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GREAT PATCH AV

EricCliffEricCliff Member Posts: 22

This patched nailed alot of balance issues as well as many exploits/bugs.

 

Cant wait for the next expansion,

 

Only thing I think needs more loving is more diversity between each other skills.

 

Some type of melee/sprint change, or a double tap dodge system with a own bar for sprint.

 

I have not seen one hacker yet and I played since the first month so, but I hear of them.

 

And the other issues I have will be coming in the next expansion,Like ship fights/reason to go onto water,

Who knows maybe the issues above will get fixed as well.

 

Thank you AV for listening.

 This game came so far since the first month lol.

 

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Comments

  • ProfRedProfRed Member UncommonPosts: 3,495

    Agree.  I can't explain how glad I am I came back and jumped on NA1.

  • marcustmarcust Member UncommonPosts: 495

    Agreed, this patch has all flavours of win.

    Addresses the majority of ingame issues and surprisingly improved other areas that had not been discussed.

    This game is now getting close to matching UO in terms of a quality sandbox.

    Just need some Champion spawns throw in :)

     

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • daarcodaarco Member UncommonPosts: 4,275

     When local banking kicks in, then everything in DF will make sense : ) 

    This patch was really great, butt he next one will change the whole gameplay into " real sandbox". Player owned vendors, caravans : )

    Cant wait. 

    My best MMO have always been Pre-CU SWG, because of the sandbox gameplay. DF was only a PvP sandbox. I did never believe it would be the same as SWG....until now. Almost think DF will be a much better game then SWG ever was.

  • JupstoJupsto Member UncommonPosts: 2,075

    Did they actually say they will add local banking? pretty sure they didn't.

    yeah great patch. wish they'd nerfed shield users harder, they kind of buffed them and nerfed them slightly. turtling really kills pvp.

    still alot of isssues like pvp being pure magic and magic being OP, and no skill cap.

    why couldn't they have added rogue for stealing mounts aswell as attacking >.>

    best thing about the patch is all the bloodwallers will be mobbing which means the world will seem like twice as full and means lots more pvp.

    My blog: image

  • gothagotha Member UncommonPosts: 1,074

    i am beginning of thinking returning to darkfall oce i can transfer to the US server now.  Nice to see this stuff.  But they really need to bite the bullet and put in a level cap on combat skills at least.  All the mages cand others who macroed up their skills can choose.  Or maybe let people create characters of the same race and divide the skills amongst them.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by daarco


     When local banking kicks in, then everything in DF will make sense : ) 
    This patch was really great, butt he next one will change the whole gameplay into " real sandbox". Player owned vendors, caravans : )
    Cant wait. 
    My best MMO have always been Pre-CU SWG, because of the sandbox gameplay. DF was only a PvP sandbox. I did never believe it would be the same as SWG....until now. Almost think DF will be a much better game then SWG ever was.

    Nah...

     

    They'd have to make the Taming skill allow you to actually tame and train animals as opposed to just finding some grass to make a whistle/statue thingy that summons a mount.

     

    If DarkFall added the ability to search for rare baby animals and actually capture/tame them like SWG had at release... I'd buy it in a second.

    Not sure why I liked that feature in SWG exactly... but I did. 

  • daarcodaarco Member UncommonPosts: 4,275

     Yeah! Pets would be cool : )

    But it goes agenst everything that DF is. The idea is that you are responsible for your actions. Nothing else will ever fight for you. So a pet would violate that. Ofcouse just having a dog running after you could be cool, until someone kills it. 

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by daarco


     Yeah! Pets would be cool : )
    But it goes agenst everything that DF is. The idea is that you are responsible for your actions. Nothing else will ever fight for you. So a pet would violate that. Ofcouse just having a dog running after you could be cool, until someone kills it. 



     

    Don't they already have a Mount-kick skill or something like that?  Isn't that having something else fighting for you? 

  • daarcodaarco Member UncommonPosts: 4,275
    Originally posted by xzyax

    Originally posted by daarco


     Yeah! Pets would be cool : )
    But it goes agenst everything that DF is. The idea is that you are responsible for your actions. Nothing else will ever fight for you. So a pet would violate that. Ofcouse just having a dog running after you could be cool, until someone kills it. 



     

    Don't they already have a Mount-kick skill or something like that?  Isn't that having something else fighting for you? 

     

    You could think that is so. But its you that control the attacks. The mount is like a extra weapon. And you can only attack when standing still and when you have your weapons drawn. 

    The mount does not throw away a attack when it thinks its a good time to do it : )

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by daarco

    Originally posted by xzyax

    Originally posted by daarco


     Yeah! Pets would be cool : )
    But it goes agenst everything that DF is. The idea is that you are responsible for your actions. Nothing else will ever fight for you. So a pet would violate that. Ofcouse just having a dog running after you could be cool, until someone kills it. 



     

    Don't they already have a Mount-kick skill or something like that?  Isn't that having something else fighting for you? 

     

    You could think that is so. But its you that control the attacks. The mount is like a extra weapon. And you can only attack when standing still and when you have your weapons drawn. 

    The mount does not throw away a attack when it thinks its a good time to do it : )

    But pets could work exactly the same way. 

     

    • Pet attacks controlled by the player. 
    • Pets are like an extra weapon.
    • Pet attacks only when standing still and you have your weapon drawn. 

     

    How would that be different than a mount's attack? 

    Remember, more choices and variety is good for sandbox play. 

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by xzyax


    But pets could work exactly the same way. 

     

    Pet attacks controlled by the player. 
    Pets are like an extra weapon.
    Pet attacks only when standing still and you have your weapon drawn. 

     
    How would that be different than a mount's attack? 
    Remember, more choices and variety is good for sandbox play. 

     

    its about auto aiming. nothing in darkfall is autoaimed. for players at least.

    My blog: image

  • daarcodaarco Member UncommonPosts: 4,275
    Originally posted by Consensus

    Originally posted by xzyax


    But pets could work exactly the same way. 

     

    Pet attacks controlled by the player. 
    Pets are like an extra weapon.
    Pet attacks only when standing still and you have your weapon drawn. 

     
    How would that be different than a mount's attack? 
    Remember, more choices and variety is good for sandbox play. 

     

    its about auto aiming. nothing in darkfall is autoaimed. for players at least.

     

    Exactly! I could never have said it better.

    If you could transform into a pet, then it would work : ) 

     

  • JoeTanJoeTan Member UncommonPosts: 70
    Originally posted by Consensus


    Did they actually say they will add local banking? pretty sure they didn't.
    yeah great patch. wish they'd nerfed shield users harder, they kind of buffed them and nerfed them slightly. turtling really kills pvp.
    still alot of isssues like pvp being pure magic and magic being OP, and no skill cap.
    why couldn't they have added rogue for stealing mounts aswell as attacking >.>
    best thing about the patch is all the bloodwallers will be mobbing which means the world will seem like twice as full and means lots more pvp.

     

    Just to clarify, Yes they did check here : forums.darkfallonline.com/showthread.php

     

    In the last paragraph:

     

    "It includes many changes and additions to ship building, sea combat and sea objectives, part two of our character specialization system - this time some much needed love for archery and melee combat, the first step of local banking, player owned local vendors, the first set of racial skills, barber shop, the caravan system, new houses and villages, new housing objects to decorate your house with, wandering mobs, more rare drops added to monsters, new free spawning objects to discover, and much more."

    there :) 

     

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Consensus

    Originally posted by xzyax


    But pets could work exactly the same way. 

     

    Pet attacks controlled by the player. 
    Pets are like an extra weapon.
    Pet attacks only when standing still and you have your weapon drawn. 

     
    How would that be different than a mount's attack? 
    Remember, more choices and variety is good for sandbox play. 

     

    its about auto aiming. nothing in darkfall is autoaimed. for players at least.

    They could still do the pet attacks like the mount attack...

     

    a better fit for DarkFall though would probably be some sort of buff/debuff ability of the pet.

     

    Depending on the pet(s) that you had out, you would receive some sort of buff or deduff for those in a certain radius of the pet.  If someone was close enough to the pet, then you could do the pet attack like the mount attack as well.

    Perhaps a pet that allowed you to carry more items would be a nice addition as well.

    Or, a pet that allowed you to sprint a bit faster.

     

    Anyway, there are quite a few ways they could go with it without having to compromise the auto aiming aspect.  Would actually give some "meat" to the Taming skill. 

  • daarcodaarco Member UncommonPosts: 4,275

     The idea with pets that could carry more stuff would be awesome. Maybe in the future we will have it.

    But dont forget that mounts and "pets" is kilable in Darkfall. No fun in traiing a pet from when it was small egg or something, then some idiote runs up to you and kill it for fun.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by daarco


     The idea with pets that could carry more stuff would be awesome. Maybe in the future we will have it.
    But dont forget that mounts and "pets" is kilable in Darkfall. No fun in traiing a pet from when it was small egg or something, then some idiote runs up to you and kill it for fun.



     

    Of course, that is part of the risk vs. reward with DarkFall.  It's a given that all pets would be killable.  If a person has qualms about risking the pet... then don't summon it. 

    Although a "revive" skill of some sorts would be a good addition to the taming skill-set as well. 

  • EvasiaEvasia Member Posts: 2,827

    This patch is ok im not realy happy with ease up the game and no im no macro/exploit bastard and i dont mind the grind eather.

    But devs at least fixing and doing something agains cheaters.

    Its a shame this patch has so many bugs second time server go down after they implemented this patch yesterday:(

    But future looks good im glad they working on local banks and player controlled vendors and caravans.

    Cya ingame in a few hours:)

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by JoeTan

    Originally posted by Consensus


    Did they actually say they will add local banking? pretty sure they didn't.
    yeah great patch. wish they'd nerfed shield users harder, they kind of buffed them and nerfed them slightly. turtling really kills pvp.
    still alot of isssues like pvp being pure magic and magic being OP, and no skill cap.
    why couldn't they have added rogue for stealing mounts aswell as attacking >.>
    best thing about the patch is all the bloodwallers will be mobbing which means the world will seem like twice as full and means lots more pvp.

     

    Just to clarify, Yes they did check here : forums.darkfallonline.com/showthread.php

     

    In the last paragraph:

     

    "It includes many changes and additions to ship building, sea combat and sea objectives, part two of our character specialization system - this time some much needed love for archery and melee combat, the first step of local banking, player owned local vendors, the first set of racial skills, barber shop, the caravan system, new houses and villages, new housing objects to decorate your house with, wandering mobs, more rare drops added to monsters, new free spawning objects to discover, and much more."

    there :) 

     

    wow I missed it completely, probably because when I read it the prior "love for archery and mele combat" line had me jizzing in my pants.

    My blog: image

  • SpungeXSpungeX Member Posts: 144

    Is anyone else loving the massive QQ coming from "hardcore" macroers and exploiters who are now going to have to put up with being on a level playing field with "casuals". 

  • daarcodaarco Member UncommonPosts: 4,275
    Originally posted by SpungeX


    Is anyone else loving the massive QQ coming from "hardcore" macroers and exploiters who are now going to have to put up with being on a level playing field with "casuals". 

     

    I love it.

    Now it will show how carebear they really are : )

  • bongloadsbongloads Member UncommonPosts: 381

     I'm no longer grinding.

    I'm finally playing.

  • MmorpgeriusMmorpgerius Member UncommonPosts: 57

    Very Good Patch overall.

    Somehow I still think they're going to tone down the now introduced turboskilling, so enjoy it people while it's still on!

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    patch again a  winner !

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • Remii718Remii718 Member Posts: 164

    Looks like DF is getting better and better.

    Once local banking, personal vendors and caravans are implemented this game will have a functioning trade meta game similar to Eve.

    In a year or so DF could be really good.

    I'll keep following this.

    Playing: WoW, EvE

    Interested in: TOR, ER, GW2, WoD, Dust514

  • rhinokrhinok Member UncommonPosts: 1,798

    "Auto-sheathing of weapons has been added when pressing the use key on an object (e.g. gravestone, mount etc.) "

    Something I, and many other players, have been suggesting from the beginning.  It removes a ridiculous, unnecessary step without negating full, manual looting (and I like full, manual looting).  It's one of those little QoL things, the bulk of which can add up to making the overall experience worse than it should be.

    It really does look like Aventurine is making efforts to polish the overall game and experience.  Kudos to them.  I just hope it's not a matter of too little, too late.

    ~Ripper

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