Despite all WAR's problems, I see the biggest mistake that has occurred was when they opened all the servers for fear of a few complaints about queue's.
WAR is designed to be fun on an at-capacity server. Since most of them are nearly empty, it's hard to accept its flaws because it just isn't fun. If they hadn't messed this one up, everyone would still have had fun doing mass PQ's and RvR'ing after launch instead of quitting angrily. Then they woulda had more money and more confidence, a larger player base, and they could've focussed on tweaking the game.
A great point. Though to me, the thing that is just painful and unforgiveable is how stiff and unresponsive the animations are. It just feels so awkward. The othere issues are all there, but man, you can't even get the animations right?
Normally I wouldn't have time to read and comment but since I'm doing other stuff and can't really play I'll just add that I enjoyed reading the review and I enjoy playing the game even more, provided Mythic avoids another ToA and manages to consistently improve RvR (especially high end) I'll be playing for a few more years to be sure
The difference being, those scores were not given from a full gameplay experience. They consist mainly of first impressions. MMORPG is reviewing a game after they have had time, unlike the other reviews, to see and experience the game in its entirely. Just like reviewing AoC off the first 20 levels...which is completely different from the rest of the damn game. Basically, there is no excuse to give the same average score when you have had more time to see the entire product from beginning to end, and let the problems show themselves. Personally i think the 8.4 rating was given out of sympathy, nothing more, especially if you read the review. Also notice how it says that one of the pros is balanced pvp, but then one of the cons is un-balanced pvp (mouse over the icons). Kind of strange no?
Just a variation on what others have said already: Tier 4 is just the same you've been doing ever since Tier 2, but bigger. A lot bigger. With the only problem that you're basically playing with the same old 70 people you've been playing along with for the last 20 levels, because everyone in T4 is getting bored that there's not nearly enough players to really make this game a fun RvR experience instead of the RvE raiding that happens most of the time. I spent a good deal playing and all I got in the end as a reward was boredom and frustration. Sure, I had a blast of the kind I hadn't had since I first played DAoC or even City of Heroes, but unlike those games, WAR just made everything boring with its over-scaling.
They made end zones for WoW populations it will never have; couple that with the fact that they're just more of the same (a goddamn lot) and it gets quite boring after a while. I don't know what made DAoC magical, maybe it was the three realms, maybe it was the newness of the whole RvR thing, or whatever, but it's missing from WAR altogether.
On a more serious note for the MMORPG staff: have you guys considered doing team reviews for MMORPGs? I mean, they are made mostly for group play, after all, so maybe that would be a good way to approach the genre, since a single reviewer against a huge world is a titanic task. I think group reviews would be more in-depth, maybe.
The difference being, those scores were not given from a full gameplay experience. They consist mainly of first impressions. MMORPG is reviewing a game after they have had time, unlike the other reviews, to see and experience the game in its entirely. Just like reviewing AoC off the first 20 levels...which is completely different from the rest of the damn game. Basically, there is no excuse to give the same average score when you have had more time to see the entire product from beginning to end, and let the problems show themselves. Personally i think the 8.4 rating was given out of sympathy, nothing more, especially if you read the review. Also notice how it says that one of the pros is balanced pvp, but then one of the cons is un-balanced pvp (mouse over the icons). Kind of strange no?
Ehh the reviewer stumbles all over himself time and time again.
WAR is basically in line with every other AAA MMO title that's been released in the last four years.
The guy gives it a 8.4 since its much improved over its released client.
It still has problems though, but whats there atm is pretty good. Hopefully over the next year Mythic will rite some wrongs and improve on what Works (SC's,PQs and Orvr).
WAR was supposed to be an RvR game and seeing as how it fails in every regard in that aspect, this score should be significantly lowered. There are still core issues that haven't even been touched since launch, and RvR still remains a "pass the keep" loot grinding affair with no faction pride or motivation besides "hey, if I run 900 more scenarios, I can get more loot!".
I enjoy playing the game even more, provided Mythic avoids another ToA and manages to consistently improve RvR (especially high end) I'll be playing for a few more years to be sure
What are you talking about?! WAR is basically ToA: The Game! I'm just going to assume this is a joke to save my sanity.
You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
Pros: the PvP in this game is entertaining and well balanced. Cons: the PvP in this game was unblanaced.
So which is it? It's stuff like this that makes me wonder if reviewers even play they games they review anymore.
<----Reviewer.
I selected the icons based on their main title, not their description as I didn't have their description to look at. I'll have this sorted out as it's obviously contradictory. The games PvP is overall still excellent in my opinion, but it is held back by several issues including some balance ones.
WAR could have gone one of two ways to reasonable success, but instead chose a third path between the two and failed.
They could have developed a full world with class options and crafting skills and a market and set it in the Warhammer background, or they could have made it Star Wars Battlefront with Elves and swords. Instead, we got the illegitimate offspring thereof. Not enough meat to make a MMORPG, and no real reason to fight for "Conquest" in RvR.
It doesn't know what it's supposed to be, and likely most of us don't care to find out anymore.
I think it is a bit harsh to say that it was THAT bad at launch. You make it sound like it was a disaster like AOC. Compared to that game, WAR's launch was as smooth as butter. The most annoying bugs were quickly resolved post launch and never really had a chance to become serious issues.
The REAL issues with this game had nothing to do with the launch whatsoever. In my mind they are; repetition in RVR and restriction + handholding in game mechanics and world design. Two downsides which are nestled in the very heart of the game and tone down the potential it has for RPG but also PVP minded people.
It is very hard to get that pvp thrill when death is such a short lived nuisance that happens so often and always fully expected and in mutual consent.
The game is pretty pollished, though and devs are keen on updating and improving it. It did become a theme park RVR game for casual players, however and long term gameplay fun just isn't there for me.
Are the other 4 capitals in, yet? I've no interest in defending Altorf as an Asur or the Inevitable City as a Druchii. Not a chance.
I found this in an interview regarding the dropped cities.
Previously each of the current races would feature their own Capital City. However, Mythic did not want to spread its resources thin in attempting to do justice for a larger number of cities in time for Warhammer Online's launch. Instead, Mythic would rather redirect their efforts to polish two major cities to better realize their promises to players, which include cities gaining or losing status from the "Realm vs. Realm" (RvR) conflict. The additional cities will come later and should hopefully benefit from the experience earned from which Mythic hopefully earned the first time around.
Now we know that the dropped classes have already made it back into the game, so thats proof already for those that considered the cut classes where never going to appear, that the dropped cities should also at some stage make an appearance aswell.
However I worry that if they do implement the dropped cities what kind of impact will that have on the game, if numbers are down it will make defending even harder or mustering armies to attack harder as there are more targets, will it be a good addition or a bad one, who knows until something happens, but I have faith that something will happen as they have already proved that they haven't forgotten what they dropped.
I'v played WAR since lauch and I think it's a OK game, it has some issues...but I haven't found a game to replace it with. Beeing in a great guild also make it alot more fun.
it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group and a lot of them will leave for a scenario . this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .
it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group and a lot of them will leave for a scenario . this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .
Is that what your doing? or are you speaking about players you know?
As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.
I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.
I can earn normal exp by completing quests or killing mobs.
I can earn Inf from the PQ's and normal exp towards the chapter rewards
I can earn tokens from competing in ORvR and capping all of the BO's in that region.
However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.
Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.
The choice is down to us to make, make of it what you will.
This review does not surprise me at all. As to the rating it got, that is because all of you rate these games too high to start with. A 8+ rating means darn good to me and most of these games with such a rating fall beneath that.
I played the beta and found it the typical Mythic game. I grew very disillusioned with Mythic after their inability to correct problems with DAoC. So I knew not to bother purchasing it. The review just reconfirms my decision.
It might one day be a decent game, but it has too many issues at present to be one.
This is especially true when you consider the fact the equivalent RvR sets require you win a gold bag in a Fortress capture, where the aforementioned problem is compounded as you are rolling against 300 people versus say, 24-48.
I played WAR and even if not perfect it's a fun game. However wen I read the above statement I /facepalm myself.
I'm just fed up with the random loot distribution system and the idea of doing a raid/instance for maybe having something at the end.
My point is: either make it so nobody gets something or everybody does, be it tokens or whatever stuff.
If the gameplay is to do an instance to get some item then everybody should get one.
I don't see how it's FUN to do an instance and get out empty handed while others get fully loaded.
Yeah this is a good game. I can understand people not liking that game but saying it sucks or was an epic fail is just being silly. It has it's share of problems but with a few more months or a year it could be fleshed out really nicely. Anyway I don't see this game going anywhere regardless of how bad or good it is doing right now.
As of the latest patch you get tokens from killing players and partaking in a successful fortress defense/capture. Gather enough of these tokens and you can use them to buy the rvr-items from special NPCs (you still have to be high enough realm rank to use them)
Comments
A great point. Though to me, the thing that is just painful and unforgiveable is how stiff and unresponsive the animations are. It just feels so awkward. The othere issues are all there, but man, you can't even get the animations right?
Agree to disagree I guess....
Remy's Warhammer score: 4.8
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Normally I wouldn't have time to read and comment but since I'm doing other stuff and can't really play I'll just add that I enjoyed reading the review and I enjoy playing the game even more, provided Mythic avoids another ToA and manages to consistently improve RvR (especially high end) I'll be playing for a few more years to be sure
The difference being, those scores were not given from a full gameplay experience. They consist mainly of first impressions. MMORPG is reviewing a game after they have had time, unlike the other reviews, to see and experience the game in its entirely. Just like reviewing AoC off the first 20 levels...which is completely different from the rest of the damn game. Basically, there is no excuse to give the same average score when you have had more time to see the entire product from beginning to end, and let the problems show themselves. Personally i think the 8.4 rating was given out of sympathy, nothing more, especially if you read the review. Also notice how it says that one of the pros is balanced pvp, but then one of the cons is un-balanced pvp (mouse over the icons). Kind of strange no?
Just a variation on what others have said already: Tier 4 is just the same you've been doing ever since Tier 2, but bigger. A lot bigger. With the only problem that you're basically playing with the same old 70 people you've been playing along with for the last 20 levels, because everyone in T4 is getting bored that there's not nearly enough players to really make this game a fun RvR experience instead of the RvE raiding that happens most of the time. I spent a good deal playing and all I got in the end as a reward was boredom and frustration. Sure, I had a blast of the kind I hadn't had since I first played DAoC or even City of Heroes, but unlike those games, WAR just made everything boring with its over-scaling.
They made end zones for WoW populations it will never have; couple that with the fact that they're just more of the same (a goddamn lot) and it gets quite boring after a while. I don't know what made DAoC magical, maybe it was the three realms, maybe it was the newness of the whole RvR thing, or whatever, but it's missing from WAR altogether.
On a more serious note for the MMORPG staff: have you guys considered doing team reviews for MMORPGs? I mean, they are made mostly for group play, after all, so maybe that would be a good way to approach the genre, since a single reviewer against a huge world is a titanic task. I think group reviews would be more in-depth, maybe.
The difference being, those scores were not given from a full gameplay experience. They consist mainly of first impressions. MMORPG is reviewing a game after they have had time, unlike the other reviews, to see and experience the game in its entirely. Just like reviewing AoC off the first 20 levels...which is completely different from the rest of the damn game. Basically, there is no excuse to give the same average score when you have had more time to see the entire product from beginning to end, and let the problems show themselves. Personally i think the 8.4 rating was given out of sympathy, nothing more, especially if you read the review. Also notice how it says that one of the pros is balanced pvp, but then one of the cons is un-balanced pvp (mouse over the icons). Kind of strange no?
Ehh the reviewer stumbles all over himself time and time again.
WAR is basically in line with every other AAA MMO title that's been released in the last four years.
The guy gives it a 8.4 since its much improved over its released client.
It still has problems though, but whats there atm is pretty good. Hopefully over the next year Mythic will rite some wrongs and improve on what Works (SC's,PQs and Orvr).
Playing: EvE, Ryzom
WAR was supposed to be an RvR game and seeing as how it fails in every regard in that aspect, this score should be significantly lowered. There are still core issues that haven't even been touched since launch, and RvR still remains a "pass the keep" loot grinding affair with no faction pride or motivation besides "hey, if I run 900 more scenarios, I can get more loot!".
What are you talking about?! WAR is basically ToA: The Game! I'm just going to assume this is a joke to save my sanity.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
Pros: the PvP in this game is entertaining and well balanced.
Cons: the PvP in this game was unblanaced.
So which is it? It's stuff like this that makes me wonder if reviewers even play they games they review anymore.
<----Reviewer.
I selected the icons based on their main title, not their description as I didn't have their description to look at. I'll have this sorted out as it's obviously contradictory. The games PvP is overall still excellent in my opinion, but it is held back by several issues including some balance ones.
WAR could have gone one of two ways to reasonable success, but instead chose a third path between the two and failed.
They could have developed a full world with class options and crafting skills and a market and set it in the Warhammer background, or they could have made it Star Wars Battlefront with Elves and swords. Instead, we got the illegitimate offspring thereof. Not enough meat to make a MMORPG, and no real reason to fight for "Conquest" in RvR.
It doesn't know what it's supposed to be, and likely most of us don't care to find out anymore.
@reviewer:
I think it is a bit harsh to say that it was THAT bad at launch. You make it sound like it was a disaster like AOC. Compared to that game, WAR's launch was as smooth as butter. The most annoying bugs were quickly resolved post launch and never really had a chance to become serious issues.
The REAL issues with this game had nothing to do with the launch whatsoever. In my mind they are; repetition in RVR and restriction + handholding in game mechanics and world design. Two downsides which are nestled in the very heart of the game and tone down the potential it has for RPG but also PVP minded people.
It is very hard to get that pvp thrill when death is such a short lived nuisance that happens so often and always fully expected and in mutual consent.
The game is pretty pollished, though and devs are keen on updating and improving it. It did become a theme park RVR game for casual players, however and long term gameplay fun just isn't there for me.
My brand new bloggity blog.
Are the other 4 capitals in, yet?
I've no interest in defending Altorf as an Asur or the Inevitable City as a Druchii. Not a chance.
I found this in an interview regarding the dropped cities.
Previously each of the current races would feature their own Capital City. However, Mythic did not want to spread its resources thin in attempting to do justice for a larger number of cities in time for Warhammer Online's launch. Instead, Mythic would rather redirect their efforts to polish two major cities to better realize their promises to players, which include cities gaining or losing status from the "Realm vs. Realm" (RvR) conflict. The additional cities will come later and should hopefully benefit from the experience earned from which Mythic hopefully earned the first time around.
Now we know that the dropped classes have already made it back into the game, so thats proof already for those that considered the cut classes where never going to appear, that the dropped cities should also at some stage make an appearance aswell.
However I worry that if they do implement the dropped cities what kind of impact will that have on the game, if numbers are down it will make defending even harder or mustering armies to attack harder as there are more targets, will it be a good addition or a bad one, who knows until something happens, but I have faith that something will happen as they have already proved that they haven't forgotten what they dropped.
Game sucks get over it
i just back after 4 months break
and i have alot of fun
game isnt perfect but mythic make much larger progress in few months than let say funcom in a year
if they keep up good work WAR should be soon good mmo product
I'v played WAR since lauch and I think it's a OK game, it has some issues...but I haven't found a game to replace it with. Beeing in a great guild also make it alot more fun.
it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group and a lot of them will leave for a scenario . this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .
You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.
Is that what your doing? or are you speaking about players you know?
As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.
I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.
I can earn normal exp by completing quests or killing mobs.
I can earn Inf from the PQ's and normal exp towards the chapter rewards
I can earn tokens from competing in ORvR and capping all of the BO's in that region.
However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.
Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.
The choice is down to us to make, make of it what you will.
You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.
Everyone is entitled to an opinion, and this is an open board.
Wether we agree or disagree with what is said here, we have a duty to let everyone air their views, both negative and positive.
This review does not surprise me at all. As to the rating it got, that is because all of you rate these games too high to start with. A 8+ rating means darn good to me and most of these games with such a rating fall beneath that.
I played the beta and found it the typical Mythic game. I grew very disillusioned with Mythic after their inability to correct problems with DAoC. So I knew not to bother purchasing it. The review just reconfirms my decision.
It might one day be a decent game, but it has too many issues at present to be one.
I played WAR and even if not perfect it's a fun game. However wen I read the above statement I /facepalm myself.
I'm just fed up with the random loot distribution system and the idea of doing a raid/instance for maybe having something at the end.
My point is: either make it so nobody gets something or everybody does, be it tokens or whatever stuff.
If the gameplay is to do an instance to get some item then everybody should get one.
I don't see how it's FUN to do an instance and get out empty handed while others get fully loaded.
Anyway good review, thanks for the ride
Yeah this is a good game. I can understand people not liking that game but saying it sucks or was an epic fail is just being silly. It has it's share of problems but with a few more months or a year it could be fleshed out really nicely. Anyway I don't see this game going anywhere regardless of how bad or good it is doing right now.
Weird that the reviewer missed that...
As of the latest patch you get tokens from killing players and partaking in a successful fortress defense/capture. Gather enough of these tokens and you can use them to buy the rvr-items from special NPCs (you still have to be high enough realm rank to use them)