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Why Warcraft can't be beaten

tryklontryklon Member UncommonPosts: 1,370

The gameplay, thats it, very simple. As a long time mmo player  i've tried maybe every mmo on the market and every single time i end up coming back to warcraft, let me try to exlain my pov on other games, only the top ive played after wow.

 

Age of Conan, its a great game but it suffers from several problems compared to wow, first of all is the necessity to have a much better rig, this obviously turns off many players. Then we have a completely instanced world and everyone knows that to many loading screens can become a bor, not to mention that many times a group of friends end up in different instances of the same zone.

The gameplay is actually good and the movements feel real, but the combat system is not good, the combo system ends up being boring after a while and the fact that every character blocks the way to the others makes it very awckward when instancing and raiding, sometimes its even diffcult to be near a boss with so many ppl.

 

LoTRO, well this is a great game also, but come on, what are those damn characters doing there? They move funny, the combat is boring and the classes are not that different one from the others.

The game has alot of features but it has no endgame.

It's a good game for fans but the lack of a fluid combat system and credible characters made it a turn down for me.

 

Everquest 2, the game that strated as the rival of warcraft is probably the best online rpg in the market right now, but it has many problems from where i see it, the characters once again feel strange, the alternate models are much better than the first ones but the animations and movement stay the same and lets face it, when they run they repeat the same arm animation every 2 seconds or so, its like an animated gif running.

The features of this game are huge but a major turn down for me is the bad performance this game delivers, in one zone im playing it at 70 fps and suddenly after traveling there I am at 18 fps with almost or no scenery change.

The worst of all here is the times we have to teleport from zone to zone, i mean, to go from Freeport to Zek i have like 4 or 5 teleporters each one with loading screens, i  spent more time loading than playing.

 

 

At the end i am back at warcraft, because the characters feel correct in their surrounding, the combat is fast paced, it has virtually no bugs, excellent performance in an extremely stable client and no loadings between zones, except for the punctual port to other world.

Blizzard may not be the best company to innovate in their games but they surely know how to do a good product.

All in all the player doesnt care about the graphics or the millions of features, just to be able to play without worrying to much, probably because there are enough worries in real life, and a game is supposed to be a thing we do to have fun.

 

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Comments

  • olmorpgolmorpg Member Posts: 3

    wow is rally an excellent game,althought  sometimes there are some bugs ,i've played several games,no one game like wow attracti me so much .It brings me special feeling whiich i never go through.i agree with you what you mention above .Can you introduce me some good net to know more about the info about wow? Thank you  advance!

  • BeermanglerBeermangler Member UncommonPosts: 402

    I have tried to quit WoW. Stayed away for about three months. In this time I have tried loads of other MMOs, F2P, P2P, SciFi, Sports, Fantasy, Space, got into betas, you name it.

    None managed to keep me coming back for more than 3 days in a row. I came back to WoW and had instant fun.

    So yes. WoW is here to stay at least another 2-3 years. Specially with the new patch downscaling mounts requirement for lowbie players. *sigh* oh how I yearned to reach 40 to get a mount and realized I didn't got the cash for it... memories...

    Better to be crazy, provided you know what sane is...

  • WutuWutu Member Posts: 5

    Lol serious yor xfire shows that you are playing 182 days wow! junkie^^

    I play wow on the official server since last year, but i am bored from the game. it seems like its always the same

    when it seems u get the carrot blizzard lift up the rod and you are doing the same.

    Wow has eaten a lot of my free time and

    actually i am an fps so i dont  mind.. i am out!

  • XasapisXasapis Member RarePosts: 6,337

    I don't see why WoW "needs" to be beaten in the first place. The game is fun for those who still play it, which is all that matters in the end. Those who stopped playing it (like me) was basically out of boredom, or burn out if you like. The rest of the games mentioned don't need to 'beat' Wow, they just need to co-exist and offer alternatives.

    I don't think I'll get into details on why the games mentioned are a decent viable alternative for those bored with WoW, because it leads to pointless arguments. In the end we play what we enjoy and we stop playing when this enjoyment fades. In this regard, WoW will remain on top as long as it refreshes their population faster than it loses it due to boredom (and is doing a pretty good job so far).

  • BrianshoBriansho Member UncommonPosts: 3,586

    Beating World of Warcraft is like Outback Steakhouse trying to beat McDonalds in sales. Its probably never going to happen.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • HandsomeHussHandsomeHuss Member UncommonPosts: 100
    Originally posted by Briansho


    Beating World of Warcraft is like Outback Steakhouse trying to beat McDonalds in sales. Its probably never going to happen.



     

    This thread is beating such a dead horse, but I just had to post and applaud you. That is a really, really good analogy.

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    I admit that WoW's gameplay mechanics are the best I've tried so far.  I played for about 3 years and stopped a few months before WAR came out.  WAR didn't turn out to be that great, but I refuse to go back to WoW.  Aion will be the last MMO I try (already tried the Chinese, I mean try the NA game at end game).  I'm so fed up with almost the same exact mechanics in every MMO. 

    I could care less if WoW is beaten or gets shut down.  I don;t think I will be playing MMOs until we see something completely new (at least to the genre).  At this point the core mechanics of MMOs are the same, and after years of playing them, it's just not as fun. 

  • XasapisXasapis Member RarePosts: 6,337

     To Zorndorf:

    My plan is to experience both Champions online and Aion when they come out and stick to whichever I feel is better. It's hard to explain to somebody that still loves a game how it feels to be bored by it. Even if that game is the best thing ever, it comes the time when somebody has just too much of it. When you, eventually, get to that point you'll understand what I'm talking about. As for the "WoW winner", I already stated that I'm looking for my personal fun, not some notion of ill conceived popularity. If I was after popularity, I'd be checking Free realms, but unfortunately I dislike RMT.

    The lore is different, which is a plus and a minus at the same time. A plus because you'll get introduced into the world ingame (like Everquest 2), instead of following a known IP (like LOTRO), or a rip off IP (like WoW). As for people growing wings in their backs, it makes as much sense as pulling dragon mounts out of your backpack.

    As for my friends IRL, they actually either completely stopped or gone totally casual. The great raid guild I was a part of disbanded recently. My guess is that they got tired as well. We do talk about the "good old days" frequently and we do have good memories of the game. When I have more than 300days (I think I underestimate this number) played, I think I am entitled to feel as bored as I do. Oh, and I don't need to respawn on these forums, I happen to have just one life and no rezz scrolls (hehe).

    As for these forums, I don't think you understand how I monitor them. I don't search individual games. Instead I use the "recent" function of the forums and just visit whichever topic seems interesting to me. If you use this function, you'll find out that it doesn't list which part of the forum each topic resides. Basically, like every other post I made, was made because I found the topic interesting. 

    "Why WoW can't be beaten"

    You can't be further from the truth if you think that I'm a WoW hater. Even now, when I'm utterly bored and in no mood to restart this game, I'm still thankful for its contribution. I'm thankful, not because it brought a mass appeal on the market, which is true. I'm thankful because it keeps all the asshat developers from mass producing second class MMOs and spoon-feed us with their RMT crap. As long as WoW remains the king (and I hope it does for as much as possible), the rest of the producers will keep on focusing on producing AAA subscription based games based on quality.

  • d00fbysanchod00fbysancho Member Posts: 219

    It also depends on taste i played wow till lvl 20 and i never touched it again and that was like when it came out

  • RavenRaven Member UncommonPosts: 2,005

    WoW is a great game and I dont think it will ever die completely not for a long time, like someone here I also have  more than 300 days played on this game, what really drove me away was the rinse and repeat of the end game raiding the constant worrying and organizational needs, Its not that I dont like having to organize alot of people (i was a GM of a high end raiding guild for over 2 years) but the fact it does require a very specific group of players to achieve anything, if the 2 or 3 key healers arent online then you cant do anything even if you have 40 very good dps, or if you 1 really well equiped tank is missing your pretty much screwed for new tries on X boss, ultimately this killed the game for me, I like raiding, organized PVPs and other guild based events, but the constant same dungeon grind and the organizational needs that are required are just not fun anymore after 4 years of playing.

    Leveling is great fun and exploring the content (on your first time) is really well done, but by WOTLK everyone was simply rushing through content using QuestHelper and other addons just to "GET IT DONE" rather than enjoying it, the game that will IN MY OPINION be able to compete with wow is a game that provides the fun of raiding and dungeon crawling with a longer period of leveling enjoyment and re-usability of ALL areas of the game, I hate the fact that most areas you only really get to play for 1 or 2 days and then they are useless.

    image

  • KatillaKatilla Member UncommonPosts: 829

    if i remember correctly, everyone said that Everquest could not be beaten also.....

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Katilla


    if i remember correctly, everyone said that Everquest could not be beaten also.....

    Hindsight is always 20-20.

    image

  • InfalibleInfalible Member Posts: 204

    I think a lot of people need to realise one thing about World of Warcraft: It is psycholgically addictive, even to those who feel they are immune to addiction.

    World of Warcraft does have a stable client... but it is no more stable that the LotrO client, the WAR client or the Eve Client... to name but a few. In fact, everytime Blizzard have released an expansion or content patch, there have been major problems with the client post-downtime. The content in WoW is churned over, over and over again. It's not a case of little innovation. It's simply a case that Blizzard deliver the same things all the time. The characters do not look well placed either, especially when you look at them using some of the new spell and ability effects. For example, the Priests Mind Flay ability does not look like it belongs n that world. It looks like a sodding laser beam, which it isn't.

    I can't say that WoW isn't a good game becaue that clearly isn't true. I don't think it is the best game however. I also think a lot of WoW players sugar-coat the whoel affair for some odd reason. You never see one admitting that it has some pretty hefty flaws. Arena - fail. Battlegrounds - fail. Story - fail.

    World of Warcraft is far, far from perfect and as long as that is the case, statements like, "warcraft can't be beaten," are ignorant. It really isn't a case of beating it. It's a case of beating Blizzard at their own game. When you have players like Bethesda and Bioware prep'ing MMOs, you can pretty much guess that there is going to be some kind of revolution in the MMO world. Bioware know how to make an RPG and have far more experience at taking and refining than Blizzard. They also combine that with an inherent ability to innovate in certain regards. So, SWTOR will be a contendor and will make an impact. Bethesda are the single best sand box RPG developer in the world, so you can pretty much gather that - whenever TES Online comes out - it will also make an impact. Both studios have thousands of fans and thousands of dedicated supports. Both have millions of dollars behind them and neither are foolish.

    World of Warcraft is not and never has been infallible. The developers that have tried to take it on have been fools. I think the competition has learnt its lesson now and things are about to change. If they don't, I'll eat my words of course.

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

  • XasapisXasapis Member RarePosts: 6,337

     From what you posted I concluded that WoW (as expected) needs competition (the healthier the better) in order for improvements to start rolling faster. All those features carbon copied from WAR is a testament that even this minor competition presented helped improve gameplay for WoW players. In fact, I wouldn't be surprised if the next expansion or even next content update includes open group quests.

    A bit out of topic, but oh well ...

  • nyxiumnyxium Member UncommonPosts: 1,345

    If it could just get some goddamn housing, like guild housing, be a lot happier. Other games are leaving WoW behind with their features.

    At least the new druid bear and cat textures will keep a few happy for a while. Too bad I don't have a druid.

  • AsboAsbo Member UncommonPosts: 812

    In my many years on this planet i have learnt to not use the term Never as it always tends to come back and bite you when you least expect it too.

    Wow for me was one of them games I didnt like at all, I was in beta and never wanted to play the real game as far to simple for me. However what it did do was bring more masses to the table, weather that's been a good thing or not only time will tell. But it did bring a lot more younger people to the table and with that came their attitude too.

    MMO have change and weather that's for the best who knows but sadly wow for me never floated my boat and to this day I dislike it.

     

    Bandit

    Asbo

  • SirrushSirrush Member Posts: 15
    Originally posted by NightBandit


    In my many years on this planet i have learnt to not use the term Never as it always tends to come back and bite you when you least expect it too.
    Wow for me was one of them games I didnt like at all, I was in beta and never wanted to play the real game as far to simple for me. However what it did do was bring more masses to the table, weather that's been a good thing or not only time will tell. But it did bring a lot more younger people to the table and with that came their attitude too.
    MMO have change and weather that's for the best who knows but sadly wow for me never floated my boat and to this day I dislike it.
     
    Bandit

     

    It's the "best" because it appeals to millions of pre-pubescent boys?

  • XasapisXasapis Member RarePosts: 6,337

     After comments like this I usually go and check the personal details of the poster, trying to understand where all this insecurity is stemming from.

  • InfalibleInfalible Member Posts: 204
    Originally posted by Zorndorf


    A few errors in your posts:

     
    WotLK uses more innovation than its recently copied competitors.
    Few examples? You saw how a Keep is conquered in WotlK? You saw the animation? You saw the changing worlds (for good) in phasing? Not even there in those other competitiors. Different kinds of mounted combat mechanism....
    Have you seen the patch content in 3.2 alone and before 3.1? Dual specs ? Constant fine tuning class interactions in set PvP actions.(of course with the data arena provides pure PvP games like War lack.)
    You simply ignore these things which CHANGE the game constantly. Daily quests were introduced in patch 2.3. Daily Experience was handed out for PvP. Now Bg's wins will give experience directly and Experience can even be shut down for good.
    They DON'T change the game constantly. The game is almost identical to the original game in a fundamental level. There are a fair amount of aesthetical differences here and there, which Blizzard have wisely used to hide the fact that, "new," content and ideas are simply rehashed ideas either from the original game or from other MMOs. That's not innovation. WotLK added phasing, which is something that Blizzard can claim to have evolved but not created. WotLK implemented mounted combat, which again is something they polished but they certainly did not invent it or the core mechanics it uses. Duel spec's are not an innovation by any stretch of the imagination either. They are a natural evolution of a core MMO mechanic that (wierdly) already exists in some lesser known MMOs. Experience for PvP was happening in classic WoW, btw.


    As to the idea that Arena provides Blizzard as being pure, that is not the case. WAR is balanced around the scenario system and open world RvR, which are both very similar. They both incorporate large groups, they both use all of the classes and they both allow for Mythic to balance each class against one and other on a level field. In WoW, Blizzard have to account for Arena, BGs and Raiding. If Arena provided them with, "pure," PvP data to use for balance, the decision to say, "we don't account for 2v2, 5v5 or BGs when balancing the game. We only use 3v3 and Raiding," would not have been made. Also, the glaring fact remains that each season, the top 3v3 teams in the ladder are almost always the same class combination as every other top team in 3v3. That sadly means that the game is NOT balanced very well. Duel specs weren't a requirement - as Blizzard have led us to believe. They were merely an attempt to make the act of balancing require half the effort. If you can't accept that, fine but I find your, "pure PvP data," arguement lacking in almost every regard.
    Soon loot will be given after each BG win.
    That's already happening in several mainstream MMOs right now and has been for a while. Warhammer Online is a good example. Loot drops in the scenarios in WAR frequently.
    Underestimating it with "churning over and over and over" is just silly.
    That's what it IS doing. What has changed since day 1? Nothing. Every WoW player is still doing what every WoW player did 4 years ago, with exactly the same goals and results. You ARE churning over and over and over. That principle is central to WoW in its entirety and it always has been. The aesthetical changes are just that... aesthetical. They have changed little when it comes to what you are actually doing day in, day out.
    And the reason is simple: Blizzard invented the ideal strategy. It is VERY difficult to play the same strategies if you don't have the same .... resources (read money).
    LMAO! This is the most classic statement I have ever heard or read in my life and I will be quoting it to everyone I know for a very long time. Blizzard invented squat, certainly not the, "ideal strategy." There is no, "ideal strategy." Blizzard obviously has a good strategy, I'm not debating that. The fact remains however that it is not an ideal strategy because if it were, the competition would not dwarf them in the East, which is what is occuring. Blizzard are dominating the west pretty convincingly but even then, there are competitiors out there who have enough money to compete with them. Bethesda, Bioware, Mythic, Cryptic... Blizzard don't get to keep all of the money they make. A LARGE % of it goes to Activision. They are budgetted and that budget may be quite high but that budget is spread out across the entire company, include their other teams. So no, it's not the ideal strategy. It's a good strategy that is working right now but is not certain to work for ever ;-) It probably won't.
     It is like playing a card game where one player has 30 cards to choose from and the other 5 also have 3 cards each. Winning against the player who has 60% of the cards (read money) simply isn't possible unless you try to play a different game. The other 5 just catch each other.
    ^ Ignorance.

     

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by Xasapis


     From what you posted I concluded that WoW (as expected) needs competition (the healthier the better) in order for improvements to start rolling faster. All those features carbon copied from WAR is a testament that even this minor competition presented helped improve gameplay for WoW players. In fact, I wouldn't be surprised if the next expansion or even next content update includes open group quests.
    A bit out of topic, but oh well ...



     

    WoW has introduced server side open quests long ago.  I remember it was horde vs alliance to open AQ (am I right?  I forgot).  I was so busy farming the humanoids to donate cloths.

  • XasapisXasapis Member RarePosts: 6,337

    Are you sure you experienced how open group quests work in WAR? Because what you're describing is not it.

  • samad1samad1 Member Posts: 24

    Oh well dont know if the game can be beaten or not but to many people like me who played this game for 3+ years the game is just gettin boring. I quitted the game and playin now Runes of Magic (a good free 2 play WoW clone ) till i find somethin more interestin..(maybe Aion will be a good one)

  • NeosaiNeosai Member Posts: 401

    You can never beeat WoW in sheer number of players because the mass is ignorant, including myself.

  • 3v3rlasting3v3rlasting Member Posts: 20

    I loved WoW when I played it 6 months ago, but to me the game got boring....guess I'm moving to a new MMO.

  • AbrahmmAbrahmm Member Posts: 2,448

    WoW probably won't be beaten subscription wise anytime soon. Only way WoW is going to fall off of it's mountain is if Blizzard releases something new that directly competes with WoW(wouldn't be a smart move if you ask me), or the hoards of simpletons realize they are running an endless gear treadmill(highly unlikely).

    The only things I credit WoW for doing very well are the very stable, bug free game play, and a very nice world /world physics. Beyond that, the game is mediocre at best.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

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