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Buy at release or hold off?

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by enzyme 
    It's hard to gimp chars now ever since they added the class templates to the character abilities page. (it's a little dropdown menu on the upper right hand side) Select a specific class and it will highlight your main stats and skills for your class.
     

    That sounds like a good addition, yes.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • WrenderWrender Member Posts: 1,386
    Originally posted by jessian


     
    well im probably the first person in early access to actually Close my account, ie, i unsubsribed.
    Just arrived in S2, joined up with the techs, kept spamming to join a guild, and no luck. at level 18/19 and your melee based, S2 is going to eat you alive!
    The game has potentinal, but as it is now, 15$ a month is FAR too steep for this game. Im not going to slate the game, as normal Fanboiz will just come on and slag me off rather than defending or accepting the game has faults.
    Normally, the game combat Sucks!  try it and see. If your used to wows combat, this game is going to be a right pain for you lot, cause u cant auto log onto a target and then use "specials"
    all i say, is TRY the game, then decide yourself.



     

    Wow has content? I didn't realize that. And I made it all the way to lvl 20 and could'nt take it no more. When does WOW's combat start? All I remember ever doing is pushing the little buttons and watching the monster fall over after doing the same animations over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.............

  • TimzillaTimzilla Member UncommonPosts: 437
    Originally posted by TheHatter


     

    Originally posted by jessian

    Bear in mind, if you go Pistols / Rifle, you have a MASSIVE Melee defense gimp, ie it gives you a negative on melee defense,




     

    No Pistol Skill or Stat gives you negative Melee defense. Melee defense is based on Coordination and Endurance. Melee attack is based on Strength. Please quit making stuff up.

     

    Pistoleer/Crafter/Tank

    No mutations, but that could easily be changed by dropping the crafting. You can craft ammo fine w/o any Intelligence. You can really only got 2.5 classes effectively (Tank being the .5 class here). You could do more, but you're going to suck at all of them.

    http://www.sleeping-dragons.co.uk/FallenEarth/index.php#2D0046001C1C1C1C1C0000530053000000530000000000000000000000009

     

    70 Extra AP is easy to get if you just follow the chains. 150 is fairly easy to get if you go back and pick up missions at a higher level. Over 250 is possible if you're dedicated.

     

     

     Here's another remark for you to report. lol.  Melee defense is crippled when you have a rifle equiped, and you know that's the point he was making.

     

  • TimzillaTimzilla Member UncommonPosts: 437
    Originally posted by TheHatter


     

    Originally posted by Timzilla


    Originally posted by TheHatter
     
     

    Edit:

    Btw, you also obviously put 0 thought into your character. You tried to join Tech, who don't have any melee skills or weapons what-so-ever, as Melee........ yeah.... this game isn't for you.

     

     

     

    [ Post Deleted ]




     

    It doesn't, it tells you pretty much every step of the way. But, you do have to think about your character, it also tells you that there is no going back if you put your points in the wrong place. Everything is presented to you, they can't make you read it.



    It's definitely not a dumbed down game where everything is for nothing. If what you said was true about a game like that, EVE would have been gone a long time ago. FE isn't as complicated as EVE, but it comes close.

     



     

    That's just flat out a  false statement. There is no guidance whasover in game.  Are you even playing the game, or just cheering from the sidelines?

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by Timzilla

    Originally posted by TheHatter


     

    Originally posted by Timzilla


    Originally posted by TheHatter
     
     

    Edit:

    Btw, you also obviously put 0 thought into your character. You tried to join Tech, who don't have any melee skills or weapons what-so-ever, as Melee........ yeah.... this game isn't for you.

     

     

     

    [ Post Deleted ]




     

    It doesn't, it tells you pretty much every step of the way. But, you do have to think about your character, it also tells you that there is no going back if you put your points in the wrong place. Everything is presented to you, they can't make you read it.



    It's definitely not a dumbed down game where everything is for nothing. If what you said was true about a game like that, EVE would have been gone a long time ago. FE isn't as complicated as EVE, but it comes close.

     



     

    That's just flat out a  false statement. There is no guidance whasover in game.  Are you even playing the game, or just cheering from the sidelines?

     

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • madeuxmadeux Member Posts: 1,786

    I played the beta, I really wanted to love this game...  I'll give them some time to polish things up, get some content, and see if the game is going to last before I invest more time into it.

  • neoterrarneoterrar Member Posts: 512

    In regards to some previous questions.

    I think currently there is only one server for the entire world, ie no EU server.

    If you want a guild look for one in Sector 1 or on the forums.

    When I last played ( a month or two ago) leveling was what you made it. You could level slow or quick. Most people chose to level slowly and do all the quests in Sector 1. There was a small content gap (lack of quests) in the low 40's.

    Group dungeons, yes. Do they work? Not sure. Had issues with bosses spawning in Kingman's which even a GM couldn't rectify (mind you this was months ago) Again, months ago, a duo managed to kill the biggest mob in the game. I think it gave them some trinket. 

    Since the majority of things are crafted,dungeons and bosses take on a different role.

    I tried grouping at the end of Sector 1. There is a high spawn rate dungeon that's pretty difficult solo. I think that was the only time I needed to group outside of the Kingman's Prison area.

    The end game. Well, basically at max level you have two things you can do. You can take control of conflict towns (PvP areas with quests) or you can harvest. Yup, that's about it. To take control of towns you do repeatable quests...endlessly. You also gain faction which allows you to buy skills (if you meet the prereqs)

    ---

     

  • DeadvoltDeadvolt Member UncommonPosts: 55

    I've been on the fence with this game for a while now. I was in beta, but it was too buggy for my liking. Now the only way I can see if I like it or not is to buy it. I've played several MMOs that were hype backed games, and slowly died off after a rocky launch, and fading player base. I've heard the crafting is similar to EVE's system, combat isn't really anything special, and the graphics are average. (don't truly care about the graphics, though)

    So the title of the thread is my question, do you think this game will evolve into another EVE with a good following, or slowly turn into what PotBS has become?

    Ganking? Me!? That's absurd!! I leave THAT to the lawyers!

  • PalebanePalebane Member RarePosts: 4,011

    In my opinion, it is silly to keep your hopes up for any MMO, but what else can you do? Personally, I'm going to wait at least a month after launch to even consider it; read some credible reviews and see what the fans and haters have to say then.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • TheHatterTheHatter Member Posts: 2,547
    Originally posted by Millsmate


    So the title of the thread is my question, do you think this game will evolve into another EVE with a good following, or slowly turn into what PotBS has become?

     

    I agree with Parrot mostly.

    They didn't really have a rocky start though, in their eyes they had a pretty damn good start, of course it could have been better, but they sold half the copies in pre-order that they needed to turn a profit. Which, in anyone's eyes should be good.

     

    I'm not really sure what PotBS has become, I played in beta but I quickly found out that they weren't even heading in the general direction that I thought they would be heading when I was keeping up with development. From there, I gave up. But honestly, I don't think the Devs will do anything to their game that will break it and make the existing players leave. They have alot planned for this game and have the best idea for endgame every made in an MMO:

    "Endgame. What endgame?"

    Meaning, they plan on launching patches based on the general public's level progression. When there are too many maxed chars, bam new patch. The current level cap is 45, each one will push it 15 more levels and they designed the game to work around lvl 150. You can see this in the game. Not a huge difference in lvl 2 and lvl 45 mats

    .

  • madeuxmadeux Member Posts: 1,786

    I'm gonna hold off on this one... it has a lot of potential, it's just not there right now, and I don't have the patience.  I hope that others do, and that they work everything out, and deliver the game I was hoping for.  If so, I'll be there.  Otherwise, I have plenty of other options so I'm not worried.

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by TheHatter

    Originally posted by Millsmate


    So the title of the thread is my question, do you think this game will evolve into another EVE with a good following, or slowly turn into what PotBS has become?

     

    I agree with Parrot mostly.

    They didn't really have a rocky start though, in their eyes they had a pretty damn good start, of course it could have been better, but they sold half the copies in pre-order that they needed to turn a profit. Which, in anyone's eyes should be good.

     

    I'm not really sure what PotBS has become, I played in beta but I quickly found out that they weren't even heading in the general direction that I thought they would be heading when I was keeping up with development. From there, I gave up. But honestly, I don't think the Devs will do anything to their game that will break it and make the existing players leave. They have alot planned for this game and have the best idea for endgame every made in an MMO:

    "Endgame. What endgame?"

    Meaning, they plan on launching patches based on the general public's level progression. When there are too many maxed chars, bam new patch. The current level cap is 45, each one will push it 15 more levels and they designed the game to work around lvl 150. You can see this in the game. Not a huge difference in lvl 2 and lvl 45 mats

    .

     

    I was the same way with PoTBS. I had been in the beta for almost 2 years, but the endgame never really appealed to me. I loved the ship combat and the avatar combat didn't even bother me as much as it did others. It's just the endgame just didn't feel right.

    The endgame here will revolve around the conflict towns, I think. I hope they make the ability for player made shanty towns that could become conflict zones, but we'll see.

  • HUn73rHUn73r Member Posts: 123
    Originally posted by HiGHPLaiNS


    The game has rubberbanding effects in the well populated areas (Midway and South Burb). I did'nt have much of that problem once I left the populated areas. (at least for me and my computer).
    There are bugs in the game still, but nothing real serious that makes it unplayable. If your going in as a fan, you will overlook alot of the flaws, but if your going in like a spring chicken, well then I would hold off.
    On another note (FFE LLC - Icarus Studios) gave its playerbase almost 2 extra weeks of gameplay, making a total of 43 days of game play till I get a charge on my CC account.
    Launch isn't till Sept 22nd and  I love the free time they are giving there pre-launch playerbase despite the bugs.

    Seems like you havent been to zone2 and 3 they a so bugged that its allmost unplayable the zone3 whole towns a so bugget you aint getting quest from there but need to grind your way up to another towns quests

     

    There a shadow bugs random vc++ errors and crashing in towns where there a more tna 100 ppl and there is  rubber banding,hitbox errors, mobs can shoot you tru walls stones and walk tru them to the combat lag is horrit and dosent count half your hits with guns and rifels..... 

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by HUn73r

    Originally posted by HiGHPLaiNS


    The game has rubberbanding effects in the well populated areas (Midway and South Burb). I did'nt have much of that problem once I left the populated areas. (at least for me and my computer).
    There are bugs in the game still, but nothing real serious that makes it unplayable. If your going in as a fan, you will overlook alot of the flaws, but if your going in like a spring chicken, well then I would hold off.
    On another note (FFE LLC - Icarus Studios) gave its playerbase almost 2 extra weeks of gameplay, making a total of 43 days of game play till I get a charge on my CC account.
    Launch isn't till Sept 22nd and  I love the free time they are giving there pre-launch playerbase despite the bugs.

    Seems like you havent been to zone2 and 3 they a so bugged that its allmost unplayable the zone3 whole towns a so bugget you aint getting quest from there but need to grind your way up to another towns quests

     

    There a shadow bugs random vc++ errors and crashing in towns where there a more tna 100 ppl and there is  rubber banding,hitbox errors, mobs can shoot you tru walls stones and walk tru them to the combat lag is horrit and dosent count half your hits with guns and rifels..... 

    I am in a pretty big guild and we all use ventrillo, I haven't heard much complaining. Most of my guild mates are already in S2 and S3 and haven't heard many arguments yet.

    Me, I am pretty much a casual mmorpg gamer and really don't speed through any games I play. This particular one (FE) I am gradually making my way to S2, however I am anal about making sure I get everything I possibly can get done in S1 before moving on.

    At this point I have been in the Alpha, CB and OB of FE and I already know what to expect when it comes to bugs and game play in FE. I just only cracked level 14 the other day with my main, but I have been hopping from 2 characters I play (one is my pistoleer and the other is my crafter).

    From what you said I can clearly see what I am in store for and will tell the mmorpg community about my adventures in FE, I try not to be so bias when I play any type of mmo game, cause we all know what a honeymoon is and lord help you if your either a hater or fan of the game.

    Anyways, juggling game time with real life can be difficult , but when I do find the time, I get pretty strong into it and then I back off, since we all can agree RL is more important than gaming. I am in the long haul on this game cause it has a lot of potential as a mmorpg and its way different than what we got out there.

    So far my pre-launch experience with FE has it moments (good and bad), but I definitely enjoying the game still despite the bugs and latency issues.

     

     

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by HUn73r

    Originally posted by HiGHPLaiNS


    The game has rubberbanding effects in the well populated areas (Midway and South Burb). I did'nt have much of that problem once I left the populated areas. (at least for me and my computer).
    There are bugs in the game still, but nothing real serious that makes it unplayable. If your going in as a fan, you will overlook alot of the flaws, but if your going in like a spring chicken, well then I would hold off.
    On another note (FFE LLC - Icarus Studios) gave its playerbase almost 2 extra weeks of gameplay, making a total of 43 days of game play till I get a charge on my CC account.
    Launch isn't till Sept 22nd and  I love the free time they are giving there pre-launch playerbase despite the bugs.

    Seems like you havent been to zone2 and 3 they a so bugged that its allmost unplayable the zone3 whole towns a so bugget you aint getting quest from there but need to grind your way up to another towns quests

     

    There a shadow bugs random vc++ errors and crashing in towns where there a more tna 100 ppl and there is  rubber banding,hitbox errors, mobs can shoot you tru walls stones and walk tru them to the combat lag is horrit and dosent count half your hits with guns and rifels..... 

     

    I play with a guy from Denmark and he doesn't complain about these problems, though he does seem to crash a lot.

  • SomnulusSomnulus Member Posts: 354

    Pre-ordered here and in the head start; I do enjoy the game, the crafting, the exploration, layout, etc., but from what I gathered over the weekend, they patched just before the weekend and the patch is causing some issues.

    Personally, I crashed a lot, often with a pure function call issue; normally that indicates that someone left in a pure virtual function call to a process that doesn't exist anymore. It doesn't show up during normal debugging, only after compiling and running the program.

    The crashes were pretty severe at the start. I would crash every five minutes or so. Based on the different feedback (runtime issue, missing files, files disappearing) I did a chkdsk and it replaced several files that had been orphaned during various crashes.

    After that, the game ran fairly stable but would crash again after two or three hours of playing.

    There are some definite bugs in the game, but in my experience besides the crashing, they are mostly minor. Overall, I enjoyed it a lot over the weekend, although the amount of time out it took to complete a full chkdsk on a 320GB HDD was annoying.

    I would recommend waiting if you are expecting a fully polished game. They still have a bit of work to do, in my opinion. I do have to say that all of the game mechanics I experienced (combat, crafting, travel, etc.) worked very well and were very enjoyable.

    There is a learning curve, but it's not insurmountable. Normally, you'll figure out pretty quickly that something is wrong and how to fix either your build or craft skill, etc., in order to get back on track.

    Abbatoir / Abbatoir Cinq
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  • DeadvoltDeadvolt Member UncommonPosts: 55
    Originally posted by twhint

    Originally posted by TheHatter

    Originally posted by Millsmate


    So the title of the thread is my question, do you think this game will evolve into another EVE with a good following, or slowly turn into what PotBS has become?

     

    I agree with Parrot mostly.

    They didn't really have a rocky start though, in their eyes they had a pretty damn good start, of course it could have been better, but they sold half the copies in pre-order that they needed to turn a profit. Which, in anyone's eyes should be good.

     

    I'm not really sure what PotBS has become, I played in beta but I quickly found out that they weren't even heading in the general direction that I thought they would be heading when I was keeping up with development. From there, I gave up. But honestly, I don't think the Devs will do anything to their game that will break it and make the existing players leave. They have alot planned for this game and have the best idea for endgame every made in an MMO:

    "Endgame. What endgame?"

    Meaning, they plan on launching patches based on the general public's level progression. When there are too many maxed chars, bam new patch. The current level cap is 45, each one will push it 15 more levels and they designed the game to work around lvl 150. You can see this in the game. Not a huge difference in lvl 2 and lvl 45 mats

    .

     

    I was the same way with PoTBS. I had been in the beta for almost 2 years, but the endgame never really appealed to me. I loved the ship combat and the avatar combat didn't even bother me as much as it did others. It's just the endgame just didn't feel right.

    The endgame here will revolve around the conflict towns, I think. I hope they make the ability for player made shanty towns that could become conflict zones, but we'll see.

     

    When I was using EVE and PotBS as a comparison, I only really meant to do so population wise apposed to gameplay/endgame wise. I was a closed beta tester for PotBS and also played for the first few months after launch. I had several level 50 characters, and that's just it: when you reach level 50, there's almost nothing to do besides generally useless missions, dailies and PvP. I agree the ship combat was really well done and added something to the MMO world, but most of it was just cookie cutter hidden under a historical pirate setting.



    That's what I'm afraid FE is going to become, a game that's good until the endgame, then it pulls a Age of Conan on ya. Oh well, launch is tomorrow, I guess we'll see how it fairs. *crosses fingers*

    Ganking? Me!? That's absurd!! I leave THAT to the lawyers!

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Millsmate
    That's what I'm afraid FE is going to become, a game that's good until the endgame, then it pulls a Age of Conan on ya. Oh well, launch is tomorrow, I guess we'll see how it fairs. *crosses fingers*

    Most MMOs seem to be going that way. The Devs seem to be putting out these games while crossing their fingers that they will think of a good end game before most players get there.

    It sure didn't work for Warhammer. I refuse to believe that Mythic thought THAT end game would be good enough to hold players. If they did, then they truly are idiots. The only players who saw end game before launch were the 'elder' beta testers, who were STILL under an NDA at launch. I knew it was a bad sign at the time.

    Let the rest of you learn that lesson. Assume end game will be garbage until there is evidence otherwise.

    Devs lie.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DeadvoltDeadvolt Member UncommonPosts: 55
    Originally posted by MMO_Doubter

    Originally posted by Millsmate
    That's what I'm afraid FE is going to become, a game that's good until the endgame, then it pulls a Age of Conan on ya. Oh well, launch is tomorrow, I guess we'll see how it fairs. *crosses fingers*

    Most MMOs seem to be going that way. The Devs seem to be putting out these games while crossing their fingers that they will think of a good end game before most players get there.

    It sure didn't work for Warhammer. I refuse to believe that Mythic thought THAT end game would be good enough to hold players. If they did, then they truly are idiots. The only players who saw end game before launch were the 'elder' beta testers, who were STILL under an NDA at launch. I knew it was a bad sign at the time.

    Let the rest of you learn that lesson. Assume end game will be garbage until there is evidence otherwise.

    Devs lie.



     

    Amen, the worst part is, in a lot of recent MMOs (that shall remain unnamed) Devs go so far as to censor (lock) anything that to them can seem "negative", when some players try to give constructive critisim to help improve the game. FE, please be the game that breaks us from the mold....

    Ganking? Me!? That's absurd!! I leave THAT to the lawyers!

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