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Third person view, fps, manual toggle or auto lock??

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Comments

  • wozawoza Member UncommonPosts: 21

      Personally I think the soft-lock is a bad idea....... it should be hard-lock.  It's a mistake that the devs have made to try and placate the monkey/counter-strike crowd which is a waste of time because while they'll get on here and complain about how they game doesn't cater for 'skill', they won't play it anyway so who cares?

    I'm not sure who will be happy with a soft-lock option?  It won't satisfy any particular group.  It's just going to mean that the CS crowd won't think it's exciting enough and the traditional MMO crowd will find it distracting from what should really matter like group co-ordination and environmental awareness.

    Having a twitch based MMO is fail because unless your house is built on the server you'll suffer tremendously from latency. (Those not in North America)

    Having a soft-lock system fails because it will just take away from other elements you could have in the game to make combat more interesting (where needing to know what's happening behind you matters, being able to heal someone in a group of 10+ without targetting the wrong guy, etc).

    Just make it hard-lock so you've got a chance of making this game work.  It's the only one with any chance of being interesting in the next 2 years besides maybe Alganon.

  • HarabeckHarabeck Member Posts: 616
    Originally posted by woza


      Personally I think the soft-lock is a bad idea....... it should be hard-lock.  It's a mistake that the devs have made to try and placate the monkey/counter-strike crowd which is a waste of time because while they'll get on here and complain about how they game doesn't cater for 'skill', they won't play it anyway so who cares?
    I'm not sure who will be happy with a soft-lock option?  It won't satisfy any particular group.  It's just going to mean that the CS crowd won't think it's exciting enough and the traditional MMO crowd will find it distracting from what should really matter like group co-ordination and environmental awareness.
    Having a twitch based MMO is fail because unless your house is built on the server you'll suffer tremendously from latency. (Those not in North America)
    Having a soft-lock system fails because it will just take away from other elements you could have in the game to make combat more interesting (where needing to know what's happening behind you matters, being able to heal someone in a group of 10+ without targetting the wrong guy, etc).
    Just make it hard-lock so you've got a chance of making this game work.  It's the only one with any chance of being interesting in the next 2 years besides maybe Alganon.

    You're wrong on a few points Woza. Darkfall, although flawed, is based on an FPS like system and lag isn't a horrible issue (or wasn't when I tried it anyway). Also Fallen Earth uses a similar system and I haven't heard too many complaints. Second, it's hard to comment on Earthrise's exact system right now. Not only has no one played it outside of the devs, but they have just made major changes to it so the videos don't even reflect the combat anymore. Finally, making it hard lock would automatically doom it. Earthrise can't go for the huge crowd, at least not right away. An indy company can't hope to compete with Wow and the other big names that have already released. So, the smarter move is to find a niche. And the more shooter like system will suit the pvp/sci fi niche that Earthrise is aiming for. If it was announced the game had hard lock, almost everyone following the game right now would abandon it.

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