I don't know if this was just a hypothetical question or a question seriously considering it was a likely possibility. Hopefully the former, because all the info we have contradicts anything that could agree with what you suggested. I would still play it even if it was FFXI reskinned because FFXI is one of the best MMOs of all time IMO. FFXIV will be better.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Never forget 3 mile Island and never trust a government official or company spokesman.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
I hope this is sarcasm and I hope you realise they did not put out all the classes. The class change with the weapons is just like changing your class from ffx-2 so did you hate 11 than? Nothing changed in the class changing sense. Those classes are also just base classes they did not get into depth. This time I believe your outlook as a fail is in order.
Some folks hate change. I see it even at work. When something is introduced to better productivity at my job, some people balk and get upset. But they know they need the job and stop complaining after awhile - they adapt and see that yes, indeed, the new improvements introduced do make things better.
It could be the same for FFXIV. It can go either way - just wait and see.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Atm i'm not sure about the job system, on FFXI it was great like it was now in this new one dunno how will they make unlockable jobs with quests since you just need to equip a weapon to change job.
In my opinion there was no need to change the job system it was good like it was but casn't say it sucks or anything before trying it or seeing a video on how it works.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Let me preface this by saying I was a huge FFXI fan (4+ years), and I have very high hopes for FFXIV, but the more info they release on it, the more I feel like Wizardry does. I was disappointed when they just carried over copies of the same races, which would be ok if they added new ones on top of them. So far that's not looking to be the case and I'm wondering if it was done to save development time by using the same animations with small changes to the models (removing Galka tails, elongating the Tarutaru, etc). We looked at those races now for years (yeah, I know they're slightly different). It's time to move on... oh well.
With every interview on the grouping aspects it seems they want to appeal to the WoW crowd of very solo, very casual friendly. That might be great for WoW, but I just don't see it being a good direction for FF. I've said it before and it's worth repeating... we don't need another McDonald's, we need another Benihana's.
The screenshots released so far look like an FFXI expansion rather than a new game. Maybe they haven't hit us with the ones that will blow our minds yet, but being that this is a new world and all, why make it look like the same terrain as the old one?
It's way too soon to pass any sort of judgment on FFXIV, so I'm still hopeful. When it was first announced I was ecstatic and immediately jumped on board the bandwagon. Now I'm a bit more skeptical but still planning on playing it.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Just a couple things wrong here. #1.) Hiromichi Tanaka has no affilitation with Final Fantasy X or X-2. Here are his achievements.
As for some of the concerns, they are legititmate. A lot of past players of FFXi, should be concerned that they are deviating away from the formula that some have come to love. But with change, people will have to be willing to accept it. Unfortunately, I do not share the same issues about this game as some but that doesnt mean I dont have some concerns of my own. I may just have a different intepretation. That doesnt mean im right by any means.....
I am concerned with their explanantion of 'Solo Play' or 'Casual Play'. Although these are the 2 Main Producer/Developers from FFXi. I don't believe they have addressed this completely and for good reason. They dont want to give out too much information before the release of beta. That in itself has yet divulged and Im willing to see how that plays out. Although, my own impression of the idea of Casual/ Solo play has a little more to do with the Time sync issues that plagued FFXi. Waiting for a group when you could be doing something else, trying to do something else required some kind of equip change that you didnt need while pting, and lastly the time it took to get to the general area. All were factors although the last one could have been easliy remedied if you just went to the area in which you desired to party, it still could have turned on the cheek. For instance, if no one else in the area looking for pt, and someone asked you to go to a completely different area. There are others that I will not indulge right now but those are a couple that come off the top of my head. Since, this explanation has yet to be addressed, I will be willing to wait for it. Although, I truly believe that it will not be the same as the WoW casual game play, we have yet to know the direction of this. Time will tell.
With no experience points being made available they havent explained as well. There is some kind of leveling system involved. It may not require you to get 45,000 exp to get a level, but it may evolve into Level Points or Skill Points of some sort. Just because they have stated that they are going away from experience points, doesnt mean that they are completely deviating from the leveling system. Their explanation for this as well has been vague and will require more information before we indulge in this idea.
As far as character or races.. They have stated it was a secret which gives me an impression that they have made some other playable races. They may have not announced them yet. Which is understandable. It was only a couple months ago that they even announced that the game was made and they were shooting for next year as a dead line. That said, I have no quarrells with them trying to tweak the races to make them look different from the previous. It is after all a different game, they are going to have to give it somekind of different feel. Yes they could have simply just went another direction, but again they have told you why they went this route. If that explanation was not good enough, I really dont know what to tell some of you except... Lets hope they have other playable races.
My last part of this post is primarily addressing the finalistic view on a lot of the opines on this post or about this game in general. Again, there is a lot of time before we are in beta also, a lot of time before release (im pretty sure you are aware of). With that said you can only tell someone how fun it was for you, but they cannot truly appreciate it unless they are able to experience it themselves. With that said, time and patience are going to have to a factor here before we jump the gun. Basing our opinions and making them finalistic before the game launch is absolutely ignorant. Im not suggesting that we have ignorant posters here, Im simply suggesting that the idea of making it finalistic is. How can you know how good your cooking is before you are done making it? Sure there is a general consenus but like all of us know, there are factors and those will take affect. We can only hope that if we follow a certain regimen, and that our best effort will make the product what it is. In this particular case we are still doing the regimen and have yet to see the final product. All you can do is have faith in the cooks, in this particular case Nobuaki Komoto and Hiromichi Tanaka.
Since they have made a great game in Final Fantasy Xi we still have to wait for final product. But since their last product I do have faith. I have tasted their best in Final Fantasy Xi and Im willing to give them the benefit of the doubt when making this current MMORPG.
Anyone reading these forums is waiting for the game to come out obviously. but at this stage some things we know have made us weary. Our greatest hope in rgards to the game, is that it turns out as great or better then FF11.
Anyone reading these forums is waiting for the game to come out obviously. but at this stage some things we know have made us weary. Our greatest hope in rgards to the game, is that it turns out as great or better then FF11.
Absolutely and was the reason for me posting what I had stated above. Im not suggesting to not be weary. Being weary and questioning is only natural but at the same time, we have to understand that they havent fully come out with all the information. We are just going to have to have patience for when they do come out with that information. Once we do, then we wouldnt be weary, we would be something else.... Here is to hoping they answer those questions soon!
There's almost no clear cut information out on this game yet. You could at least wait until they reveal how the game will actually play or reveal some gameplay footage before you assess whether or not the mechanics are deal breakers. But if you want to be upset and worry go ahead. In actuality we have no clue how the combat system works, how the weapon system works, whether or not there will be new races, how many classes there will be, how they will function, what the classes will officially be called, etc. etc. etc. But by all means worry away over nothing.
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Hmm.. not sure what you mean here? As in having multiple quests for the same area and doing them all at once, or...?
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
It sounds like a variation on the weapon skill level system from FFXI, only not bound by what job you choose. Rather, the weapon you are using/training determines your overall role/class. Not a bad idea at all, in my opinion.
Taru now look like mini ELVEN,again weak.
-shrug- I think they look fine. They still look like Taru, just taller; less like kickballs.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
We do? You'll be able to customize your own dungeons and then go through them? I haven't seen anything about that. What were you referring to specifically?
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
They haven't really announced classes. They've described how the game is separated into "Disciplines". Under each Discipline is a variety of different jobs. Disciplines =/= jobs/classes.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Yes.. you change DRESSES in FFX-2... In XIV, you'll change WEAPONS. Not exactly the same thing and we don't even know the specifics of how the system will work. Think you're jumping the gun a bit here.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
Ummm... no. It still comes down to whether you've trained a particular skill enough to be effective in the given situation. As a hypothetical for example: If your healing skill is only 10 and you're in an area where level 50 is required to be minimally effective, you're not going to be switching to a healer role in the middle of a fight.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
You have confidence in their thinking minds, but you're questioning and already dismissing a number of things before you even know exactly how they work.
Just a suggestion: I think you need to relax, take a breath and wait like the rest of us to see exactly how they're implementing all these ideas/systems and, further, how it actually plays.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
What if ff14 was just a reskinned and renamed version of ffxi ?
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
I don't quite understand how a defined class role is lost. The class still does what it needs to do; just the job changing system was revamped to a more convenient process. It's not the classes that lost their purpose. Just the transition from this class to another is easier and more user-friendly. You no longer have to go back to town to just change your job.
EDIT: Also some people who prefer not to change their class and remain pure may just not bring any other weapon besides their primary one.
NO the class system IS lost,because before you WERE that class to the end of the party,yes on rare occasion people would wait for someone to warp back to town to change,but only because their party was folding and needed a new tank or healer whatever.You can't deny that players for the most part were a BLM or a HEALER throughout to level 75,they only switched around out of boredom,when you talked about a particular player,you knew what you were getting a BLM or a PLD whatever.
If you cannot see how badly this will dumb down the combat system you are blind.I guess i will have to spell out some scenarios,maybe i have played too much and have seen all the scenarios IDK,but this happens.
You no longer have to worry about over healing ,you pull hate?no biggie,switch instantly to tank,problem with aggro?form two tanks 2 healers.Mob weak to nuking?simple form 1 tank 5 nukers.There is just SOooo many scenarios that can dumb down the combat by switching on the fly.
Tank dies?no biggie you have 5 more possible tanks.Healer over healed causing hate ,takes hit dies,no biggie you got 4 other healers.Puller is crap pulls two mobs or whatever he has EVERY option avilable to him now,switch to thief use flee,heck you whole party can use flee.Even worse???imagine your whole party can switch to whm tele out of trouble or BLM and Escape out of trouble.
Basically this whole design will take ANY risk out of combat and it WILL dumb down the combat system.One player survives?no biggie he is guaranteed to have raise because guess what,you can be anything and everything all MORPHLINGS.You are NOT a role player anymore,you are EVERY role,whatever is needed at that particuloar second.Imagine being able to setup multiple stuns?then switch over to DPS,then back for multiple stuns when the timer is up?keep switching around to utilize every single ability in the game.How about this....all 6 guys start off with a SNEAK ATTACK,mob dead.Took some damage?no biggie couple switch over to whm and heal rinse and repeat.
I am sure others ca nthink of millions of ways to dumb down the combat system utilizing on the fly switching.This system will conquer one area,grouping needs,but totally ruin the entire game in doing so.
I could go on and on how many different sceanrios you can muster up to ruin the combat system.The only way this can work,is they ar going to not have very many good skills in this game,so switching will have limited use,how does that make a better game?answer it does NOT.I hope others can actually see how this system is a big time fail.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well from the sounds of the current confirmed feature list it seems like the likely hood of this happening is very low, that being said artistic style wise I doubt there would be much difference, but I do not see this as a bad thing personally.
You are assuming there is no cool down timer on switching gear and weaponry out. I would find it hard to believe that SE would allow someone to switch gear out immediately. And even yet, I am thinking you won't be able to switch anything while in the heat of battle. This is just a wild guess on my part.
I also would like to add that very few people are going to have the time to max out the gear/weapon requirements that spell out the path of your character. The only thing I can see happening is someone asking, "You have white mage gear/weapon maxed to current levels? No, see ya!" or insert whatever class you want to in that. that could get annoying.
I also would like to add that very few people are going to have the time to max out the gear/weapon requirements that spell out the path of your character. The only thing I can see happening is someone asking, "You have white mage gear/weapon maxed to current levels? No, see ya!" or insert whatever class you want to in that. that could get annoying.
Yes i actually touched on the server alienation that will go on from this type of setup but it made my previous post longer than already is lol.Ever seen what happens in LS's?usually they do not operate like LS's,sure there is the odd player,but usually it is the same core of players that stick together and now with everyone being able to play any class at any given time,there is no need to look outside of your core group,players will not ask that unkown player to tank anymore,because they will no longer have to.
This is not just inside your LS,but makes it even worse for interaction outside of LS's.As to the max out gear/weapon they already stated it is just the weapon that determines your role.IMO it will not be that hard to keep skills maxed,like i said players wil lbe switching back and forth as soon as they max out a skill.Even if it was VERY limited in your ability to max out skills,it won't be long before players realize tha tcertain skills can dumb down the combat.
Example...players will all start to max out the ability to heal,the ability to STUN[whatever way they implement it in this game],the ability to teleport if this is how travel will be done.bsically players will look for the basic setup that works easily in every outing,IMO you wil lnot need every skill to be able to exploit the combat system.Another example would as was the case with the RDM ability DISPEL being so important,now EVERYONE can have it.
So you know,changes will most likely be very simple to implement utilizing macro systems,push one macro and you are instantly tank or healer or whatever.No doubt what will happen is that Square will see how bad their design is and make some drastic changes to limit change like maybe having timers on changes or utilizing VERY slow skillups ,so you cannot max out many skills,i know they are going to have some massive grind somewhere to create longevity for the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Really that kind of alienation already occurs in FFXI. If you are not a certain build that people deem is the best at all times you are not invited to the group. It may not be as bad now as it was in the beginning life of FFXI... But it's still present. No matter is implemented, people are going to have their prejudices and what's going to happen is people are only going to choose two, maybe three jobs, ignoring the rest (unless they have nothing else better to do), just for the sake of the illusion that only certain jobs work in 90% of adventuring situations. In essence this could be a blessing in disguise to cut down on those preconceived prejudices, maybe not.
Give it time Wizardry. I too do not want to see anything dumbed down. I am reserving judgement until I see all the facts on the table. Speculation and actual facts are not synonymous.
NO the class system IS lost,because before you WERE that class to the end of the party,yes on rare occasion people would wait for someone to warp back to town to change,but only because their party was folding and needed a new tank or healer whatever.You can't deny that players for the most part were a BLM or a HEALER throughout to level 75,they only switched around out of boredom,when you talked about a particular player,you knew what you were getting a BLM or a PLD whatever. If you cannot see how badly this will dumb down the combat system you are blind.I guess i will have to spell out some scenarios,maybe i have played too much and have seen all the scenarios IDK,but this happens. You no longer have to worry about over healing ,you pull hate?no biggie,switch instantly to tank,problem with aggro?form two tanks 2 healers.Mob weak to nuking?simple form 1 tank 5 nukers.There is just SOooo many scenarios that can dumb down the combat by switching on the fly. Tank dies?no biggie you have 5 more possible tanks.Healer over healed causing hate ,takes hit dies,no biggie you got 4 other healers.Puller is crap pulls two mobs or whatever he has EVERY option avilable to him now,switch to thief use flee,heck you whole party can use flee.Even worse???imagine your whole party can switch to whm tele out of trouble or BLM and Escape out of trouble. Basically this whole design will take ANY risk out of combat and it WILL dumb down the combat system.One player survives?no biggie he is guaranteed to have raise because guess what,you can be anything and everything all MORPHLINGS.You are NOT a role player anymore,you are EVERY role,whatever is needed at that particuloar second.Imagine being able to setup multiple stuns?then switch over to DPS,then back for multiple stuns when the timer is up?keep switching around to utilize every single ability in the game.How about this....all 6 guys start off with a SNEAK ATTACK,mob dead.Took some damage?no biggie couple switch over to whm and heal rinse and repeat. I am sure others ca nthink of millions of ways to dumb down the combat system utilizing on the fly switching.This system will conquer one area,grouping needs,but totally ruin the entire game in doing so. I could go on and on how many different sceanrios you can muster up to ruin the combat system.The only way this can work,is they ar going to not have very many good skills in this game,so switching will have limited use,how does that make a better game?answer it does NOT.I hope others can actually see how this system is a big time fail.
And if the class switches were not available during combat? Heard of weapon switching is not accessible in WoW during fights? That would cancel out all of those scenarios. How would being able to switch to another class outside of combat affect that class' role? A WHM in a fight still heals, a PLD still tanks, you won't be able to switch after a pull until the mob dies.
And if one player survives. The party would be waiting for a rb ANYWAY, it is MUCH more simple if you change to use your WHM staff and just go back.
It is not like you can max out every weapon's level and be able to switch to any class at any given moment in battle.
Apparently you are using FFXI systems and trying to apply them to a new game. In FFXI what you are trying to argue would surely "dumb down" the game. How would you know these systems will be reused in FFXIV?
I also would like to add that very few people are going to have the time to max out the gear/weapon requirements that spell out the path of your character. The only thing I can see happening is someone asking, "You have white mage gear/weapon maxed to current levels? No, see ya!" or insert whatever class you want to in that. that could get annoying.
Yes i actually touched on the server alienation that will go on from this type of setup but it made my previous post longer than already is lol.Ever seen what happens in LS's?usually they do not operate like LS's,sure there is the odd player,but usually it is the same core of players that stick together and now with everyone being able to play any class at any given time,there is no need to look outside of your core group,players will not ask that unkown player to tank anymore,because they will no longer have to.
This is not just inside your LS,but makes it even worse for interaction outside of LS's.As to the max out gear/weapon they already stated it is just the weapon that determines your role.IMO it will not be that hard to keep skills maxed,like i said players wil lbe switching back and forth as soon as they max out a skill.Even if it was VERY limited in your ability to max out skills,it won't be long before players realize tha tcertain skills can dumb down the combat.
Example...players will all start to max out the ability to heal,the ability to STUN[whatever way they implement it in this game],the ability to teleport if this is how travel will be done.bsically players will look for the basic setup that works easily in every outing,IMO you wil lnot need every skill to be able to exploit the combat system.Another example would as was the case with the RDM ability DISPEL being so important,now EVERYONE can have it.
So you know,changes will most likely be very simple to implement utilizing macro systems,push one macro and you are instantly tank or healer or whatever.No doubt what will happen is that Square will see how bad their design is and make some drastic changes to limit change like maybe having timers on changes or utilizing VERY slow skillups ,so you cannot max out many skills,i know they are going to have some massive grind somewhere to create longevity for the game.
Again you are trying to refer to a FFXI system. In FFXIV you level your weapon not your skills. It is not like for every one of your character's levels your dark magic skill level cap is increased by 5.
Maxing out healing and stunning? How would you do that if you're leveling your weapon? In every battle you are your class and you can't switch to use another class' skills.
NO the class system IS lost,because before you WERE that class to the end of the party,yes on rare occasion people would wait for someone to warp back to town to change,but only because their party was folding and needed a new tank or healer whatever.You can't deny that players for the most part were a BLM or a HEALER throughout to level 75,they only switched around out of boredom,when you talked about a particular player,you knew what you were getting a BLM or a PLD whatever. If you cannot see how badly this will dumb down the combat system you are blind.I guess i will have to spell out some scenarios,maybe i have played too much and have seen all the scenarios IDK,but this happens. You no longer have to worry about over healing ,you pull hate?no biggie,switch instantly to tank,problem with aggro?form two tanks 2 healers.Mob weak to nuking?simple form 1 tank 5 nukers.There is just SOooo many scenarios that can dumb down the combat by switching on the fly. Tank dies?no biggie you have 5 more possible tanks.Healer over healed causing hate ,takes hit dies,no biggie you got 4 other healers.Puller is crap pulls two mobs or whatever he has EVERY option avilable to him now,switch to thief use flee,heck you whole party can use flee.Even worse???imagine your whole party can switch to whm tele out of trouble or BLM and Escape out of trouble. Basically this whole design will take ANY risk out of combat and it WILL dumb down the combat system.One player survives?no biggie he is guaranteed to have raise because guess what,you can be anything and everything all MORPHLINGS.You are NOT a role player anymore,you are EVERY role,whatever is needed at that particuloar second.Imagine being able to setup multiple stuns?then switch over to DPS,then back for multiple stuns when the timer is up?keep switching around to utilize every single ability in the game.How about this....all 6 guys start off with a SNEAK ATTACK,mob dead.Took some damage?no biggie couple switch over to whm and heal rinse and repeat. I am sure others ca nthink of millions of ways to dumb down the combat system utilizing on the fly switching.This system will conquer one area,grouping needs,but totally ruin the entire game in doing so. I could go on and on how many different sceanrios you can muster up to ruin the combat system.The only way this can work,is they ar going to not have very many good skills in this game,so switching will have limited use,how does that make a better game?answer it does NOT.I hope others can actually see how this system is a big time fail.
I have to agree on certain points of this post. If there is no penalty for switching weapons (and thereby switching roles) inside FF XIV and you could do this during combat, it will dumb down the combat system and remove risks (even if one person is alive, he could switch to white mage staff and simply res someone).
With weapon and armor switching, I believe there has to penalties and you can't switch gear during certain times.
I believe for one that you should not be able to switch your weapon while in combat. Your team has to be in a safe area before you can switch a role. And equipment? You can't switch equipment when you're in a party outside town. This means that if you started out as a warrior then you tried switching to a staff for white magic that your magic would be weaker than it could be.
Also, did I mention that whenever you switch a weapon some sort of penalty occurs? I not quite sure what penalties to apply here, but even switching roles wouldn't always be the best idea (especially if you're in an extremely hostile territory).
Comments
It's not.
I don't know if this was just a hypothetical question or a question seriously considering it was a likely possibility. Hopefully the former, because all the info we have contradicts anything that could agree with what you suggested. I would still play it even if it was FFXI reskinned because FFXI is one of the best MMOs of all time IMO. FFXIV will be better.
If it is a repackaged version of FFXI then SE are a bunch of liars and we shouldn't continue to be their customers.
~~~~~~~~~~~~~~
Final Fantasy XIV Core - Final Fantasy XIV Fansite
FFXIVCore.com on Twitter
FFXIVCore.com on Facebook
More and more i wsh it was.
WOOT
www.eorzeapedia.com
(Great FF14 source)
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Never forget 3 mile Island and never trust a government official or company spokesman.
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
I hope this is sarcasm and I hope you realise they did not put out all the classes. The class change with the weapons is just like changing your class from ffx-2 so did you hate 11 than? Nothing changed in the class changing sense. Those classes are also just base classes they did not get into depth. This time I believe your outlook as a fail is in order.
Some folks hate change. I see it even at work. When something is introduced to better productivity at my job, some people balk and get upset. But they know they need the job and stop complaining after awhile - they adapt and see that yes, indeed, the new improvements introduced do make things better.
It could be the same for FFXIV. It can go either way - just wait and see.
~~~~~~~~~~~~~~
Final Fantasy XIV Core - Final Fantasy XIV Fansite
FFXIVCore.com on Twitter
FFXIVCore.com on Facebook
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
You are wrong
Atm i'm not sure about the job system, on FFXI it was great like it was now in this new one dunno how will they make unlockable jobs with quests since you just need to equip a weapon to change job.
In my opinion there was no need to change the job system it was good like it was but casn't say it sucks or anything before trying it or seeing a video on how it works.
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Let me preface this by saying I was a huge FFXI fan (4+ years), and I have very high hopes for FFXIV, but the more info they release on it, the more I feel like Wizardry does. I was disappointed when they just carried over copies of the same races, which would be ok if they added new ones on top of them. So far that's not looking to be the case and I'm wondering if it was done to save development time by using the same animations with small changes to the models (removing Galka tails, elongating the Tarutaru, etc). We looked at those races now for years (yeah, I know they're slightly different). It's time to move on... oh well.
With every interview on the grouping aspects it seems they want to appeal to the WoW crowd of very solo, very casual friendly. That might be great for WoW, but I just don't see it being a good direction for FF. I've said it before and it's worth repeating... we don't need another McDonald's, we need another Benihana's.
The screenshots released so far look like an FFXI expansion rather than a new game. Maybe they haven't hit us with the ones that will blow our minds yet, but being that this is a new world and all, why make it look like the same terrain as the old one?
It's way too soon to pass any sort of judgment on FFXIV, so I'm still hopeful. When it was first announced I was ecstatic and immediately jumped on board the bandwagon. Now I'm a bit more skeptical but still planning on playing it.
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
Just a couple things wrong here. #1.) Hiromichi Tanaka has no affilitation with Final Fantasy X or X-2. Here are his achievements.
http://en.wikipedia.org/wiki/Hiromichi_Tanaka
#2.) Nobuaki Komoto also has no affilitation with Final Fantasy X or X-2.
http://squarehaven.com/people/Nobuaki-Komoto/
As for some of the concerns, they are legititmate. A lot of past players of FFXi, should be concerned that they are deviating away from the formula that some have come to love. But with change, people will have to be willing to accept it. Unfortunately, I do not share the same issues about this game as some but that doesnt mean I dont have some concerns of my own. I may just have a different intepretation. That doesnt mean im right by any means.....
I am concerned with their explanantion of 'Solo Play' or 'Casual Play'. Although these are the 2 Main Producer/Developers from FFXi. I don't believe they have addressed this completely and for good reason. They dont want to give out too much information before the release of beta. That in itself has yet divulged and Im willing to see how that plays out. Although, my own impression of the idea of Casual/ Solo play has a little more to do with the Time sync issues that plagued FFXi. Waiting for a group when you could be doing something else, trying to do something else required some kind of equip change that you didnt need while pting, and lastly the time it took to get to the general area. All were factors although the last one could have been easliy remedied if you just went to the area in which you desired to party, it still could have turned on the cheek. For instance, if no one else in the area looking for pt, and someone asked you to go to a completely different area. There are others that I will not indulge right now but those are a couple that come off the top of my head. Since, this explanation has yet to be addressed, I will be willing to wait for it. Although, I truly believe that it will not be the same as the WoW casual game play, we have yet to know the direction of this. Time will tell.
With no experience points being made available they havent explained as well. There is some kind of leveling system involved. It may not require you to get 45,000 exp to get a level, but it may evolve into Level Points or Skill Points of some sort. Just because they have stated that they are going away from experience points, doesnt mean that they are completely deviating from the leveling system. Their explanation for this as well has been vague and will require more information before we indulge in this idea.
As far as character or races.. They have stated it was a secret which gives me an impression that they have made some other playable races. They may have not announced them yet. Which is understandable. It was only a couple months ago that they even announced that the game was made and they were shooting for next year as a dead line. That said, I have no quarrells with them trying to tweak the races to make them look different from the previous. It is after all a different game, they are going to have to give it somekind of different feel. Yes they could have simply just went another direction, but again they have told you why they went this route. If that explanation was not good enough, I really dont know what to tell some of you except... Lets hope they have other playable races.
My last part of this post is primarily addressing the finalistic view on a lot of the opines on this post or about this game in general. Again, there is a lot of time before we are in beta also, a lot of time before release (im pretty sure you are aware of). With that said you can only tell someone how fun it was for you, but they cannot truly appreciate it unless they are able to experience it themselves. With that said, time and patience are going to have to a factor here before we jump the gun. Basing our opinions and making them finalistic before the game launch is absolutely ignorant. Im not suggesting that we have ignorant posters here, Im simply suggesting that the idea of making it finalistic is. How can you know how good your cooking is before you are done making it? Sure there is a general consenus but like all of us know, there are factors and those will take affect. We can only hope that if we follow a certain regimen, and that our best effort will make the product what it is. In this particular case we are still doing the regimen and have yet to see the final product. All you can do is have faith in the cooks, in this particular case Nobuaki Komoto and Hiromichi Tanaka.
Since they have made a great game in Final Fantasy Xi we still have to wait for final product. But since their last product I do have faith. I have tasted their best in Final Fantasy Xi and Im willing to give them the benefit of the doubt when making this current MMORPG.
Anyone reading these forums is waiting for the game to come out obviously. but at this stage some things we know have made us weary. Our greatest hope in rgards to the game, is that it turns out as great or better then FF11.
WOOT
www.eorzeapedia.com
(Great FF14 source)
Absolutely and was the reason for me posting what I had stated above. Im not suggesting to not be weary. Being weary and questioning is only natural but at the same time, we have to understand that they havent fully come out with all the information. We are just going to have to have patience for when they do come out with that information. Once we do, then we wouldnt be weary, we would be something else.... Here is to hoping they answer those questions soon!
There's almost no clear cut information out on this game yet. You could at least wait until they reveal how the game will actually play or reveal some gameplay footage before you assess whether or not the mechanics are deal breakers. But if you want to be upset and worry go ahead. In actuality we have no clue how the combat system works, how the weapon system works, whether or not there will be new races, how many classes there will be, how they will function, what the classes will officially be called, etc. etc. etc. But by all means worry away over nothing.
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Hmm.. not sure what you mean here? As in having multiple quests for the same area and doing them all at once, or...?
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
It sounds like a variation on the weapon skill level system from FFXI, only not bound by what job you choose. Rather, the weapon you are using/training determines your overall role/class. Not a bad idea at all, in my opinion.
Taru now look like mini ELVEN,again weak.
-shrug- I think they look fine. They still look like Taru, just taller; less like kickballs.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
We do? You'll be able to customize your own dungeons and then go through them? I haven't seen anything about that. What were you referring to specifically?
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
They haven't really announced classes. They've described how the game is separated into "Disciplines". Under each Discipline is a variety of different jobs. Disciplines =/= jobs/classes.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Yes.. you change DRESSES in FFX-2... In XIV, you'll change WEAPONS. Not exactly the same thing and we don't even know the specifics of how the system will work. Think you're jumping the gun a bit here.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
Ummm... no. It still comes down to whether you've trained a particular skill enough to be effective in the given situation. As a hypothetical for example: If your healing skill is only 10 and you're in an area where level 50 is required to be minimally effective, you're not going to be switching to a healer role in the middle of a fight.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
You have confidence in their thinking minds, but you're questioning and already dismissing a number of things before you even know exactly how they work.
Just a suggestion: I think you need to relax, take a breath and wait like the rest of us to see exactly how they're implementing all these ideas/systems and, further, how it actually plays.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I would prefer it 100% over what i am seeing for the direction of this new game.
Being able to do multiple quests at same time? dumb
Weapons is what matters most?dumb,lets lose what FXI created,tha twas a combat system tinkering on stardom,ya lets throwback to arcade days..pffft.
Taru now look like mini ELVEN,again weak.
We expect some kind of system along the lines of their goblin maze makers,again an idea i thought was crap.
Not enough classes to start the game with,i do not consider a crafter a class,some things in this game look more goofy by the minute.
I know they claim they brought back some guys from the original FFXI,but the guy in charge is the guy from FFX-2,and i said from the beginning,this guy scares me ,his ideas are retarded,FFX-2 was the worst game in the whole FF series.I can totally see where the weapon changes you into a new role,it was the same design as FFX-2 where you change DRESSES,ya you heard it right ...DRESSES,how lame.
Class role definition is lost,every player is now a MORPHLING,just change your weapon and your instant healer or instant tank,just the dumbest idea i have ever heard.
They are trying to eliminate any feel of any kind of grind,but their approach,implementation is one i do not agree with,even though i have a ton of confidence in their thinking minds,this time i believe a fail is in order.I could be wrong,but i am usually not,my gut feelings have always held true for me anyhow.
I don't quite understand how a defined class role is lost. The class still does what it needs to do; just the job changing system was revamped to a more convenient process. It's not the classes that lost their purpose. Just the transition from this class to another is easier and more user-friendly. You no longer have to go back to town to just change your job.
EDIT: Also some people who prefer not to change their class and remain pure may just not bring any other weapon besides their primary one.
NO the class system IS lost,because before you WERE that class to the end of the party,yes on rare occasion people would wait for someone to warp back to town to change,but only because their party was folding and needed a new tank or healer whatever.You can't deny that players for the most part were a BLM or a HEALER throughout to level 75,they only switched around out of boredom,when you talked about a particular player,you knew what you were getting a BLM or a PLD whatever.
If you cannot see how badly this will dumb down the combat system you are blind.I guess i will have to spell out some scenarios,maybe i have played too much and have seen all the scenarios IDK,but this happens.
You no longer have to worry about over healing ,you pull hate?no biggie,switch instantly to tank,problem with aggro?form two tanks 2 healers.Mob weak to nuking?simple form 1 tank 5 nukers.There is just SOooo many scenarios that can dumb down the combat by switching on the fly.
Tank dies?no biggie you have 5 more possible tanks.Healer over healed causing hate ,takes hit dies,no biggie you got 4 other healers.Puller is crap pulls two mobs or whatever he has EVERY option avilable to him now,switch to thief use flee,heck you whole party can use flee.Even worse???imagine your whole party can switch to whm tele out of trouble or BLM and Escape out of trouble.
Basically this whole design will take ANY risk out of combat and it WILL dumb down the combat system.One player survives?no biggie he is guaranteed to have raise because guess what,you can be anything and everything all MORPHLINGS.You are NOT a role player anymore,you are EVERY role,whatever is needed at that particuloar second.Imagine being able to setup multiple stuns?then switch over to DPS,then back for multiple stuns when the timer is up?keep switching around to utilize every single ability in the game.How about this....all 6 guys start off with a SNEAK ATTACK,mob dead.Took some damage?no biggie couple switch over to whm and heal rinse and repeat.
I am sure others ca nthink of millions of ways to dumb down the combat system utilizing on the fly switching.This system will conquer one area,grouping needs,but totally ruin the entire game in doing so.
I could go on and on how many different sceanrios you can muster up to ruin the combat system.The only way this can work,is they ar going to not have very many good skills in this game,so switching will have limited use,how does that make a better game?answer it does NOT.I hope others can actually see how this system is a big time fail.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well from the sounds of the current confirmed feature list it seems like the likely hood of this happening is very low, that being said artistic style wise I doubt there would be much difference, but I do not see this as a bad thing personally.
You are assuming there is no cool down timer on switching gear and weaponry out. I would find it hard to believe that SE would allow someone to switch gear out immediately. And even yet, I am thinking you won't be able to switch anything while in the heat of battle. This is just a wild guess on my part.
~~~~~~~~~~~~~~
Final Fantasy XIV Core - Final Fantasy XIV Fansite
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I also would like to add that very few people are going to have the time to max out the gear/weapon requirements that spell out the path of your character. The only thing I can see happening is someone asking, "You have white mage gear/weapon maxed to current levels? No, see ya!" or insert whatever class you want to in that. that could get annoying.
~~~~~~~~~~~~~~
Final Fantasy XIV Core - Final Fantasy XIV Fansite
FFXIVCore.com on Twitter
FFXIVCore.com on Facebook
Yes i actually touched on the server alienation that will go on from this type of setup but it made my previous post longer than already is lol.Ever seen what happens in LS's?usually they do not operate like LS's,sure there is the odd player,but usually it is the same core of players that stick together and now with everyone being able to play any class at any given time,there is no need to look outside of your core group,players will not ask that unkown player to tank anymore,because they will no longer have to.
This is not just inside your LS,but makes it even worse for interaction outside of LS's.As to the max out gear/weapon they already stated it is just the weapon that determines your role.IMO it will not be that hard to keep skills maxed,like i said players wil lbe switching back and forth as soon as they max out a skill.Even if it was VERY limited in your ability to max out skills,it won't be long before players realize tha tcertain skills can dumb down the combat.
Example...players will all start to max out the ability to heal,the ability to STUN[whatever way they implement it in this game],the ability to teleport if this is how travel will be done.bsically players will look for the basic setup that works easily in every outing,IMO you wil lnot need every skill to be able to exploit the combat system.Another example would as was the case with the RDM ability DISPEL being so important,now EVERYONE can have it.
So you know,changes will most likely be very simple to implement utilizing macro systems,push one macro and you are instantly tank or healer or whatever.No doubt what will happen is that Square will see how bad their design is and make some drastic changes to limit change like maybe having timers on changes or utilizing VERY slow skillups ,so you cannot max out many skills,i know they are going to have some massive grind somewhere to create longevity for the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Really that kind of alienation already occurs in FFXI. If you are not a certain build that people deem is the best at all times you are not invited to the group. It may not be as bad now as it was in the beginning life of FFXI... But it's still present. No matter is implemented, people are going to have their prejudices and what's going to happen is people are only going to choose two, maybe three jobs, ignoring the rest (unless they have nothing else better to do), just for the sake of the illusion that only certain jobs work in 90% of adventuring situations. In essence this could be a blessing in disguise to cut down on those preconceived prejudices, maybe not.
Give it time Wizardry. I too do not want to see anything dumbed down. I am reserving judgement until I see all the facts on the table. Speculation and actual facts are not synonymous.
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And if the class switches were not available during combat? Heard of weapon switching is not accessible in WoW during fights? That would cancel out all of those scenarios. How would being able to switch to another class outside of combat affect that class' role? A WHM in a fight still heals, a PLD still tanks, you won't be able to switch after a pull until the mob dies.
And if one player survives. The party would be waiting for a rb ANYWAY, it is MUCH more simple if you change to use your WHM staff and just go back.
It is not like you can max out every weapon's level and be able to switch to any class at any given moment in battle.
Apparently you are using FFXI systems and trying to apply them to a new game. In FFXI what you are trying to argue would surely "dumb down" the game. How would you know these systems will be reused in FFXIV?
Yes i actually touched on the server alienation that will go on from this type of setup but it made my previous post longer than already is lol.Ever seen what happens in LS's?usually they do not operate like LS's,sure there is the odd player,but usually it is the same core of players that stick together and now with everyone being able to play any class at any given time,there is no need to look outside of your core group,players will not ask that unkown player to tank anymore,because they will no longer have to.
This is not just inside your LS,but makes it even worse for interaction outside of LS's.As to the max out gear/weapon they already stated it is just the weapon that determines your role.IMO it will not be that hard to keep skills maxed,like i said players wil lbe switching back and forth as soon as they max out a skill.Even if it was VERY limited in your ability to max out skills,it won't be long before players realize tha tcertain skills can dumb down the combat.
Example...players will all start to max out the ability to heal,the ability to STUN[whatever way they implement it in this game],the ability to teleport if this is how travel will be done.bsically players will look for the basic setup that works easily in every outing,IMO you wil lnot need every skill to be able to exploit the combat system.Another example would as was the case with the RDM ability DISPEL being so important,now EVERYONE can have it.
So you know,changes will most likely be very simple to implement utilizing macro systems,push one macro and you are instantly tank or healer or whatever.No doubt what will happen is that Square will see how bad their design is and make some drastic changes to limit change like maybe having timers on changes or utilizing VERY slow skillups ,so you cannot max out many skills,i know they are going to have some massive grind somewhere to create longevity for the game.
Again you are trying to refer to a FFXI system. In FFXIV you level your weapon not your skills. It is not like for every one of your character's levels your dark magic skill level cap is increased by 5.
Maxing out healing and stunning? How would you do that if you're leveling your weapon? In every battle you are your class and you can't switch to use another class' skills.
I have to agree on certain points of this post. If there is no penalty for switching weapons (and thereby switching roles) inside FF XIV and you could do this during combat, it will dumb down the combat system and remove risks (even if one person is alive, he could switch to white mage staff and simply res someone).
With weapon and armor switching, I believe there has to penalties and you can't switch gear during certain times.
I believe for one that you should not be able to switch your weapon while in combat. Your team has to be in a safe area before you can switch a role. And equipment? You can't switch equipment when you're in a party outside town. This means that if you started out as a warrior then you tried switching to a staff for white magic that your magic would be weaker than it could be.
Also, did I mention that whenever you switch a weapon some sort of penalty occurs? I not quite sure what penalties to apply here, but even switching roles wouldn't always be the best idea (especially if you're in an extremely hostile territory).