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I am having a hard time finding a MMO for me right now. I played Ragnarok Online for years. Once the Community got sucked into WoW it kinda died, from its glory days at least. I went and played WoW like every one. I am now done with it, since it don't bring a few key things I think every mmo needs.
1. Is a good econ, Not a Auction house that every one unloads a bunch of stuff into. A good econ to me is pure player driven, Where a person has to set up a booth to sell stuff. Few mmos I know have this are (Voyage Century, Dofus, KoL *don't think that one is still around*, Trickster) I know there are a few more.
2. Items that actually drop on the ground. This is one of the things I hate about new mmos, Nothing drops. Its all in the monsters corpse. Sure that makes some sense. But I would rather pick my stuff of the ground. I don't think asking that is to much for a mmo, but no I am wrong 90% of the time I guess.
3. Class system. Most mmos actually have a decent class system I must say. But coming from playing tons of WoW it had none. Or at least one I did not like. I came from Ragnarok online where you start as a novie then work your way up a huge latter of stuff. Just 1 class change is happy to me.
4. Grinding. WoW grinding seems to be for all the wrong resons. I don't wanna grind for items. I liked the fact in RO you could send forever grinding on your level. That is one thing every new mmo has failed at. They make getting the final level WAY TO EASY. It should be a hard task. I must say I do enjoy grinding achivements... but once you get most the mmo dies. Warhammer had a great system for them. Not only do you grind for titles, you grind for lore.
I don't think a single mmo out there right now fits what I want. :S if any of you have any idea of what is close please tell me!. I would also like to know what minor/major inprovements you guys want in your avg joe mmo.
Comments
EVE does.
Player driven economy, loot that drops in "wrecks" that float around in space and you can salvage for components, an open skill-based progression where you can work on which ever element of your character that you wish, and no grinding unless you want to do PvE agent missions or mine a lot.
Just a bugger that it's sci-fi rather than fantasy. Keeps it in the niche market.
A fantasy based version of EVE would be very appealing; I was hoping that Pirates of the Burning Sea was aiming for that, but unfortunately the game was just awful.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
haha, PotBS was the mmo that made me not buy every new mmo that was coming out. But EVE is that good huh?
Isn't EVE open PvP? Only thing holding me back from eve is there still a community.
I have also heard star wars galaxy was great, until a patch they put in. Not sure about droping items. Its the one thing I miss most in any mmo.
Do not, for the love of all that is sacred and holy in this world, play SWG. Even ignoring my pure hatred for the game (one guess to figure out where that derived from) there simply isn't anything unique about the game.
Diablo II has dropped items. Nothing even remotely resembling an economy, however. Perhaps that would satisfy your itch...
Guild Wars has dropped items, same team which developed Diablo.
EVE is technically open PvP yep, though you can stay in what's called "high security space" where NPC ships intervene if another player attacks you and blows them out of the sky. They can still kill you, but it's suicide for them too so it's pretty pointless and only really hurts you if you're flying around in an uninsured ship or with an out-of-date clone.
Venture to "low security space" and you're fair game though, but then so is everyone else.
Oh, I should add that you can buy additional game time off the in-game market, so if you're one of those economic mogul types who can exploit a player-driven market to make millions then you can save the subscription fee.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I think you should try Lineage 2.
Technically, EvE is open PvP; your ship is only truly safe when it is docked at a station. However, in high-security space (sec rating 0.5 and above), anybody who shoots at another player unprovoked gets his ship blown up by CONCORD (there's also the matter of your security rating for unprovoked attacks anywhere except 0.0 space, but not everybody gives a damn about their security rating--a lot of pirates wear their outlaw sec ratings as a badge of honor). Sometimes such a suicide run is worth it (if you bring enough firepower to bear, you can kill your target before CONCORD kills you), and there are people who definitely regret forgetting that "high-sec" doesn't mean "safe". However, it's fairly unlikely that someone will be willing to sacrifice his ship to gank a random newbie.
There's DEFINITELY a community in EvE. The game is still growing, and EvE is a game that encourages you not to fly solo.