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Darkfall "zones"

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Comments

  • DethnobleDethnoble Member Posts: 419
    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

    splat

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by huxflux2004


    And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.
     
     



    This is false. All items were already being rendered on your client, the problem with hitching, chunking (its all the same thing) is the two zone servers and their ability to transfer your data, and all relevant data during the hand off, and syncing this data across the internet, to you, and all those relevant to the area (other players/clients).

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

      The presentation is not seamless if there is a "hitch" between zones on slightly outdated computers, especially for a game which was suppose to run on a toaster.

    Anyway, it's not a big deal, really. Just one more lie and exaggeration to add to many others.

    image

  • DethnobleDethnoble Member Posts: 419
    Originally posted by Mrbloodworth

    Originally posted by huxflux2004


    And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.
     
     



    This is false. All items were already being rendered on your client, the problem with hitching, chunking (its all the same thing) is the two zone servers and their ability to transfer your data, and all relevant data during the hand off, and syncing this data across the internet, to you, and all those relevant to the area (other players/clients).

     

    Please don't comment on something you don't have any idea on.

    splat

  • DethnobleDethnoble Member Posts: 419
    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

      The presentation is not seamless if there is a "hitch" between zones on slightly outdated computers, especially for a game which was suppose to run on a toaster.

    Anyway, it's not a big deal, really. Just one more lie and exaggeration to add to many others.



     

    Did you know that on lower end computers you can hitch while using a.... interface?  It's because of a slower processer, lower RAM, or lower end graphics card.....

    Seriously, please people, stop being armchair MMO developers.  You guys are way off base with this nonsense.

    splat

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Dethnoble

    Originally posted by Mrbloodworth

    Originally posted by huxflux2004


    And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.
     
     



    This is false. All items were already being rendered on your client, the problem with hitching, chunking (its all the same thing) is the two zone servers and their ability to transfer your data, and all relevant data during the hand off, and syncing this data across the internet, to you, and all those relevant to the area (other players/clients).

     

    Please don't comment on something you don't have any idea on.

    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.

     



    Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

      The presentation is not seamless if there is a "hitch" between zones on slightly outdated computers, especially for a game which was suppose to run on a toaster.

    Anyway, it's not a big deal, really. Just one more lie and exaggeration to add to many others.



     

    Did you know that on lower end computers you can hitch while using a.... interface?  It's because of a slower processer, lower RAM, or lower end graphics card.....

    Seriously, please people, stop being armchair MMO developers.  You guys are way off base with this nonsense.

    Or maybe the client is not optimized to run well on a broader range of machines because the game has just entered a real beta stage? And maybe the server is not optimized because there are still sync issues abound?

    But hey, if you want to consider it seamless, who am I to tell you otherwise? I'm not a big shot MMO developer like yourself.

    image

  • DethnobleDethnoble Member Posts: 419
    Originally posted by Mrbloodworth

    Originally posted by Dethnoble

    Originally posted by Mrbloodworth

    Originally posted by huxflux2004


    And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.
     
     



    This is false. All items were already being rendered on your client, the problem with hitching, chunking (its all the same thing) is the two zone servers and their ability to transfer your data, and all relevant data during the hand off, and syncing this data across the internet, to you, and all those relevant to the area (other players/clients).

     

    Please don't comment on something you don't have any idea on.

    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.

     Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.

    Loading is the problem... not some virtually instant communication between server clusters.  Only shoddy networking/distributed programming would cause hitches on the serverside.   Though, internet lag can factor into it as well.   The majority of the hitching/chunking problem is clientside with graphics.

    splat

  • shaunak84shaunak84 Member Posts: 7


    Originally posted by Mrbloodworth



    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.
     

    Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.
     
     


     
    <Mod edit> The "lag" comes from you loading new map resources, textures, etc. It's limited by your hard drive speed, ram speed/size, proc power, etc, unless you're some magiciain who has the whole 9GB game in RAM.
    My friends cross server lines without a hiccup. My ancient PC (under system reqs fyi) literally lags like I'm loading a new zone. Tell me how that has anything to do with transmission across servers, we all have the same bandwidth & ping.
  • AshrikAshrik Member Posts: 381

    I think it has very little to do with your computer

    I'm running at a pretty high resolution at 120 fps with shadows turned off. It just kind of stutters for like 3 seconds and then you continue. I'd also say it doesn't seem to happen very often, but it does happen.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by rhinok





    Unread Today, 04:42 PM
     



    HiroEX
    Normal User
     

    Join Date: Aug 2008
     



    default



    Quote:




    Originally Posted by revenoff View Post
    if i spend $60 on ram will that make it so i dont get ping spikes of 100k+ or freeze for 5 minutes completely randomly?



    or will the darkfall memory leak just soak up all the extra memory and leave me with the same problems?





    4Gigs of ram and i experience no freezing except a couple seconds when crossing certain zone lines. I guess it depends a lot on how much ram you have right now. Haven't noticed there being a memory leak after playing for 5+ hours straight.



    HiroEX is offline  
    Reply With Quote



     
    Caveat - the emphasis is mine.
    I saw the above post on the official boards today and it made me wonder, are there really zones in Darkfall?  The situation he describes seems very much like other games (WAR, for example) where you cross from one zone into another.  There's no old school loading screens and you can see players on the other side of the zone, but a zone still exists.  Is that truly the case in Darkfall, too?  I was under the impression that the world was basically one big, seamless zone.
    ~Ripper



     

    It is you still can shoot other players even when you have not cross that line where you get slight stutter when you cross to new zone its seemingless there are no different zones its one big world.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • DethnobleDethnoble Member Posts: 419
    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

      The presentation is not seamless if there is a "hitch" between zones on slightly outdated computers, especially for a game which was suppose to run on a toaster.

    Anyway, it's not a big deal, really. Just one more lie and exaggeration to add to many others.



     

    Did you know that on lower end computers you can hitch while using a.... interface?  It's because of a slower processer, lower RAM, or lower end graphics card.....

    Seriously, please people, stop being armchair MMO developers.  You guys are way off base with this nonsense.

    Or maybe the client is not optimized to run well on a broader range of machines because the game has just entered a real beta stage? And maybe the server is not optimized because there are still sync issues abound?

    But hey, if you want to consider it seamless, who am I to tell you otherwise? I'm not a big shot MMO developer like yourself.

    You're right, serverwise, everything is setup in 'zones'.  However, that doesn't mean the game is not presented as seamless to the player.  If you understood programming, you'd know that the actual program and architecture of things under the hood is far different than what you would expect when they are PRESENTED to you.

    What is your point?  They use the same technique, that even Turbine did with AC1, to achieve a seamless presentation?  This is the ridiculous level of troll/hating I'm pointing to.  The nitpicking.  Now that the game has RELEASED and isn't vaporware, the nitpicking commences on everything else.  It just becomes smaller, more stupid, and points to irrelevant things and blows them out of proportion.  Kinda like what people did with Tasos and Aventurine's comments, and so forth, in interviews.

    Perfect example of a syndrome I had alluded to in the past.

     

    splat

  • MrbloodworthMrbloodworth Member Posts: 5,615


    Originally posted by shaunak84

    Originally posted by Mrbloodworth



    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.
     

    Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.
     
     


     
    <Mod edit> The "lag" comes from you loading new map resources, textures, etc. It's limited by your hard drive speed, ram speed/size, proc power, etc, unless you're some magiciain who has the whole 9GB game in RAM.
    My friends cross server lines without a hiccup. My ancient PC (under system reqs fyi) literally lags like I'm loading a new zone. Tell me how that has anything to do with transmission across servers, we all have the same bandwidth & ping.

    Its already loaded on your client into the render pipeline, because it was there before you crossed the barrier. Switching zone servers has nothing to do with this.
    If you are saying that darkfall unloads, then reloads all assets currently in ram when you cross a sever barrier, then darkfall has more problems than anyone thought.
    The only time assets are streamed off the hard drive into ram is when new objects are encountered, or are no longer required because you have moved to far ( there is a threshold for both).
    Again, people need to stop commenting on things they clearly have no clue about.
     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by Dethnoble

    Originally posted by heartless

    Originally posted by APEist

    Originally posted by heartless


    But then wouldn't it be safe to say that the game is not truly "seamless"?

     

    Don't you see that the point is that NO mmo is truly 'seamless'?

     

    I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

    I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

    On the surface, the presentation, is seamless.  Stop trying to nitpick to find another stupid thing to troll/hate on.  Seriously, this is becoming bottom feeder level.

      The presentation is not seamless if there is a "hitch" between zones on slightly outdated computers, especially for a game which was suppose to run on a toaster.

    Anyway, it's not a big deal, really. Just one more lie and exaggeration to add to many others.



     

    Did you know that on lower end computers you can hitch while using a.... interface?  It's because of a slower processer, lower RAM, or lower end graphics card.....

    Seriously, please people, stop being armchair MMO developers.  You guys are way off base with this nonsense.

    Or maybe the client is not optimized to run well on a broader range of machines because the game has just entered a real beta stage? And maybe the server is not optimized because there are still sync issues abound?

    But hey, if you want to consider it seamless, who am I to tell you otherwise? I'm not a big shot MMO developer like yourself.

    You're right, serverwise, everything is setup in 'zones'.  However, that doesn't mean the game is not presented as seamless to the player.  If you understood programming, you'd know that the actual program and architecture of things under the hood is far different than what you would expect when they are PRESENTED to you.

    What is your point?  They use the same technique, that even Turbine did with AC1, to achieve a seamless presentation?  This is the ridiculous level of troll/hating I'm pointing to.  The nitpicking.  Now that the game has RELEASED and isn't vaporware, the nitpicking commences on everything else.  It just becomes smaller, more stupid, and points to irrelevant things and blows them out of proportion.  Kinda like what people did with Tasos and Aventurine's comments, and so forth, in interviews.

    Perfect example of a syndrome I had alluded to in the past.

     

    Again, if there is a "hitch" then it's not truly seamless, or it's not presented correctly. As for nitpicking, honestly, there isn't much else to discuss. The game's myriad of other problems have been discussed ad nauseam and it was just interesting to see other people's feelings on this particular subject. And contrary to popular belief, the game has not released as it is not freely available to anyone who wishes to purchase it. It's more of a paid beta test right now.

    You're welcome to not participate in this discussion if you feel that I am nitpicking. No one is forcing you to make multiple comments claiming that people are "trolling" and "nitpicking".

    image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    LOL you guys even trolling Aventurine for having put different servers to handle different potions of the world..

    Jesus ...have mercy..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DethnobleDethnoble Member Posts: 419
    Originally posted by Mrbloodworth


     

    Originally posted by shaunak84


    Originally posted by Mrbloodworth





    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.

     

     

    Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.

     

     






     

    <Mod edit> The "lag" comes from you loading new map resources, textures, etc. It's limited by your hard drive speed, ram speed/size, proc power, etc, unless you're some magiciain who has the whole 9GB game in RAM.

    My friends cross server lines without a hiccup. My ancient PC (under system reqs fyi) literally lags like I'm loading a new zone. Tell me how that has anything to do with transmission across servers, we all have the same bandwidth & ping.





    Its already loaded on your client into the render pipeline, because it was there before you crossed the barrier. Switching zone servers has nothing to do with this.

    If you are saying that darkfall unloads, then reloads all assets currently in ram when you cross a sever barrier, then darkfall has more problems than anyone thought.

    The only time assets are streamed off the hard drive into ram is when new objects are encountered, or are no longer required because you have moved to far ( there is a threshold for both).

    Again, people need to stop commenting on things they clearly have no clue about.

     



     

    The obvious one that shouldn't be commenting here is you.   You cherrypick things to try and prove your points right, without realizing there is also things called bottlenecks.   A bottleneck determines, ultimately, the overall speed of your game.  The bottleneck could be RAM, could be processor, could be the graphics card and it's memory.  It could be a number of factors.

    You're arguing against someone that has experience in this field, has had long discussions with developers who have worked on several well known MMO titles about this.   At best, you're half right about things but don't convey the whole picture accurately.   I honestly think you think you know what you are talking about but you really don't.

     

    splat

  • DethnobleDethnoble Member Posts: 419

    MrBloodworth,

    Have a look at my signature.  If I was to call the BrainFunction method in the class from main(), what would end up happening?

    splat

  • Darkstar111Darkstar111 Member Posts: 675

     And this argument is still going on...

     

    Listen, IT DOESNT ALWAYS HAPPEN.

    U can cross the same boundary with no problems one day, and the next get a lag in the same spot.

    Several people can cross a server line and only a few, one or none of them lag on it.

     

    The occurance is random, therefore NOT a seam.

     

     

    -Darkstar

     

  • sassoonsssassoonss Member UncommonPosts: 1,132
    Originally posted by rhinok





    Unread Today, 04:42 PM
     



    HiroEX
    Normal User
     

    Join Date: Aug 2008
     



    default



    Quote:




    Originally Posted by revenoff View Post
    if i spend $60 on ram will that make it so i dont get ping spikes of 100k+ or freeze for 5 minutes completely randomly?



    or will the darkfall memory leak just soak up all the extra memory and leave me with the same problems?





    4Gigs of ram and i experience no freezing except a couple seconds when crossing certain zone lines. I guess it depends a lot on how much ram you have right now. Haven't noticed there being a memory leak after playing for 5+ hours straight.



    HiroEX is offline  
    Reply With Quote



     
    Caveat - the emphasis is mine.
    I saw the above post on the official boards today and it made me wonder, are there really zones in Darkfall?  The situation he describes seems very much like other games (WAR, for example) where you cross from one zone into another.  There's no old school loading screens and you can see players on the other side of the zone, but a zone still exists.  Is that truly the case in Darkfall, too?  I was under the impression that the world was basically one big, seamless zone.
    ~Ripper

    I am playing the game and yes I have felt it several times

     

    Evertything is the same but its a strange feeling it feels like the as if are steping from one zone to other not lke WAR or AOC 

  • ZyonneZyonne Member Posts: 259

    All MMOs have zones. In an MMO with a seamless world, you can see what is happening on the other side of a zone border, and you can interact with the world on the other side of the border without crossing it. That's what gives it a seamless feel. Sure, you can argue that an MMO with zones is not truly seamless, but if Darkfall is not seamless, no other MMO can claim to be either.

    Darkfall handles on-the-fly loading smoother than any other seamless MMO I've played, except WoW, and the only reason WoW feels smooth is because they "cheated" and put tunnels between zones to ease the loading process. Vanguard is the only MMO with a seamless gameworld that is similar to Darkfall in size and detail, and 2 years after launch with almost empty servers, it has much longer loading times than Darkfall.

  • jimsmith08jimsmith08 Member Posts: 1,039

    There are stutters when you cross a seam,how bad it is depends on luck. The worst ive had so far is about 2-3 seconds,the best only a fraction of a second.

  • cessacessa Member Posts: 25

    omg so its not seemless hahahahhah another lie!!!!! LOL FAIL :COM 

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Dethnoble

    Originally posted by Mrbloodworth


     

    Originally posted by shaunak84


    Originally posted by Mrbloodworth





    That's funny, because i do know what im talking about. Here is how i know, because you have no idea what i am saying.

     

     

    Hitching and chunking has NOTHING to do with your client. What you are talking about above, is not hitching, and has nothing to do with zones, or server transfers.

     

     


     


     

    <Mod edit> The "lag" comes from you loading new map resources, textures, etc. It's limited by your hard drive speed, ram speed/size, proc power, etc, unless you're some magiciain who has the whole 9GB game in RAM.

    My friends cross server lines without a hiccup. My ancient PC (under system reqs fyi) literally lags like I'm loading a new zone. Tell me how that has anything to do with transmission across servers, we all have the same bandwidth & ping.





    Its already loaded on your client into the render pipeline, because it was there before you crossed the barrier. Switching zone servers has nothing to do with this.

    If you are saying that darkfall unloads, then reloads all assets currently in ram when you cross a sever barrier, then darkfall has more problems than anyone thought.

    The only time assets are streamed off the hard drive into ram is when new objects are encountered, or are no longer required because you have moved to far ( there is a threshold for both).

    Again, people need to stop commenting on things they clearly have no clue about.

     



     

    The obvious one that shouldn't be commenting here is you.   You cherrypick things to try and prove your points right, without realizing there is also things called bottlenecks.   A bottleneck determines, ultimately, the overall speed of your game.  The bottleneck could be RAM, could be processor, could be the graphics card and it's memory.  It could be a number of factors.

    You're arguing against someone that has experience in this field, has had long discussions with developers who have worked on several well known MMO titles about this.   At best, you're half right about things but don't convey the whole picture accurately.   I honestly think you think you know what you are talking about but you really don't.

     

     

    You should really stop posting. You claim of experience is completely invalidated by the fact you have no clue what you are talking about, so far, you have talked about 3 different issues. I could give a rats ass if you can program a "hello world" app, you clearly know nothing about MMO server architecture.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Zyonne


     
    Darkfall handles on-the-fly loading smoother than any other seamless MMO I've played, except WoW, and the only reason WoW feels smooth is because they "cheated" and put tunnels between zones to ease the loading process.

     

    Jesus on a pogostick.....no. Stop, just stop.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • kdpartonkdparton Member Posts: 54
    Originally posted by Zyonne


    All MMOs have zones. In an MMO with a seamless world, you can see what is happening on the other side of a zone border, and you can interact with the world on the other side of the border without crossing it. That's what gives it a seamless feel. Sure, you can argue that an MMO with zones is not truly seamless, but if Darkfall is not seamless, no other MMO can claim to be either.
    Darkfall handles on-the-fly loading smoother than any other seamless MMO I've played, except WoW, and the only reason WoW feels smooth is because they "cheated" and put tunnels between zones to ease the loading process. Vanguard is the only MMO with a seamless gameworld that is similar to Darkfall in size and detail, and 2 years after launch with almost empty servers, it has much longer loading times than Darkfall.



     

    That is so easily the dumbest thing I have read ever, in the history of my life.

     

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