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I'm giving you a 50 man developer team. What do you to do with them?

NetzokoNetzoko Member Posts: 1,271

I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.

What type of MMO do you make? What are the games goals?

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Comments

  • Dynamo112Dynamo112 Member Posts: 240
    Originally posted by Netzoko


    I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.
    What type of MMO do you make? What are the games goals?

     

    A Battletech MMO.

    That's it.

  • AmarantharAmaranthar Member EpicPosts: 5,851

    This should be fun. But it's not a simple answer to explain just what I'd build, and I'm about to hit the hay stack. So I'll do this tomorrow. That will give me some time to collect my thoughts anyways.

    Once upon a time....

  • -Zeno--Zeno- Member CommonPosts: 1,298

    Rebuild Shadowbane.  Re-release.  Play to crush.  Profit (yes, profit).

    When do we start?

    The definition of insanity: doing the same thing over and over expecting different results.

  • Wharg0ulWharg0ul Member Posts: 4,183

    I'll reserve this spot for my essay-sized answer.

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  • NetzokoNetzoko Member Posts: 1,271

    I await your responses. :)

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  • someforumguysomeforumguy Member RarePosts: 4,088

    As they are given to me and I dont have to pay them. Ill make them farm gold in any popular MMO and start my own goldselling business.

    Seems more reliable from a business perspective then developing a MMO in current market.

  • AbrahmmAbrahmm Member Posts: 2,448

    I'd create a giant sandbox game. Sci-fi with both ground and twitch space combat. Giant open, seamless, instance free worlds. Housing, cities, bases. Fully player driven, crafter driven economy and a rocking skill system. Basically old SWG, only fixed and improved.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • HensenLirosHensenLiros Member Posts: 461

    I'd try to go for a really interactive mmo.

    Possibly try to follow the steps of Ultima VII, going for npcs with individual activity schedules, open world offering big immersion and freedom, etc.

    Of course, it'd be skill-based with enforced pvp and player skill, whereas the players are the ones who decide the conjecture of the game-world. The game would start with one or two small towns, and the major guilds could build new towns, where a limitant factor could determine some specific player-made towns to be made static in the game-world (would be there forever for the story of the server). Also towns would be nowhere that pre-made crap like Darkfall - I'm having in mind something like Ultima Online's house customizing mode, but on a city scale (and with a really long cost and cooldown between modifications).

    Farming and luck wouldn't be important factors, and the game would be made in a way to enforce this. There would be no special random drops and most equipment could only be crafted by players. Money would mostly go for housing and town-making.

    Pvp would be characterized by full-loot and open pvp anywhere. Players would be able to hire guards, though - both temporary as hunting guards (against possible player killers) or as town guardsmen (that can have a determined walking route or guarding spot set up by the town leader/ guardleader). Those guards can also help you kill mobs and such, but never help you on player killing activities.

    Also there would be a way for the most important players to contact the game developers and give ideas based on gameplay. Like a legendary spellcrafter whose skill is unmatched could send a proper and formal idea about a new spell, and developers would study its possibility and balance it according to testing and calculus. If the idea gets accepted, the creator has the chance to name the spell - of course following certain rules. This would make it possible for players to learn spells called "Welmork's Demise" like years after a player called Welmork created the spell and even stopped playing. The same would happen to weapons, clothes, armor, books, houses, furniture.

    Well I guess that's it, basically.

    Ultima Online 98~04
    Dark Age of Camelot 03~07
    Final Fantasy XI 04~06
    Guild Wars 05~08
    World of Warcraft 04~05
    Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Basically, a fantasy EVE,  but with more exciting combat.

  • humwhahumwha Member Posts: 38

    I Get the Warhammer 40k ip and make it the best mmofps on the market.

    Make worlds to fight on rebelions to put down colonies to save, Bring into the empire, or plunge into chaos.

    Make a epic empire to fight over, use the worlds as the carrot to fight over. Some worlds will be better than others.

    I want the worlds to be like real worlds so you can walk all the way around. Some how add tanks and jets but in a way so that marines, and shooting combat keeps the focus of the game. Adding space combat at a later date as a way to travel between worlds and attack them. Legions will hold worlds but if you beat them back to there home world you can destroy them and leave them homeless for a time.

    Depending on the amount of worlds you have and the quality of them for recruiting and natural resources of them depends on what kind of armor and npc personal you can bring to the fight.

    I would make it epic.

  • dethgardethgar Member Posts: 293

    I would create a universe, filled with stars, solar systems, and planets. The player can take any form they want, be from whatever planet they want. The player can build his or her own story, from birth and beyond.

     

    How the story develops will be up to the player base. Their actions, wars, feuds, ideas, everything will be their making from launch hour and on.

     

    The game would contain plenty of creatures and NPC's, a backstory, but more importantly tools to build and create whatever they need. There would be no levels, no skills. Everything a player accomplishes would be their doing, and not the roll of dice or the comparison of skills/equipment.

     

    It would be a true MMORPG, free of grind, free of tedium, only invention, confrontation, diplomacy, and wars would exist. You can play on planets or space stations in 3rd or first person view, and in vessels you can view from your pilot seat, or a birds eye perspective. You can roam the ship, do repairs, make modifications, install modules, do what you want. You would not be bound to anything, you aren't stuck in your ship, you aren't stuck in a station or on a planet.

     

    Basically, if you wanna blast yourself out a torpedo bay into the cold dark expanse of space, you can.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Orgy?

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    I'm going to make a traditional MMO in the grand style we had in UO and SWG.

    I'll need nine software engineers.  These guys are going to be the best paid, best supported people on the staff, because they are the ones who have to do all the server-side programming and fabrication of all the code that holds the thing together.

    I'll need ten artists and animators...why ten?  Because art resources are usually the limiting factor in pushing content out.

    I'll need a motion-capture expert, and two dancers (one male, one female) to do all the motion capture work for the falls, stands, emotes, and everything else.

    I'll need two forum nazis/community managers to run the boards.

    I'll need a professor of english literature to create the underlying fiction, and two assistants to help him with all the writing and lore.

    I'll need an accountant to do the automated billing and do the financial stuff.

    I'll need 20 GMs.  These constitute the heart of the live game.  They need to be able to solve CS issues, monitor the game, and do live events.

    I'll need someone to manage the 20 GMs.

    ...and a 6' tall, dominattrix-bobbed brunette in perpetual 4" heels and horned rimmed glasses with a german accent to serve as my personal assistant. 

    ...And this team will build the best damn MMO you'll ever play!

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • BrifBrif Member UncommonPosts: 529

    Bomberman Online with customizable bombs and what not.

  • paulscottpaulscott Member Posts: 5,613

    I'd go browserbased (java, applet, don't care).   I'd go for low system reqs.   Go for an amazingly indepth and robost scripting system.   Have a very broad "genre" IE:  cross realms or something.     Then I'd just let the story boarders and script jockies go reletively crazy.   Along with mechanics that hide the fact that players are playing in a sandbox with semi-loot PvP.

    __________

    I'd also hit that "mythical man month ceiling" a couple of times during the project, especially in the beginning.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Netzoko


    I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.
    What type of MMO do you make? What are the games goals?



     

    Make WoW2

  • GruntyGrunty Member EpicPosts: 8,657

    Your graphics are old, dated and fugly.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • carrarncarrarn Member Posts: 38

    Hmm if id tell you now id have to axe you!? :P

    ... so was typing a lenghty thing then descided against it....

  • Kain_DaleKain_Dale Member UncommonPosts: 378

    Make another game like Asheron's Call.

    Kain_Dale

  •  I believe I'd make a game where the object is to enjoy yourself.  the starting areas would include a fantasy themed continent where the races are magic based, a sci-fi continent where the content is of course tech and a third continent where it['s more steampunkish.  each land would have it's own bonuses and negatives for balance in the battles a 4th continent would contain the higher ability content and a transporter to a 2nd world with the PvP content with each continental army vying for control over certain points

    everything would be gear and skill based but, the gear wouldn't be obtainable from grinding it would have to be made by crafters and no 2 pairs of +2 pants of eternal powersource would be exactly alike.  it would have thousands of different possible ways to tweak it just slightly in one buff of another making crafters actually skilled in making the items rather than just push a button and out comes a cookie cutter item.

    combat would of course have an action rpg fps style that requires skill as well as knowledge in how to design your characters statistics.  it would combine both leveling and use of skills over time to a certain cap similar in a way to oblivion or fallout 3.  

    there would be plenty of PvE content endgame as well, a 4th NPC faction would be trying to destroy everything so you'd be able to work with enemy factions to defend your world on a near constant basis if you so choose.

    a 5th faction would be one of balance that uses magic, high tech and steampunk in their lives daily,  this would of course be for those whom don't wish to pvp ever

    and finallly I believe it would have to be a game where you would have to cooperate with people in your faction or in the neutral faction to get the things you need to further yourself.

     

    of course all these things would create a player based economy, a true player's game where one could do nearly anything they wanted and advance their choosen abilities as they wish to and still have fun with the company that designed the game which would occasionally add content just for the sake of doing it because hopefully they'd be creatove enough to... and hopefully i could get them to add player ideas into the game...

     

    so where is my 50 people and multi-billion dollar budget to make this game?

     

    P.S.  forgive the lack of organization ideas popped into my head in the middle of typing this and i'm on a caffine binge

  • Carl132pCarl132p Member UncommonPosts: 538

    Id tell em to go home cause ther aren't enough of them to implement and expand on all the successful ideas that have only been copied in a half assed way since they were invented.

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by Carl132p


    Id tell em to go home cause ther aren't enough of them to implement and expand on all the successful ideas that have only been copied in a half assed way since they were invented.

    agreed,

    and besides , why would you wanna boast and tell your so cool ideas here?

    you dont care if someone steal your ideas before you even got one man in your team ? ;)

     

    cheers

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by Carl132p


    Id tell em to go home cause ther aren't enough of them to implement and expand on all the successful ideas that have only been copied in a half assed way since they were invented.

     

    You don't get it... its the lead developement, company does all this ideas.. Its not the worker itself.

     

    I figured someone would post something like that.

    Kain_Dale

  • eyceleycel Member Posts: 1,334

    How about a mmorpg that impliments hardware like 3d headsets, motion sensor gloves , they could come in the box set with the game itself.  That would defently put 50 developers to good use on something that hasent yet been done yet in any mmorpg.  IT would be like a rebirth of mmorpgs, before the market had a new mmorpg out every week, when there was only a handfull of mmorpgs to chose from and everyone was talking about the same game. 

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