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Are there any? The graphics in the series really attract me, but I HATE turn based games.
How easy do you think it is to sneak into ths zoo? I need to see some penguins like, RIGHT now...
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FF12 isn't turn based, the online FFs aren't either.
Cool, thanks :]
How easy do you think it is to sneak into ths zoo? I need to see some penguins like, RIGHT now...
FFXII is real time turn based, you can tell when to many spells try to go off at the same time- spells get put on hold waiting in line to go off~
And yes FFXI is real time turn based too. need to do your homework
Sucks. I guess that it's useless for me to buy the game.
Play Atlantica online if you want a turned based mmorpg.
FFXII is real time turn based, you can tell when to many spells try to go off at the same time- spells get put on hold waiting in line to go off~
And yes FFXI is real time turn based too. need to do your homework
I understand what you're saying but I think the OP is referring to "turn-based" as in you pick your actions then hit a button and watch each side take a turn, like the earlier FF games. Besides, saying "real-time turn-based" is a bit of an oxymoron.
Here's how the wiki describes the game play style of the FF games:
Throughout the series, the battle system has evolved from a turn-based system to incorporate more real-time elements. The original turn-based system, with the player characters on the right and the enemies on the left, is imitated by numerous RPGs.[2] Hiroyuki It? introduced the "Active Time Battle System" in Final Fantasy IV,[1] where the time-keeping system does not stop.[8] Square Co., Ltd. filed a United States patent application for the ATB system on March 16, 1992, under the title "Video game apparatus, method and device for controlling same" and was awarded the patent on February 21, 1995. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full.[9] The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system.[8] This remained the norm until Final Fantasy X implemented a Conditional Turn-Based system, which slowed gameplay while making it important for the right characters to square off against the right monsters.[10] However, Final Fantasy XI embraced a real-time battle system where characters continuously attacked unless issued another command.[11] Final Fantasy XII continued this real-time gameplay with the Active Dimension Battle system,[12] where the player may issue commands to the characters or allow them to act automatically with certain behavioral triggers.[13]
Link: Gameplay of Final Fantasy
FFXII is real time turn based, you can tell when to many spells try to go off at the same time- spells get put on hold waiting in line to go off~
And yes FFXI is real time turn based too. need to do your homework
The OP means turn-base (not real time turndbase) as in FFX or FFVII where you just enter the command and sit back and watch.
Do 'your' homework, no really I love you anyway lol
a final fantasy without turn based isint final fantasy i wouldint even get the game if it wasint turn based
What so appealing about turn-based gameplay?
Turned based gameplay involves a lot more strategy and thinking involved, It might also seem like it slows down the action but you really usually dont notice if your trying to plan how the battle is going to go, and i dont know if its just me but i hated 12....