A man and his wife are driving down the road to get something to eat. They see a sandwich shop and the wife says, "hey honey lets go eat at that sandwich shop." The man says, "I'm sorry but I don't eat at places that offer condiments." Then the wife notices a hamburger shop and offers up the suggestion of eating there instead. The man says, "Honey...you know I don't eat anywhere that offers condiments. I like my food plain and I refuse to have the opportunity to put some extras on whatever it is I eat." They finally pull up to a tiny hot wing place that offers nothing but hot wings. They don't even offer ranch to go with their hot wings. The huband gets out and says, "YES! finally...I can enjoy my usual hot wings and not have the opportunity to be bothered by all that extra non-sense that I don't want."
The point is...RMT is just an added condiment on top of what your really playing (eating). If it ruins the game for you (mayonnaise for me) then don't bother using it. You can still play the game (eat the food) without having to use that particular part of it (condiment). I think it's insanely stupid and radical that someone cannot play or enjoy a game if it ***offers*** the ability to do more with an extra dollar or two a month, or hell...maybe even a dollar or two every couple of days. If EXP potions are offered and you use them until your character gets to max level then after that do you plan on using them again? No, not unless you make an alt and don't want to play it up normally and would rather blow through the content faster then maybe you will. But the fact that people see RMT (condiments) and immediately turn away is rather stupid, radical, and down right moronic in my opinion.
-Thafireball
(Thanks if you read the whole thing...I know a lot of people don't bother so I do appreciate your patience)
Worst analogy ever. Your piece would only make sense if those places were charging extra money for those condiments on top of the value of the meal itself. Which, in my opinion, would be a total @^!^&ing rip-off and I would avoid those types of places like the plague.
I think of RMT in a more "batteries not included" type of way. Yes, you have a product, but its not FULLY the way it was intended until you go that extra distance and put the batteries in.
P.S. I would like to add that RMT is a @#%&@$%&ING RIP-OFF and there's no reason or justification for it other than pure #@%^@&ING GREED.
Some of these video game studios are pushing out @$^^&tty product after #@$%&tty product and then consigning them for RMT payment models just to be able to suck that extra penny from every 10th player that signs up for that product.
When game developers start making games again, and STOP CHARGING EXTRA MONEY FOR THE KETCHUP, I will stop whining about the RMT business model.
P.S.S. On topic... A LOUD RESILIENT NO. If SW:ToR goes RMT I won't even give it a second glance.
Yeah, that burger analogy should really be more like:
You walk into a £1 burger place, go up to the counter, hand over your £1 and ask for a burger.
They give you a raw meat patty.
You ask "wtf?" and tell them you want it cooked, in a bun, with cheese, a pickle and BBQ sauce.
So they charge you an extra £1 for the cooking, another £1 for the bun, £1 for a slice of cheese, £1 for the pickle and £1 for the BBQ sauce. All of a sudden you're walking out of a £1 burger place having paid six times as much as you expected to when you walked in.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
To end a somewhat surprisingly eventful day for the RMT and microtrasaction model, EA has announced that Star Wars: The Old Republic will not be subscription-based. Instead, the title will be gain revenue from a microtransactional model. Shacknews reports this surprising tidbit from a conference call held by the mega-publisher earlier today. Said CEO John Riccitiello, "The Star Wars online MMO [is a] mid-session game, microtransaction-based. You'll be hearing more about those in the February [conference] call." According to the game news site, "Mid-session" is a term that EA uses synonymously with microtransaction-supported titles. This fits effortlessly into EA's portfolio alongside games like Warhammer Online and the DICE title Battlefield Online.
Everything we've seen regarding information on the title had it positioned as a big-budget title, leading us to wondering what kind of game we're going to be dealing with when the game finally launches. There are only a handful of AAA-funding titles based on the free-to-play business model, and none have the cachet of a Star Wars IP. We'll follow this story as it develops.
Update: Shacknews has updated its story to state "no statements have been made about the Star Wars business model," and attributing Mr. Riccitiello's comments to a misunderstanding. For the time being, then, this appears to be unsubstantiated information.
Now, you are of course free to speculate about it, but none of it indicates a shop where you can buy in-game currency or items. It seems to indicate no subscription models. It also sounds more like that you pay for the adventuring content as you go along. I am sure we hear about this closer to the launch.
"The person who experiences greatness must have a feeling for the myth he is in."
I have no problem with RMT depending on how they do it. Based on how much they are spending on this game I'm certain it will be a suscription based model, with some paid features that won't amount to much of anything for most of us. Pretty sure if you wanna pay to play the game like most people you can without ever bothering with whatever extra services they may offer.
Exactly. So many haters of RMT are blinded by their hate, that they really refuse to see that it is the future (and a sad future at that). I am no major proponent of RMT. As a matter of fact, on principle, I do not play any games that offer RMT except in the broader definition of the term. But make no mistake, it is the wave of the future. Even many single player games are starting to offer it as well. The question though is how do we define it and for that reason, the OP's question/poll cannot be easily answered. There are many, mant categories of RMT, but I basically put it in 3 major types: 1. RMT Services: This includes things such as name changes, character transfers, merging accounts, etc.... 2. RMT Fluff: This is stuff like glowy things, new furniture for your house, etc.... This is stuff that, even though it is in game, it doesn't make the game easier or effect game play at all. This is a very hard category to define though because it is argumentative what can and cannot effect game play. 3. RMT Game Changers: This is where anything and everything can be done with RMT. You can buy leveling potions, PVP potions, gear, skills, powers, etc..... Now with that said, there are still major issues that have to be addressed. For example, can you get stuff in game without doing RMT or is the RMT stuff accessible only with money? If it is accessible in game, how much easier or more difficult is it than paying with money? So the issue of RMT isn't that simple. The problem we have is that people want to lump everything into one category and call it RMT. That just isn't accurate because if you are against ALL RMT, good luck find a game right now. Going by the example above, I can say I am fine and will play any game with example #1. I am okay on #2 but it gets iffy for me depending on what is and isn't offered. #3 is out of the question.....period. I do not care if it can be gotten in game as well. Anything that effect game play is simply out of the question and I will take my business elsewhere.
Well said, I can live with #1 and #2 but #3 is the worst case scenario for me.
Exactly. So many haters of RMT are blinded by their hate, that they really refuse to see that it is the future (and a sad future at that). I am no major proponent of RMT. As a matter of fact, on principle, I do not play any games that offer RMT except in the broader definition of the term. But make no mistake, it is the wave of the future. Even many single player games are starting to offer it as well. The question though is how do we define it and for that reason, the OP's question/poll cannot be easily answered. There are many, mant categories of RMT, but I basically put it in 3 major types: 1. RMT Services: This includes things such as name changes, character transfers, merging accounts, etc.... 2. RMT Fluff: This is stuff like glowy things, new furniture for your house, etc.... This is stuff that, even though it is in game, it doesn't make the game easier or effect game play at all. This is a very hard category to define though because it is argumentative what can and cannot effect game play. 3. RMT Game Changers: This is where anything and everything can be done with RMT. You can buy leveling potions, PVP potions, gear, skills, powers, etc..... Now with that said, there are still major issues that have to be addressed. For example, can you get stuff in game without doing RMT or is the RMT stuff accessible only with money? If it is accessible in game, how much easier or more difficult is it than paying with money? So the issue of RMT isn't that simple. The problem we have is that people want to lump everything into one category and call it RMT. That just isn't accurate because if you are against ALL RMT, good luck find a game right now. Going by the example above, I can say I am fine and will play any game with example #1. I am okay on #2 but it gets iffy for me depending on what is and isn't offered. #3 is out of the question.....period. I do not care if it can be gotten in game as well. Anything that effect game play is simply out of the question and I will take my business elsewhere.
Well said, I can live with #1 and #2 but #3 is the worst case scenario for me.
Sure. If the RMT is limited to external services like namechanges/etc, then I would be 100% happy. If it's "fluff" stuff like pink saber crystals that don't really affect anything gameplay-wise then I would be 100% happy, 'cos it wouldn't affect me since I don't bother much with stuff like that. If the RMT includes imbalancing end-game items then I would still play, but would avoid any end-game affected shenanigans like PvP or such; I'd just get my PvP fix in a different game like EVE and enjoy TOR as a story-driven multiplayer RPG..
I could care less about the subscription model. If I have fun playing the game and I find it worth the cost (whatever that cost may be), then I will play. That's all that matters to me.
Exactly my thoughts
RMT is just one factor of consideration, not all. When all factors are factored in, the gameplay as a whole will be the single factor. Unless there are special aspects of the game that captures me beyond argument. Much like RvR of DAoC or the freedom of SWG.
Well its still a long way to SW:ToR release. I am not worried about it yet. Too many things to worry during this duration.
I'll wait and see how it works, and how much fun the game is. Avoiding it simply because it may have some RMT would just be stupid.
Disagree, I think Monthly payment are a rude way of saying, we aren't good enough so let's make ppl pay us every month, i think thta games should be like the Guild Wars model, giving players a game with NO FEES and OTHER ways of earning money (since developers believe that they will just get payed every month thy make games like tabula rasa or hellgate london- games to crush down after a year or less) GAMES- be like GUILD WATS!
If its set up the way Blizzard has its payment model for WoW than im all for. I pay my $15 dollars a month and have access to all the game content. If i want to do name change, realm/account transfer, faction change or whatever than i pay my extra $25 dollars for that service. In no way shape or form should RMT have an impact on a game's core features whether it be adventure packs or ingame items. The only way ill pay for extra content is if it's and expansion, but no way in hell im i going to pay for monthly updates that i can get for free in another game
If its set up the way Blizzard has its payment model for WoW than im all for. I pay my $15 dollars a month and have access to all the game content. If i want to do name change, realm/account transfer, faction change or whatever than i pay my extra $25 dollars for that service. In no way shape or form should RMT have an impact on a game's core features whether it be adventure packs or ingame items. The only way ill pay for extra content is if it's and expansion, but no way in hell im i going to pay for monthly updates that i can get for free in another game
I'll wait and see how it works, and how much fun the game is. Avoiding it simply because it may have some RMT would just be stupid.
Disagree, I think Monthly payment are a rude way of saying, we aren't good enough so let's make ppl pay us every month, i think thta games should be like the Guild Wars model, giving players a game with NO FEES and OTHER ways of earning money (since developers believe that they will just get payed every month thy make games like tabula rasa or hellgate london- games to crush down after a year or less) GAMES- be like GUILD WATS!
Ummm.. Hellgate London was free, you payed for more features. Secondly when you find me a F2P game that has as much content as WoW let me know. They all look linear and have the same stupid ass korean looking websites and over half of them are WoW clones with shitty graphics and terrible camera controls and movement controls. Not to mention 95% of F2P games consists of Zero quests and 100% Grind grind grind grind. Kill the same monster over and over and over and over and over. Maplestory. 2 Moons, All of them except for a VERY SELECT FEW such as Atlantica Online and hell atlantica has a pretty good ratiing on this site even though the graphics blow and so do the controls. Zero character customization and everyone looks the same. Thats what a F2P mmo is.
With the leak and then revocation of them using an RMT model, quesiton is simple. If SW:TOR deploys a subscription and an RMT/cash shop like what Cryptic is planning for Champions, would you still play?
Answered no, but then, I don't plan on playing TOR anyway. What they've talked about in interviews so far is not what I want in a SW game. If they have a press announcement stating they are making the game in a manner that sounds fun, then I might give it a try.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
What I'm particularly against is the item shop model. If this game ends up having one, I'll just pass.
I also don't like the game utilizing some sort of purchasable coin or the like, which you can then turn into in-game currency. EVE in a way has this with PLEX, and though I love the game itself and keep playing, this bit about it does bug me.
The model WoW is using now, I'm OK with: Paying for stuff like character transfers, renames or extra customization.
Paying for extra content, I might be OK with. Depends on how vital the content turns out to be in terms of your progress in the game and how often they come up with a new one. This is something we have to see implemented, something we have to try before making a judgment. In principle, if I'm OK with paying for expansions which provide you with new races and classes not to mention a higher level cap in other games, I should be OK with this too... But how often they're going to come up with such stuff and how vital or optional it will be in terms of progress are also important.
I think RMT/Cash shops and RMT/Cash shops/Subscription combinations are the eventual future of MMOs. It is really how a lot of out current entertainment works if you think about it.
1. Cable - You pay your subscription for a set number of channels, however premium channels cost x number of dollars extra a month, and then you have one off charges ranging from very large in sports packages to a couple of bucks for ppv movies.
2. Movie Theater - Sure you can just pay your ticket and go watch your movie in peace, but if you want popcorn, candy, snacks, drinks your paying extra for all of that.
3. Sporting Events - You pay the ticket to get into the game, but then your buying beer, hot dogs, food, snacks, souvenirs, etc....
As others have said even single player games are moving toward this model with downloadable content, even on X360 and PS3. You say RMT/Cash Shops are not in your future, well then I guess that means you will stop playing video games. Because honestly there are not enough people who will not play a game because of RMT/cash shops to effect the companies bottome line. This is because of those with expendable income buying all the extra crap covering for the few who will try to hold out due to some principles.
However with the increasing costs of basically everything dealing with MMOs, from development, to upkeep, to continuing development, to funding the next great new MMO studios need more and more income and they need more and more avenues of revenue.
Much like stupid gas price hikes, people will bitch and moan and cry foul and swear they will never buy gas again, and then the next morning are grumbling at the pump as they fill their gas guzzling 5 mpg SUV with 20 gallons of gas. A portion of the mmo playerbase will bitch and moan and grumble about cash/shops/rmt mixing with sub models, yet when they see all studios headed in that direction they will find its either accept the change or just stop gaming.
Fool me once shame on you, fool me twice shame on me.
I will still play it as long as it's not an Item Mall RMT, no items of any nature in direct exchange for money. Character transfers, renames, recustomizations, extra storage, extra character slots, these are all ok for me.
Agreed. Nobody is stupid enough to pay a monthly sub fee and then on top of that buy items from an item mall. Are they?
I think RMT/Cash shops and RMT/Cash shops/Subscription combinations are the eventual future of MMOs. It is really how a lot of out current entertainment works if you think about it.
1. Cable - You pay your subscription for a set number of channels, however premium channels cost x number of dollars extra a month, and then you have one off charges ranging from very large in sports packages to a couple of bucks for ppv movies.
2. Movie Theater - Sure you can just pay your ticket and go watch your movie in peace, but if you want popcorn, candy, snacks, drinks your paying extra for all of that.
3. Sporting Events - You pay the ticket to get into the game, but then your buying beer, hot dogs, food, snacks, souvenirs, etc....
As others have said even single player games are moving toward this model with downloadable content, even on X360 and PS3. You say RMT/Cash Shops are not in your future, well then I guess that means you will stop playing video games. Because honestly there are not enough people who will not play a game because of RMT/cash shops to effect the companies bottome line. This is because of those with expendable income buying all the extra crap covering for the few who will try to hold out due to some principles. However with the increasing costs of basically everything dealing with MMOs, from development, to upkeep, to continuing development, to funding the next great new MMO studios need more and more income and they need more and more avenues of revenue. Much like stupid gas price hikes, people will bitch and moan and cry foul and swear they will never buy gas again, and then the next morning are grumbling at the pump as they fill their gas guzzling 5 mpg SUV with 20 gallons of gas. A portion of the mmo playerbase will bitch and moan and grumble about cash/shops/rmt mixing with sub models, yet when they see all studios headed in that direction they will find its either accept the change or just stop gaming.
Agree 100%. And like I said in another post, people once said the same thing about subscription models. Those of us who gamed at that time know. Now it is second nature and no one bats an eye at it. There really haven't been any real good models for RMT, so someone will eventually do it right, and people will be fine with it.
It's obviously the future though, so the doomsdayers might as well pack it up and head for the hills.
The reality is, if the game is great, people will play. Period. The > 1% of the gaming population that won't play a RMT game purely on principal don't really matter to the developers.......(at least I'd guess they wouldn't)......
I will still play it as long as it's not an Item Mall RMT, no items of any nature in direct exchange for money. Character transfers, renames, recustomizations, extra storage, extra character slots, these are all ok for me.
I voted no.
I won't play this game, or any others using a item mall of any sort. That is unless the RMT are kept to what Eric stated. I don't mind transfers, renames, etc....
Comments
Worst analogy ever. Your piece would only make sense if those places were charging extra money for those condiments on top of the value of the meal itself. Which, in my opinion, would be a total @^!^&ing rip-off and I would avoid those types of places like the plague.
I think of RMT in a more "batteries not included" type of way. Yes, you have a product, but its not FULLY the way it was intended until you go that extra distance and put the batteries in.
P.S. I would like to add that RMT is a @#%&@$%&ING RIP-OFF and there's no reason or justification for it other than pure #@%^@&ING GREED.
Some of these video game studios are pushing out @$^^&tty product after #@$%&tty product and then consigning them for RMT payment models just to be able to suck that extra penny from every 10th player that signs up for that product.
When game developers start making games again, and STOP CHARGING EXTRA MONEY FOR THE KETCHUP, I will stop whining about the RMT business model.
P.S.S. On topic... A LOUD RESILIENT NO. If SW:ToR goes RMT I won't even give it a second glance.
-.Sleepless.
Yeah, that burger analogy should really be more like:
You walk into a £1 burger place, go up to the counter, hand over your £1 and ask for a burger.
They give you a raw meat patty.
You ask "wtf?" and tell them you want it cooked, in a bun, with cheese, a pickle and BBQ sauce.
So they charge you an extra £1 for the cooking, another £1 for the bun, £1 for a slice of cheese, £1 for the pickle and £1 for the BBQ sauce. All of a sudden you're walking out of a £1 burger place having paid six times as much as you expected to when you walked in.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
What we know show far is this:
Now, you are of course free to speculate about it, but none of it indicates a shop where you can buy in-game currency or items. It seems to indicate no subscription models. It also sounds more like that you pay for the adventuring content as you go along. I am sure we hear about this closer to the launch.
"The person who experiences greatness must have a feeling for the myth he is in."
I have no problem with RMT depending on how they do it. Based on how much they are spending on this game I'm certain it will be a suscription based model, with some paid features that won't amount to much of anything for most of us. Pretty sure if you wanna pay to play the game like most people you can without ever bothering with whatever extra services they may offer.
That is just too reasonable. Given the OPs posting history I kind of hope they add RMT.
Whats that mean?
What do you think it means?
That is just too reasonable. Given the OPs posting history I kind of hope they add RMT.
Whats that mean?
What do you think it means?
I think you are trying to be a jackass and make personal attacks on me and who I am without even knowing me.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Well said, I can live with #1 and #2 but #3 is the worst case scenario for me.
I could care less about the subscription model.
If I have fun playing the game and I find it worth the cost (whatever that cost may be), then I will play. That's all that matters to me.
"There is as yet insufficient data for a meaningful answer."
Well said, I can live with #1 and #2 but #3 is the worst case scenario for me.
#3 would make the game a "no buy" for me as well.
Anything beyond Blizzard is currently offering and the answer is no.
A-MEN, Brother!
A witty saying proves nothing.
-Voltaire
Exactly my thoughts
RMT is just one factor of consideration, not all. When all factors are factored in, the gameplay as a whole will be the single factor. Unless there are special aspects of the game that captures me beyond argument. Much like RvR of DAoC or the freedom of SWG.
Well its still a long way to SW:ToR release. I am not worried about it yet. Too many things to worry during this duration.
Disagree, I think Monthly payment are a rude way of saying, we aren't good enough so let's make ppl pay us every month, i think thta games should be like the Guild Wars model, giving players a game with NO FEES and OTHER ways of earning money (since developers believe that they will just get payed every month thy make games like tabula rasa or hellgate london- games to crush down after a year or less) GAMES- be like GUILD WATS!
If its set up the way Blizzard has its payment model for WoW than im all for. I pay my $15 dollars a month and have access to all the game content. If i want to do name change, realm/account transfer, faction change or whatever than i pay my extra $25 dollars for that service. In no way shape or form should RMT have an impact on a game's core features whether it be adventure packs or ingame items. The only way ill pay for extra content is if it's and expansion, but no way in hell im i going to pay for monthly updates that i can get for free in another game
Well said.
Disagree, I think Monthly payment are a rude way of saying, we aren't good enough so let's make ppl pay us every month, i think thta games should be like the Guild Wars model, giving players a game with NO FEES and OTHER ways of earning money (since developers believe that they will just get payed every month thy make games like tabula rasa or hellgate london- games to crush down after a year or less) GAMES- be like GUILD WATS!
Ummm.. Hellgate London was free, you payed for more features. Secondly when you find me a F2P game that has as much content as WoW let me know. They all look linear and have the same stupid ass korean looking websites and over half of them are WoW clones with shitty graphics and terrible camera controls and movement controls. Not to mention 95% of F2P games consists of Zero quests and 100% Grind grind grind grind. Kill the same monster over and over and over and over and over. Maplestory. 2 Moons, All of them except for a VERY SELECT FEW such as Atlantica Online and hell atlantica has a pretty good ratiing on this site even though the graphics blow and so do the controls. Zero character customization and everyone looks the same. Thats what a F2P mmo is.
Answered no, but then, I don't plan on playing TOR anyway. What they've talked about in interviews so far is not what I want in a SW game. If they have a press announcement stating they are making the game in a manner that sounds fun, then I might give it a try.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
I will still play it as long as it's not an Item Mall RMT, no items of any nature in direct exchange for money.
Character transfers, renames, recustomizations, extra storage, extra character slots, these are all ok for me.
What I'm particularly against is the item shop model. If this game ends up having one, I'll just pass.
I also don't like the game utilizing some sort of purchasable coin or the like, which you can then turn into in-game currency. EVE in a way has this with PLEX, and though I love the game itself and keep playing, this bit about it does bug me.
The model WoW is using now, I'm OK with: Paying for stuff like character transfers, renames or extra customization.
Paying for extra content, I might be OK with. Depends on how vital the content turns out to be in terms of your progress in the game and how often they come up with a new one. This is something we have to see implemented, something we have to try before making a judgment. In principle, if I'm OK with paying for expansions which provide you with new races and classes not to mention a higher level cap in other games, I should be OK with this too... But how often they're going to come up with such stuff and how vital or optional it will be in terms of progress are also important.
I think RMT/Cash shops and RMT/Cash shops/Subscription combinations are the eventual future of MMOs. It is really how a lot of out current entertainment works if you think about it.
1. Cable - You pay your subscription for a set number of channels, however premium channels cost x number of dollars extra a month, and then you have one off charges ranging from very large in sports packages to a couple of bucks for ppv movies.
2. Movie Theater - Sure you can just pay your ticket and go watch your movie in peace, but if you want popcorn, candy, snacks, drinks your paying extra for all of that.
3. Sporting Events - You pay the ticket to get into the game, but then your buying beer, hot dogs, food, snacks, souvenirs, etc....
As others have said even single player games are moving toward this model with downloadable content, even on X360 and PS3. You say RMT/Cash Shops are not in your future, well then I guess that means you will stop playing video games. Because honestly there are not enough people who will not play a game because of RMT/cash shops to effect the companies bottome line. This is because of those with expendable income buying all the extra crap covering for the few who will try to hold out due to some principles.
However with the increasing costs of basically everything dealing with MMOs, from development, to upkeep, to continuing development, to funding the next great new MMO studios need more and more income and they need more and more avenues of revenue.
Much like stupid gas price hikes, people will bitch and moan and cry foul and swear they will never buy gas again, and then the next morning are grumbling at the pump as they fill their gas guzzling 5 mpg SUV with 20 gallons of gas. A portion of the mmo playerbase will bitch and moan and grumble about cash/shops/rmt mixing with sub models, yet when they see all studios headed in that direction they will find its either accept the change or just stop gaming.
Fool me once shame on you, fool me twice shame on me.
Exactly. I'm tired of the alarmist mentality thats infesting this board.
Definitely no, to this and any other mmo with that payment model.
Agreed. Nobody is stupid enough to pay a monthly sub fee and then on top of that buy items from an item mall. Are they?
Agree 100%. And like I said in another post, people once said the same thing about subscription models. Those of us who gamed at that time know. Now it is second nature and no one bats an eye at it. There really haven't been any real good models for RMT, so someone will eventually do it right, and people will be fine with it.
It's obviously the future though, so the doomsdayers might as well pack it up and head for the hills.
The reality is, if the game is great, people will play. Period. The > 1% of the gaming population that won't play a RMT game purely on principal don't really matter to the developers.......(at least I'd guess they wouldn't)......
I voted no.
I won't play this game, or any others using a item mall of any sort. That is unless the RMT are kept to what Eric stated. I don't mind transfers, renames, etc....