As someone else said, there is already a game like that called second life.
Without violence you would need to have other ways for people to compete and amuse themselves. Say that people could make companies and compete about products, that works in many games.
They could play sports with eachother, like Soccer, golf and a whole bunch of other games.
Casinos of course. Maybe a rock band function?
But everyone just wandering around and doing nothing wont keep people interesting in the long run. Second life is usually used for finding dates today, kinda like a online facebook.
Any game must have reasons for people to play it. Violence isn't really a must in a RPG game but you must replace the violence with something else. Look on every single succesful PC game out there, they don't all have voilence but they do have some kind of competition.
Take the Sims. No violence but the game is about getting stuff and money. More stuff, more fun. A MMO with something like that could sell well (Sims Online didn't but that doesn't mean that the idea is bad, just what EA did with it).
Real Life is very sandbox. But I don't want a sandbox MMO that replicates RL. We want fantasy, sci-fi and great stories, the ability to do that which we can't do in RL.
Comments
Uhm, Myst online?
As someone else said, there is already a game like that called second life.
Without violence you would need to have other ways for people to compete and amuse themselves. Say that people could make companies and compete about products, that works in many games.
They could play sports with eachother, like Soccer, golf and a whole bunch of other games.
Casinos of course. Maybe a rock band function?
But everyone just wandering around and doing nothing wont keep people interesting in the long run. Second life is usually used for finding dates today, kinda like a online facebook.
Any game must have reasons for people to play it. Violence isn't really a must in a RPG game but you must replace the violence with something else. Look on every single succesful PC game out there, they don't all have voilence but they do have some kind of competition.
Take the Sims. No violence but the game is about getting stuff and money. More stuff, more fun. A MMO with something like that could sell well (Sims Online didn't but that doesn't mean that the idea is bad, just what EA did with it).
Real Life is very sandbox. But I don't want a sandbox MMO that replicates RL. We want fantasy, sci-fi and great stories, the ability to do that which we can't do in RL.
Thank you for the link to the game "A Tale in the Desert IV" www.atitd.com. It's a very interesting game and I will try it.
Does anybody else know some other non-combat MMORPGs? If you do, please list it here in this thread.