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A look at DDO and the future... DDO II?

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Comments

  • BennyblyfotBennyblyfot Member Posts: 61

    Yepp communitcion with the server/community went down the drain after that decision to remove WDA and i can add that the second community mponitor is now gone on the EU-forums. Why?, well she put down her reasons but one can only speculate why, is DDO-EU washing up on the shores like the Japaneese server etc etc.

    All i see/saw (when i was playing) is less and less of old-players staying and guild after guild is either loosing mebers or are disbanded. (This has beeing going on since mod8.) If you play or have played on the U.S servers it´s the same thing more or less even thou the U.S have a bigger crowd.

    Anyway i see it like Turbine wasted THE BEST mmo starter platform and made (and showing no effort in changeing their minds) it to something less it could have been. I realy loved DDO and spent many hours having fun in there but as i see it now there is not much left of the magic that caught me left in the game. At the end for me i just realized that i spent more time staning on a table in meridia talking to my firends on my TS-server (TS=teamspeak) then playing since we all was so fed up with rolling new toons and running the same shit over and over again, that along with no communication lead me to go to the U.S-servers found alot of nice people there but the same problem accured after i capped my first 2 toons so i decided it was time to leave this great platfrom to it´s destiny.

  • reploidxreploidx Member UncommonPosts: 320

    instead of stormreach, they should of put it in Sharn. And added artificers (the Eberron specific class). Its a good system, just seemed rushed thanks to WOTC probably pushing them.

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Bennyblyfot


    Yepp communitcion with the server/community went down the drain after that decision to remove WDA and i can add that the second community mponitor is now gone on the EU-forums. Why?, well she put down her reasons but one can only speculate why, is DDO-EU washing up on the shores like the Japaneese server etc etc.
    All i see/saw (when i was playing) is less and less of old-players staying and guild after guild is either loosing mebers or are disbanded. (This has beeing going on since mod8.) If you play or have played on the U.S servers it´s the same thing more or less even thou the U.S have a bigger crowd.
    Anyway i see it like Turbine wasted THE BEST mmo starter platform and made (and showing no effort in changeing their minds) it to something less it could have been. I realy loved DDO and spent many hours having fun in there but as i see it now there is not much left of the magic that caught me left in the game. At the end for me i just realized that i spent more time staning on a table in meridia talking to my firends on my TS-server (TS=teamspeak) then playing since we all was so fed up with rolling new toons and running the same shit over and over again, that along with no communication lead me to go to the U.S-servers found alot of nice people there but the same problem accured after i capped my first 2 toons so i decided it was time to leave this great platfrom to it´s destiny.

     

    They wasted absolutely nothing... no one would do it better. Just thing about it. It's D&D, not some custom made mmo with made up statistics and as easy as possible core system.

    I think DDO will get much recognition after Mod 9 and Mod 10. It's a great game, not properly advertised thanks to Atari - that's why there's so few updates these days. Not your mere "Turbine lost interest". They don't have DDO advertised like LotrO is, and that's the reason behind "why is LotrO 'more important' to Turbine". It has more subs thanks to frequent advertisements. DDO is good enough to have x10 bigger population right now. Check those games that have such populations... they're not better, they're well advertised.

    My guess is Turbine, after releasing already done Module 9, will start to implement their DDO growth plan for 2009/2010 (as 2009 is in half behind us already). This may change everything, especially the speed of development for better. So don't be so gloomy and doomy. We still don't have the finished Mod 9 and don't know why it's "held" while they're working on Mod 10.

    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

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  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by Sarr




    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

     

    I think it might be very frustating for Turbine devs to be held on hold like this, knowing many players are not really happy either.

     

    Do you know if Turbine has something planned for E3?

     

    I agree with the marketing thing and it seems it always was Turbine issue. Take Turbine MMO apply somekind of Blizzard marketing and you would have a very very succesful game.

     

    For example the Kinship contest does not fit LotRo customer's base and was poorly managed. I'm not even sure it answers needs from actual players and new comers either.

     

    Now about DDO there are a few core mechanics that are really well done if not the bests in their kind:

    Combat: even AoC isn't better

    Classes: for now it's the MMO that has the most classes customization and classes with real purpose.

     

    Now we can agree PvP is a waste of time and the UI needs some lovin' both form skinning and addons.

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Deewe

    Originally posted by Sarr




    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

     

    I think it might be very frustating for Turbine devs to be held on hold like this, knowing many players are not really happy either.

     

    Do you know if Turbine has something planned for E3?

     

    I agree with the marketing thing and it seems it always was Turbine issue. Take Turbine MMO apply somekind of Blizzard marketing and you would have a very very succesful game.

     

    For example the Kinship contest does not fit LotRo customer's base and was poorly managed. I'm not even sure it answers needs from acual players and new comers either.

     

    Now about DDO there are a few core mechnics that are really well done if not the bests in their kind:

    Combat: even AoC isn't better

    Classes: for now it's the MMO that has the most classes customization and classes with real purpose.

     

    Now we can agree PvP is a waste of time and the UI needs some lovin' both form skinning and addons.

     

    Yeah,  I absolutely agree with your post. Only maybe I'm not sure PvP is a waste of time, it has potential in my opinion. And I refused to play LotrO again after trial (too boring for me, almost like WoW), so I don't know what's going in there.

    And there are also other great and / or unique factors about DDO as well, not only what you wrote, imo.

    For more VERY constructive look at Mod 9, super secret and this delay, listen to this episode of DDO Cast. Jerry has something to say that is certainly worth quoting in bold:

    hostedon.cyberears.com/cyberears/files2/6797.mp3 (right click to download)

    Source: www.ddocast.com

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    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Bennyblyfot


    Yepp communitcion with the server/community went down the drain after that decision to remove WDA and i can add that the second community mponitor is now gone on the EU-forums. Why?, well she put down her reasons but one can only speculate why, is DDO-EU washing up on the shores like the Japaneese server etc etc.
    All i see/saw (when i was playing) is less and less of old-players staying and guild after guild is either loosing mebers or are disbanded. (This has beeing going on since mod8.) If you play or have played on the U.S servers it´s the same thing more or less even thou the U.S have a bigger crowd.
    Anyway i see it like Turbine wasted THE BEST mmo starter platform and made (and showing no effort in changeing their minds) it to something less it could have been. I realy loved DDO and spent many hours having fun in there but as i see it now there is not much left of the magic that caught me left in the game. At the end for me i just realized that i spent more time staning on a table in meridia talking to my firends on my TS-server (TS=teamspeak) then playing since we all was so fed up with rolling new toons and running the same shit over and over again, that along with no communication lead me to go to the U.S-servers found alot of nice people there but the same problem accured after i capped my first 2 toons so i decided it was time to leave this great platfrom to it´s destiny.

     

    They wasted absolutely nothing... no one would do it better. Just thing about it. It's D&D, not some custom made mmo with made up statistics and as easy as possible core system.

    I think DDO will get much recognition after Mod 9 and Mod 10. It's a great game, not properly advertised thanks to Atari - that's why there's so few updates these days. Not your mere "Turbine lost interest". They don't have DDO advertised like LotrO is, and that's the reason behind "why is LotrO 'more important' to Turbine". It has more subs thanks to frequent advertisements. DDO is good enough to have x10 bigger population right now. Check those games that have such populations... they're not better, they're well advertised.

    My guess is Turbine, after releasing already done Module 9, will start to implement their DDO growth plan for 2009/2010 (as 2009 is in half behind us already). This may change everything, especially the speed of development for better. So don't be so gloomy and doomy. We still don't have the finished Mod 9 and don't know why it's "held" while they're working on Mod 10.

    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

    Turbine has wasted the biggest name in RPG by making a niche game that is lucky to have 40k subs right now and I think I am guessing too high. No one would do it better? Really? Turbine has done a piss poor job the last 2 years and that is debatable only because fanboys like you think Turbine is the greatest thing ever.

     

    Atari has done a bad job, so has Turbine, they moved people to LOTRO that were some of the better DDO people. THey knew LOTRO was going to be the more popular game so it got all the love at that time. Yes working around and with D&D rules may have been difficult but Turbine has done a good job with the combat of the game, the tougher part to get right from a D&D perspective. It is the rest of the game they ignored that is weak. Stop blaming Atari for Turbine going slower and slower with each update. Turbine is the company that takes the money and Turbine needs to do a better job.

     

     

    LOTRO gets lots of advertising? Where? Besides game sites I cant recall ever seeing a LOTRO advertisement.

     

    We still do not have MOD9, we have no clue why it is being held up but you think there is no reason for doom and gloom? Sarr why are you not playing DDO these days?

     

    DDO is not good enough to have 10X the populationa nd here is why, many who have tried got tired of paying full MMO price for a limited MMO. DDO has good combat and dungeons and nothing else that MMOs need to have to get a huge population. Once you tire of the same quests over and over DDO is done for you.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Deewe

    Originally posted by Sarr




    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

     

    I think it might be very frustating for Turbine devs to be held on hold like this, knowing many players are not really happy either.

     

    Do you know if Turbine has something planned for E3?

     

    I agree with the marketing thing and it seems it always was Turbine issue. Take Turbine MMO apply somekind of Blizzard marketing and you would have a very very succesful game.

     

    For example the Kinship contest does not fit LotRo customer's base and was poorly managed. I'm not even sure it answers needs from acual players and new comers either.

     

    Now about DDO there are a few core mechnics that are really well done if not the bests in their kind:

    Combat: even AoC isn't better

    Classes: for now it's the MMO that has the most classes customization and classes with real purpose.

     

    Now we can agree PvP is a waste of time and the UI needs some lovin' both form skinning and addons.

     

    Yeah,  I absolutely agree with your post. Only maybe I'm not sure PvP is a waste of time, it has potential in my opinion. And I refused to play LotrO again after trial (too boring for me, almost like WoW), so I don't know what's going in there.

    And there are also other great and / or unique factors about DDO as well, not only what you wrote, imo.

    For more VERY constructive look at Mod 9, super secret and this delay, listen to this episode of DDO Cast. Jerry has something to say that is certainly worth quoting in bold:

    hostedon.cyberears.com/cyberears/files2/6797.mp3 (right click to download)

    Source: www.ddocast.com

    PVP is a waste of time in DDO. The classes are inherently unbalanced and should be so making PVP good is very difficult and is not what DDO players in general are interested in.

     

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by Deewe

    Originally posted by Dr.Rock

    Originally posted by eagle4x4 
    I don't understand what legal interference there could be at this point. Can anyone elaborate please?

    Nobody knows, but there have been a few references and signs of dev frustration.

    "We know that they've been waiting, and we know that it has been tough. The delays to Mod 9 were not due to the development of Mod 9. They've already seen quite a bit of it on the test servers and it's fairly robust. There are just some other 'forces' at work, and that's really all I can say. The team is still really dedicated at getting it out the door, and work on Mod 10 has already begun and planning for beyond. We know they're [the players] frustrated with the wait and we've all been really appreciative of their patience."

     

    Interesting, I hope it's for the better for the players. Could it be some changes aren't appreciated by Wizards of the Coast?

    Reading your posts I foresee:

    1. Majors rules changes going farther away from D&D rules
    2. Going away from Eberon and setting new content in more popular planes.

     

    1) Turbine has much power than WTC has they are the pro in terms of MMO game mechanics

    2) WTC has the power has they are owning the licence and want to keep selling Eberon paper related stuff.

     

    The irony in all this is that Richard Garfield, the creator of Magic the Gathering, tried pitching his idea to TSR back in the day... they turned him down... Looks like he owns TSR through WotC...

     

    I'm not sure if Turbine would be the pro over Richard Garfield (aka WotC)... wouldn't it be funny if he changed the rules from D&D to Magic rules.  Perhaps mod9 will be Richard's final act of revenge on D&D franchise. lol

  • DeeweDeewe Member UncommonPosts: 1,980

     Though I see one way PvP could work and even have a huge success in DDO:  Dungeon keeper

     

    A mix of Dungeon Keeper and LotRo monster play feature, now that would be something fun ,challenging and new.

  • BennyblyfotBennyblyfot Member Posts: 61
    Originally posted by Sarr

    Originally posted by Bennyblyfot


    Yepp communitcion with the server/community went down the drain after that decision to remove WDA and i can add that the second community mponitor is now gone on the EU-forums. Why?, well she put down her reasons but one can only speculate why, is DDO-EU washing up on the shores like the Japaneese server etc etc.
    All i see/saw (when i was playing) is less and less of old-players staying and guild after guild is either loosing mebers or are disbanded. (This has beeing going on since mod8.) If you play or have played on the U.S servers it´s the same thing more or less even thou the U.S have a bigger crowd.
    Anyway i see it like Turbine wasted THE BEST mmo starter platform and made (and showing no effort in changeing their minds) it to something less it could have been. I realy loved DDO and spent many hours having fun in there but as i see it now there is not much left of the magic that caught me left in the game. At the end for me i just realized that i spent more time staning on a table in meridia talking to my firends on my TS-server (TS=teamspeak) then playing since we all was so fed up with rolling new toons and running the same shit over and over again, that along with no communication lead me to go to the U.S-servers found alot of nice people there but the same problem accured after i capped my first 2 toons so i decided it was time to leave this great platfrom to it´s destiny.

     

    They wasted absolutely nothing... no one would do it better. Just thing about it. It's D&D, not some custom made mmo with made up statistics and as easy as possible core system.

    I think DDO will get much recognition after Mod 9 and Mod 10. It's a great game, not properly advertised thanks to Atari - that's why there's so few updates these days. Not your mere "Turbine lost interest". They don't have DDO advertised like LotrO is, and that's the reason behind "why is LotrO 'more important' to Turbine". It has more subs thanks to frequent advertisements. DDO is good enough to have x10 bigger population right now. Check those games that have such populations... they're not better, they're well advertised.

    My guess is Turbine, after releasing already done Module 9, will start to implement their DDO growth plan for 2009/2010 (as 2009 is in half behind us already). This may change everything, especially the speed of development for better. So don't be so gloomy and doomy. We still don't have the finished Mod 9 and don't know why it's "held" while they're working on Mod 10.

    Don't try people to be negative prophets. After Mod 9 comes and secret is revealed everything could change. No there's nothing we can do, but wait for it or go away.

    1: they wasted nothing??!! If they would have followed their plan they had from start with the modules and content standard buggfixing many of my friends and my slef might be playing, but what do you know you haven´t even played the game from the start and seen it at launch have you Sarr??! All i see coming for you is constant fanboi BS. If you think this is isn´t odd coming from me, well i was a huge fan of d&d and i loved DDO but they did not commit as they said they would do, they stopped comunicating with their playerbase etc etc .. you have quoted so many of my posts so you have already read my valid complaints and points pointed out.

     

    2: You say that thoose of us who obviously have played the game for much longer then you shouldn´t be bad talking a company whom didn´t deliver on what they said, you say that i am speculating and guseesing .... well the one who realy speculate is you so STOP throwing wood on a fire wich is cought in a waterfall.

    One thing is true there will be players returning for mod 9, but since i have PLAYED MOD 9 i know they won´t stay for long unless Turbine add more content to it. Once you have spent 3 years capping 15 toons to lvl 16 and played the content over and over you might have a change of heart .... but i doubt DDO will be around that long for you to realise that turbine isn´t delivering .....

    And i say again i don´t hate the game i just don´t like a company who gives promises and never deliver ...

    P.S i did go away (so did/dose large ammounts of players) and i am entitled to my honest opinion D.S

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Bennyblyfot


    1: they wasted nothing??!! If they would have followed their plan they had from start with the modules and content standard buggfixing many of my friends and my slef might be playing, but what do you know you haven´t even played the game from the start and seen it at launch have you Sarr??! All i see coming for you is constant fanboi BS. If you think this is isn´t odd coming from me, well i was a huge fan of d&d and i loved DDO but they did not commit as they said they would do, they stopped comunicating with their playerbase etc etc .. you have quoted so many of my posts so you have already read my valid complaints and points pointed out.

     
    2: You say that thoose of us who obviously have played the game for much longer then you shouldn´t be bad talking a company whom didn´t deliver on what they said, you say that i am speculating and guseesing .... well the one who realy speculate is you so STOP throwing wood on a fire wich is cought in a waterfall.
    One thing is true there will be players returning for mod 9, but since i have PLAYED MOD 9 i know they won´t stay for long unless Turbine add more content to it. Once you have spent 3 years capping 15 toons to lvl 16 and played the content over and over you might have a change of heart .... but i doubt DDO will be around that long for you to realise that turbine isn´t delivering .....
    And i say again i don´t hate the game i just don´t like a company who gives promises and never deliver ...
    P.S i did go away (so did/dose large ammounts of players) and i am entitled to my honest opinion D.S

     

    1. I'm not a fanboy. Of no game or nothing. Get it please. I have argumentation for my opinions, and there are numerous which aren't so "positive".

    2. Wasted nothing in my opinion. The game is great now. I really don't care what it was like 3 years ago (though I have a picture of it), what counts for MMO games is what the game is now. MMO games are like school - each year new (or young) people find out what it is.

    I wasn't saying this game was great in Mod 1 or during beta. I just say now nothing is wasted in game that could hurt so bad, only player numbers - lack advertising from Atari. In my own opinion, If advertising was present like for LotrO, D&D could be very popular game now. And still can be, if this changes - especially now, I'd say.

    More players means more income from the game, which in turn would result in more frequent and bigger updates. That's why I think nothing IS wasted yet.

    3. You haven't "played" Mod 9. You just saw some features and areas. What can you tell me about quests or raids? Nothing. You can just speculate about it. So be honest and say you don't know if most people will stay or leave, you're getting too emotional about it.

    Of course, if people done everything in DDO, probably nothing will stop them from leaving. It's a natural thing, people play too long and then leave. Normal, I did it numerous times to date - not in DDO, but you'd say "more popular games". It's a myth something can stop people from leaving at some point, it happens all the time in every game. Especially when you complete high-end content and then grow bored.

    4. I know Turbine wasn't fast enough for you vets from beta. But it's a totally different experience, seeing the game which was a fraction of what DDO is now and playing 3+ years from that point, and person who came a year ago or especially comes now. You just can't compare it, you have absolutely different point of view. New player has totally different issues, less content oriented, more gameplay oriented. And has a LOT of fun learning the game. New player does everything slower, remember when you were new? It may be hard to recall, I know. But it's much slower, there's also much more content to discover and play numerous times, not to mention a casual player - who can find in DDO fun for years.

    In other words, you were faced with constant "waiting". Newer players alread have pretty big and polished game, especially well polished after Mod 9. They won't understand you, I'm afraid.

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  • SarrSarr Member UncommonPosts: 466
    Originally posted by Rokurgepta

    Originally posted by Sarr

    Yeah,  I absolutely agree with your post. Only maybe I'm not sure PvP is a waste of time, it has potential in my opinion. And I refused to play LotrO again after trial (too boring for me, almost like WoW), so I don't know what's going in there.
    And there are also other great and / or unique factors about DDO as well, not only what you wrote, imo.
    For more VERY constructive look at Mod 9, super secret and this delay, listen to this episode of DDO Cast. Jerry has something to say that is certainly worth quoting in bold:
    hostedon.cyberears.com/cyberears/files2/6797.mp3 (right click to download)
    Source: www.ddocast.com

    PVP is a waste of time in DDO. The classes are inherently unbalanced and should be so making PVP good is very difficult and is not what DDO players in general are interested in.

     

     

    D&D needs to be imbalanced, classes have different roles and builds. But you forget one thing: D&D and DDO are group games. Imbalance between classes may be easily solved by playing group PvP. Group vs group.

    Of course, different builds and players skills would still be very important, but that's exactly like in other MMOs. Especially Guild Wars. If you have good build for pvp (or skill set / inventory in GW, talent tress etc. in WoW), then you have better chances.

    Why playing solo PvP when you know your wizard won't stand long beaten by warrior or your warrior will be helpless when it's a victing of hold person, etc. I think Turbine still can implement good group PvP systems to DDO and if well done - it could be a strong feature.

    Guild vs. Guild PvP? Build guild PvP team and learn to fight with each other. I'm curious how this new PvP challenge UI system will work... First step made.

    image
    Polish Sword Coast Legends Portal http://www.swordcoast.pl/
    SwordCoast.pl Facebook: https://www.facebook.com/SwordCoastPL/
    SwordCoast.pl Twitter: https://twitter.com/SwordCoastPL
    Polish Neverwinter Portal http://www.neverwinter.com.pl/
    Polish D&D Online Portal http://www.ddopl.com
    DDOpl Twitter: http://twitter.com/DDOpl
    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Rokurgepta

    Originally posted by Sarr

    Yeah,  I absolutely agree with your post. Only maybe I'm not sure PvP is a waste of time, it has potential in my opinion. And I refused to play LotrO again after trial (too boring for me, almost like WoW), so I don't know what's going in there.
    And there are also other great and / or unique factors about DDO as well, not only what you wrote, imo.
    For more VERY constructive look at Mod 9, super secret and this delay, listen to this episode of DDO Cast. Jerry has something to say that is certainly worth quoting in bold:
    hostedon.cyberears.com/cyberears/files2/6797.mp3 (right click to download)
    Source: www.ddocast.com

    PVP is a waste of time in DDO. The classes are inherently unbalanced and should be so making PVP good is very difficult and is not what DDO players in general are interested in.

     

     

    D&D needs to be imbalanced, classes have different roles and builds. But you forget one thing: D&D and DDO are group games. Imbalance between classes may be easily solved by playing group PvP. Group vs group.

    Of course, different builds and players skills would still be very important, but that's exactly like in other MMOs. Especially Guild Wars. If you have good build for pvp (or skill set / inventory in GW, talent tress etc. in WoW), then you have better chances.

    Why playing solo PvP when you know your wizard won't stand long beaten by warrior or your warrior will be helpless when it's a victing of hold person, etc. I think Turbine still can implement good group PvP systems to DDO and if well done - it could be a strong feature.

    Guild vs. Guild PvP? Build guild PvP team and learn to fight with each other. I'm curious how this new PvP challenge UI system will work... First step made.



     

    You are also forgetting that many weapons and spells are over the top and MOB HP inflated to balance this. PVP fails in that enviroment. You have a hard enough time getting groups to raid when there is rewards, PVP without any reason almost always fails. DDO and Turbine have shown so little in the way of understanding that they have almost no chance of making it work.

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Rokurgepta


    Of course, different builds and players skills would still be very important, but that's exactly like in other MMOs. Especially Guild Wars. If you have good build for pvp (or skill set / inventory in GW, talent tress etc. in WoW), then you have better chances.
    Why playing solo PvP when you know your wizard won't stand long beaten by warrior or your warrior will be helpless when it's a victing of hold person, etc. I think Turbine still can implement good group PvP systems to DDO and if well done - it could be a strong feature.
    Guild vs. Guild PvP? Build guild PvP team and learn to fight with each other. I'm curious how this new PvP challenge UI system will work... First step made.
    D&D needs to be imbalanced, classes have different roles and builds. But you forget one thing: D&D and DDO are group games. Imbalance between classes may be easily solved by playing group PvP. Group vs group.



     

    You are also forgetting that many weapons and spells are over the top and MOB HP inflated to balance this. PVP fails in that enviroment. You have a hard enough time getting groups to raid when there is rewards, PVP without any reason almost always fails. DDO and Turbine have shown so little in the way of understanding that they have almost no chance of making it work.

     

    But what's the problem? Why it's so "imbalanced"? That players die fast, because monsters have more HP?

    In Mod 9 there is this difficulty scaling feature, which changes the number of HP monsters have. What if they inflated player HP this way for PvP arenas?

    Additionally, there's this new example of PvE and PvP variants of the same spell. I'm talkin about Power word: Kill. For monsters it has much higher HP limit to work, but for PvP this spell has the limit from PHB. What if they made more changes like that?

    I think that changes which Turbine starts to implement may open many ways to fix more problems than we thought is possible including lack of PvPers. I bet most people were pretty surprised that difficulty scaling will work in real time, whenever player comes or leaves. What else can do they do?

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Bennyblyfot


    1: they wasted nothing??!! If they would have followed their plan they had from start with the modules and content standard buggfixing many of my friends and my slef might be playing, but what do you know you haven´t even played the game from the start and seen it at launch have you Sarr??! All i see coming for you is constant fanboi BS. If you think this is isn´t odd coming from me, well i was a huge fan of d&d and i loved DDO but they did not commit as they said they would do, they stopped comunicating with their playerbase etc etc .. you have quoted so many of my posts so you have already read my valid complaints and points pointed out.

     
    2: You say that thoose of us who obviously have played the game for much longer then you shouldn´t be bad talking a company whom didn´t deliver on what they said, you say that i am speculating and guseesing .... well the one who realy speculate is you so STOP throwing wood on a fire wich is cought in a waterfall.
    One thing is true there will be players returning for mod 9, but since i have PLAYED MOD 9 i know they won´t stay for long unless Turbine add more content to it. Once you have spent 3 years capping 15 toons to lvl 16 and played the content over and over you might have a change of heart .... but i doubt DDO will be around that long for you to realise that turbine isn´t delivering .....
    And i say again i don´t hate the game i just don´t like a company who gives promises and never deliver ...
    P.S i did go away (so did/dose large ammounts of players) and i am entitled to my honest opinion D.S

     

    1. I'm not a fanboy. Of no game or nothing. Get it please. I have argumentation for my opinions, and there are numerous which aren't so "positive".

    2. Wasted nothing in my opinion. The game is great now. I really don't care what it was like 3 years ago (though I have a picture of it), what counts for MMO games is what the game is now. MMO games are like school - each year new (or young) people find out what it is.

    I wasn't saying this game was great in Mod 1 or during beta. I just say now nothing is wasted in game that could hurt so bad, only player numbers - lack advertising from Atari. In my own opinion, If advertising was present like for LotrO, D&D could be very popular game now. And still can be, if this changes - especially now, I'd say.

    More players means more income from the game, which in turn would result in more frequent and bigger updates. That's why I think nothing IS wasted yet.

    3. You haven't "played" Mod 9. You just saw some features and areas. What can you tell me about quests or raids? Nothing. You can just speculate about it. So be honest and say you don't know if most people will stay or leave, you're getting too emotional about it.

    Of course, if people done everything in DDO, probably nothing will stop them from leaving. It's a natural thing, people play too long and then leave. Normal, I did it numerous times to date - not in DDO, but you'd say "more popular games". It's a myth something can stop people from leaving at some point, it happens all the time in every game. Especially when you complete high-end content and then grow bored.

    4. I know Turbine wasn't fast enough for you vets from beta. But it's a totally different experience, seeing the game which was a fraction of what DDO is now and playing 3+ years from that point, and person who came a year ago or especially comes now. You just can't compare it, you have absolutely different point of view. New player has totally different issues, less content oriented, more gameplay oriented. And has a LOT of fun learning the game. New player does everything slower, remember when you were new? It may be hard to recall, I know. But it's much slower, there's also much more content to discover and play numerous times, not to mention a casual player - who can find in DDO fun for years.

    In other words, you were faced with constant "waiting". Newer players alread have pretty big and polished game, especially well polished after Mod 9. They won't understand you, I'm afraid.

    1. Yes you are.

     

     

    2. What the game is now is a disaster in communication. The MOD 9 wait might be the worst delay in any MMO I have ever played.

     

    3. People played MOD 9. The changes were in place just not the 4 quests and 1 raid. That is not enough after what is now 8 months of nothing. Even a player who started at MOD8 could have multiple characters to cap before Turbine will have given them new stuff. You will soon have players in that length of time tired of the game. DDO is 3 years old it does not have 3 years of content unless you play very casually. The majority of DDO is not at level 10. You may not be able to stop people from leaving, but DDO doe snot even get them to try the game that well let alone stick around long. 40k Subs at best is not a huge game.

     

    4. I left right before the server merge and came back a year and a half later. I was bored in less than 4 months. While I was gone the additional content and dungeons was not all that much nor did it take long to do it all. You do not know what you are talking about. You have a hatred of Vets of this game and it ruins the other points you have when it is this obvious. New player has the same issues we had at their levels and when they level to end game they will have the same issues then too. DDO is not bringing in enough new players to offset the vets and others leaving. As you said no advertising so tell me how the game is growing then according to you?

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Rokurgepta


    Of course, different builds and players skills would still be very important, but that's exactly like in other MMOs. Especially Guild Wars. If you have good build for pvp (or skill set / inventory in GW, talent tress etc. in WoW), then you have better chances.
    Why playing solo PvP when you know your wizard won't stand long beaten by warrior or your warrior will be helpless when it's a victing of hold person, etc. I think Turbine still can implement good group PvP systems to DDO and if well done - it could be a strong feature.
    Guild vs. Guild PvP? Build guild PvP team and learn to fight with each other. I'm curious how this new PvP challenge UI system will work... First step made.
    D&D needs to be imbalanced, classes have different roles and builds. But you forget one thing: D&D and DDO are group games. Imbalance between classes may be easily solved by playing group PvP. Group vs group.



     

    You are also forgetting that many weapons and spells are over the top and MOB HP inflated to balance this. PVP fails in that enviroment. You have a hard enough time getting groups to raid when there is rewards, PVP without any reason almost always fails. DDO and Turbine have shown so little in the way of understanding that they have almost no chance of making it work.

     

    But what's the problem? Why it's so "imbalanced"? That players die fast, because monsters have more HP?

    In Mod 9 there is this difficulty scaling feature, which changes the number of HP monsters have. What if they inflated player HP this way for PvP arenas?

    Additionally, there's this new example of PvE and PvP variants of the same spell. I'm talkin about Power word: Kill. For monsters it has much higher HP limit to work, but for PvP this spell has the limit from PHB. What if they made more changes like that?

    I think that changes which Turbine starts to implement may open many ways to fix more problems than we thought is possible including lack of PvPers. I bet most people were pretty surprised that difficulty scaling will work in real time, whenever player comes or leaves. What else can do they do?

    Players will die fast in PVP because the game is balanced to the highes HPs of monsters.

     

    PVP is simply not that popular in this setting. You will never attract and retain that type of player with a poor PvP system. It needs to be good to keep them and Turbine is not into those games nor do they strike me as the type to build that system the right way. They do dungeons well, they need to make more of them.

    We have no proof difficulty scaling works in real time, unless you are playing MOD9 and the rest of us are not. You do not seem t understand PVP and the PVPer. DDO and weak PVP is not attracting them. A couple of weak changes are not attracting them. People need to stop thinking any PVP will keep PVPers happy. It needs to be good and Turbine would need to spend the better part of a year to make that work and the coss will most likely never be recovered.

  • BennyblyfotBennyblyfot Member Posts: 61

    Sarr please do a propper servey on how many people you have online on avrage on  the EU servers, that will take some time from your posting, i know, but your the one that´s been saying that the game is growing not me so i suggest you get some hard facts. If you realy like Turbine then do some research and mabye the facts will look a little different.

    One shouldn´t realy belive everything one reads remember that. (yes i know it can go both ways)

  • hidden1hidden1 Member UncommonPosts: 1,244

    When will Turbine start working on DDO II ?

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by hidden1


    When will Turbine start working on DDO II ?

    I somehow doubt they ever will, the IP has too much baggage if the current state of things is anything to go by.

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Bennyblyfot


    Sarr please do a propper servey on how many people you have online on avrage on  the EU servers, that will take some time from your posting, i know, but your the one that´s been saying that the game is growing not me so i suggest you get some hard facts. If you realy like Turbine then do some research and mabye the facts will look a little different.
    One shouldn´t realy belive everything one reads remember that. (yes i know it can go both ways)

     

    Hehe. Numbers are SUPRISINLY HIGH now on EU servers, despite all the doom & gloom on forums for MONTHS. It doesn't have so much impact on the game as many would like it to .

    All what I write is based on facts and observations. If I constanly meet new players, even while some old are quitting, I still say the game is safe and if not growing - in good condition, if you consider 4-5 months delay of Mod 9 and lack of information due to "something higher".

    When I don't base on facts, or speculate loosely, I almost always make it 100% clear. I think it is your emotional (negative) approach which twists it all up, not me. I'm not overly optimistic, I just don't have any reason to believe in this doom saying. No facts to back it up, only your "past" experiences which aren't any indication of future in real world. Everything changes, and by letting yourself stay in the past, denying actual facts and annoncements which are facts, you get nowhere.

    Delay of Mod 9 is one thing. And not so big of a thing to be honest... That's the perspective of player which about 1 year DDO experience. Not 3 years plus beta, which gave you TOO much dissappointment to see things clear now.

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  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Bennyblyfot


    Sarr please do a propper servey on how many people you have online on avrage on  the EU servers, that will take some time from your posting, i know, but your the one that´s been saying that the game is growing not me so i suggest you get some hard facts. If you realy like Turbine then do some research and mabye the facts will look a little different.
    One shouldn´t realy belive everything one reads remember that. (yes i know it can go both ways)

     

    Hehe. Numbers are SUPRISINLY HIGH now on EU servers, despite all the doom & gloom on forums for MONTHS. It doesn't have so much impact on the game as many would like it to .

    All what I write is based on facts and observations. If I constanly meet new players, even while some old are quitting, I still say the game is safe and if not growing - in good condition, if you consider 4-5 months delay of Mod 9 and lack of information due to "something higher".

    When I don't base on facts, or speculate loosely, I almost always make it 100% clear. I think it is your emotional (negative) approach which twists it all up, not me. I'm not overly optimistic, I just don't have any reason to believe in this doom saying. No facts to back it up, only your "past" experiences which aren't any indication of future in real world. Everything changes, and by letting yourself stay in the past, denying actual facts and annoncements which are facts, you get nowhere.

    Delay of Mod 9 is one thing. And not so big of a thing to be honest... That's the perspective of player which about 1 year DDO experience. Not 3 years plus beta, which gave you TOO much dissappointment to see things clear now.



     

    Ok I got it now. When Sarr takes his personal in game experiences and posts them those are facts, but if one of us who live in reality do the same it is speculation.

     

    The facts are MOD9 is way late, players who for years have defended Turbine are quitting. Turbine has lied in the past even when making announcements so to take everything they say as fact is proof pf fanboyism. If you think DDO is currently growing you are not a fanboy you are THE FANBOY.

     

    The point you seem to miss is DDO does not have as many of you(players with less than a year of play time) as it does people like me(over 2 years). Most of DDOs population are vets who have been here longer than you.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Dr.Rock

    Originally posted by hidden1


    When will Turbine start working on DDO II ?

    I somehow doubt they ever will, the IP has too much baggage if the current state of things is anything to go by.



     

    My hope is a better company gets the chance if there is a DDO 2.

  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by Rokurgepta

    Originally posted by Dr.Rock

    Originally posted by hidden1


    When will Turbine start working on DDO II ?

    I somehow doubt they ever will, the IP has too much baggage if the current state of things is anything to go by.



     

    My hope is a better company gets the chance if there is a DDO 2.

     

    You mean FunCom or even... SOE. Not sure.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Deewe

    Originally posted by Rokurgepta

    Originally posted by Dr.Rock

    Originally posted by hidden1


    When will Turbine start working on DDO II ?

    I somehow doubt they ever will, the IP has too much baggage if the current state of things is anything to go by.



     

    My hope is a better company gets the chance if there is a DDO 2.

     

    You mean FunCom or even... SOE. Not sure.

    No I do not mean either of those. There are better game companies than Turbine.

     

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by Rokurgepta

    Originally posted by Deewe

    Originally posted by Rokurgepta

    Originally posted by Dr.Rock

    Originally posted by hidden1


    When will Turbine start working on DDO II ?

    I somehow doubt they ever will, the IP has too much baggage if the current state of things is anything to go by.



     

    My hope is a better company gets the chance if there is a DDO 2.

     

    You mean FunCom or even... SOE. Not sure.

    No I do not mean either of those. There are better game companies than Turbine.

     

    It really depends on taste, I don't doubt for a minute Turbine or another company could make a DDO 2 that is more popular in terms of subscription numbers (using the WoW/LOTRO model would do that). But I can't see any relation between DDO and DDO 2, because the elements in DDO that make it different, are often the self same elements that constrain its appeal.

    In addition you have the limitations that D&D brings with it. Multiple settings that nobody agrees on, unbalanced classes that don't work in PvP (or even PvE at times), multiple rulesets that again people don't agree on, and so on. It is one of those awful IPs where people use the same words and have totally different expectations.

    So for my money I am more interested in what Turbine can do with their combat engine and detailed instances in future MMOs than I am in another MMO (D&D or other) that doesn't have these elements and relies on further polishing of the same old generic crap.

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