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Used to play MMO's but can't now

tboxtbox Member Posts: 372

 

Hey guys, I used to play MMO's but over the years slowly I have been unable to continue.    I started in EQ1, then DAOC then Shadowbane.  Played almost all other mmo's with some form of pvp for 1 month at least since.  

 

I have been unable to play any newer MMO's for an extended period of time because I feel like the game is too simple or too time consuming or both.    

Let me run down a list of some the recent games and why I did not like them. 

Darkfall too much of a grind and took way too long to do anything.  Group tactics and strategy were way less compared to individual player skill or having a ton of money to buy 1000 mounts,   pvp was not fun because the risk of dieing meant spending  hours getting the gear back. First person mode was very erratic and unrealistic.  Each player had the same skills and each encounter was very basic in skills used and tactics employed by groups v group.

Aoc. Characters skills and abilities were almost exactly the same as compared to the same class.  Group abilities and teamwork did not seem very complex. 

Warhammer.   Had a ton of fun for  up tile around 30.   At  40 only certain skills in certain skill trees were viable and the push button assist made playing in pvp simple and very boring. Even still tactic items and skill trees did not make a drastic difference from brightwizard to another.

Thoughts

I think Warhammer would have been amazing it if they just bought the guild wars skills and characters and placed them in the world. 

I don't understand why a "Druid" as compared to another "Druid" has to be like 85% the same or like only 3 different choices. 

 

I think my problem is that after playing Guildwars and Shadowbane  both games that had amazing character customization and skill choices that made each encounter  strategically exciting in a group sense and that I can not play anything below that standard.   In Shadowbane there was penalties for losing a fight but they were not as extreme as Darkfall when you could lose 12 hours of farming in 1 fight.   Most fights in Darkfall when I played even if your side won it came at a huge cost because hardly was there a fight when at least a few people on the winning side did not die and get looted. 

I think a lot of you new mmo players who enjoy wow pvp  would find Shadowbane pvp pretty amazing if the game was as polished as Wow was.    

Do any of you have similar problems of  having played and mmo that was so much fun but been unable to find another  like it?  

 

 

Comments

  • trev9999trev9999 Member Posts: 199

    There's nothing out as far as MMORPG goes and I want to try Aion and Guild Wars 2 and Darkfall the most right now.

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    CURRENTLY PLAYING SHAIYA

  • tboxtbox Member Posts: 372

     Guildwars 2  should be pretty good.    Darkfall is not for me, maybe after a few more expansions and a skill cap, combat movement speed slow down.     Aoin seems pretty basic and will take a long time to get to good part.   I mean besides stigma what else makes your spirit master any different from another?   what kind of group strategy can be employed when each class does 90% of the same thing?   Sure it will be fun for a while but once any smart gamer figures out the system  you will be fighting groups made up of the same really good classes over and over.  In guildwars and shadowbane there was an ability and it's counter and more abilities and more counters.  That made the game's pvp system so much more "deep". I feel like now we play "pvp" games were everyone has the same play book with only 8 plays contained in it. 

  • trev9999trev9999 Member Posts: 199

    There has to be a gold selling prevention system with no micro transactions and anti-botting and hacking prevention measures, autoit preventable. 

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    CURRENTLY PLAYING SHAIYA

  • Jairoe03Jairoe03 Member Posts: 732

    In terms of just gameplay, I know what you mean. I kind of feel this with other types of games too outside of the MMORPG realm like single player RPG's. I find myself going back to playing the old-school ones and maybe its just that feeling where your MMO experiences will never match your first, kind of like a first love ;)

    1 big important factor that has kept me in WoW (and possibly the only) is having a set of people to play with on it. I love logging on and helping my cousins or my girlfriend out on their quests, or just goofing around with them on it, shooting the shit (like I used to do in old MMO's, but in which I don't think a lot of people do anymore), and just having a good time. It's like hanging out without having to go to each other's house or spend 15 on a movie ticket (its just 15 for a whole month of game). These things I know I will miss if I were to ever abruptly stop playing WoW and that's the reason why I still play it ;)

  • bifodusbifodus Member Posts: 21

     I totally agree.  It's very difficult to stay interested in a game like WoW, yet I keep craving a good MMO because I realize there's potential for so much great gameplay.  

    My opinion is that gameplay has taken steps back on many accounts, however.  The problem is that there's a general trend toward "epicness."  Do people really play MMOs because they want constant 50vs50 battles?  Is that why people were originally attracted  MMOs?  Of course not.  None of the original great MMOs had anything to do with this kind of gameplay, although occasionally such events would occur more or less by accident.  Now, however, large battles and extremely dramatic and scripted gameplay are being forced down our throats.  I'm sure this is largely due to WoW and other companies trying to emulate Blizzard's success, but in my opinion the only reason Blizzard is so successful with this route is because they have a huge name, and a lot of money.  Their model doesn't represent the best of what MMOs have to offer.  Instead, they have a rather weak framework (heavily instanced; extremely scripted; few repercussions for mistakes or bad decisions; and very few ways to become distinguished, among many other things).  

    Actually, when WoW was first released, most people viewed it as "Blizzard's take on the MMO," and by and large, that's what it was.  It was essentially Diablo 2 on a (seemingly) massive scale set in the Warcraft universe.  Blizzard executed this nearly flawlessly, but WoW should by no means be considered the archetypal MMO that it has become.

    New designers need to take an entirely different approach, or get back to the roots.  They need to bring a bit of "sandbox" back into the MMO, for one thing.  I don't mean like Second Life; I mean like EVE.  Having to make choices needs to be brought back into online RPGs.  If you've ever played Oblivion, you'd realize exactly what MMOs are missing these days - a genuine interaction with other players and the environment.  Would this be innovative?  Not especially, considering that this is exactly how the early MMORPGs played.

  • tboxtbox Member Posts: 372

     I don't think massive battles are really that fun. They can be now and then but massive usally means you are a meaningless number in a crowd.  Maybe in a more strategic game like Eve it means something but currently in Warhammer, Darkfall ect  large forces just seem to be moving bulldosers of retardedness. 

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by bifodus


     If you've ever played Oblivion, you'd realize exactly what MMOs are missing these days - a genuine interaction with other players and the environment. 

     

    Heh, Oblivion didn't have any player interation but I think I know what you mean... accually  I don't but anyway... I forgot what I was going to say.

  • bifodusbifodus Member Posts: 21
    Originally posted by mmoguy43

    Originally posted by bifodus


     If you've ever played Oblivion, you'd realize exactly what MMOs are missing these days - a genuine interaction with other players and the environment. 

     

    Heh, Oblivion didn't have any player interation but I think I know what you mean... accually  I don't but anyway... I forgot what I was going to say.

     

    Yeah, I didn't phrase that as precisely as I should have. I didn't mean to imply that in Oblivion you interact with other players, just that if you play Oblivion, you'd understand that having a strong interaction with the universe is important.  Actually, wait, that's pretty much exactly what I said.

     

  • mortharxmortharx Member Posts: 293

    Ya no SHIZ!

    MMORPG's haven't improved! They have condescended!

    They have eliminated key elements like player interaction with auction houses, instancing, instant traveling...

    They have also eliminated sense of accomplishent with the amount of handholding they have now with all the GPS radar maps, quest journals, pointers, negligible penalties of failures and negligible consequences of players in game actions and their effect on the world. Just look up the next step from your quest journal etc.

    There is also no sense of danger and adventure everything is predictable handed and pointed to you. You just look up a place at the map and instant travel there through some portal and whatever.

    In these new MMO's the players are put in a tube and they are racing to the other end of it with flashy graphics and repetitive gameplay. No thinking and problem solving involved. Thats all there is to it sadly.

    R.I.P Chikaca Whachuchuimage
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  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Deleted User


    There has to be a gold selling prevention system with no micro transactions and anti-botting and hacking prevention measures, autoit preventable. 

     

    There are ways of preventing gold selling, virtually no MMO would ever impose them because it would also eliminate higher-level characters funding their lower-level alts.  I think that would be a wonderful thing, but it would be met with a ton of complaints.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
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  • bifodusbifodus Member Posts: 21

    It's difficult to convince many people that WoW isn't the be-all and end-all of MMOs, since so many of these players started with WoW and have become attached to certain rules and their community.  Most of these players will even tell you that MMOs are "all about relationships."  Who would tell you that Everquest or Asheron's Call were "all about relationships"?  When I played Asheron's Call, relationships for me were about who I could ask for help in order to retrieve my corpse from under a pack of tuskers, or so I can stand a chance in the total free-for-all PVP that you'd find on the Darktide server.  You think having a 40vs40 battle is a rush?  Instead, try getting chased down by a single player higher level than you when getting killed means that you're going to lose half your armor.  

     

    Like mortharx said, the MMOs that we're left with now have no sense of danger, and no way to experience the unexpected.  Emergent gameplay (that is, gameplay that the developers didn't originally plan for or intend) is at the core of a good MMO.  But now, however, this type of gameplay is considered "sandbox" and treated like it must only appeal to a certain hardcore niche player base.  

     

    It's unfortunate now that every single encounter is "balanced" and presented to us as if it were a movie.  I mean, before content is even released, we're able to browse online and read about essentially every encounter directly from Blizzard.  There's no longer even any shame in the idea that we always know exactly what we're getting into, and Blizzard has taken drastic measures to make sure that nothing that they don't specifically write into their game ever occurs.

  • EvasiaEvasia Member Posts: 2,827

    What a load of crap about Darkfall:(

    ''Darkfall too much of a grind and took way too long to do anything. Group tactics and strategy were way less compared to individual player skill or having a ton of money to buy 1000 mounts, pvp was not fun because the risk of dieing meant spending hours getting the gear back. First person mode was very erratic and unrealistic. Each player had the same skills and each encounter was very basic in skills used and tactics employed by groups v group''

     

    You eather have not played Darkfall(Im almost positive you din't) or you never left starter towns and are not good enough for Darkfall, prolly the latter.

    You just failed:(

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

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