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76,000 changes since launch - new interview with some nice details on Expac too!

AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

www.ztgamedomain.com/8525/Interview-With-Funcoms-Craig-Morrison.html

Craig lets us know a little bit more about the expansion and also that there has been a lot of work gone into the game since release ~ 7 major updates and 76,000 changes have happened.

If only half of that was ready for May'08, nevertheless, we are here in the future now, dealing with the present and there is obviously a large amount of focus now on content since many "major" things have been fixed / adjusted / rebalanced.

Of course there are still some issues that crop up but there is work going on to rectify them, prioritization is good, in the right order and the game will soon be on the cusp of another major update focusing on 3 key area's.

There is a whole new updated dynamic lighting engine coming with the expansion too.



Comments

  • Blackwell99Blackwell99 Member Posts: 352

    Ooooww....Oooow.../raises hand

    I have a question....

    What (in God's name) do they mean when they say adding "a whole new dynamic lighting engine"?

     

    Does that mean they are losing Dreamworld (Anarchy Online's old engine) and adding a whole new engine?

    -or is it just a bullshit way of saying they are adding some lighting effects?

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Blackwell99


    Ooooww....Oooow.../raises hand
    I have a question....
    What (in God's name) do they mean when they say adding "a whole new dynamic lighting engine"?
     
    Does that mean they are losing Dreamworld (Anarchy Online's old engine) and adding a whole new engine?
    -or is it just a bullshit way of saying they are adding some lighting effects?
     



     

    Funcom has announced a deal with Geometrics to use their 'Enlighten' real-time lighting engine inside both MMOs: the Age of Conan and The Secret World. Enlighten allows lighting elements to be rendered in real-time as opposed to more traditional 'pre-baked' elements. Basically real time radiosity and other next generation lighting effects, difference is that curent AoC uses real lighting in the exterior, but shadowmaps in the interiors.In the expansion it will use real lighting in both environments.

    Press Release   &  Geometrics Video demo  &   Conan demo with Englighten from GDC Video

    No bullshit here. Will be in the TSW too.

     



  • jokuvaanjokuvaan Member Posts: 43

    After lying and deceiving customer base at beginning way they did i'm not going to touch another funcom product with long stick. Rather vote with wallet what they can get off with.

  • Blackwell99Blackwell99 Member Posts: 352
    Originally posted by AmazingAvery

    Originally posted by Blackwell99


    Ooooww....Oooow.../raises hand
    I have a question....
    What (in God's name) do they mean when they say adding "a whole new dynamic lighting engine"?
     
    Does that mean they are losing Dreamworld (Anarchy Online's old engine) and adding a whole new engine?
    -or is it just a bullshit way of saying they are adding some lighting effects?
     



     

    Funcom has announced a deal with Geometrics to use their 'Enlighten' real-time lighting engine inside both MMOs: the Age of Conan and The Secret World. Enlighten allows lighting elements to be rendered in real-time as opposed to more traditional 'pre-baked' elements. Basically real time radiosity and other next generation lighting effects, difference is that curent AoC uses real lighting in the exterior, but shadowmaps in the interiors.In the expansion it will use real lighting in both environments.

    Press Release   &  Geometrics Video demo  &   Conan demo with Englighten from GDC Video

    No bullshit here. Will be in the TSW too.

     



     

    Ok Avery--I never heard of this company...but if EvE has signed up with them it's probably good.

    saw the demo--looks neat--real-time sunlight and what not.

    Let's see how well it integrates

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Blackwell99

    Originally posted by AmazingAvery

    Originally posted by Blackwell99


    Ooooww....Oooow.../raises hand
    I have a question....
    What (in God's name) do they mean when they say adding "a whole new dynamic lighting engine"?
     
    Does that mean they are losing Dreamworld (Anarchy Online's old engine) and adding a whole new engine?
    -or is it just a bullshit way of saying they are adding some lighting effects?
     



     

    Funcom has announced a deal with Geometrics to use their 'Enlighten' real-time lighting engine inside both MMOs: the Age of Conan and The Secret World. Enlighten allows lighting elements to be rendered in real-time as opposed to more traditional 'pre-baked' elements. Basically real time radiosity and other next generation lighting effects, difference is that curent AoC uses real lighting in the exterior, but shadowmaps in the interiors.In the expansion it will use real lighting in both environments.

    Press Release   &  Geometrics Video demo  &   Conan demo with Englighten from GDC Video

    No bullshit here. Will be in the TSW too.

     



     

    Ok Avery--I never heard of this company...but if EvE has signed up with them it's probably good.

    saw the demo--looks neat--real-time sunlight and what not.

    Let's see how well it integrates



     

    Yes CCP did a deal too early this year for forthcoming updates to that game too. As far as I can tell Enlighten is not in EvE yet but as someone who is in to this kind of thing it is very interesting to see what the results will be.

    I think it is safe to say the graphic artists at Funcom are very talented, if this works out well it can keep the game ahead of the curve in this area. For the rest of the game there has been a lot of work done, we are now in the 10 month of behind the scenes development for the expansion.

    I would like to see FC release the Enlighten demo that was shown themselves so we can see a better quality version.

    The expansion will be most welcomed, it seems like another 1/3 + added to the game, I have chewed through pretty much everything so far and in the meantime if 1.06 can get out before Christmas I will be most happy.



  • finaticdfinaticd Member Posts: 843
    Originally posted by AmazingAvery


    www.ztgamedomain.com/8525/Interview-With-Funcoms-Craig-Morrison.html
    Craig lets us know a little bit more about the expansion and also that there has been a lot of work gone into the game since release ~ 7 major updates and 76,000 changes have happened.
    If only half of that was ready for May'08, nevertheless, we are here in the future now, dealing with the present and there is obviously a large amount of focus now on content since many "major" things have been fixed / adjusted / rebalanced.
    Of course there are still some issues that crop up but there is work going on to rectify them, prioritization is good, in the right order and the game will soon be on the cusp of another major update focusing on 3 key area's.
    There is a whole new updated dynamic lighting engine coming with the expansion too.

     

    That explains a lot about how unfinished this game was at release....now what pushed away countless players over the free trials and win backs?  Seems like Funcom needs 7 fold 76,000 more changes to grow.

     I'm doubtfull that if AoC was first released today its fate would have changed one bit just because of what happened from free trials.  Funcom could have doubled their population and began growing over free trials...now they are probably out of chances as the expansion will costs money and not many will pay to beta test an AoC expansion for a year.

    EDIT: Prioritization is good? no, Funcom should not know the priority as they gave out a priority questionaire to players, is that more lip service?

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Is this the same technology that is suppose to lower the poly size count? If I said that right, something about for example a 4meg file and reducing it to 200k or something like that? Where it would load faster on the screen or wouldn't take up so much hard drive space?

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Sevenwind


    Is this the same technology that is suppose to lower the poly size count? If I said that right, something about for example a 4meg file and reducing it to 200k or something like that? Where it would load faster on the screen or wouldn't take up so much hard drive space?
     



     

    That would be "procedural rendering"  www.mmorpg.com/discussion2.cfm/thread/243771    be sure to check the links out if not done already in that thread :)

    Smaller game client and advances in game could very well be for AoC with the Expac, and most likely for sure (I think) with TSW.



  • SevenwindSevenwind Member UncommonPosts: 2,188
    Originally posted by AmazingAvery

    Originally posted by Sevenwind


    Is this the same technology that is suppose to lower the poly size count? If I said that right, something about for example a 4meg file and reducing it to 200k or something like that? Where it would load faster on the screen or wouldn't take up so much hard drive space?
     



     

    That would be "procedural rendering"  www.mmorpg.com/discussion2.cfm/thread/243771    be sure to check the links out if not done already in that thread :)

    Smaller game client and advances in game could very well be for AoC with the Expac, and most likely for sure (I think) with TSW.



     

    That's it, thank you. I think both will allow them to put AoC on xbox finally. As it stands now I don't see how that would be possible. Anyways, thanks for the link.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • VespersVespers Member Posts: 246

    Sounds like AOC will be used as a testing platform for TSW. Before they put something in TSW they will most likely have the players of AOC test it out first and work out all the kinks before TSW launches with it. Its good for TSW but kinda sucks for AOC.
    If only FC had taken that same approach with AOC by using AO as it's testing game then AOC may have had a different future.

  • haratuharatu Member UncommonPosts: 409

    When I joined AoC 2 months ago I had no idea it was going to begin looking so cool... glad I made the right choice. 

  • A.BlacklochA.Blackloch Member UncommonPosts: 842
    Originally posted by haratu


    When I joined AoC 2 months ago I had no idea it was going to begin looking so cool... glad I made the right choice. 

    Looking cool has never been AoC's problem.

  • SevenwindSevenwind Member UncommonPosts: 2,188
    Originally posted by Vespers


    Sounds like AOC will be used as a testing platform for TSW. Before they put something in TSW they will most likely have the players of AOC test it out first and work out all the kinks before TSW launches with it. Its good for TSW but kinda sucks for AOC.

    If only FC had taken that same approach with AOC by using AO as it's testing game then AOC may have had a different future.



     

    But AO and AOC use different engines correct? If so, would be hard to use AO as a testbed. You make a point though and it seems Turbine does or did that with DDO for features in LOTRO.

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • HalandirHalandir Member UncommonPosts: 773
    Originally posted by Sevenwind

    Originally posted by Vespers


    Sounds like AOC will be used as a testing platform for TSW. Before they put something in TSW they will most likely have the players of AOC test it out first and work out all the kinks before TSW launches with it. Its good for TSW but kinda sucks for AOC.

    If only FC had taken that same approach with AOC by using AO as it's testing game then AOC may have had a different future.



     

    But AO and AOC use different engines correct? If so, would be hard to use AO as a testbed. You make a point though and it seems Turbine does or did that with DDO for features in LOTRO.

     

     

    Different iterations of the same engine... Just like what Turbine and several others do. Here is some reasonably correct linkage.

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • Blackwell99Blackwell99 Member Posts: 352

     

    Im just going to say that FC MUST develop a new engine.- It's for their own good.

    Although other MMOs are using older engines..think forward to the games that won't be using older engines, but brand new engines. By the time SW is on the market for 2 years that engine is going to be very old. You guys know how quick technology moves within GPUs.

    New engines are just going to have better features, and will integrate with newer developments in software/ hardware like DX11 (but by the time SW is up and going it will probably be DX12) more seamlessly.

     AoC and SW may get by without it...but "getting by" has a cheap feeling to it. The result is a lot of bugs and glitches, and a mass consumption of resources through inefficiency.

    Heck AION just used a modified Unreal engine and called it 1.5--but it's new for MMO's, why doesn't FC do something like that?

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Blackwell99


     
    Im just going to say that FC MUST develop a new engine.- It's for their own good.
    Although other MMOs are using older engines..think forward to the games that won't be using older engines, but brand new engines. By the time SW is on the market for 2 years that engine is going to be very old. You guys know how quick technology moves within GPUs.
    New engines are just going to have better features, and will integrate with newer developments in software/ hardware like DX11 (but by the time SW is up and going it will probably be DX12) more seamlessly.
     AoC and SW may get by without it...but "getting by" has a cheap feeling to it. The result is a lot of bugs and glitches, and a mass consumption of resources through inefficiency.
    Heck AION just used a modified Unreal engine and called it 1.5--but it's new for MMO's, why doesn't FC do something like that?



     

    I see where your coming from.

    Look at it like this though, the engine they have has been built upon, modified and changed to what they want. It will continue to be upgraded such as using Enlighten. They use a custom CUDA part too.

    Difference is knowing their game engine inside out puts them at an advantage to make those changes and integrations quicker, they own it and there are no licensing fees, bar Enlighten maybe speedtree and such like deal. CUDA is free and fully supported from Nvidia esp. as it has the "way it's mean't to be played" attachment.

    I just think that owning your engine gives you better advantages. The world builders have talent. They have already understood feedback about travel time and instances. Lets not forgot FC was there with instances at the start too. What are they doing with this feedback? taking development where the world looks seemless but together as crossing over from one area to another for example like in WAR when you get to the end of your area and move into next there is a stutter and it all loads up.

    They are working on it. I think that TSW will be mapped out much the same way as best as can be like Godslayer is.

    It's a learning curve and I think that the Dreamworld engine can just as be easily enhanced again like from AO to AoC for further iterations as needs be depending on whats been developed. Using Procedual Rendering can assist with this and the limitations not being reached yet.



  • FrobnerFrobner Member Posts: 649

    its easy to make changes when there is so much to fix - Saying that... these changes didnt fix much tbh.  The game is still in a state of meltdown and ppl are still leaving. 

  • AznmaskAznmask Member Posts: 178

    Funcom keep fixing that ,fixing this. Are they playing dice game, once something not work, they change thing back & forth. But when siege was broke, they never fix it. They just leave it hanging around (i know it might be a technique issue but still need to Fix ASAP)

    Like the class balance, they have change back & reverse like roller coaster (even though AOC = roller coaster).  If this ride is not fun, then we have to wait until they give us more roller ride. Come on it have been almost 1.5Yr for AOC (not a new game anymore) If AOC keep fixing all the time, i mean how they can hold up new player. WIthout new player this game wont be fun anymore.

    Funcom alot of ppl quit !! major reason is 

    *lack of people

    *siege broke

    *lack of content

    *Class Balance (still age of Caster)

    The list can be alot but those are in my mind at this moment.

     

  • Good read, its great to see such a grounded guy at the helm, honest about flaws and open about challenges.

  • catlanacatlana Member Posts: 1,677
    Originally posted by CyanSword


    Good read, its great to see such a grounded guy at the helm, honest about flaws and open about challenges.



     

    Yeah, Craig has done alot to restore my faith in the announcements for AoC. I do see AoC being used as the test bench for TSW thou. The new lighting engine sounds interesting. Thanks for the article.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by catlana

    Originally posted by CyanSword


    Good read, its great to see such a grounded guy at the helm, honest about flaws and open about challenges.



     

    Yeah, Craig has done alot to restore my faith in the announcements for AoC. I do see AoC being used as the test bench for TSW thou. The new lighting engine sounds interesting. Thanks for the article.



     

    I think every implementation a company will do will give them experience for new endeavours. It is natural to take AoC feedback and apply the best to TSW. At the same time the best things for AoC are happening. Changes for the best out the way (or near) focus on new content now freeing up a large portion of those people bug fixing who now can focus on the next best thing.

    With an expansion including maybe another 1/3rd game content plus and updated to the game engine Funcom is on the ball and top of their game with AoC's future.



  • AlandoraAlandora Member Posts: 337
    Originally posted by AmazingAvery

    Originally posted by catlana

    Originally posted by CyanSword


    Good read, its great to see such a grounded guy at the helm, honest about flaws and open about challenges.



     

    Yeah, Craig has done alot to restore my faith in the announcements for AoC. I do see AoC being used as the test bench for TSW thou. The new lighting engine sounds interesting. Thanks for the article.



     

    I think every implementation a company will do will give them experience for new endeavours. It is natural to take AoC feedback and apply the best to TSW. At the same time the best things for AoC are happening. Changes for the best out the way (or near) focus on new content now freeing up a large portion of those people bug fixing who now can focus on the next best thing.

    With an expansion including maybe another 1/3rd game content plus and updated to the game engine Funcom is on the ball and top of their game with AoC's future.

     

     

    I am still trying to figure out what all these 'best things are happening' are.    Both the free trial and the win-back event were pretty much failures.   There has been no noticable change in the number of people playing.    Like someone else said, if the game had actually improved that much in the past year, then the free trials would have made an impact, they haven't.

    Yes, the game may have gotten a little better, but so have every other MMORPG out there, and they have done it at a much faster pace.   You can't even compare the content additions to WOW, LOTRO and EVE to those of AOC.

     

    And adding 'better' graphics' is hardly something to cheer about.  I proves just how uninterested AOC is in actually improving the game.  AOC has great graphics, it's the only real strongpoint of the game.   So while they are firing a huge percentage of their workforce, they are paying to improve a part of the game most people have no problem with.  I'm sure that money could have been much better spent by NOT firing your devs, and have them actually add content at  a quicker pace.
    I really wonder if AOC wasn't just some playground for the graphics people.  Everything they've done that has been any good has been about graphics, it's like gameplay is an afterthought compared to the designers playing with Dx10 and now this new addition.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188


      Originally posted by Alandora
    I am still trying to figure out what all these 'best things are happening' are. Both the free trial and the win-back event were pretty much failures. There has been no noticable change in the number of people playing. Like someone else said, if the game had actually improved that much in the past year, then the free trials would have made an impact, they haven't.
    Do you have any proof? Have you ever considered this angle; original people might have naturally left the game whilst trials and winback program brought new people in? as in a balancing act. Pre-launch they said that there would be 900 hrs of play roughly. Add on the updates since and you might find people just naturally leaving as we all know leveling is fast... The trials have brought a lot of new people to the game and these people are experiencing the new content from scratch. Might not be a noticeable number in change but what about the type of player. I often make characters on different servers just to check Tortage out and see what is coming through and in my experience it's quite healthy on quite a few of the servers. When the GD says majority of players are under 80 that more supports the argument in more new people to the game with the above in mind don't you think? I wouldn't call it a failure, if they are pretty much the same (population after the trials) then they are not loosing players either way you look at it. I look at it as a revolving door, with many other reasons from summer months to other new games coming out, to natural conclusion, peer pressure and so on.
    Yes, the game may have gotten a little better, but so have every other MMORPG out there, and they have done it at a much faster pace. You can't even compare the content additions to WOW, LOTRO and EVE to those of AOC.
    So the first year after release of all these games you mention have put in more than AoC? Well I sub to LOTRO too and I enjoy some aspects to it. I can't find the same gameplay in LOTRO than I can in AoC though which is why I sub to AoC. Yet these 'other' games have all been established a lot longer - so fail argument there. There has been 76k fixes hence title. Is that not a lot somehow?
     
    And adding 'better' graphics' is hardly something to cheer about. I proves just how uninterested AOC is in actually improving the game. AOC has great graphics, it's the only real strongpoint of the game. So while they are firing a huge percentage of their workforce, they are paying to improve a part of the game most people have no problem with. I'm sure that money could have been much better spent by NOT firing your devs, and have them actually add content at a quicker pace.      
    Uninterested? Troll more why not? There have been pages of published notes on class balance and many other changes. (Firing 60 people and employing 100-150 people back again in a different country makes for easy math btw) Not to mention you know that AoC and the expansion is effected minimally if at all as publically stated, so no need to twist things but you hate the game. Whilst they are improving the game and have improved to the tune of 76k changes people like yourself whom are obviously without knowledge in this area (through lack of supporting your point is the only thing that comes to mind, not a go, just a matter of being obvious as you would of worded things differently with the whole picture) just see things as you wish they were which is way different to the reality and bigger picture of game developement.
    I will agree with you that I would like the content to come faster, and agree with that viewpoint that it provides and interest in the game which you like and I like as well :)
    Ireally wonder if AOC wasn't just some playground for the graphics people. Everything they've done that has been any good has been about graphics, it's like gameplay is an afterthought compared to the designers playing with Dx10 and now this new addition.
    When minds wonder they forget that current experience can typically outweighs past theory, considering past theory is at its core potentially no relevant anymore.
     



     

     



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