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Look at WoWs community: arrogant teenage to fratboy aged pukes. Many can be found playing Xbox Live calling you a racial slor and questioning your sexuality while teabagging the nearest corpse. Do you REALLY want these mouthbreathers migrating en masse to another game? What if said game is actually amazing and has every feature and addresses every issue you have had with MMOs over the years?
Who cares if a game kills WoW if it is something you love playing is what I guess am trying to say. The only thing that can come close to killing WoW at this point is something that appeals to the unwashed masses, is polished and fine tuned like a game that has been out already for 4 years, and has lots of instant gratification.
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If WoW's knuckle-dragging mouthbreathers all went to a new game, I could always just avoid that new game. I want a "WoW killer" not so I can play it, but so there's a shakeup in the industry. I want to see a new standard. I want to see the new games copy something that isn't WoW. I want to see multiple games pass through that #1 spot, instead of WoW being so far ahead of the rest of the pack.
I don't want to play a WoW killer, I just want to see a WoW killer.
I got a wow killer for you its the next mmorpg blizzard makes ther you go your welcome
You, you, and you: Panic. The rest, come with me.
I want a WoW killer just because I want people to realize WoW is not the best game in the world. Yes it is good. I will give it that. But it has TONS of flaws... The only reason it has such a huge player base is it is 110% casually orientated. I want people to realize that they don't have to deal with Blizzards fail customer support and such. So yes I want a WoW killer.
no i dont want a wow killer, i enjoy wow, i dont enjoy playing it but it has its place.
for example when darkfall came out and i was playing those first few months it was nice to know that wow was helping to weed out all the people who were only ruining our game, who cried all day, they had something nice easy and quest based to go play with, leaving my game alone with its complacent and violent player base.
Almost everybody I play WoW with is over the age of 25, and many are over 30.
Nobody really wants a "WoW killer," i.e. a game that would take away most of WoW's players. In order to do that, the game would have to be a lot like WoW.
WoW is very good for what it is. What you all should really be looking for is a game that doesn't appeal to WoW players at all because it is fundamentally different.
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im to lazy too use grammar or punctuation good
I've played WoW for nearly 5 years and I can count on the fingers of one hand the number of truly odious players I've met in the game. There are spammers, there are lollertrons and l33tkiddies, but those morons are everywhere, in every game and there's no escaping them.
Ever think that maybe they're just attracted to you?
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I don't want a WoW killer I just want WoW to die. Imagine that, WoW shuts down and all the blabbering and whining idiots will wake up and be useful people of society instead of hurting future generation of MMO to suit their special needs. Maybe then other MMOs will acutally survive. The day WoW is no more... well that'd be the day.
I have never wanted a MMO to die.
As long as a game can fill atleast one server and makes the devs some cash for development they should keep a game going.
Doesn't matter if I like the game or not.
Even if I hate it someone else out there loves it and I wouldn't want thier enjoyment to be ruined.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
i play wow from time to time as a second game to my main game ryzom.
while the wow community is immature to some extend, this is NOTHING compared to what i have expierienced in trying Lineage 2!
after having met a "community" like the bunch of ..... in Lineage 2, it is not so easy to shock me anymore.
BTW: i do not need a "wow killer" (this term i still consider beeing nonsense, there is no reason to kill games : ) ), i want a sandbox game lake uo2 was intended to become maybe with some things includedthat have been learned from ryzom or projects like wish.
Edit: statement to wow killer added and typos corrected
How does WoW hurt other MMOs? By giving the vast majority of MMO players what they want? ***GASP***
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im to lazy too use grammar or punctuation good
WOW is good on several levels.
1) it gives Blizzard a huge constant stream of cash. Do you think that starcraft 2 would be 3 full games instead of one stand alone without that cash flow? Do you think that Diablo 3 would be 100 times the size of D2 without that cash stream?
2) As I have stated in EVE "WOW is a heat sink, it draws in all the hotheads and keeps EVE cool". OP has a very good point. If all the lower end players are playing WOW for 45 hours a week, that means they are not showing up in eve or other higher end games. The low end is happy, the high end is happy.
Yours in Elitist (with good reason) Plasma,
Star*Dagger
Not really the game is not bad the community can be bad but that is usually just thr raiders but you find those degenerates everywhere. Even if the people who play 40+ hours a week were to be suddenly without WOW they would migrate somewhere else. If they have that much time for a video game then clearly they were not a functional part of society to begin with.
How does WoW hurt other MMOs? By giving the vast majority of MMO players what they want? ***GASP***
WoW didn't give the vast majority of MMO players what they want. It made MMO players out of non-gamers, and extended the market so that those that were MMO players before WoW; became the minority. As long as WoW is seen as the most successful MMO out there, there is little hope that anyone will make a high-budget MMO that appeals mostly to pre-wow MMO players.
You mean in the newer games after, wow yes. In EQ, Daoc, UO, those people maybe made up 5% of the population.
You mean in the newer games after, wow yes. In EQ, Daoc, UO, those people maybe made up 5% of the population.
You were never spammed while sitting outside the bank in UO? .. there were no l33tsp34king morons in UO or EQ? .. I think you might be indulging in the old rosy-tinted spectacles a tad there .. WoW did nothing but bring more players into the genre.
Unfortunately, rhe thing about morons is that they're conspicuous. They stand out way more than normal people and they feed off the moronity of others morons to reach dizzy new heights of collaborative moronism.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
How does WoW hurt other MMOs? By giving the vast majority of MMO players what they want? ***GASP***
WoW didn't give the vast majority of MMO players what they want. It made MMO players out of non-gamers, and extended the market so that those that were MMO players before WoW; became the minority. As long as WoW is seen as the most successful MMO out there, there is little hope that anyone will make a high-budget MMO that appeals mostly to pre-wow MMO players.
What you're saying doesn't make any sense for at least two reasons.
First, if there are all these pre-WoW MMO players out there longing for something different, then there would be a market for that something different. Truth be told, there aren't that many of these players, so WoW or no WoW, there's not enough to support a high budget MMO. If anything, WoW has introduced millions of people to the genre who are now more sophisticated towards and open to something more complex.
Second, except for some pretty meaningless details, WoW is pretty much exactly like most every other big MMO that came before it (EQ, DAoC, AC2). The few that came out before WoW and tried to diverge from the typical formula (e.g. SWG) failed because they were garbage, not because there weren't people willing to play an MMO in a different paradigm.
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im to lazy too use grammar or punctuation good
If they all went to one game, then no. If they splintered off into different directions they would end up getting straightened out quickly.
The people you have described i have seen in every MMO. Actually have seen worse an other MMO's, especially with Elitists.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
No MMO will ever kill WoW, However time will. When WoW is on its last leg a new MMO might be the deathblow, but when it comes to that WoW will be dead for the most part. WoW is far from being on its last leg.
Gotta love these WoWbie kids running around crying fail, fail, fail, and wow killer, wow killer, wow killer.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
WoW shutting down won't change the Market, if you think it would make a difference then i would suggest rethinking that.
I'm just curious why it bothers anyone if people who enjoy playing wow think its the best game ever, who cares? why does that effect you? i'm sure you all have games you think are the best ever, should people tell you shit because of your choices?
The OP was calling WoW players, arrogant teenage to fratboy aged pukes etc etc. only people i see acting like that are the ones that want to take something away from people that enjoy it, Same people are the ones putting down the WoW player base.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
I would like to see something different and unique..I am tired of the WOW clones wanna be and sick and tired of reading, its a wow clone..Is there a game maker out there with a IQ above 150,who can make a game that is different from the rest??
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
I may have the wrong idea, but for me, the term "WoW Killer" was never equated with taking away from WoW's playerbase. Instead, to be a "WoW Killer" in my mind meant simply raising subscription numbers to a comparable level to where WoW can no longer be considered the undisputed king of the genre.
That may sound as if I want WoW to fail, and many people do have a lot of deep seeded and what I'll call "unfounded" hatred for the game and its community, but if another MMORPG were to equal, surpass, or hover just under WoW's subscriber level then the MMORPG genre as a whole can only benefit.
In truth, I would just about bet the farm that the only way to truly rival WoW's success is not to clone the game, because if that were the case, LoTRO would have long since destroyed WoW, but the solution is to innovate. To innovate doesn't mean to radically change the design of the genre such as Tabula Rasa as there's always a certain risk factor involved in just how well received the supposed changes will be, but I think it's more important to look at innovation in terms of how WoW compares to Everquest.
In theory, WoW isn't all that different from EQ as the mechanics are all basically the same, but WoW took every feature from EQ, polished and refined it, molding into a game which appealed to a casual player base more than any other at the time.
Once a game finally comes around that does the same thing to WoW as WoW did to EQ is the day I think we will finally see a true competitor to WoW.
WoW clones like LoTRO, and to a lesser degree WAR, EQ2, and other games which heavily borrow mechanics and features from WoW have subscriber numbers which are nothing to scoff at, but they honestly do nothing to bring in MMORPG newbies who wouldn't otherwise consider WoW.
-Roughly the same features
-Runs on any PC
-Most populated MMORPG in history
Honestly why wouldn't anyone pick up WoW over the other games out there?
I want a game that is NOT carebear...
But it is as epci and grand in scale and polish as WoW. WoW is good, great even for what it is. Unfortuantely it is not exactly what I am looking for. It keeps me entertained up to about level 50 or 60 every couple months.
Old Skool Ultima Online Junky
Bring back the OLD UO so I can play again
Like the majority playing WoW I suspect.
How does WoW hurt other MMOs? By giving the vast majority of MMO players what they want? ***GASP***
WoW didn't give the vast majority of MMO players what they want. It made MMO players out of non-gamers, and extended the market so that those that were MMO players before WoW; became the minority. As long as WoW is seen as the most successful MMO out there, there is little hope that anyone will make a high-budget MMO that appeals mostly to pre-wow MMO players.
What you're saying doesn't make any sense for at least two reasons.
First, if there are all these pre-WoW MMO players out there longing for something different, then there would be a market for that something different. Truth be told, there aren't that many of these players, so WoW or no WoW, there's not enough to support a high budget MMO. If anything, WoW has introduced millions of people to the genre who are now more sophisticated towards and open to something more complex.
Second, except for some pretty meaningless details, WoW is pretty much exactly like most every other big MMO that came before it (EQ, DAoC, AC2). The few that came out before WoW and tried to diverge from the typical formula (e.g. SWG) failed because they were garbage, not because there weren't people willing to play an MMO in a different paradigm.
1. There's no contradiction between what you say, and what I said. Pre-wow MMO players who long for something different are a minority. A vocal minority perhaps, but still a minority. They are also not a unified group of players, so making a game that will cater to all, or most players who don't like wow is impossible. Blizzard made a mainstream MMO game at a time when MMOs were a niche genre. That's something that cannot be easily repeated. Now that WoW has set the standard for how a mainstream MMO should be made, we'll have to live with that until it drops in popularity and someone with money tries something new.
2. Can't argue with that, but WoW was still the game that managed to draw in the masses. If someone had tried something different, and succeed, that game would have set the standard, and would have been copied instead. As long as the majority of MMO-players (whether introduced to MMOs by wow or not) are willing to pay to play games made with the WoW-formula, none of the big companies will be willing to take the risk on something entirely different. That's why WoW's success hurts the creativity in the MMO business. If all iinear, quest-grind games start losing players, there will be a race to find the next big thing to draw the masses.
Edit: The next big thing might very well become as hated by the vocal minority as WoW is today, but some gems would be likely to come out of the race to find the next big thing.