Apparently, many of you reading the book to learn to play mmo. Does DDO wiki tell you how to exploit? If you answer this question then come back here again. Why some people are harder to get heal and some are easier? Now, do your home work and google it.
What book? There is no book I am reading. I am giving you advice from 3.5 years of in game experience. DDO WIki tell me how to exploit? Sorry that is not part of the Wiki. Maybe you shoud read it and learn.
Why are some people harder to heal? First there is a race called Warforged that receive a penalty to healing from clerical spells. Also Humans have the improved recovery enhancement which adds 10% per level to their received healing. So you can have people who take that enhancement making them receive more healing, and wisdom does not effect that in any way shape or form.
Larry the simple truth is you have no idea what the heal skill is for. Instead of giving bad advice take some time to learn the game you claim to play. I am sorry you are having such a hard time understanding such basics about this game.
It's known that Warforge is supposed to be reapired, also can be healed, but you still did not answer quitely why some people is hard to get heal and some people are easier to get heal, that included Warforge as well. Why some Warforge is easier to get heal, and some is difficult to get heal?
If you are giving advice to other people all from DDO Wiki or DDO website, why you are giving the advice for here. What'd you know? I guess everything you have known was from DDO website.
Just post the link and (advice) new player to read. Because it is too easy to copy/paste contents from website and ask newbie to follow your so-called ADVICE.
You are making up things or you simply have no idea what you are talking about. You do not know the rules DDO has in place and you simply refuse to learn. WHat I know about DDO comes from 3.5 years of playing. I know what the heal skill does and I know what Wisdom is for and what it does. I am not here telling outright lies to new players. Larry you are.
Some Warforged take the healers friend line of enhancements that makes them receive more divine healing. Humans have improved recovery you can heal them for more as well. THat is why some are easier to heal and some harder. Your theory that other players wisdom affects healing is bogus and proven false since dayh 1 of DDO.
Instead of questioning my healer, solo heals the shroud no problem by the way, you should actually learn what the skills and stats do for your character. Then maybe you could give real advice and direct people to helpful sites instead of rant and rave here the way you do.
Originally posted by Larry2298 It's known that Warforge is supposed to be reapired, also can be healed, but you still did not answer quitely why some people is hard to get heal and some people are easier to get heal, that included Warforge as well. Why some Warforge is easier to get heal, and some is difficult to get heal?
Sorry 2298, the way you type in English is a bit confusing. Maybe your advice is lost in the translation.
Warforged can pick up Healer's Friend and it will improve their reception of Divine Healing abilities. I suspect this is what you are refering to when asking why some warforged are easier to heal then others. Having the ability is a choice that the player makes based on if their character is better suited to recieve healing from Clerics or not.
The Skills named Heal and Repair basicaly increase the amounts gained from using a rest shrine when the appropriate party member is near. It uses the highest skill of all the characters near the shrine when determining how many hitpoints are gained.
Heal Kits and Repair Kits are typically not used above level 2 or 3.
It amazes me what some people think skills in DDO do. This heal skill discussion is nearly a mirror image of one I had on Cannith server in the Harbor with someone swearing to God that all clerics should pump the heal skill so they can heal more and use heal kits to revive the incapacitated. Seems to me some do not understand that their spell points should be used to keep people from reaching incapacitation instead of wasting skill points. Yes heal helps you get more HP at a shrine, but if you need the shrine that bad as a cleric to get back HP you are doing something wrong as a cleric.
It's your own choice to recognize it or not since you don't think a healer should have spent their skill points to pump up the healing skills. Neither do you think a healer needs to heal more on others.
Do you even know how many skill points a clerics have on each level?
Heralers ability is based on WIS, then critical chance from enchantment, and another heal skill from enchanment (not the one uses healer kit).
I knew you want to debate with me that WIS does not affects the player to receiving more hit points. But as I said, this is you can't learn from the game guide.
My suggestion to you is create a clerics and try to know better on healer class.
Larry, you are talking about several different things as if they used the same mechanics when they do not. Your lack of English comprehension is muddying things up even more.
Abilities = The six attributes, Str, Con, Dex, Wis, Int, Cha
Skills = A wide array of things you can train in, Heal, Jump, Diplomacy, etc. Each of these are directly tied to an ability.
Feats = Powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom.
Enhancements = Additional powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom.
Enchantments = Temporary buffs/debuffs. Some of these can be used to increase healing capability. Not affected by Wisdom.
Non-magical healing affected by the Heal Skill
Rest shrines. Amount gained is 10 x 3 x (level + Heal Skill). It uses the highest value near the rest shrine to determine this.
Heal kits on incapacitated players. Higher heal skill allows them to work more often and give more HP when successful. The Difficulty Class is 21 (Your heal skill + d20 must be at least 21 to succeed).
Non-magical healing affected by the healers Wisdom ability.
Rest shrines (due to indirectly increasing the Heal Skill by 1 for every 2 points.
Heal kits (due to indirectly increasing the Heal Skill by 1 for every 2 points.
Healing enhancements/feats/enchantments affected by healer's wisdom ability.
None
Healing affected by the person being healed's wisdom ability.
It amazes me what some people think skills in DDO do. This heal skill discussion is nearly a mirror image of one I had on Cannith server in the Harbor with someone swearing to God that all clerics should pump the heal skill so they can heal more and use heal kits to revive the incapacitated. Seems to me some do not understand that their spell points should be used to keep people from reaching incapacitation instead of wasting skill points. Yes heal helps you get more HP at a shrine, but if you need the shrine that bad as a cleric to get back HP you are doing something wrong as a cleric.
It's your own choice to recognize it or not since you don't think a healer should have spent their skill points to pump up the healing skills. Neither do you think a healer needs to heal more on others.
Do you even know how many skill points a clerics have on each level?
Heralers ability is based on WIS, then critical chance from enchantment, and another heal skill from enchanment (not the one uses healer kit).
I knew you want to debate with me that WIS does not affects the player to receiving more hit points. But as I said, this is you can't learn from the game guide.
My suggestion to you is create a clerics and try to know better on healer class.
A clerics main stat is wisdom. Wisdom has nothing to do with how much healing a person gets. You can learn that in game like I did by playing clerics for over three years. The reason you can not learn it in the game guide is because you are WRONG and have no idea what you are talking about.
I am not debating with you. Debating means we both could be right and have differing opinions, what I am stating is facts and can only be debated by someone who does not know the truth and the facts. DDO is a game built on rules, these rules seem to elude your astute observations.
Skill points can no go into the healing skills, they go into the heal skill which is useless for a healer to waste the few points they do get on a worthless skill. Healing abilities, feats and enhancements are not useless for a healer, but they are not the heal skill.
I am sorry you are having such difficulty with simple facts. The facts are your advice would hurt a new player and should not be in a thread asking for help at all. You are a detriment to the community.
Larry, you are talking about several different things as if they used the same mechanics when they do not. Your lack of English comprehension is muddying things up even more. Abilities = The six attributes, Str, Con, Dex, Wis, Int, Cha Skills = A wide array of things you can train in, Heal, Jump, Diplomacy, etc. Each of these are directly tied to an ability. Feats = Powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom. Enhancements = Additional powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom. Enchantments = Temporary buffs/debuffs. Some of these can be used to increase healing capability. Not affected by Wisdom.
Non-magical healing affected by the Heal Skill Rest shrines. Amount gained is 10 x 3 x (level + Heal Skill). It uses the highest value near the rest shrine to determine this. Heal kits on incapacitated players. Higher heal skill allows them to work more often and give more HP when successful. The Difficulty Class is 21 (Your heal skill + d20 must be at least 21 to succeed).
Non-magical healing affected by the healers Wisdom ability. Rest shrines (due to indirectly increasing the Heal Skill by 1 for every 2 points. Heal kits (due to indirectly increasing the Heal Skill by 1 for every 2 points.
Healing enhancements/feats/enchantments affected by healer's wisdom ability. None
Healing affected by the person being healed's wisdom ability. None
i decided have decidced that im going to be choosing between a cleric/pld/brd/fos or some sort of cc wiz or sorc im not too sure what can u all recommend atm im fooling around with a battle priest cleric till i get some help im such a noob... i mean honestly this game and origional eq are the only games that ever really interested to the point where i wanted to play even if no one else was playing
i dont even know what i wana do any more lol eve keeps calling me and telling me to give it another shot but ddo looks so immersive i need to give it a fair shot
I acknowledged all the abilities/enchantment ....etc from above posts. These things are all stated in any DDO website, it's really no big deal to know at first day. However, if you want to make your character a good receptor to receiving more hit point while a healer healing you. Your feat build affects that sophisticatedly. And WIS is one fatal feat.
That's how you get penalty to focus on one feat. And you don't really know how -1 or -2 of your feat affects you significantly.
I acknowledged all the abilities/enchantment ....etc from above posts. These things are all stated in any DDO website, it's really no big deal to know at first day. However, if you want to make your character a good receptor to receiving more hit point while a healer healing you. Your feat build affects that sophisticatedly. And WIS is one fatal feat. That's how you get penalty to focus on one feat. And you don't really know how -1 or -2 of your feat affects you significantly. Stop copy and paste any contents from website.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
I acknowledged all the abilities/enchantment ....etc from above posts. These things are all stated in any DDO website, it's really no big deal to know at first day. However, if you want to make your character a good receptor to receiving more hit point while a healer healing you. Your feat build affects that sophisticatedly. And WIS is one fatal feat. That's how you get penalty to focus on one feat. And you don't really know how -1 or -2 of your feat affects you significantly. Stop copy and paste any contents from website.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
If feat has nothing to do with it then why would everyone play for 1750?
In addition, Turbine maybe cheating on us for selling +1 and +2 tome if it has nothting to help you gain stronger performance. I heard there will be 36 points build as well. No one will play 28 points build except their first character.
28 points build is actually the watermelon version so was you.
I acknowledged all the abilities/enchantment ....etc from above posts. These things are all stated in any DDO website, it's really no big deal to know at first day. However, if you want to make your character a good receptor to receiving more hit point while a healer healing you. Your feat build affects that sophisticatedly. And WIS is one fatal feat. That's how you get penalty to focus on one feat. And you don't really know how -1 or -2 of your feat affects you significantly. Stop copy and paste any contents from website.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
If feat has nothing to do with it then why would everyone play for 1750?
In addition, Turbine maybe cheating on us for selling +1 and +2 tome if it has nothting to help you gain stronger performance. I heard there will be 36 points build as well. No one will play 28 points build except their first character.
28 points build is actually the watermelon version so was you.
1750 has nothing to do with feats. 1750 gets you 32 point builds, which are nice but not needed for every build. It gets you a @2 bound tome of your choice. It does not make your feats better.
Yes the DDO store will be selling them soon and I am fine with that. As a matter of fact on Cannith I plan to buy them when they come out. The store sells other things you do not need to play, they are their as a crutch for players like you.
Tomes do make your character perform better, if you are any good to start. They will not make a poor player a good one. Tomes strengthen stats not the player behind the keyboard.
Larry you have been proven to know nothing and be a detriment to the community, maybe learn the game or stay silent. Either one would be a big improvement over what you offer now.
I started playing in March 2006 and have 32 point characters on Thelanis. I am currently playing nearly full time on Cannith because, surprisingly enough, it is fun to be broke and truly look forward to every chest and end reward because you may get something you need. After 3.5 years on one server that was no longer the case as I had collected enough gera to twink any lowbie.
Now on Cannith every chest could be a great one. The game has truly been renewed for me. I want to thank Turbine for the completely new server, it is almost like a new game for me now. Of course three + years of knowledge gives me an advantage in quests but gear and money its like being a newbie all over again and makes the game a ton of fun.
Well I'm not gonna jump into the debate since I didn't want to all the walls of text...
Basically I'm here to ask what server you are on? I have a large active guild on Khyber and we prob can help your noobness become less so
There is so much to this game and it's mechanics that you just need to play for a bit to get use to everything. When the original game came out my friends and I were 3.5 dorks already so it helped us out a lot. Even so we still had to get use to the game itself.
Comments
What book? There is no book I am reading. I am giving you advice from 3.5 years of in game experience. DDO WIki tell me how to exploit? Sorry that is not part of the Wiki. Maybe you shoud read it and learn.
Why are some people harder to heal? First there is a race called Warforged that receive a penalty to healing from clerical spells. Also Humans have the improved recovery enhancement which adds 10% per level to their received healing. So you can have people who take that enhancement making them receive more healing, and wisdom does not effect that in any way shape or form.
Larry the simple truth is you have no idea what the heal skill is for. Instead of giving bad advice take some time to learn the game you claim to play. I am sorry you are having such a hard time understanding such basics about this game.
It's known that Warforge is supposed to be reapired, also can be healed, but you still did not answer quitely why some people is hard to get heal and some people are easier to get heal, that included Warforge as well. Why some Warforge is easier to get heal, and some is difficult to get heal?
If you are giving advice to other people all from DDO Wiki or DDO website, why you are giving the advice for here. What'd you know? I guess everything you have known was from DDO website.
Just post the link and (advice) new player to read. Because it is too easy to copy/paste contents from website and ask newbie to follow your so-called ADVICE.
You are making up things or you simply have no idea what you are talking about. You do not know the rules DDO has in place and you simply refuse to learn. WHat I know about DDO comes from 3.5 years of playing. I know what the heal skill does and I know what Wisdom is for and what it does. I am not here telling outright lies to new players. Larry you are.
Some Warforged take the healers friend line of enhancements that makes them receive more divine healing. Humans have improved recovery you can heal them for more as well. THat is why some are easier to heal and some harder. Your theory that other players wisdom affects healing is bogus and proven false since dayh 1 of DDO.
Instead of questioning my healer, solo heals the shroud no problem by the way, you should actually learn what the skills and stats do for your character. Then maybe you could give real advice and direct people to helpful sites instead of rant and rave here the way you do.
Sorry 2298, the way you type in English is a bit confusing. Maybe your advice is lost in the translation.
Warforged can pick up Healer's Friend and it will improve their reception of Divine Healing abilities. I suspect this is what you are refering to when asking why some warforged are easier to heal then others. Having the ability is a choice that the player makes based on if their character is better suited to recieve healing from Clerics or not.
I play a Cleric and I play it a lot.
An example on types of "healing":
Divine = Clerics, Favored Souls & Paladins; healing
Arcane = Wizards and Sorcerers; repairs
The Skills named Heal and Repair basicaly increase the amounts gained from using a rest shrine when the appropriate party member is near. It uses the highest skill of all the characters near the shrine when determining how many hitpoints are gained.
Heal Kits and Repair Kits are typically not used above level 2 or 3.
It's your own choice to recognize it or not since you don't think a healer should have spent their skill points to pump up the healing skills. Neither do you think a healer needs to heal more on others.
Do you even know how many skill points a clerics have on each level?
Heralers ability is based on WIS, then critical chance from enchantment, and another heal skill from enchanment (not the one uses healer kit).
I knew you want to debate with me that WIS does not affects the player to receiving more hit points. But as I said, this is you can't learn from the game guide.
My suggestion to you is create a clerics and try to know better on healer class.
Larry, you are talking about several different things as if they used the same mechanics when they do not. Your lack of English comprehension is muddying things up even more.
Abilities = The six attributes, Str, Con, Dex, Wis, Int, Cha
Skills = A wide array of things you can train in, Heal, Jump, Diplomacy, etc. Each of these are directly tied to an ability.
Feats = Powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom.
Enhancements = Additional powers and modifications for your character. Some can be used to increase healing capability. Not affected by Wisdom.
Enchantments = Temporary buffs/debuffs. Some of these can be used to increase healing capability. Not affected by Wisdom.
Non-magical healing affected by the Heal Skill
Rest shrines. Amount gained is 10 x 3 x (level + Heal Skill). It uses the highest value near the rest shrine to determine this.
Heal kits on incapacitated players. Higher heal skill allows them to work more often and give more HP when successful. The Difficulty Class is 21 (Your heal skill + d20 must be at least 21 to succeed).
Non-magical healing affected by the healers Wisdom ability.
Rest shrines (due to indirectly increasing the Heal Skill by 1 for every 2 points.
Heal kits (due to indirectly increasing the Heal Skill by 1 for every 2 points.
Healing enhancements/feats/enchantments affected by healer's wisdom ability.
None
Healing affected by the person being healed's wisdom ability.
None
Thank you for the funniest thing I've read so far today.
It's your own choice to recognize it or not since you don't think a healer should have spent their skill points to pump up the healing skills. Neither do you think a healer needs to heal more on others.
Do you even know how many skill points a clerics have on each level?
Heralers ability is based on WIS, then critical chance from enchantment, and another heal skill from enchanment (not the one uses healer kit).
I knew you want to debate with me that WIS does not affects the player to receiving more hit points. But as I said, this is you can't learn from the game guide.
My suggestion to you is create a clerics and try to know better on healer class.
A clerics main stat is wisdom. Wisdom has nothing to do with how much healing a person gets. You can learn that in game like I did by playing clerics for over three years. The reason you can not learn it in the game guide is because you are WRONG and have no idea what you are talking about.
I am not debating with you. Debating means we both could be right and have differing opinions, what I am stating is facts and can only be debated by someone who does not know the truth and the facts. DDO is a game built on rules, these rules seem to elude your astute observations.
Skill points can no go into the healing skills, they go into the heal skill which is useless for a healer to waste the few points they do get on a worthless skill. Healing abilities, feats and enhancements are not useless for a healer, but they are not the heal skill.
I am sorry you are having such difficulty with simple facts. The facts are your advice would hurt a new player and should not be in a thread asking for help at all. You are a detriment to the community.
This explanation: Priceless.
i decided have decidced that im going to be choosing between a cleric/pld/brd/fos or some sort of cc wiz or sorc im not too sure what can u all recommend atm im fooling around with a battle priest cleric till i get some help im such a noob... i mean honestly this game and origional eq are the only games that ever really interested to the point where i wanted to play even if no one else was playing
i dont even know what i wana do any more lol eve keeps calling me and telling me to give it another shot but ddo looks so immersive i need to give it a fair shot
and i do love the argueing over this thread even tho i have no idea what ur all talking about
I acknowledged all the abilities/enchantment ....etc from above posts. These things are all stated in any DDO website, it's really no big deal to know at first day. However, if you want to make your character a good receptor to receiving more hit point while a healer healing you. Your feat build affects that sophisticatedly. And WIS is one fatal feat.
That's how you get penalty to focus on one feat. And you don't really know how -1 or -2 of your feat affects you significantly.
Stop copy and paste any contents from website.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
If feat has nothing to do with it then why would everyone play for 1750?
In addition, Turbine maybe cheating on us for selling +1 and +2 tome if it has nothting to help you gain stronger performance. I heard there will be 36 points build as well. No one will play 28 points build except their first character.
28 points build is actually the watermelon version so was you.
Your feat build has nothing to do with incoming healing. Ignore what he is saying as it is wrong and since he posts it so much and refuses to leanr I am guessing he is doing this on purpose.
There are a couple of enhancements one is for human the other warforged which allow you to receive more healing, Wisdom the STAT does nothing for incoming healing.
For any new player trying to decipher what Larry is saying, do not bother as it is all false and of no use to you.
If feat has nothing to do with it then why would everyone play for 1750?
In addition, Turbine maybe cheating on us for selling +1 and +2 tome if it has nothting to help you gain stronger performance. I heard there will be 36 points build as well. No one will play 28 points build except their first character.
28 points build is actually the watermelon version so was you.
1750 has nothing to do with feats. 1750 gets you 32 point builds, which are nice but not needed for every build. It gets you a @2 bound tome of your choice. It does not make your feats better.
Yes the DDO store will be selling them soon and I am fine with that. As a matter of fact on Cannith I plan to buy them when they come out. The store sells other things you do not need to play, they are their as a crutch for players like you.
Tomes do make your character perform better, if you are any good to start. They will not make a poor player a good one. Tomes strengthen stats not the player behind the keyboard.
Larry you have been proven to know nothing and be a detriment to the community, maybe learn the game or stay silent. Either one would be a big improvement over what you offer now.
I started playing in March 2006 and have 32 point characters on Thelanis. I am currently playing nearly full time on Cannith because, surprisingly enough, it is fun to be broke and truly look forward to every chest and end reward because you may get something you need. After 3.5 years on one server that was no longer the case as I had collected enough gera to twink any lowbie.
Now on Cannith every chest could be a great one. The game has truly been renewed for me. I want to thank Turbine for the completely new server, it is almost like a new game for me now. Of course three + years of knowledge gives me an advantage in quests but gear and money its like being a newbie all over again and makes the game a ton of fun.
Well I'm not gonna jump into the debate since I didn't want to all the walls of text...
Basically I'm here to ask what server you are on? I have a large active guild on Khyber and we prob can help your noobness become less so
There is so much to this game and it's mechanics that you just need to play for a bit to get use to everything. When the original game came out my friends and I were 3.5 dorks already so it helped us out a lot. Even so we still had to get use to the game itself.
-Almerel
Hello my old friend.