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General: Massey: Why Not A Mystery MMO?

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Comments

  • MejwynMejwyn Member Posts: 4

    True! Indeed for sure.

  • NahnarNahnar Member Posts: 16

    I agree with you.... in some part... but lets think on other players too to have fun, example: PVP mystery game.... evry1 could have fun, evry1 happy.

  • AutonAuton Member Posts: 48
    Originally posted by Nahnar


    I agree with you.... in some part... but lets think on other players too to have fun, example: PVP mystery game.... evry1 could have fun, evry1 happy.

     

    How would that work? I am having some trouble reconciling the ideas of (ultimately non-violent) mystery solving with (rather violent) PVP. Give us your thoughts on the matter, I'm curious. :-)

  • KozomKozom Member Posts: 121

    mystery mmo..... the freakin industry cant even make a proper mmorpg what makes you think they can

    make something that could prove to be a billion times more challenging such as a mystery? (unless

    jjabrams is the story/arc

    creator that i would buyD) 

    image

  • NahnarNahnar Member Posts: 16

    Yo u dont know mystery games, books, and so on are all about violence? U try to solve somthing that som1 done... more times violence, than the gardener lost his hat, and cmon lets find it.... Ow dnt tell me u dnt knew this.... so Ultimately non-violence mystery MMO never will happen, if u wish to do realy ultymately non-violence mystery mmo, then u try to draw a line with colour pen on same colour paper.... impossible for u to notice the difference.

  • ShreddiShreddi Member UncommonPosts: 320

    What is Puzzle Pirates?    Its a free mmorpg but to be honest I didnt play it more than a few minutes.    Funny concept,  think about it, mmorp games marketed to the brainless, stupid, lazy?   Why is there no thinking involved?   Maybe because after working all day ya just want to unwind?  

    This post is intentionally written as to not make any sense what so ever. Thank You Very Much.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Auton

    Originally posted by Yamota


    Also, most games, cater to the young male audience (young being anywhere from 15-35) and that audience likes, fictional, violence so a non-violent MMO would not cater to the majority of the audience. Possibly would it appeal to the female audience but isnt there already such an MMO, Sim something? Where you just live and do nothing special. Sounds pretty boring to me. *shrug*

    RTFA. The Sims Online died horribly in flames.

    Also, please don't paint people with that brush of yours - it's a mite wide. 15-35 males may play MMOGs with violence, but then, so does a large proportion of females. This is well documented in various studies. And similarly, I for one (at 31) would definitely play a mystery MMO - likely together with my wife, who also loves the adventure/mystery genre. It just remains to be seen if it can be done right.

    I am painting nothing but rather it is a know FACT that the majority (observe the word majority) of people who enjoy fiction with alot of violence are young males. Like the majority of people watching UFC are young males or like the majority watching/enganging in most martial arts are young males.

    As for a large proportion of females watching/playing violence themed games/movies all depends on what you mean with large. Majority of female audience watch dramas and romantic movies and that has been statistically shown and comedies are roughly an even mix. So there are differences between gender and age and I dont see anything wrong with that or pointing it out.

    So if you want to start a bussiness, any bussiness, you would be wise to target the main audience for that bussiness. For example, advertisting hard core rap to elderly is usually not a good way of selling hard core rap.

  • NahnarNahnar Member Posts: 16

    I wanted to tell u some forward thinked ideas of this thing: http://warcraft3.filefront.com/file/Cluedo%3B61840

    If u have warcraft 3 i assume u to try it..... and u will see how to do rather violent PVP.

  • ShreddiShreddi Member UncommonPosts: 320
    Originally posted by Amaranthar


    First of all, immagine Clue as it is as an MMO. Players would soon be calling it a new kind of grind. Who play's Clue on and on? My point is that even if you expand it, you still have a limited experience repeating, just as current MMOs have a limited experience repeating (called the grind).
    So, as others have mentioned, why not incorporate it into a modern MMO, and expand that MMO experience? As a lover of real life mysteries of history, as well as of literature, I have often wondered why there isn't the strange and the mysterious, the unexplained, in my MMOs. There could be little ones and big ones, and some so big that it rocks your socks. And they don't have to be replayable, nor instanced, they can just be for players to find.
    Has it been done before? Actually yes, I believe so. A very, very deep mystery of the ultimate kind.
     



     

    Did you go through that "A very, very deepmystery of the utimate kind"?    It is nothing even close to an mmorpg.  The girl has a nice voice and would like to see her naked but uo and links to uo.    Maybe if I played uo all these years it would make sense.  

    This post is intentionally written as to not make any sense what so ever. Thank You Very Much.

  • thexratedthexrated Member UncommonPosts: 1,368

    Well, it would be nice to see something like that. And the articles and posters have already listed some of the problems.

    To combat problems like walkthroughs etc. it might be possible to create a scenario system that randomly changes elements in it. While my mathematics is rather basic, I can already think couple of principles that could be used to assure randomness. How these random parts can be made to appear as a part of whole would be an interesting problem to solve.

    As a cooperative game, it might be easier to design these. You could still have competitive elements outside scenarios, but scenarios themselves would have to be solved as a group. All people would get rewards, perhaps even based on tasks they did inside it. You could even add career/profession/skill elements to promote diverse group dynamics. There could be scoreboards outside that would list best times, highest scores etc, from each scenario.

    Those who mentioned implementing such quests in MMORPGs, look for  The Secret World and SW:TOR, as both might be able to implement some mystery elements into their storytelling. Both companies have games that have mystery/adventure elements.

     

    "The person who experiences greatness must have a feeling for the myth he is in."

  • NahnarNahnar Member Posts: 16

    U guys wanted my idea, then here it is for less violent PVP game:

     

    Hi just wanted to tell you some real time violent pvp board games:

    - chess

    - torpedo...

    I am realy thinked thru the idea for you, less violent pvp can be, coz those things u dnt see is rather less violent, so i made an example cluedo (3+ players min.) match prepaired for u in less PVP mode (minigame):

    - 1st player enter the game

    - 2nd player enter the game

    - 3rd player enter the game

    - 4th player enter the game

    For example 2nd player is the mytery creator (randomly): Before match start he has to choose his weapon, motivation, mystery location, and the 1 he wish to kill (if so then where to hide that players body - 4th player if killed, he can watch how others try to solve his/her death) or the 1 who he stole from, 1 to kidnap, 1 who will lost in the house, or become trapped in a secret room (can even do suicide).

    Then game start, player 1/2/3(/4) tries to solve what happened, where, who done it, and why... (remember 2nd player is the mystery creator, so he can mislead others), and they go to find the crime, the player...ect.

    Meanwhile 4th player (if not dead) tries to escape from room, and tries to make noise with (he can use his / her own ideas to what to do) to help the other players.

     

    - If not the mytery creator wins (means others can solve the mystery or can tell that he is the mystery creator), than players can choose between useful items (max 1/player) and they get certain amount of experiance (experiance is shared, means the mystery creator will have experiance too, but not that much as other players - thus he/she dnt get item).

    - If the mystery creator wins (means others cant solve the mystery or cant tell rightly that who is the mystery creator), than he/she can choose 1 item and experiance, and players gain only experiance, but not that much as the mytery creator do.

     

    - Ps.: motivate ppl to play with ur game....

     

  • NeosaiNeosai Member Posts: 401
    Originally posted by Nahnar


    Yo u dont know mystery games, books, and so on are all about violence? U try to solve somthing that som1 done... more times violance, than the gardener lost his hat, and cmon lets find it.... Ow dnt tell me u dnt knew this.... so Ultimately non-violance mystery MMO never will happen, if u wish to do realy ultymately non-violance mystery mmo, then u try to draw a line with colour pen on same colour paper.... impossible for u to notice the difference.

     

    Either you typed too fast, or have horrid typing habit online.

    You will never solve any mystery this way.  You also miss the point that it is not about taking out violence all together, it is about taking the focus away from combat.  To what degree is also a good topic of discussion since we know violence sells games. This is suppose to be discussion about whether or not mytery MMO have potential and why.  The author used valid point, but you only offered.. nothing. (Yes, we all know violence sell, but at least we spell violence correctly.)

    "Gardener lost his hat"?  That is the biggest mystery your imagination allow?

    Also, If you try to draw a line with a colour pen on the exact same colour paper you will still be able to notice the difference.  Pen are mainly liquid or oil based, but either way the paper will soap up the fluids and becomes darkened.  Which actually makes the pen mark visible.  Only colours that will actually be impossible to notice the difference is "pure" black and "pure" white, which does not exist to be made into paper nor pen.

  • NahnarNahnar Member Posts: 16

    Tx for telling me that i spelld violence incorrect, i used to edit it.

    For the other thing i talked about ultimately non-violence mystery only, i mean thats impossible to make game like that for millions (neither to hundreds) of players, becouse violence sometimes is inside the mystery.... I only disagree with u in that, that this topic is about just talking that the game like this have future on the market, ppl have to share their ideas, so others can think it thru, and tell their opinion about it. Yes degree, of violence matters, and that was what i said.

     

    Ps.: By the way, i think i posted my idea and ur just playng with others words, and have u posted any idea in ur last post that dnt be told before? i think ur not....

     

    Ps2.: "Also, If you try to draw a line with a colour pen on the exact same colour paper you will still be able to notice the difference. Pen are mainly liquid or oil based, but either way the paper will soap up the fluids and becomes darkened. Which actually makes the pen mark visible."

    Yes, agree but red is still red, blue still blue, so nothing realy changes, no painter paint with same colour, coz they dnt see what they workd for.

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by eagle4x4



    If done right, this IP could provide the foundation for a great mystery based MMO.
     

     

    OMG....I sooooooooooo agree on this!  That entire series of games has the story, the intrigue, to make it work. I would immediately be interested in an MMO along those lines.

    The combat thing, in my opinion, is just used a lot because of creative laziness in coming up with something else. Not only that, but the younger generation of gamers has KNOWN nothing else other than fighting games of some sort. I would love a game that required wits and outsmarting other players without having to resolve things with a sword.  It's not that I don't enjoy combat, but it's all become pretty much the "same ol' same ol'" , you know?

    The space genre seems to be the next direction of MMOs, but I would certainly LOVE to see the suspense, mystery, detective type genre make itself an appearance. That is a niche that I , personally,  would welcome with great enthusiasm!

    President of The Marvelously Meowhead Fan Club

  • admriker4admriker4 Member Posts: 1,070

    I think its a sad reflection on this genre when people cant even begin to comprehend an MMO not centered on combat. It wasnt that long ago when social features were a major part of gameplay. Nowadays the only focus is what kind of combat system will there be, is there raiding,  is there pvp, can we solo, is grouping worth it, etc

    very sad

  • SoliTearSoliTear Member Posts: 46

    any discussion of this sort has to look at Myst Online and why it failed.  A basic look at the game dynamic and how it would work is necessary.  The quest, or mystery choice system has to be retooled from the commonly accepted implementation in today's games.

  • AmarantharAmaranthar Member EpicPosts: 5,851
    Originally posted by Shreddi

    Originally posted by Amaranthar


    First of all, immagine Clue as it is as an MMO. Players would soon be calling it a new kind of grind. Who play's Clue on and on? My point is that even if you expand it, you still have a limited experience repeating, just as current MMOs have a limited experience repeating (called the grind).
    So, as others have mentioned, why not incorporate it into a modern MMO, and expand that MMO experience? As a lover of real life mysteries of history, as well as of literature, I have often wondered why there isn't the strange and the mysterious, the unexplained, in my MMOs. There could be little ones and big ones, and some so big that it rocks your socks. And they don't have to be replayable, nor instanced, they can just be for players to find.
    Has it been done before? Actually yes, I believe so. A very, very deep mystery of the ultimate kind.
     



     

    Did you go through that "A very, very deepmystery of the utimate kind"?    It is nothing even close to an mmorpg.  The girl has a nice voice and would like to see her naked but uo and links to uo.    Maybe if I played uo all these years it would make sense.  

    Shreddi, that was a mystery running inside the MMORPG of UO in an onrunning official GM plotline. So I'm confused about your response. Maybe it's due to the deep nature of it? Sure, there's other kinds of mysteries to play, such as puzzles. Is that the only kind that can be acceptable in MMOs? In my mind, puzzles are a single player game option that can also work in MMOs, but that's not where the mystery has to stop.

    Once upon a time....

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by admriker4


    I think its a sad reflection on this genre when people cant even begin to comprehend an MMO not centered on combat. It wasnt that long ago when social features were a major part of gameplay. Nowadays the only focus is what kind of combat system will there be, is there raiding,  is there pvp, can we solo, is grouping worth it, etc
    very sad

     

    Agreed.

    And I also noticed in this thread that people, for some unknown reason, automatically equate solving a mystery with "puzzles."  I don't have any desire to solve "puzzles" (or mini games, as they're often referred to) ala Puzzle Pirates or FreeRealms as part of an MMO, which SHOULD be a social type of game, not a solo "puzzle"solving game. I want to work WITH people to accomplish things....you know....the way MMORPGs USED to be.....

    *sigh*

    You (not the poster whose comment I quoted above, but the rest of "you") don't honestly think that detectives single-handedly solve cases do you?  O.o  They don't. It takes a department of people and various other "classes" (imagine playing the part of a serologist or ballistics expert) to solve crimes. You would have to have multiple classes involved in solving the "mysteries," just as it takes multiple class specializations to run an instance and kill mobs.....

    I don't think it takes a really TREMENDOUS imagination to consider a game like this. The sad thing is....today's MMORPGs have left many of us lacking the ability to use ANY amount of imagination at all. That's just....sad.

    President of The Marvelously Meowhead Fan Club

  • GreenieGreenie Member Posts: 553
    Originally posted by girlgeek


     
    And I also noticed in this thread that people, for some unknown reason, automatically equate solving a mystery with "puzzles."  I don't have any desire to solve "puzzles" (or mini games, as they're often referred to) ala Puzzle Pirates or FreeRealms as part of an MMO, which SHOULD be a social type of game, not a solo "puzzle"solving game. I want to work WITH people to accomplish things....you know....the way MMORPGs USED to be.....
    You (not the poster whose comment I quoted above, but the rest of "you") don't honestly think that detectives single-handedly solve cases do you?  O.o  They don't. It takes a department of people and various other "classes" (imagine playing the part of a serologist or ballistics expert) to solve crimes. You would have to have multiple classes involved in solving the "mysteries," just as it takes multiple class specializations to run an instance and kill mobs.....
    I don't think it takes a really TREMENDOUS imagination to consider a game like this. The sad thing is....today's MMORPGs have left many of us lacking the ability to use ANY amount of imagination at all. That's just....sad.



     

    I want my combat but I'd definitely trade the killing rabbits, worms, bears, trees for much of the game aspect for mysteries.

    In other words, I would like some endgame group pvp conflict like daoc, but I'd love to add in a ot the old Irish mysteries or some sherlock holmes  elements as well.

    Puzzles, riddles, even general knowledge depending on the genre would be great. Can you imagine if you could not start the next step of the quest unless you actually knew what a "Filiadh" was?  (spelling might be off) 

    I've also been wanting that group mechanic as well. I believe DDO has reincorporated this. You need a master lockpicker in order to open the door but you also need someone with enough swimming skill to pull the lever in the pool in the next room. Only problem is Soloer's wouldn't go for this type of mechanic and companies aren't really willing to try new things that aren't just facelifts of old designs.

    Oh.. I also think that most of the people who go into MMO's lack imagination or problem solving skills  already.... which is why most content is step 1 step 2 led by the hand and there is such a heavy reliance on add-ons to do everything for you.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Im not sure what Massey was drinking, or maybe smoking but they need to keep him away from that stuff while he is writing.

    A mystery MMO, like wow could you imagie hey i figured it out then what. 

    Normaly I find his articles good, this one epic fail.

  • DanaDana Member Posts: 2,415
    Originally posted by erictlewis


    Im not sure what Massey was drinking, or maybe smoking but they need to keep him away from that stuff while he is writing.
    A mystery MMO, like wow could you imagie hey i figured it out then what. 
    Normaly I find his articles good, this one epic fail.

     

    Did you even read the article? I wasn't suggesting "one mystery" that everyone chases.

    Dana Massey
    Formerly of MMORPG.com
    Currently Lead Designer for Bit Trap Studios

  • JYCowboyJYCowboy Member UncommonPosts: 652

    My wife and I love "Who done its?" wheather its film, tv or books.  I think this could be a great concept.  With the new trend of player content now being introduced in Combat MMO's (ex. CoX, SWG) this could be a fun module for those type of games.  Imagine a quest of solving a very intricate plot climaxing with a confrontation with the final villian.  This could also be a simple judgement call on reasoning out who/what caused the situation and stop the McGuff.

    What this convention does is draw the player deeper into the story and immersion of the game instead of clicking and hitting kill quota then moving to the next.  I believe this is what SW:TOR wants to achieve with its extinsive VO use.

  • BureykuBureyku Member Posts: 488

    Ever hear of Myst Online/URU Live?  They don't have enough resources to finish so they made all their code open source.  Maybe it'll come to be one day.  My friend and I make little games in our free time and we have some 3dsmax buddies.  We are watching this very closely.  The source isn't up yet, but as it comes up we will probably dive in and see what we can create.

    mystonline.com/en/

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I think Mystery MMO's could work and I think there would be a demand of it as well. Maybe not current MMO players posting here however.

     

    One thing I know for sure, we should be talking about radically different ideas like crazy, put it all on the table. This level/skill fantasy only based MMO stuff is great but do we really need decades of the same thing? I think we can do better, much better

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • NahnarNahnar Member Posts: 16

     I have a question, why we talking about only one kind of mystery game in one game? Why not collecting some kind of it, (Holmes style, Cluedo style... and any other style) then simply choose from their rules that u think others will like, and form a completely new idea of mystery style game this way? why we talking about picking only 1 style - like puzzle, if we can make a completely new style just by mushing toghether different styles and our own ideas?

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