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Dungeons & Dragons: Online, a diamond that's been forgotten.

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  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by Sarr

    Originally posted by Reizla


    Been there, done it and read the book...
    *Grabs Pen *& Paper and plays D&D the way it's supposed to be*


     

    DDO is the best MMO out there in my opinion. Atari owns all licensing right to create D&D based games to date. No, no one else can do it if they don't allow it.

     

    There you have a good point: in my opinion...

    My guess is you didn't play (A)D&D on pen & paper, the way it's supposed to be..? If you did, you'd hate DDO as much as half the community here. DDO has absolutely nothing to do with D&D the way Gygax wanted, or Keith Baker's Eberron... Okay, they took the game system and the setting, but that's about it...

  • SarrSarr Member UncommonPosts: 466
    Originally posted by BlackWatch


    I tried getting into D&D, but I couldn't get any of my friends to give it a go.  Even my friends that played D&D (pen/paper/dice) before just didn't want to give this game a try... and yes, they do play other MMO's. 
    While D&D was the original 'fantasy' game to me, well before I played computer based games, it entered the MMORPG realm too little, too late in the fight.  It's just one of the hundreds of watered down, bastardized titles out there now. 
    The lore and history of D&D is a great one.  The format, style, and way that D&D is portrayed in DDO just doesn't pull me in though. 
    I have circled back to DDO a few times to give it another try, but each time... it feels more lonely and vacant than the time before.  Ultimately, reading a book about the legend/lore is more fulfilling than playing the game.

     

    This all changes if there's more people to play with, trust me. After you have some friends, or join a guild, you start to have a hard time playing other MMOs - as they feel lacking in comparison with DDO!

    Yes, population should raise to change it, some old rushers should leave (they're already bored, so why playing?), and then all will be fine.

    Additionally, this feeling of "desolation" or emptiness in DDO will change soon. Did you notice how General Channel is silent in DDO? This will change, there will be much more interaction in Mod 9. 3 defalult channels: General & new Advice + Trade channels will be global (or I'd say "major hub centered"). Now you can't use General from inside a quest or any instance you adventure in, but after Mod 9 is live you'll be able to use those 3 channels at any time.

    This will probably make a huge difference, especially in conjuction with other UI changes like Quest Sharing, Map improvements, Loot All buttons, improved targetting system, improved wands, and many other changes. There are even changes to PvP - you'll be able to challenge every player for a PvP match by clicking on him. They you choose rules, arena (or set it to random), etc. Up to 6 vs. 6 players may fight on arenas.

    There's much more to that. I bet that this FALSE (trust me!) feeling of emptiness will soon be gone from DDO. All factors are being changed, from making the world more open to UI and other things.

    image
    Polish Sword Coast Legends Portal http://www.swordcoast.pl/
    SwordCoast.pl Facebook: https://www.facebook.com/SwordCoastPL/
    SwordCoast.pl Twitter: https://twitter.com/SwordCoastPL
    Polish Neverwinter Portal http://www.neverwinter.com.pl/
    Polish D&D Online Portal http://www.ddopl.com
    DDOpl Twitter: http://twitter.com/DDOpl
    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • SarrSarr Member UncommonPosts: 466
    Originally posted by Reizla

    Originally posted by Sarr

    Originally posted by Reizla


    Been there, done it and read the book...
    *Grabs Pen *& Paper and plays D&D the way it's supposed to be*


     

    DDO is the best MMO out there in my opinion. Atari owns all licensing right to create D&D based games to date. No, no one else can do it if they don't allow it.

     

    There you have a good point: in my opinion...

    My guess is you didn't play (A)D&D on pen & paper, the way it's supposed to be..? If you did, you'd hate DDO as much as half the community here. DDO has absolutely nothing to do with D&D the way Gygax wanted, or Keith Baker's Eberron... Okay, they took the game system and the setting, but that's about it...

     

    No, you're wrong : ). I'm an experienced Dungeon Master, who played Ad&d before 3e, then 3.5 and this new 4e. I've written many adventures for various sites, as I'm a huge fan of writing, storytelling and narration. One of my adventures was placed 4th in whole Poland, in competition on official D&D site for (at that time) D&D 3e.

    I just accept that DDO isn't a storytelling game. It's action adventure on D&D 3.5 rules with great use of player skills, acitve combat and many other unique factors, not copied to date in any MMO. I accept it, and even roleplay in DDO with a group sometimes! It's the best MMO for true roleplaying, even with it's hack n slash nature, because of... instances. No moron using emoticons and all that talk will destroy your experience, if you won't invite him to play with you.

    And DDOs integrated voice chat system help even more. While it's a game desinged for action and hack 'n slash stories, it's still D&D, and you have tools to roleplay better than in most other games. Heck, you even have the opportunity to roleplay without distractions. Something that no WoW, LotrO or WAR RP-Server could guarantee .

    Peace. We all have different tastes. If you seek storytelling and RP quests, I don't think you'll find anything which could outdo DDO anyway - to date. To date, every MMO is just hack 'n slash, or even worse - kill 10 rats. DDO is not "kill 10 rats" game at least. And has dev team really dedicated to keep it all D&D and as close to ruleset as possible and still fun.

    PS: I understand your frustration. You wanted to see something like Baldurs Gate or Plancsape: Torment, probably. But no one did it in MMO to date. Just wait for it, I bet that if the same team will be working on DDO 2 maybe few years from now, they'll find a way to do it. Turbine is really unique thinkers. Creating an MMO on D&D ruleset with all skills like jump, tumble, etc. is a HUGE task, and for a first try - Turbine did really better than we could expect. Look at WAR Online - it's just a copy of WoW. DDO at least is not.

    image
    Polish Sword Coast Legends Portal http://www.swordcoast.pl/
    SwordCoast.pl Facebook: https://www.facebook.com/SwordCoastPL/
    SwordCoast.pl Twitter: https://twitter.com/SwordCoastPL
    Polish Neverwinter Portal http://www.neverwinter.com.pl/
    Polish D&D Online Portal http://www.ddopl.com
    DDOpl Twitter: http://twitter.com/DDOpl
    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by Sarr



    PS: I understand your frustration. You wanted to see something like Baldurs Gate or Plancsape: Torment, probably. But no one did it in MMO to date. Just wait for it, I bet that if the same team will be working on DDO 2 maybe few years from now, they'll find a way to do it. Turbine is really unique thinkers. Creating an MMO on D&D ruleset with all skills like jump, tumble, etc. is a HUGE task, and for a first try - Turbine did really better than we could expect. Look at WAR Online - it's just a copy of WoW. DDO at least is not.

     

    Appolagize on the pen & paper thing... It took me as a surprise that a PnP D&D player actually could enjoy DDO :D Guess we indeed have different tasted :p

    Hmm... Baldur's Gate in MMO... I'd love that. Or the Elder Scrolls for that matter (also a good single player RPG). To me, the closest thing to PnP RPG's so far is LotRo, though I play it with interfalls (approx 2 months on, 1 month off), to keep it interesting...

  • RazorFineRazorFine Member Posts: 4

    I enjoyed D&D great game to play for about 3 months then its off to the next timeSink.

  • Calintz333Calintz333 Member UncommonPosts: 1,193

    Anyone looking for an online dungeon crawler RPG should play D&D online. It has all of that and more. Some deep character building, casual or hard core game play, and decent graphics.

    The problem with this game is its not a real mmorpg. It is just an online RPG that should really not cost 15 bucks a month for. If it was 10 dollars a month I would say its worth trying, because its in the same category as Phantasy star Universe. Except with a bit more content and support. The game is solid for what it is but I would not call it a diamond that has been forgoten. I would say its more like a old song that people will probably like listening to once in a while but eventually just forget.

  • tinywulftinywulf Member Posts: 106

    My favorite piece of this game was the dungeons, dungeons with real traps and secret doors, no running through, it's a thinkers dungeon crawl.

    No MMO's can touch that.

  • Calintz333Calintz333 Member UncommonPosts: 1,193
    Originally posted by tinywulf


    My favorite piece of this game was the dungeons, dungeons with real traps and secret doors, no running through, it's a thinkers dungeon crawl.
    No MMO's can touch that.

     

    Very well said, its a Dungeon crawler but its not an mmorpg.

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Brixon


    If the game had a large open world set in Forgotten Realms, it would have been a much bigger success.



     

    Aye, if it had been a large open world with the Forgotten Realms IP I would be be playing this game. I love the AI, the combat system, and the fact that a lot of the quests involve puzzle solving. I am also a long term player of PnP D&D ( been a DM since 1983 ).

     

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Calintz333

    Originally posted by tinywulf


    My favorite piece of this game was the dungeons, dungeons with real traps and secret doors, no running through, it's a thinkers dungeon crawl.
    No MMO's can touch that.

     

    Very well said, its a Dungeon crawler but its not an mmorpg.



     

    Who defines what is and what isn't an MMORPG? DDO is just as much a MMORPG as AoC, for example... Atleast DDO can proudly say they have a decent RPG system in their game, not many MMOs can say that.

    On topic, I'll say that DDO is a damn fine game. Sure it has flaws, like every other MMO, but the core of the game is healthy and fun. 

    Tip: Play DDO with friends and a whole new world of MMO gaming will open up for you. 

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by Reizla


    Been there, done it and read the book...
    *Grabs Pen *& Paper and plays D&D the way it's supposed to be*
    About Atari owning D&D...? WTF? D&D originates from TSR (Gary Gygax's work), who went bankrupt in 1997 and bought by WOTC. Later WOTC was bought by Hasbro (who in turn is bought by some other party later on).
    Atari only has a licence to make D&D as computer games, one that you actually don't need, since D20 is open source, and i you use that, everyone can make a D&D alike game (thought D&D is a TM'd name).
    About the whole part you wrote... I've played DDO. Compared it to PnP (A)D&D, compared it to other games, and I think DDO sucks balls. Not even the DX10 graphics look nice...

     

     

    If DDO had much bigger population (and it's now bigger than few months ago, even with this mysterious "announcements" which hold Mod 9), it would shine. And I think it still may shine, because Turbine is working on something DDO behind the scenes. According to recent interviews, the announcement about it may come soon.



     

    How do you know the population is bigger? Every piece of evidence points in the other direction. People are tired of waiting and have left and Atari does not advertise so logically more people are playing now than a few months ago? Sarr you live in a fantasy land. DDO has bad population and right now nothing is changing that fact.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by BlackWatch


    I tried getting into D&D, but I couldn't get any of my friends to give it a go.  Even my friends that played D&D (pen/paper/dice) before just didn't want to give this game a try... and yes, they do play other MMO's. 
    While D&D was the original 'fantasy' game to me, well before I played computer based games, it entered the MMORPG realm too little, too late in the fight.  It's just one of the hundreds of watered down, bastardized titles out there now. 
    The lore and history of D&D is a great one.  The format, style, and way that D&D is portrayed in DDO just doesn't pull me in though. 
    I have circled back to DDO a few times to give it another try, but each time... it feels more lonely and vacant than the time before.  Ultimately, reading a book about the legend/lore is more fulfilling than playing the game.

     

    This all changes if there's more people to play with, trust me. After you have some friends, or join a guild, you start to have a hard time playing other MMOs - as they feel lacking in comparison with DDO!

    Yes, population should raise to change it, some old rushers should leave (they're already bored, so why playing?), and then all will be fine.

    Additionally, this feeling of "desolation" or emptiness in DDO will change soon. Did you notice how General Channel is silent in DDO? This will change, there will be much more interaction in Mod 9. 3 defalult channels: General & new Advice + Trade channels will be global (or I'd say "major hub centered"). Now you can't use General from inside a quest or any instance you adventure in, but after Mod 9 is live you'll be able to use those 3 channels at any time.

    This will probably make a huge difference, especially in conjuction with other UI changes like Quest Sharing, Map improvements, Loot All buttons, improved targetting system, improved wands, and many other changes. There are even changes to PvP - you'll be able to challenge every player for a PvP match by clicking on him. They you choose rules, arena (or set it to random), etc. Up to 6 vs. 6 players may fight on arenas.

    There's much more to that. I bet that this FALSE (trust me!) feeling of emptiness will soon be gone from DDO. All factors are being changed, from making the world more open to UI and other things.



     

    Sarr the old rushers are not ruining the game. Your insistance upon that tired line is annoying. You obviously are jealous of them since you talk about them nearly in every post. Thinking all will be fine if they leave is a dream in your little fantasy life.

     

    The talk channels in DDO will not change by much. People are not going to suddenly talk in general everywhere they go.

     

    False feeling of emptiness? Do you log onto a server the rest of us have no access to that has thousands of players? Because the rest of us(if we bother) log into some pretty empty servers these days. But no worries Sarr(who has no real information) says the population is growing. I guess that alone should make my day.

  • signetringsignetring Member Posts: 87

    Well he acts as if a 3 year old MMO that is just getting around to fixing its General chat woes is not a sign of serious neglect.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by signetring


    Well he acts as if a 3 year old MMO that is just getting around to fixing its General chat woes is not a sign of serious neglect.



     

    DDO is a forgotten gem, unfortunately Turbine seems to be the one forgetting the most.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    My problem with DDO is that you need a cleric, or 3, for literally everything. Its retarded. Clerics actually aren't even powerful enough to do the job. They need scrolls and wands, too. Sometimes that isn't even enough. One class should not define a party. I thought EQ taught everyone that lesson. Apparently not.

  • TheFranchiseTheFranchise Member Posts: 241

     I don't understand the "it's not a persistant world" argument.  So killing a monster only to have it respawn five minutes later so the guy standing next to you with "dibs" is "a persistant world"?

     

      The place is pretty big.  It's just all in instances.  Lay the quests end-to-end, and DDO is a pretty big place.   And I don't know about other people, but doing a PnP module usually consists of, "Ok, it takes three days to get there.  (roll for random encounters.)  The trip is uneventful, and you are ready to being your main quest."  Try some "non-quest" exploring or randomness at a convention.  It doesn't happen.  If you'd prefer it took 30 minutes of traveling to meet your friends at the quest entrance like other MMOs, so be it.   

     

    DDO quests "feel" like real quests.  Not go kill 10 pigs and then come back so I can send you to kill 10 more.  As for repeating quests to get xp, there are tons of quests now, just powergamers like to run certain ones.  In other games, people will sit there and grind monsters in a field for hours.  That's not repetitive?  If you want to run other quests in DDO and not zerg, put up an LFM and make a group for that purpose.

     

    Kinda funny hearing someone say DDO is too geared for soloing, when most people complain about the opposite.  Why someone would play a game with thousands of other people and not make it a habit of grouping with them, I don't know.  Kind of defeats the purpose.

    Anyone who hasn't played since way back in beta or whenever, man, give it another shot.        

  • BoBoDaClownBoBoDaClown Member Posts: 57
    Originally posted by brostyn


    My problem with DDO is that you need a cleric, or 3, for literally everything. Its retarded. Clerics actually aren't even powerful enough to do the job. They need scrolls and wands, too. Sometimes that isn't even enough. One class should not define a party. I thought EQ taught everyone that lesson. Apparently not.



     

    This isn't true.  Plenty of groups run without clerics - I get frustrated when a group waits for a cleric.   There are exceptions to this of course, the main one being the raids.

  • arthen999arthen999 Member Posts: 183

    i played the ddo trial the impression i got was that it was mostly a dungeon hack . as with lord of the rings online turbine really missed the boat on this game . lets face it this company has the two most popular fantasy worlds in its pocket and both times its mishandled them . both should have been huge hits but both ended up as niche games . personally i wont ever play another turbine/codemasters game again solo or mmo because they charged my paypal account after i cancelled my sub to lord of the rings online . because i did nt notice this for a couple of months they refused to refund me . my advice to anyone thinking of playing is pay via timecard .

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by arthen999


    i played the ddo trial the impression i got was that it was mostly a dungeon hack . as with lord of the rings online turbine really missed the boat on this game . lets face it this company has the two most popular fantasy worlds in its pocket and both times its mishandled them . both should have been huge hits but both ended up as niche games . personally i wont ever play another turbine/codemasters game again solo or mmo because they charged my paypal account after i cancelled my sub to lord of the rings online . because i did nt notice this for a couple of months they refused to refund me . my advice to anyone thinking of playing is pay via timecard .



     

    Lotro a niche game? Are you serious?! lol

    Also having a famous IP isnt a guarantee of success, which lotro is btw. Just look at AoC, WAR and the future releases of Star Trek, SWTOR and Star Gate. I bet none of these will beat Lotro in subs...well maybe SWTOR. I suspect you are using WoW as a measure of success, which is pure folly.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Dirty_Fish


    I played the trial and bought the game. Played for about 1 month after purchase and then cancelled. The gameworld was just too small. I also prefer to solo.
    In short the game just sucked. A good lesson to other developers -  unless at least 50 % of your content is geared towards soloers with decent rewards there is a very good chance your game will fail.
    I ilke to play solo in my spare time and don't want to hug/hold hands with unknown people on the internet. It seems that most game developers are only starting to figure out this trend - MIND BOGGLES. Raiding and forced grouping is going the way of the dinosaur. If you don't believe just watch the new MMOs coming out.  



     

    There are new MMOs coming out with raiding and the need for groups. It is not going the way of the dinosaur. I personally dislike MMOs that can be soloed from start to finish. Antosocial people who can not get along in a game need help/

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by Dirty_Fish


    I ilke to play solo in my spare time and don't want to hug/hold hands with unknown people on the internet. It seems that most game developers are only starting to figure out this trend - MIND BOGGLES. Raiding and forced grouping is going the way of the dinosaur. If you don't believe just watch the new MMOs coming out.  

    I wouldn't disagree it does seem the trend that people want to solo in a multiplayer environment, in fact they want lots of people around them but no real interaction. It is something I find very difficult to understand.

    Out of genuine interest why do you play an MMO when you find the idea of interacting with unknown people so distasteful? I only play MMOs when I fancy a team experience, if I don't want to interact I play solo games which tend to offer a much better solo experience than an MMO could offer.

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