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I haven't been keeping track of this game since it's been announced, but I know some of the basic features
Im curious to those who have played it, how hard is this game exactly?
Are mobs at or near your level generally hard to kill?
Is grouping a common thing? General grouping over soloing?
Is their a penalty for dieing?
Is money difficult to make?
Combat involve more than just button mashing?
Just curious, I enjoy a little bit of challenge in my games, so hoping Aion provides some.
Comments
yes, mobs around your level are a challenge. Pulling 3 mobs one level above you usually ends in your death or retreat. I can only compare it to Lineage 2, I feel the same balance between player vs. mob is the same in both games.
however, with the right set of manastones and a full slot of soulstones (similiar to soul shots in L2) you can take mobs fairly easily a level above you that con yellow.
Theres a pretty stiff penalty for dying in the form of XP loss/fatigue that is reduced as you gain xp. You can pay a substantial fee to get the penalty removed.
Money is pretty easy to make. Item drops are very frequent, similiar to WoW. However certain things in the game can cost quite a bit that are not sold by players (like wing upgrades)
Ive actually experienced a lot of grouping in the Chinese release with one or two people just out questing. The quests are very soloable for the most part.
now, I will share with you guys something that not too many people mentione. The game is instanced and many zones are walled in using vegetation and terrain. In the Chinese version, a zone can have several instances called "channels". Much like it is in Age of Conan (in fact, just like AoC). However in Aion, you can change instances (channels) on the fly and appear where you changed instances. It takes 10 seconds to log out of one instance to another. I use this tactic when trying to complete quests when mobs are being cleaned out by other players. Its also helpful to reduce lag and resource farm.
the game gets increasingly more challenging to play at later levels as you learn new/more combination and mobs increase in AI difficulty. Its a nice relaxed curve though. The game is also very accessible on both learning curve and PC hardware requirements. Dont upgrade your PC to play this game, it runs incredibly well. On my old build I was running at 80-120 FPS on an e8400, 3gig ram, 8800 GTS 512 setup with completely maxed out graphics (including bloom and 8x AA)
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
now, I will share with you guys something that not too many people mentione. The game is instanced and many zones are walled in using vegetation and terrain. In the Chinese version, a zone can have several instances called "channels". Much like it is in Age of Conan (in fact, just like AoC). However in Aion, you can change instances (channels) on the fly and appear where you changed instances. It takes 10 seconds to log out of one instance to another. I use this tactic when trying to complete quests when mobs are being cleaned out by other players. Its also helpful to reduce lag and resource farm.
I read that lvl1-20 are channelled to avoid having extremely crowded areas, but after lvl20 it's just the one channel for all people, is this true?
now, I will share with you guys something that not too many people mentione. The game is instanced and many zones are walled in using vegetation and terrain. In the Chinese version, a zone can have several instances called "channels". Much like it is in Age of Conan (in fact, just like AoC). However in Aion, you can change instances (channels) on the fly and appear where you changed instances. It takes 10 seconds to log out of one instance to another. I use this tactic when trying to complete quests when mobs are being cleaned out by other players. Its also helpful to reduce lag and resource farm.
I read that lvl1-20 are channelled to avoid having extremely crowded areas, but after lvl20 it's just the one channel for all people, is this true?
sorry I dont know, I havnt made it to 20 yet. (trying not to play too much before the NA release)
but thats a good question, hopefully someone else knows.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
oh god no, not soulshots! please tell me they aren't adding these again. Do they work exactly the same as SS from L2? or are they slightly different?
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
sry i didnt look at other responses, so sorry if its mostly repeated info.
It's, the good challenge, meaning it will make you nervous but you will feel accomplished for the littlest thing.
For example i play the scout class, cough cough Glass Cannon cough cough.
I try to kill one mob and typically i have to bandage after every fight else i wont survive the next one! (till level 10, it changes).
If you pull 3 as a scout, your dead. Just deal with it.
As for other classes, tanks can pull two or three and still live to talk about it, priests probably kill two, three pushing it. I assume the mage class can kill maybe four at range, they are so OP LoL.Is grouping a common thing? General grouping over soloing?
Is their a penalty for dieing? Yes, in my opinion its worse than other games with durability. When dieing you loose your exp! And yes its possible to DE-level. Lol funny when you do, ill tell you that. But for maybe one death you have to pay 300 kinah.
Is money difficult to make? Money... no its not like age of conan where if you have 4g your bloody rich, its not like wow where you have 5000g your making money. Its actually worse lol! For example i saw a book to learn on the ("AH") for 80,000 kinah. Quests usually give 1300, 2500, i had one that gave 8000 kinah. Each monster drops maybe 50kinah, but also a grey. A stack of greys can sell easily for 1000 kinah. Typically if you kill six guys and die once, kill six and die once, your still making profit.
Combat involve more than just button mashing? Oh yes, combat is fun! (10x more fun at level 10+) You strafe, you move back, your move forward, you can accurately time your movements to increase all your parry, dodge, block, and attack rates! Chain combos also add that special flavor. For example the templar can chain to shield himself for protection or chain to massive dmg.
Just curious, I enjoy a little bit of challenge in my games, so hoping Aion provides some.
now, I will share with you guys something that not too many people mentione. The game is instanced and many zones are walled in using vegetation and terrain. In the Chinese version, a zone can have several instances called "channels". Much like it is in Age of Conan (in fact, just like AoC). However in Aion, you can change instances (channels) on the fly and appear where you changed instances. It takes 10 seconds to log out of one instance to another. I use this tactic when trying to complete quests when mobs are being cleaned out by other players. Its also helpful to reduce lag and resource farm.
I read that lvl1-20 are channelled to avoid having extremely crowded areas, but after lvl20 it's just the one channel for all people, is this true?
It's true 1-20 are channeled (2 maps). It takes about 10sec to change over to a different channel in order to meet up with friends if your on seperate channels. The game is not instanced except for a few dungeons.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Most people don't use SS's, they add a little extra damage but not alot. In client 1.0v the drop rate for them is low but in later versions the rate gets higher. They don't work for nukers so they just sell them.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Not the same,
Soulshots in L2:
Percent based increasement.
Complete dependance.
Must be crafted.
Soulshots in Aion:
fixed increasement
low damage bonus, almost unnoticeable in fact.
drops from mobs or can be bought at the grocery store.
If one person can lose a level, would that mean uppon reaching lvl 50 one could go back to 49?:p If that happens and raids are dificult i can see ppl going to a pve raid at lvl 50 and getting out at 49:-48:P
Not the same,
Soulshots in L2:
Percent based increasement.
Complete dependance.
Must be crafted.
Soulshots in Aion:
fixed increasement
low damage bonus, almost unnoticeable in fact.
drops from mobs or can be bought at the grocery store.
thank god! I thought soul shots were so pointless, everyone used them 100% of the time, so all they did was serve to make leveling less profitable. good to know i won't be forced to use them. I mean really, can you imagine PvPing in L2 without using BSPS or SS? impossible.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
it could happen if you're on the edge of 50. However, It would take quite a lack of effort to delevel yourself like that.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Now what does that mean ? Dont you die in Aion during raids a lot ?
You dont lose exp when you die, you just gain a debt that has to be payed off at a Soul Healer.
^^ what Cleric said.
Well you don't have to pay off the exp debt you could just earn it back the old fashioned way, however most of the time you just pay the gold and have the exp refunded. Money doesn't seem that hard to make
all these death comments are false:
if you die you will loose x xp, of those x xp you will be able to buy back a fraction of it (like 2/3), you are also not able to "gain back" that xp you can buy, it will always stay there for you to buy back. so you can die, level 2 levels and then buy back the exp you lost from that death 2 levels ago.
you are also only able to loose xp from your current level, there is no deleveling. (ok i am only 99% sure on this since i never die with that little exp, except for once, when i did, and i didn't delevel, unless i was phantasizing)
the price you pay for buying back the lost xp is proportional to the amount of xp you lost, so if you died just after leveling you will only pay like 1 kinah because you lost nearly nothing at all.
Diamond is hard...can cut most things...steel...etc. Its like that ...similar in hardness..yet subtly diffrent...know what I mean?
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
yes, mobs around your level are a challenge. Pulling 3 mobs one level above you usually ends in your death or retreat. I can only compare it to Lineage 2, I feel the same balance between player vs. mob is the same in both games.
however, with the right set of manastones and a full slot of soulstones (similiar to soul shots in L2) you can take mobs fairly easily a level above you that con yellow.
Theres a pretty stiff penalty for dying in the form of XP loss/fatigue that is reduced as you gain xp. You can pay a substantial fee to get the penalty removed.
Money is pretty easy to make. Item drops are very frequent, similiar to WoW. However certain things in the game can cost quite a bit that are not sold by players (like wing upgrades)
Ive actually experienced a lot of grouping in the Chinese release with one or two people just out questing. The quests are very soloable for the most part.
now, I will share with you guys something that not too many people mentione. The game is instanced and many zones are walled in using vegetation and terrain. In the Chinese version, a zone can have several instances called "channels". Much like it is in Age of Conan (in fact, just like AoC). However in Aion, you can change instances (channels) on the fly and appear where you changed instances. It takes 10 seconds to log out of one instance to another. I use this tactic when trying to complete quests when mobs are being cleaned out by other players. Its also helpful to reduce lag and resource farm.
the game gets increasingly more challenging to play at later levels as you learn new/more combination and mobs increase in AI difficulty. Its a nice relaxed curve though. The game is also very accessible on both learning curve and PC hardware requirements. Dont upgrade your PC to play this game, it runs incredibly well. On my old build I was running at 80-120 FPS on an e8400, 3gig ram, 8800 GTS 512 setup with completely maxed out graphics (including bloom and 8x AA)
I believe the channeling is gone after level 20.
YOU CANNOT DELVL IN THIS GAME.
thank you
I must have spent about 40k on death experience through out lvls 1-16. Lifes hard for an assassin trying to solo as much as possible.
Upgrade your skills whenever you can. Also, try different combinations of stones in your armor. I was dying a lot until I got a handle on those two things as well.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Evasion stones is the sin's best friend. Put nothing but evasion on your armor / leathers and you should see a difference.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Evasion stones is the sin's best friend. Put nothing but evasion on your armor / leathers and you should see a difference.
Don't forget your crit stones too! Or is that no longer the cat's meow?
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You wouldn't understand
Evasion stones is the sin's best friend. Put nothing but evasion on your armor / leathers and you should see a difference.
Don't forget your crit stones too! Or is that no longer the cat's meow?
Just add the crit to both your weapons (green weapons with 3 slots each = 6 crit stones). That should be enough until you start getting better weapons.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
With my lvl 4 Warrior, I was easily soling two lvl 9 mobs just straffing around them. They took me down to 1/2 hp maybe. It seems so easy to exploit their line of sight. They better get smarter=) They must.
The hardest thing is finding something to fight. I really don't see that many people around, yet the respawn rate is very low. I've spent more time looking for quest mobs to fight then the actual kills.