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Just playing through the game and it would be so perfect for an mmo. It feels very like like one but without all the people and frigging whats kool is they manage to do really fun side quests which no mmo has ever done for me. The wasteland would be the perfect excuse to allow player cities and housing and having vendors sell their goods. The skill box system from SWG would fit fallout perfectly if it was Online and imagien the crafting system it would have with. Crafters tagging along with adventure professions and getting all the scraps and stuff from the loot to craft items out of. You could mix it perfectly for a player/crafter based economy and with the decay aswel people would have to buy items from crafters or go out and hunt for them to replace broken parts.
Would be so perfect I hope they do it but with good combat lol.
Comments
Try Fallen Earth....still in beta, so still has more polishing needed. Has alot potential tho.
The greatest ignorance is to reject something you know nothing about..anon
When ignorance gets started it knows no bounds..Will Rogers
Only if I can play as a wookie zombie, unlock my jedi and be a Wookie Zombjedi. On a swoop bike. In New York.
That's entertainment baby.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Couldn't agree more. When I was in the closed beta for fallen earth it felt just like SWG with fallout universe overlaid.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Couldn't agree more. When I was in the closed beta for fallen earth it felt just like SWG with fallout universe overlaid.
Cheers!
Apart from the 90's graphics which instantly put me off.
Couldn't agree more. When I was in the closed beta for fallen earth it felt just like SWG with fallout universe overlaid.
Cheers!
Apart from the 90's graphics which instantly put me off.
You won't say that when you see up to date screens...It's not the prettiest game I've ever seen, but it's graphics beat out WoW's and WAR's.
Don't ever say that, ever. Fallout has it's own mechanics and SWG Pre-CU DOES NOT MIX. God damn, I hate this community.
That's Fallout 3
There is a difference here. When one says "Fallout", it's generally understood that one is referring to 1 or 2, or the games in the series that were roleplaying games. Fallout 3, or the abortion known as Oblivion with guns, is a seperate thing altogether.
Personally, I'm hoping Project V13 happens, though it's doubtful.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Bethesda is secretely developing Fallout Online.
In April they sued Interplay to get the rights for a MMO back.
When Bethesda gave Interplay the rights to develope Fallout Online, they gave them 2 years to start production.
The 2 years deadline was April 2009 and 1 day before the deadline, Interplay agreed a joint venture with Masthead Studios to develope the game.
Bethesda though argues that they didn't raised the £30 million required to developed the game and that Project V13 is not even in pre-Alpha stages, hence is not yet in production.
I believed that Bethesda always knew that Interplay didn't have the resources to develope the game and they were developing in secret the MMO waiting patiently 2 years so they would get the rights to slap the Fallout tag to their MMORPG.
We have to wait to hear what the law says before we know who will develope Fallout Online.
My bet is on Bethesda.
I played Fallout 2 back in 2000 and it had really dated graphics with a horrible UI and controls. I couldn't get over the bad combat system too and I dunno what the fuss was about with that game + the tutorial thing was way too hard, like ease me into the game please. Fallout 3 is much better.
I though for its time fallout 2 UI and graphics was pretty good, what controls are ya talking about, all you had to do in the game was click your mouse.
The combat system was time consuming but rather fun, you had to plan your action points to either shoot from far , or close in the distance to get a better shot and risk getting shot at the same time.
Tutorial was killing like 10 ants and blowing up a door how hard can that be.
The fuss about fallout 2 was for its time it was really inovative and fresh, like how u could target specific body parts and shoot people's hands to make em drop their weapons.
Also the game is an amazing rpg with a great storyline and you really get sucked in because all the things you do , decisions you make can affect the world and how other npcs interact with you in the long run.
If anything i think the first 2 fallouts are better than fallout 3, fallout 3 is just a really beautiful game but it lacks the strength of storyline, humor and most of all its so linear. In the first 2 fallouts the gameplay was extremely non linear you could venture wherever , whenever you want and there wasnt a single person who you required to interact with to get on with the story you just wondered around and talked to people and there were several ways of finding new places and stuff.
Fallout 3 is so dumbed down, good game but not as great as its predecessors.
You do realize you can do that in Fallout 3 right? There's no set person after you leave the vault that you "have" to see, if you know where your dad is you can go straight there. Worked for me anyway.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Ya actually what u said is quite true, i should rephrase.
What i meant was that the quests in the main or side storylines were extremely non linear, many quests were designed to have several ways of completing them , i cant remember most of the quests specifically, but you could shoot your way through, or be sneaky and bluff yr way past people sometimes npcs you helped before gave you an edge, and there were a ton of other interesting ways to complete quests.
Also in the past games i felt side quests were more gratifying and worked more into the rpg aspect of the game, like how if i won all my boxing matches in new reno, people would go around calling me the champ, and i would have benefits from being famous and stuff.
Bethesda didn't decide to make a post-apocalyptic MMO, so someone came and did it for them. There is no point in them trying to make a Fallout MMO now.
Seriously though, FE is a great game. Even though it's still in closed beta it already outshines a lot of MMOs i've played after release. Fallen Earth can only get better...
Definately worth checking out if you love crafting and apocalyptic themes.
Best fantasy games: TES
Best "Sci-Fi" games: Fallout
So I wish it too, though I would prefer TES over Fallout because I have always been more into fantasy and TES would be much better with many players. Because every player can't be hero but in TES they could be typical adventurers/knights/members of the many guild like Thieves Guild etc. But in Fallout you have to be hero, raider or vaultboy.
The story in Fallout 3 sucked ass. The biggest draw and hook for Fallout 1-2 was the great and immersive story line and repercussions of your actions. Bethseda just can't do a good story line or immersive world to save their life. Fallout 3 was hallow and boring to the max just as Oblivion was hollow and boring. After you get over the whole "World to explore" concept there is nothing exciting about the game story wise.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
QFT
Bethseda's games are all vastly overrated. If they had turned Fallout into a good FPS rather than a crappy hybrid it might have been ok, but as it is the game has precius few good points. The first and second game are timeless classics, but third is almost sacriliege. The world is a boring mass of grey and brown, the models are awful and the animations are at least ten years behind other games. Add to that the lack of storytelling and immersion and it's a wonder this piece of crap was recieved well.
Bethesda should not make a Fallout MMO because they don't understand the Fallout universe.
They had a town populated entirely by kids... just think about that for a second.
Their story was 1 and 2 blended together.
Their towns were jolly ol communities of marry folks with no real issues.
They just dont get the concept of postapocalyptic wasteland.
The story in Fallout 3 sucked ass. The biggest draw and hook for Fallout 1-2 was the great and immersive story line and repercussions of your actions. Bethseda just can't do a good story line or immersive world to save their life. Fallout 3 was hallow and boring to the max just as Oblivion was hollow and boring. After you get over the whole "World to explore" concept there is nothing exciting about the game story wise.
I totally agree, even when i played the download content it felt so boring, i felt like i was playing a shooter that copied stalker or something.
Fallout 3 had a fairly solid story line. Nothing amazing, but I guess you have to expect haters when a game becomes that popular and mainstream. And to the guy a few posts up, you are refering to the cave of children that typically kills all of its visitors and sends its adults to a settlement where they are murdered and pillaged on a daily basis by mutants as being too happy?
This is the first time I've heard about Fallen Earth, looks like it could be fun. Just seems to be hindered, like many other games, by a small design team that has 0 interaction with the community.
This is the answer to the ops question. And is as far as I've been following it, correct.
youtube.com/gcidogmeat