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I would love to play a MMORPG with the following concepts:
1. There would be absolutely no fights in the game: no PvE and no PvP. There would be no NPCs, monsters or animals who would attack you. Of course there would be no weapons and no armors in the game.
2. There would be no levels, XP, achievements. There would be no skills - the only skills that would matter would be the skills of the player. Someone who would play the game for a year would play it better than a newbie only because of his skills as a player - the characters would be absolutely the same.
3. There would be no missions. There would be absolutely no grinding.
What would players do in such a MMORPG? They would explore the world, they would explore the lore, they would socialize and they would build.
1. The graphics would be breathtaking.
2. The world would be huge and very diverse with a complex weather system and with seasons.
3. You would have to explore the world on ground. No flight, no instant jumps. There would be a lot of hidden paths, difficult to find passages over mountains, hidden valleys. You could climb on mountain tops to see some spectacular sunsets. It would take you for example 100 hours or more of gameplay to reach the farthest places of the world. Exploring the world, going where no player went before would be a challenge.
4. By exploring the world and talking to the NPCs you would learn about the fascinating history and lore of the world. Some great and epic stories would be revealed.
5. The players would build houses, cities. They would build roads, bridges. They would build ships so they would be able to explore the oceans on long expeditions.
I think that this kind of MMORPG would be very interesting and very refreshing. I'm interested how many of you would like to play in this kind of MMORPG.
Comments
A world that large with that good of a graphic will cost billions to make.
My personal dream is mmorpg with arcade type of fighting. With competitive arena combat.
no creatures or NPCs and no PVP?
Sounds like an overglorified screensaver
"Good? Bad? I'm the guy with the gun."
What you need is not MMORPG, its simulation. Try second life, it might be what you are searching for, and its free.
www.secondlife.com
It's an interesting concept, but it doesn't seem to be much of a "game".
Instead, it seems like a cross between a social networking tool and an interactive library of stories set in a persistent world.
I can imagine it maybe working for massively popular IPs but I don't think it would appeal to a large majority of "gamers". It would definitely be one for the fans.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
heremypet and dax.9 do you know what a MMORPG is? let me write it: Massive Multiplayer Online Role Playing Game. Which part of MMORPG is missing in my idea? Please explain.
" There would be no NPCs, monsters or animals who would attack you.
By exploring the world and talking to the NPCs you would learn about the fascinating history and lore of the world. "
Mmm, To NPC or not to NPC that my friend seems to be the question.... xD
Hey u can get that!, try Discovery Travel or some TV channel like that one!
well i think picutre taking could be implemented as quest and mission.
You could be "collecting pictures" of animals, places, and you will earn points to open up hidden mission and areas.
The "game" part.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Axehilt, explain what is a game for you? Why is shooting and fighting "game" and why is finding a hidden passage through the mountains not "game". Is solving puzzles "game"?
The type of game the OP suggests isn't terribly different from existing games. A Tale in the Desert, Haven & Hearth, and Endless Ocean (non-mmo on Wii).
Such games are viable. They can even have relatively impressive graphics (although if you're talking about crafting things, the more items you make available to the players the less impressive the graphics will actually be -- given equal dev costs, your artists only get so many manhours to make it all.
As a side note: wow, they're up to ATITD IV now? Given the surprising amount of time I've put into H&H so far (which arguably isn't really better than ATITD1) I think I may have to try it to see what sort of improvements they've made.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I'm sorry, you're right. I made the comment before noticing the house/castle building part.
Games are structured activities. Your game's construction elements are structure, even if the exploration parts are not.
But thinking deeper on it, I'm not sure about the Role-Playing part. Unless characters take on distinct roles (carpenter, blacksmith, or perhaps mayor,) it really isn't a role-playing game.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The characters will automatically take distinct roles. Every player will play the game a little bit different. Someone will spent more time chatting in the village, another one will be exploring the desert all the time, another one will be in command of a group of players who will build large ships, another one will be a captain or a sailor on the ship ........
Rather loose definition of RPG. Basically includes every game ever made, except card/puzzle games. :P
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The definition of RPG is already very loose because most players of MMORPGs think that RPG is simply grinding. I just read these days a lot of comments (of course in connection with Aion) who were saying something like this: if you don't like grinding then you shouldn't play MMORPGs because that's what MMORPGs are about.
That game wouldn't work as an MMO.
Why not? Please be more specific.
Well, it needs something to keep players playing to pay the subscription fees or whatever payment method it's using. Grind usually accomplishes that pretty well, how about this MMO?
Sounds like Wurms onine, but then without the fighting and better graphics.
this sounds the World of Boredoom UNLIMITED EDITION! ROFLMAO
but serious, most of ppl will think this game boring as hell, and thinking like that wont get many subs, not getting many subs means no money, no money means no development, with means a very empty crapy world.
sorry u tried, but if a wanted to wander in boredoom i would go to downtown on foot =x
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
So you are saying that a MMORPG without grind would be boring as hell. Well for me grinding is boring like hell.
Does anybody remember games Myst and Uru. They were very popular games (single player of course). There was no fighting in the games, just exploring the beautiful worlds and solving interesting puzzles.
Fixed that for you, and yes.
Ya, I just don't see the player base big enough to make it profitable.
Since there won't be huge player base, the budget have to be small enough.
And hard to develop quality game with small budget.
Fixed that for you, and yes.
He said there'd be crafting/building. If those were implemented like a grind, his game would have a grind.
A Tale in the Desert is exactly that, no combat, all crafting, charges a monthly fee, and has existed for 6 years now. Has at least a few fairly innovative things too - like you need to pass some "art" test in the game where you create a sculpture (out of any craftable items in the game, positioned as you like) and you actually need player votes of approval to pass the test.
Booted it up just now (as a result of this thread) for the first time in ~4 years. Still got a fun crafting system (it's all about maximizing the efficiency and speed that you craft stuff, and picking resource-rich areas to work in.) If it was more like 5 or 6 bucks a month I'd probably pay for a month or two. 14 is a little pricey for a pure crafting game, so I might just stick with H&H.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
This thread should have been titled "and now for something completely different"
"Listen, you fuckers, you screwheads. Here is a man who would not take it anymore. A man who stood up against the scum, the cunts, the dogs, the filth, the shit. Here is a man who stood up." - Robert DeNiro
All of you are saying that people don't like to explore things. That the only way that people would explore things is that you give them some reward (levels, XP, achievements, gear).
I don't agree with you. I think exploring is an important part of human nature. I think a lot of people would explore things just for the sake of exploring - what's behind that mountain? what's in this valley?
People conquered Mount Everest or North Pole and if I remember right they didn't get any XP or gear for it. I think a lot of players would like to play a MMORPG where the only aim would be exploring the world.