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so, i've been thinking up builds for the characters im going to be playing once i come back full time...right now im more "in training" for how to use them on a friends account..and, so far this is what i've got..keep in mind, i've never really took much time to make spec builds before..so. i am kind of a noob at this.
preist
paladin
warlock
..i'm probly not gonna dual spec him, as i have no real interest in the other two specs.
death knight
now..for profs, im gonna do mine/BS on the paladin...tailor/enchant on the preist. herb/inscribe on the lock. and mine/JC, or herb/alch on the DK. not 100% sure....someone said JC is great for PVP'ing..as there are BOP jewls or something like that..but, im not a fan of PVP anyway. im also not 100% what i want to look for in gear for any of them....im pretty sure its like, stamina for frost DK, all locks, and prot pallys. attack speed for unholy DK, and spirit for preists. but im not sure anymore....as i said, i havent been really "big" on stuff like that....never really been to serious about it at all.
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
Comments
What type of activities are you looking at doing.
If you are mostly going to just quest, do dailies, and maybe run some heroic dungeons.. or are you planning on doing cutting edge raiding.
I'll give you my comments on your specs, but it matters a great deal how you will be playing. A solo build will be much different than a raiding build, and a pvp build will be much different from both of them.
Ok, just because I love looking at builds. I"m going to comment and guess you are talking about just questing and doing heroics, and not doing hardcore raiding.
Shadow priest - Big error. You cannot cast holy spells while in shadow form. Drop all your points in the holy tree. Now to the shadow tree. Drop shadow affinity, it is a raid talent. Drop improved spirit tap, it is overkill( you won't need the mana). Make sure you pick up Twisted Fate, it is a staple talent. Move all the holy talents over to the disc tree. Here is a better solo/heroic build. I've also included the glyphs I like
http://www.wowhead.com/?talent#bVcbuZZhxfiofkffqfkVo:oqh
General cast order would be VampT, MB, DevPl, SWP, VE, MB, MF, SWD Use Inner Focus before the first MB when it is off cd, and make sure you keep inner fire active all the time. You will have enough mana to use PW:shield frequently, maybe almost every fight, but probably won't need it.
Gear for shadow priest is Spellpower, then spirit, then INT and Stamina
Not going to comment on holy priest since i've never played one
Protection Pally - Don't even try it. Protection pally is for tanking, and you are missing a lot of core talents (dodge and parry). Not to sound mean, but you probably need to learn the game a bit more before tanking. If you want to play a pally, stick to Retribution for now. You can basically just take every retribution talent (skip Eye 4Eye,) and not go wrong (also pick up divine str from protection tree early on). For Ret Pally, Gear is easy Str, Agi, Stamina in that order.
warlock - demonlogy... looks decent, but take the points from healthstone and improved funnel and put them into demonic knowledge. My warlock is Affliction, so I'm not an expert on demonology, but I know that dem knowlege is a good talent and the other two are rather worthless. Warlock gear is all about Spell power and stamina.
Again with DK you picked my weak specs. I play a blood DK so can't help you with your dk builds.
For shadow, this is your basic setup;
http://www.wowhead.com/?talent#bVcbuZZGxfVofzcfqczAo:qhiczV
Shadow power, pain and suffering, and twisted faith are key talents for any shadow priest. Improved spirit tap is also very beneficial with the recent mana regen nerf, and it helps your damage when combined with twisted faith and glyph of shadow. Putting points into holy is completely worthless as none of the talents do you any good in shadowform. Discipline is much more worthwhile as it contains the key talents of twin disciplines, improved inner fire, and meditation.
Gearing a shadow priest is pretty much the same as gearing a mage, only you grab more spirit where you can. Spellpower takes a priority, but keeping your crit rating high is very important as well. Shadow priests don't have as much of a "rotation" for DPSing so much as they just have to prioritize. Ensure mind blast is constantly on cooldown, make sure all your DoTs are up (pain and suffering makes this so much easier) and mind flay whenever you don't have anything else to do.
Holy you seem to have a slightly better grasp on, but dumping all your points into one tree wont help either.
http://www.wowhead.com/?talent#bVcbuZbxtcf0qiu0ekAo
Ignoring healing focus in favor of improved renew will be a fatal decision in the long run. Dont invest so many points into improving renew either. Leave the HoTs to druids, priests rely mainly on direct healing. Of course you should still USE renew, but it's mostly as a source of light healing and a way to proc holy concentration or surge of light. Utilizing the discipline tree is even more important for holy priests than it is for shadow priests, even though you should get the same talents.
Gearing a holy priest is fairly straightforward. Spirit is all, followed by spellpower and Mp5. The rest of the typical caster stats will come with gear.
well, as i said before..never really took time to care, and warlocks are all i've really been good at, i know the gear. but yea. thanks for the help guys. and these are mostly solo/reg and heroic dungeons, cause..i figure, ill worry about the raiding talents once i get geared for them
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
The best thing about the priest talents is that solo/heroic builds and raid builds are exactly the same. Some people like to respec into aggro reduction for raiding, but that's absolute overkill unless your tank is AFK. The only time you'd really have to respec within the same tree is if you were doing lots of PvP.
Been think of returning to the game and playing a Mage again,.. what would be best talent set-up for a solo mage?
For soloing and PvP before endgame, frost is still very strong.
For end game PvP, Arcane based specs are also strong.
Most raiding mages seem to use a frostfire based spec.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
For soloing and PvP before endgame, frost is still very strong.
For end game PvP, Arcane based specs are also strong.
Most raiding mages seem to use a frostfire based spec.
Well never been much on PVP so would frostfire (assuming its Frost/Fire talents) be the best way to go then?
I like your shadow build, similar enough to mine. I do want to point out that ' improved shadowform' is a very useful talent because it prevents you from losing time on your mindblast and mindflay. The first part of the talent is all PVP, but the second part of that talent is very useful for soloing. I also like taking 'silence' since it is very useful against mobs that heal themselves, but that is a judgement call. I also disagree about taking 'pain and suffering'.. that is a great talent for endgame raiding, but in 5 mans and while soloing, most mobs will be dead before you SW:P ends and it's not such a big deal to reapply it for heroic bosses. It only becomes really useful when you have raid bosses that take 5 mins to kill.
Your build seems to be much more about endgame raiding
if you are leveling and mostly just questing, you can stick to a full frost spec. It's great for leveling because it gives you a ton of survivability that you'll need. Once you get to 80 and start doing heroics/raids, then you'll want to change to a spec that is more about firepower (ie frostfire build). As you are leveling though, you don't necessarily want the best dps spec possible because you will have monster hitting you (or at least trying to get to you).
As a well geared, compenent Tankadin, your prot spec made me cry a little
http://www.wowarmory.com/talent-calc.xml?cid=2&tal=000000000000000000000000000500513520310231133331232150100000000000000000000000
Good Tankadin skeleton. It might look a little funny (the one point in Improved Judgements might through you off, but I'll explain it), but it's pretty much the baseline spec for tanking as a Paladin.
My exact build
PoJ is pretty much essential for bosses when a lot of movement is involved (Heigan and Grobb are the first two bosses that come to mind), and Crusade is great for picking up a bit more TPS. The rest are just fluff for being able to pick up Crusade/PoJ.
Improved Judgements: If you're going to tank as a Paladin, the most effient way to generate theat is 96969 rotation. Khaughty explains this the best in his FAQ on Maintankadin here.
Clicky
I strongly recommend perusing Maintankadin's forums, as well as TankSpot's forums.
PM me if you want/need more help :]
For soloing and PvP before endgame, frost is still very strong.
For end game PvP, Arcane based specs are also strong.
Most raiding mages seem to use a frostfire based spec.
Well never been much on PVP so would frostfire (assuming its Frost/Fire talents) be the best way to go then?
Frostfire is a spell that all mages receive at level 75. Frost fire builds are designed to use this spell as their main nuke. Here's an example build
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
ok thanks. i'll make sure to bookmark that.
so..i did some work..taking your guy's suggestions into account..and so far, i've come up with these. i've also added some glyphs i THINK would work with the builds. but i have a scribe now, so i can easily get..atlest lower level ones.
shadow preist http://www.wowhead.com/?talent#bVcbbZZGxfiRfkffofkAo:qihVMc
holy preist http://www.wowhead.com/?talent#bVhZfxtccMqquMeuAo:mkNzMm
demo lock http://www.wowhead.com/?talent#IbxoZ0GfhkAdVhsguAox:o0NVz0
and, finally prot paladin http://www.wowhead.com/?talent#sZVGtArugGsIzfzE:jLNmz0 im still working on the others though. so ill post those up later
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
Your prot build is still pretty iffy, you're wasting a lot of points in the upper half to the tree, and loosing some really essential talents in ret for the best threat rotation.
http://www.wowhead.com/?talent#sZV0tAbuMusIufdxo:pLNmzc
That is the -essential- prot build for any raiding paladin. In referenence to your chosen spec, Benediction is pretty much shit, Stoicism and Guardian's Favor are PvP talents, as is Improved Hammer of Justice (though is a good spot to point the two points if you don't feel like going any deeper in to Ret). Reckoning is worthless, you'll gain more TPS using a fast one hander and SoV. Spiritual Attunement really only needs on point, 10% is overkill when you have perma-DP up.
quick edit: tbh, after 3.1, JotJ isn't huge, but it's still probably one of the best places to dump a few extra points into.
another edit: what's your current holy build looking like? the original was pretty subpar...
for holy, so far i got http://www.wowhead.com/?talent#sxA0gM0sVu0tgdbZVcbx0h:IwdMVc trying to find ways to improve on that. as for my tankadin, im still doing research and what not on what talents are for what. while at the same time trying to take the advice i get here into consideration.
edit: well, i found one spec and kinda, built apon it and ended up with http://www.wowhead.com/?talent#sV0bZV0tAruMhsIufdxf:RNmzmV for tanking. seems good to me, but as you can tell by the older builds i have -no- idea how to make some of these builds...
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
Your shadow priest spec is still a bit off. No points in shadow power will seriously handicap your damage, especially if you're taking the shadow word death glyph. A poster above me also mentioned that pain and suffering isn't really a needed talent, and that may or may not be true. I love having it in 5 mans, personally, but that may just be because I'm used to having it. I don't actually use SW:P for soloing anymore, though.
For a holy priest, you absolutely need 3/3 meditation unless you want to run OOM midway through a fight or have to stop and drink every other pull. Also, lose improved renew and leave only one point in empowered renew. A priests most effective heals are direct, so leave the hotting to the druids. You'll still use renew on occasion, so leaving 1 point in empowered renew allows you to get holy concentration and maybe surge of light when it crits. Also, consider getting holy reach as it adds a lot of effectiveness to circle of healing.
As far as glyphs, you seem to be mostly good. If you ever plan on raiding as shadow, consider swapping SW:D with mind flay. Lose the lightwell glyph, too. The prayer of healing glyph is absolutely amazing, and it would be a shame to pass it up.