It looks like you're new here. If you want to get involved, click one of these buttons!
So I started out with a RK as I enjoy healing but also enjoy some good offensive magic. As time went by I came to reaize that I would rarely be healing, so I rolled a minstrel. Im always shouting and playing a guitar with basically the same animation over and over. Its awkward and silly and dosent feel like im in battle. The "no magic" rule in this game can be very frustrating at times, although I agree with it.
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
Comments
you ever duel a Minstrel? >.> They kick butt xD sure it may seem odd but its the fact you can rely on em and use em in a lot of Situations.
Well, we can also play drums and since from a while back there's now a corresponding animation and sound effect in place, so no more bringing out a lute when banging on the drums or playing any of the other instruments. Good, eh?
I almost always play a healer class as my main. The minstrel is the main reason that I could not play LOTRO (even though The Lord of the Rings is my favorite story, and I really wanted to love this game). You play music to heal people? Yes, I know well that magic is much less common (it is in fact very, very rare, and few people that are not Wizards can do it. And we have a finite number of wizards, and no one could play them. I get the concept that the people of Middle Earth were heartened by music and stirring speeches; this is a big part of the story. But we don't have health, we have morale. When I am stabbed in the gut I don't just lose morale. I probably do lose some morale, but more importantly at that particular moment, I lose blood. I get hurt physically. Playing music is not going to fix that at all.
It does fit with the lore at first glance, but it doesn't make sense. The whole health/death/healing system is silly. And if I feel silly all the time, I can't really enjoy the game.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
My main is a min and I've loved it since day one. I don't find it silly cause I don't look into it too much I don't let minor details ruin my fun. I guess it is a love/hate relationship. Either you going to have a lot of fun or you are not and if petty differences ruin your fun then you will hate it for that fact alone.
None the less I think Turbine did a good job with the "no magic" rule by giving the mins what they have but to each their own.
I guess either you accept the rules of the game or not. They may seem silly but for me its just game mechanics. Dieing and resurecting all the time would feel more silly to me
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I'm sorry, but I really do sometime bristle at posts like this.
I think your real problem is that you are trying to apply preconceived notions of what you want this game and its classes to be as opposed to accepting that this game tries to fit into the world of middle earth.
To that end, (and I've said this before) it's like you are trying to play in a game based on the middle ages but you a miffed that there are no machine guns.
they just don't fit.
And, if you would just think about what you are doing, you are fulfilling a role that actually did exist in certain parts of the world.
Their were actually Bards and they did sing songs and play a lute or harp (not a guitar) among other things in order to inspire the warriors. They used music to mourn the dead. Music played an important part of their world.
The LOTRO minstrel fits in very well because of the idea of morale (you will notice as you play the game that sometimes you have more "health" and sometimes less. That is becuase when you are bing inspired or in a place that is inspiring, your morale raises. When you are in a place that is horrible or when you are defeated your morale lowers.
The minstrel uses music to help inspire and provide succor.
If anything, there is too much "magic" if you were to compare this to the books. But Turbine has made concessions to help out players who might not be familiar with middle earth.
I highly suggest that you approach the game in a way that works off of what is offered instead of saying "I want to play generic fantasy game number 22B and this time it will have a lord of the rings skin".
Becuase if you do this you "are going to have a bad time".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well, the way I look at it is this:
If I can suspend my belief enough to include a setting that features elves, dwarfs, giant walking and talking trees, rings of ultimate power, broken then mended swords of King-power, trolls that turn to stone in the daylight, fireworks that can display various pictures, reincarnated wizards who like to change the color of their wardrobes each time they come back, and various other sundry fantastical events, I have no problem with the concept of minstrels having mastered their instruments to the extent that the playing of music has both supportive and healing properties.
And the flip side of course, is that you have to be even BETTER to play that instrument so badly that it does damage to those listening.
FFXI's bard is pretty much the same. You just run around, sing songs, and play your instruments.
Playing - FFXIV, ESO
Played - FFXI, WoW, Lineage 2, Guild Wars, Aion, SWToR, LotRO, GW2, TERA, Rift, ArcheAge, TSW
It works cause your not actually healing anyone. The health system in this game is morale not direct health points as in others. So by playing music your not actually curing wounds, but instead your giving your fellow players character the will to fight. It's why throughout human history armies have had war drums or trumpets or some other source of music as their army marched, its a sense of empowerment.
This is exactly it. So "healers" have nothing to do with whether you are losing blood but more about spurring you on. It could seem like semantics I suppose but it works for me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
(sigh) So many people misunderstand this game.
Morale not equal health
Power not equal mana
Defeat not equal death
Minstrels do not "heal." They raise spirit and uplift the weary with their songs. When a players morale is effectively zero their morale is broken and they retreat (ie. are routed) and are sent back to a rallying circle.
I know it's easier to say "heal" but minstrels aren't playing instruments to simulate magically bandaging your bloody wounds.
FYI...a minstrel can play WAY more instruments than a lute, and all the animations are different. If you understand the lore and mechanics it really is a pretty cool class. I don't play one but my wife does.
The game is designed on the moral system, you're not actually healing anything, you're boosting moral. Which is what Minstrels do, and always have done, everywhere ever since they've existed. You don't "die" in LOTRo, you are "defeated" and "retreat", instead of ressurecting. I like the mechanic, it makes more sense that way, in stead of dying and coming back to life all the time.
Rune Keepers can heal equally as well as Minstrels, we use them for healing just as much as we use Minstrels, as well.
You know, when I first tired LotRO I rolled a minstrel because I loved the bard class in EverQuest 1. Bards in EQ were highly versatile, they were extremely useful and crafty, and they made sense - it was a world of magic and mystery and here we have some young men that have mastered incantations and charms and applied them to song, making them more potent. It was awesome.
Then I got to LotRO. I quite frankly felt like a dork - ASIDE the from the fact that I was playing a Lord of the Rings MMO to begin with. It just didn't feel right; I felt they took the minstrel/bard idea too literally, because I felt like a prancing nancy-boy-in-tights from the medieval ages that hopped around their respective knights. I would have liked a different translation of the minstrels.