It's been a damn long time since I've seen SWG on the front page though...
I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
It's been a damn long time since I've seen SWG on the front page though...
I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
QFE
and
The community is wonderful and as far as an MMO, whatever drives me back to the game...even if I'm guildless in SWG sometimes and my friends are taking a small break...is the diversity of the content. Although it doesn't have cool content quantities, it has it enough where it counts.
And the game IS evolving as it goes. The population is going very good and very steady and people on their new servers are loving it. I see NO sign of it dying whatsoever...even when SW:TOR comes out. There will be different things there, and different things in SWG.
I like SWG above things like Vanguard or Conan sometimes because the controls, graphics and general movement is so simple and do - able...and fun. you don't have to worry about a lot. When I play those other games, I'm just personally not a fan of graphics so complex and freeform along with the right clicking of my mouse to move and look around easily while I'm pressing W.
In SWG, I press Q, W, and E and just move the mouse around...no clicking involved...the engine is so simple, but fun at the same time. I move (not click) my mouse to rotate the camera WITH my person moving along with it to look around and move around. And I talk to NPCs by clicking on them...and doing options with the ~ key. The best simplest controls in MMOs ever.
The Graphics are fine... i don't care if it's not godly realistic unless its done good and right and actually makes you feel that way in that simple gamey way instead of pushing real life obstacles into it. Could it use some touching up to make it smoother? yes but as long as i can see/visualize a world that isn't entirely polygons, i'm completely fine.
Can you see outside these windows Seamlessly? That would have been useful back in the Bounty Hunter days when they used to wait outside your house lol.
i used to do that with my bounty hunter lol. wiating for jedis to exit lol. awww man im sad now, remembering those fun days of bounty hunting, going to the bh terminal, picking out a juicy unknown target, using my tracker bot, finding where he or she is onthe planet with the bio sig then tracking them down to the spot they are at. then id slowly creep up on them hoping they didnt see me, then pounce on them, or end up with a huge chase across dantooine or what have you until they got to their house (if they made it). i remember a huge fight i had with a stormtrooper clad commando, aced him in a 30 second fight with my guardian lightning cannon making 1.86 million credits. fun day, or others where you kill a jedi and they lose like 200k-400k xp per kill lol. those were the golden days. now being a bounty hunter sucks pretty much useless if they are on reutuss pvping. but oh well such is life, joy comes and goes, its a fleeting moment to enjoy it as you can .
i got to also admit swg was the only MMO in which i got a trader class to max level he was my droid engineer ended up making some snazzy driods due to having such high end ore, crystal, and gases time consuming to find but so worth it when you have top of the line droidekas with killer health and dmg output or entertainer droids
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
The game is still alot of fun. I have played off and on since release and though it is not pre-nge it is still a very good game.
I play on Starsider gallaxy and the server load is Extremely heavy 90% of the time. To put it into perspective, Mos Eisley( Starsider server) is more crowded than Stormwind on a heavy load WOW server during prime times. I say this from experience and if you think I'm lying then download the trial and when you finish the Nub instance and shuttle down to Mos Eisley you will see what I mean.
Could someone explain to me what happened after this 'update' a few years ago and what the 'update' was? Cause I heard alot about it and always wondered what it actually changed to the game...
The biggest change with NGE was the dropping of a skill based character progression system to a class based leveling system.
Under to old system you could develop any skills you wanted and build your character to be what you wanted it to be. There were professions like doctor or bounty hunters, but you built your skills up to meet the requirements to become those professions. Even when you reached a profession, you still has skills within that profession to build to master the profession. You could develop enough skills to master one profession and still be able to dabble into another profession. So you could build your own class, ie bounty hunter / creature handler. There were no levels, just profession mastery.
This system of character building and the sandbox nature of the game is what made it unique and such a great game. SOE and LA decided to abandon this system for a WoW type system, because hey if it's not like WoW it can't be good right?
Originally posted by John.A.Zoid You forget how much WoW has advanced the Genre...
WoW is to MMO evolution what the fall of Rome was to the advancement of civilization.
(i.e. a step backwards)
LOL! To true!
- Case: Thermaltake Kandalf Black Chassis - CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling) - Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz - HDD: Dual Western Digital Caviar Black 1TB 7200 RPM - GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
With all the moaning and groaning you guys do, I find it funny that SW:TOR is being developed with the same devs as SWG had at launch. People are going to be so disappointed when that game launches. Really think, what lessons did that crew learn from the SWG experiance of game design? The only lesson they got was not to change a "Sandbox" for a game. Just make the "Game" in the first place. Someone wrote that "WOW is the death knell of the MMORPG..." Looking at the AAA Market of today, I can see thier point.
without raph koster, its not the same thing. this was raph's design. thats like saying that the plumming guy that once worked on a frank lloyd wright when he was a kid is now capable of designing the next falling water.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
With all the moaning and groaning you guys do, I find it funny that SW:TOR is being developed with the same devs as SWG had at launch. People are going to be so disappointed when that game launches. Really think, what lessons did that crew learn from the SWG experiance of game design? The only lesson they got was not to change a "Sandbox" for a game. Just make the "Game" in the first place. Someone wrote that "WOW is the death knell of the MMORPG..." Looking at the AAA Market of today, I can see thier point.
without raph koster, its not the same thing. this was raph's design. thats like saying that the plumming guy that once worked on a frank lloyd wright when he was a kid is now capable of designing the next falling water.
I hope that Raph's new company can refine and produce his concepts in a quality and finished release, some day.
This type of patch doesn't do anything to really bring anyone back to the game, tbh. But, it's apparently something the current SOE/SWG community wanted and asked for.
Personally, I would've hoped for some more significant changes to gameplay, but fluff like this is what keeps coming.
...
The issue with SWG was that it was 'too complex' for new players to get into and figure out... supposedly. So, SOE/LA revamped the game and thus the CU/NGE.
Players apparently want to be 'spoon-fed'. 13,000,000 players can't be wrong, eh?
Yes, the original flavor of SWG had a lot of bugs, but TBH... it was a workable system that is very different from anything on the market today. Players had a lot of freedom to pick, choose, and play the game their own way.
Sure, I play WoW now, but that is only after SWG has been botched up so badly.
The issue with SWG was that it was 'too complex' for new players to get into and figure out... supposedly. So, SOE/LA revamped the game and thus the CU/NGE.
I started playing SWG four months before the CU and I had zero problems getting into the game figuring it out. Players were asking for balance tweaks and bug fixes and we got a retarded level system with the CU and a completely new game with the NGE. SOE was motivated by greed and certainly not by any desire to make the game better for their players.
Also, stop inferring that LA was responsible for the NGE. They were putting pressure on SOE to increase subscriptions but the NGE was *all* SOE.
If i just read an update about "milk" and animals being "milked" then SOE / SWG has some real serious issues to work out. They should question why they are even bothering with waking up in the morning: "Honey, gotta go, that virtual mob milking quests/ collection really needs some work!"
It's been a damn long time since I've seen SWG on the front page though...
I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
Community and class system is the key words I noted in Your post. Like so many other ppl have said b4. "It's too little and too late" Yes, they have added alotta nice new stuff. Still only minor changes compared to how the WoW giant adds new dungeons, raids, crafting, zones, class change and classes. From my point of view all the people moaning about us old SWG´ers still in hurt after being torn apart, they just dont know any better. Imagine the WoW gamer that logs on after a patch finding his game changed to Guild Wars style UI/combat. Ultimately making all his friends and foes leave the game and every major city a ghost towns. All theese years has passed and old SWG´ers are still here... hoping to get the feeling of a greater past back, the sence of being in a thriwing community once again. I personally play WoW in the lack of better. No reputation-, level- or honor grind can equal the preCU jedi grind. Which maked it so much more worth it.
The class system is getting more and more complicated in WoW but still not as unique as SWG was preCU.
Crafting in WoW is getting more and more wast but still so simple and every items has same stats. PreCU every item was unique and crafting took skill and efford beyond addiction for the very best.
Why keep comparing the MMO's some say. Cuz SWG is no longer unique and a poor clone of WoW. I say again, I still havnt seen any grind in any MMO compared to the time and efford it took to make a jedi in preCU. 1st Get glowy from proffession grind or hologrind even longer back. 2nd do the four village phases that stretched over A YEAR needing help from friends and guilds (best business deal for any MMO i say) 3rd start the force sensitive grind and not untill after THAT start grinding a jedi getting 1/4 of the xp pr. kill and needing 10x the xp than any other class. I say those of us that made it that far, We earned the right to be grumphy!
Today any 7yr old can make a jedi from day one.
I'm still around and grumphy all theese years later cuz I got hope to live the saga once again.
ofc they can "roll back" and make SWG a great game again. They have a huge name Star Wars all civilized people around the world know. There IS so much potential in the MMO. The lack of guts in SOE management and a poor handling from LA whom by the way should keep their hands off MMO and let the experts do their job.
A dream is not a dream if You have the will!
As for the window patch /shrug... I think the house itself is unique to any MMO but worthless if the MMO is dead
If i just read an update about "milk" and animals being "milked" then SOE / SWG has some real serious issues to work out. They should question why they are even bothering with waking up in the morning: "Honey, gotta go, that virtual mob milking quests/ collection really needs some work!"
WTF happened to SWG??!?!?!?!
LOL,
You mean you don't condone the "Uncle Owen" experiance?
I really don't get your "WTF Happened" because we moved away from this game play. Now you question shifting back?
What I can infer from your post is "Where is the Star Wars experiance?" which has always been lacking in any version of SWG.
Comments
Yay! More features for the SWGemu Pre-CU community!
Too late
It's been a damn long time since I've seen SWG on the front page though...
I wonder WHAT would happen if they said 'We're rolling back the servers to PRE-NGE and appologize.'
BOYCOTTING EA / ORIGIN going forward.
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
QFE
and
The community is wonderful and as far as an MMO, whatever drives me back to the game...even if I'm guildless in SWG sometimes and my friends are taking a small break...is the diversity of the content. Although it doesn't have cool content quantities, it has it enough where it counts.
And the game IS evolving as it goes. The population is going very good and very steady and people on their new servers are loving it. I see NO sign of it dying whatsoever...even when SW:TOR comes out. There will be different things there, and different things in SWG.
I like SWG above things like Vanguard or Conan sometimes because the controls, graphics and general movement is so simple and do - able...and fun. you don't have to worry about a lot. When I play those other games, I'm just personally not a fan of graphics so complex and freeform along with the right clicking of my mouse to move and look around easily while I'm pressing W.
In SWG, I press Q, W, and E and just move the mouse around...no clicking involved...the engine is so simple, but fun at the same time. I move (not click) my mouse to rotate the camera WITH my person moving along with it to look around and move around. And I talk to NPCs by clicking on them...and doing options with the ~ key. The best simplest controls in MMOs ever.
The Graphics are fine... i don't care if it's not godly realistic unless its done good and right and actually makes you feel that way in that simple gamey way instead of pushing real life obstacles into it. Could it use some touching up to make it smoother? yes but as long as i can see/visualize a world that isn't entirely polygons, i'm completely fine.
i used to do that with my bounty hunter lol. wiating for jedis to exit lol. awww man im sad now, remembering those fun days of bounty hunting, going to the bh terminal, picking out a juicy unknown target, using my tracker bot, finding where he or she is onthe planet with the bio sig then tracking them down to the spot they are at. then id slowly creep up on them hoping they didnt see me, then pounce on them, or end up with a huge chase across dantooine or what have you until they got to their house (if they made it). i remember a huge fight i had with a stormtrooper clad commando, aced him in a 30 second fight with my guardian lightning cannon making 1.86 million credits. fun day, or others where you kill a jedi and they lose like 200k-400k xp per kill lol. those were the golden days. now being a bounty hunter sucks pretty much useless if they are on reutuss pvping. but oh well such is life, joy comes and goes, its a fleeting moment to enjoy it as you can .
i got to also admit swg was the only MMO in which i got a trader class to max level he was my droid engineer ended up making some snazzy driods due to having such high end ore, crystal, and gases time consuming to find but so worth it when you have top of the line droidekas with killer health and dmg output or entertainer droids
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.
/newbmode_on
Could someone explain to me what happened after this 'update' a few years ago and what the 'update' was?
Cause I heard alot about it and always wondered what it actually changed to the game...
Wow, lots of lipstick on this pig lately. Polishing the turd shiny bright.
The game is still alot of fun. I have played off and on since release and though it is not pre-nge it is still a very good game.
I play on Starsider gallaxy and the server load is Extremely heavy 90% of the time. To put it into perspective, Mos Eisley( Starsider server) is more crowded than Stormwind on a heavy load WOW server during prime times. I say this from experience and if you think I'm lying then download the trial and when you finish the Nub instance and shuttle down to Mos Eisley you will see what I mean.
WoW is to MMO evolution what the fall of Rome was to the advancement of civilization.
(i.e. a step backwards)
Pre-CU even without apologies and no jedi player? I would certainly make usage of my credit card.
But we all know it won't happen ever.
The biggest change with NGE was the dropping of a skill based character progression system to a class based leveling system.
Under to old system you could develop any skills you wanted and build your character to be what you wanted it to be. There were professions like doctor or bounty hunters, but you built your skills up to meet the requirements to become those professions. Even when you reached a profession, you still has skills within that profession to build to master the profession. You could develop enough skills to master one profession and still be able to dabble into another profession. So you could build your own class, ie bounty hunter / creature handler. There were no levels, just profession mastery.
This system of character building and the sandbox nature of the game is what made it unique and such a great game. SOE and LA decided to abandon this system for a WoW type system, because hey if it's not like WoW it can't be good right?
Star Wars Galaxies was NEVER a good Star Wars game.
But it was a good sandbox game.
And it was very much a Space Western scifi mmo.
Its... still playable, but its like a patchwork quilt of unrealized dreams and uninspired ideas. Ontop of that its extraordinarily dated now.
WoW is to MMO evolution what the fall of Rome was to the advancement of civilization.
(i.e. a step backwards)
LOL! To true!
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- Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz
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"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
without raph koster, its not the same thing. this was raph's design. thats like saying that the plumming guy that once worked on a frank lloyd wright when he was a kid is now capable of designing the next falling water.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
without raph koster, its not the same thing. this was raph's design. thats like saying that the plumming guy that once worked on a frank lloyd wright when he was a kid is now capable of designing the next falling water.
I hope that Raph's new company can refine and produce his concepts in a quality and finished release, some day.
Do people still play this game? Seriously?
This type of patch doesn't do anything to really bring anyone back to the game, tbh. But, it's apparently something the current SOE/SWG community wanted and asked for.
Personally, I would've hoped for some more significant changes to gameplay, but fluff like this is what keeps coming.
...
The issue with SWG was that it was 'too complex' for new players to get into and figure out... supposedly. So, SOE/LA revamped the game and thus the CU/NGE.
Players apparently want to be 'spoon-fed'. 13,000,000 players can't be wrong, eh?
Yes, the original flavor of SWG had a lot of bugs, but TBH... it was a workable system that is very different from anything on the market today. Players had a lot of freedom to pick, choose, and play the game their own way.
Sure, I play WoW now, but that is only after SWG has been botched up so badly.
I started playing SWG four months before the CU and I had zero problems getting into the game figuring it out. Players were asking for balance tweaks and bug fixes and we got a retarded level system with the CU and a completely new game with the NGE. SOE was motivated by greed and certainly not by any desire to make the game better for their players.
Also, stop inferring that LA was responsible for the NGE. They were putting pressure on SOE to increase subscriptions but the NGE was *all* SOE.
If i just read an update about "milk" and animals being "milked" then SOE / SWG has some real serious issues to work out. They should question why they are even bothering with waking up in the morning: "Honey, gotta go, that virtual mob milking quests/ collection really needs some work!"
WTF happened to SWG??!?!?!?!
they would get 10k people to come back for two weeks. They would lose the 40-50k people that play now and the 10k who did come back would quit in 2 weeks when they realized that by todays standards, the PRE-CU is a joke. I no longer play SWG, but my kid does. He loves it. I need more pve in my life, but for a sanbox mmo, it gives him what he wants.
SWG now is what you make it. There is 5-6 6man instances to run for gear, there is pvp areas and pvp rewards but the meat and potatoes of every person I talk is the fact they can create the things they want to do. For example, my son in an all imperial guild "patrols" mos eisly in his troop. They do events with story teller tokens, they do server wide events and he has a blast. Ive tried to get him into EQ2, WAR, DAoC, and multiple other games but the one thing that keeps bringing him back to SWG is the community.
For me, like I said earlier, the pvp is pretty decent. But the PVE is like Warhammer. a few 6man instances and thats about it. Grind away endlessly for tokens to get gear to help you pvp better, yea same concept as any other game but the fact remains a game like eq2 has 10x the amount of content. WoW has less overall content then eq2 but tons more then SWG. But in the end, if SWG had the pve content I wanted, or at least more of it like things of the hoth, and ISD nature I would go back in a heartbeat.
I played PRE-CU, I played CU1/2 and Quit with the NGE, but the game isn't that bad now. I would rather have the old class system sure, but the base game isn't the issue anymore. It has so much more content then it did in PRE-CU that I would play it over that anyday. I just feel as though right now it doesn't have the content to keep me going compared to current other games that combine pve and pvp.
Community and class system is the key words I noted in Your post. Like so many other ppl have said b4. "It's too little and too late" Yes, they have added alotta nice new stuff. Still only minor changes compared to how the WoW giant adds new dungeons, raids, crafting, zones, class change and classes. From my point of view all the people moaning about us old SWG´ers still in hurt after being torn apart, they just dont know any better. Imagine the WoW gamer that logs on after a patch finding his game changed to Guild Wars style UI/combat. Ultimately making all his friends and foes leave the game and every major city a ghost towns. All theese years has passed and old SWG´ers are still here... hoping to get the feeling of a greater past back, the sence of being in a thriwing community once again. I personally play WoW in the lack of better. No reputation-, level- or honor grind can equal the preCU jedi grind. Which maked it so much more worth it.
The class system is getting more and more complicated in WoW but still not as unique as SWG was preCU.
Crafting in WoW is getting more and more wast but still so simple and every items has same stats. PreCU every item was unique and crafting took skill and efford beyond addiction for the very best.
Why keep comparing the MMO's some say. Cuz SWG is no longer unique and a poor clone of WoW. I say again, I still havnt seen any grind in any MMO compared to the time and efford it took to make a jedi in preCU. 1st Get glowy from proffession grind or hologrind even longer back. 2nd do the four village phases that stretched over A YEAR needing help from friends and guilds (best business deal for any MMO i say) 3rd start the force sensitive grind and not untill after THAT start grinding a jedi getting 1/4 of the xp pr. kill and needing 10x the xp than any other class. I say those of us that made it that far, We earned the right to be grumphy!
Today any 7yr old can make a jedi from day one.
I'm still around and grumphy all theese years later cuz I got hope to live the saga once again.
ofc they can "roll back" and make SWG a great game again. They have a huge name Star Wars all civilized people around the world know. There IS so much potential in the MMO. The lack of guts in SOE management and a poor handling from LA whom by the way should keep their hands off MMO and let the experts do their job.
A dream is not a dream if You have the will!
As for the window patch /shrug... I think the house itself is unique to any MMO but worthless if the MMO is dead
Wumi - SWG - Bloodfin - Cancelled
Wumi - WoW - Eu-Kazzak - Cancelled
Bulldozer - Aion - Eu-Kahrun - Cancelled
Wumi - Rift - EU-Riptalon - Cancelled
Pre-CU even without apologies and no jedi player? I would certainly make usage of my credit card.
But we all know it won't happen ever.
Well we did get the plaque for our house, a robe and a crystal. 1 year plus of grind well rewarded dont you think?
Wumi - SWG - Bloodfin - Cancelled
Wumi - WoW - Eu-Kazzak - Cancelled
Bulldozer - Aion - Eu-Kahrun - Cancelled
Wumi - Rift - EU-Riptalon - Cancelled
Pre-CU even without apologies and no jedi player? I would certainly make usage of my credit card.
But we all know it won't happen ever.
Well we did get the plaque for our house, a robe and a crystal. 1 year plus of grind well rewarded dont you think?
lol!
Not to say the glowy thing, the elder title, robe and buff.
LOL,
You mean you don't condone the "Uncle Owen" experiance?
I really don't get your "WTF Happened" because we moved away from this game play. Now you question shifting back?
What I can infer from your post is "Where is the Star Wars experiance?" which has always been lacking in any version of SWG.