Scripted Sequences has nothing to do with a game being dumbed down, it's done to make a game more cinematic. A scripted environment gives the developer the option to make very epic battles. That's why games like Crysis have impressive AI, but don't have any epic battles whatsoever.
Quick Time Events are annoying, but they have nothing to do with control limitations and are also present on the PC. The reason for that is once more, cinematic gameplay. The game that invented it was actually an Arcade Game, Dragons Lair. It was actually a cartoon. During the Cartoon, players had to press a button at the right time or else the main character would die. If you hit the button at the right time, the movie continues playing.
It was recently made popular again by God of War, which used it for cinematic finishing moves which would be impossible to program to be pulled off by the player.
I hope you enjoy your 2009 FMV games.
If you actually games with less interactivity, and more automatic sequences, you don't want to play games, you want to watch games that move automatically. Buy a DVD, not a game device.
Is just sad that there are people out here playing FPS with pads. A control pad is NOT a good device. Thats why these people need the games dumbed down, thats why there are soo much autoaim, scripted sequences ( Quick Time Events) and Third Person View games. Since the pad is soo horrible control device, the game sould be a 20% played by the machine automatically. On the PC the player has the 100% of the control to the character, so we can aim, shot and move exactly how and where we can. REAL GAMERS sould stop playing in consoles.
This is just more pathetic PC elitism that's completely incorrect.
This so called Auto aim is nothing more than Aim Assist. It's barely noticable in modern console FPS.
Scripted Sequences has nothing to do with a game being dumbed down, it's done to make a game more cinematic. A scripted environment gives the developer the option to make very epic battles. That's why games like Crysis have impressive AI, but don't have any epic battles whatsoever.
Quick Time Events are annoying, but they have nothing to do with control limitations and are also present on the PC. The reason for that is once more, cinematic gameplay. The game that invented it was actually an Arcade Game, Dragons Lair. It was actually a cartoon. During the Cartoon, players had to press a button at the right time or else the main character would die. If you hit the button at the right time, the movie continues playing.
It was recently made popular again by God of War, which used it for cinematic finishing moves which would be impossible to program to be pulled off by the player.
This person is dumbed down? Do I even need to adress how ridiculous that claim is? I don't think so.
To adress Comnitus:
Yes, I am indeed annoyed by that. It's a recent trend that's pretty annoying.
Pre rendered footage gives an impression of the game that is never matched by the actual game. Do you seriously think that the game will be as cinematic as that trailer suggests? Ofcourse not, especially not in a multiplayer game.
A trailer is meant to show something. That trailers shows almost nothing related to the actual gameplay of the game. I'm going to play a game, that's why I'm interested in actual gameplay. This game doesn't show any gameplay. It doesn't even show any actual ingame graphics.
They showed several minutes of gameplay at the fanfest presentation. You can see it on youtube. Just google "CCP fanfest 2009", look for the 1H40min one. The dust stuff starts about 45-50 mins in IIRC.
Really nice that CCP are in fact making the game that was "impossible" to make because we didnt have the technology to create it yet? I hope all forum warriors that said that MMOFPS games with super nice graphics was "impossible" are very butthurt now and stfu forever.
Go CCP. Prove every idiot wrong again, again and again. We all love you!
Console FPS controls are inarguably inferior for now. Console controllers control a rate of rotation, which is inferior at a high end of play to control mechanisms which directly map to specific angles (mice, trackballs, and to a degree even Wiimotes.)
If Dust really ends up being a massive shooter, I may still try it despite my distaste. But inevitably I enjoy PC FPS many times more than Console ones, because I don't feel so limited by the control mechanisms.
I'm no PC elitist, I simply accurately recognize that each platform is specialized to certain types of play. I don't play Fighting games on a PC, and I don't play FPS games on a console.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Cant wait to see hand held Amarr laser rifles and get a shot on someones grape!!!!! Hurry up CCP... and while ur at it realease WOD too please!!!!
AAAHHHHHHHH!!! (runs with plunger in hand)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
When I first heard about this, I thought it was going to be more of a vehicular shooter. Sci-fi jetfighters, tanks, etc. Kind of disappointed to learn it'll be your more run-of-the-mill pedestrian shooter.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
When I first heard about this, I thought it was going to be more of a vehicular shooter. Sci-fi jetfighters, tanks, etc. Kind of disappointed to learn it'll be your more run-of-the-mill pedestrian shooter.
If its successful, who knows where it might evolve to with later expansions. Don't discount it yet.
AS for being on consoles, thats fine, can only introduce more players to the EVE universe and will probably bump up subs in the core game as well.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When I first heard about this, I thought it was going to be more of a vehicular shooter. Sci-fi jetfighters, tanks, etc. Kind of disappointed to learn it'll be your more run-of-the-mill pedestrian shooter.
Um, didn't the fanfest demo show both air and ground vehicles? (Yes it did)
Knowing CCP, you can be pretty sure that the first iteration will be just that. They will expand, modify and refine it.
When I first heard about this, I thought it was going to be more of a vehicular shooter. Sci-fi jetfighters, tanks, etc. Kind of disappointed to learn it'll be your more run-of-the-mill pedestrian shooter.
Um, didn't the fanfest demo show both air and ground vehicles? (Yes it did)
Knowing CCP, you can be pretty sure that the first iteration will be just that. They will expand, modify and refine it.
In 2003, EvE had only frigates and cruisers....
I haven't been following that closely, but from what I've seen, it looks like most modern shooters in that yes, there are vehicles, but that's different than a game that's almost entirely vehicle focused. i.e. Will combat be predominantly between vehicles, or will vehicles be used more to mow down players who spawned after all the vehicles had already been taken?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Its bad enough that they have to release it on a console and use aim bots to compensate for the fact that console controllers aren't as fast or accurate as a mouse+keyboard combo.
But why ONLY console? I might consider playing it if it were released for the PC. But there isn't any way in hell I'm going to go out and buy a console for this game. They are just losing potental customers.
Its bad enough that they have to release it on a console and use aim bots to compensate for the fact that console controllers aren't as fast or accurate as a mouse+keyboard combo.
But why ONLY console? I might consider playing it if it were released for the PC. But there isn't any way in hell I'm going to go out and buy a console for this game. They are just losing potental customers.
I own a 360, so it's not that I don't want to buy one, I just prefer FPS games on the PC. Using a mouse is more accurate than a thumbstick. Plus using the number keys is easier to switch between weapons that all those buttons on a controller. Besides, I believe you need to subscribe to the consoles online service to play any game online. So we'll have two subscriptions? One for the console service and another for the game itself?
I used to prefer consoles myself, before I became accustomed to PC gaming several years ago. So I understand why some would prefer consoles, plus consoles don't need upgrading, whereas a PC does and PC's are more expensive than consoles. So I do understand why those who have crappy PC's, but a 360 or PS3 would want the game on a console.
I believe you need to subscribe to the consoles online service to play any game online. So we'll have two subscriptions? One for the console service and another for the game itself?
I have heard a rumor that right there is the reason why Chapmions Online has not yet been released for the Xbox360. Cryptic and Atari want people to pay only one subscription fee for the game itself, but Microsoft has stood firm that only paying customers of their online service will be able to play any 360 game over the internet, thus requiring two subscription fees. Since neither side can come to an agreement with the other the game is being held back.
So yeah, its a very valid concern that you may end up having to pay two subscription fees in order to play an MMO on a console.
However I saw someone else in this thread say that this game was going to use "Micro-transactions" to buy blueprints and equipment, so perhaps they are going to skip the subscription fee and simply nickle and dime you to death instead by making you buy all your characters equipment.
Someone please correct me if I'm wrong, but the impression I got was that Dust 514/the console game was going to be a part of the EVE game, but a separate aspect of it.
Basically, in EVE you will be managing planets, or countries or continents within planets, basically being an overlord of sorts that fiies in on occasion to deal with billions of subjugated people. When some of them eventually rise up against you, EVE players need mercenaries to go in and deal with the threats. EVE players hire Dust 514 teams to quell insurrections in FPS format.
If this is true, then it sounds pretty sick. The folks playing EVE won't be playing Dust 514 and vice versa. But they can interact in the way outlined above.
Again, someone correct me if the information I gleaned was incorrect. Otherwise, I couldn't imagine a more perfect way to integrate console gamers with PC MMORPG players. They each play what they like, and ne'er the twain shall meet.
maybe if most of you would watch the fanfest videos you might not start splurring out nonesence
after dominion (or at the expansion can;t remember timeframe for that) we will be able to control sectors of planets. you can do whatever you want, you can raise it and protect it and rule fairly or you can keep every one in fear. now say that you have an industrial sector and you create heavy machines (no details on how this will advantage the eve player) and you pollute the atmosphere, well your neighbour (another eve player that controls an adjacent sector) that keeps his land clean for organic harvestin or something, will not be to happy, he will then contract some dust 514 mercenaries to "invade" or "destroy" "or (not much details on this yet)". so dust 514 wont be linked to anything major with eve. but will still interact and in the video they said that in later expansions perhaps maybe they will allow eve players to "supply" some arms and amunition or (not much details) to dust players.
as for the console vs pc (again if you watched the videos) they where aiming at introducing and integrate the people least likely to play eve online, the complete oposite of the gamer spectrum, the console players.
now they stated that it will be MMOFPS with persistent world and character advancement this said this does not allow for CCP to make it play on the PC. the reason for this is: console fps player vs console fps player you have an even match since both are handicaped/advantaged by the gamepad/aimbot. now place a PC player on the same server, same game same fight, the console player does have a disadvantage over the PC gamer.
im not saying FPS is better on PC or better on console, im saying that PCvsPC = fair console vs console = fair PC vs console = not so fair. the mechanics of a PC give the gamer an advantage. so since they are linked to that 1 server in eve (and eve will never open a 2nd ... thats for elsa if your reading this) i honesltly dont see a pc version comming out anytime soon.
and for those that are pissed that its not for the pc, thats the goal... they where aiming to get people less likely to play eve. so if you play eve, you where not their target and thats how they want it.
You can buy a console at Toys R' Us. It's kid stuff or it's for mouth-breathing knuckle-draggers who can't be bothered to put a gaming rig together.
What self-respecting FPS gamer wants to play on inferior hardware with their thumbs? Count me out.
I had some stupid kid come in to geeksquad asking me about xbox 360 and when I told him I didn't have one he said i MUST have a PS3. When I told him I didn't have one of those either he was all snotty and asked me what kind of geek I was. My blood pressure immediately rose and I told him, a geek that has enough appreciation for performance to not bother with a platform which has hardware from before you were out of elementary school. That shut him up.
Multi-player FPS games used to be great. They used to be about god-like badasses utterly destroying 3 or 4 opponents near simultaneously with precision accuracy, fast run speeds and short TTKs.
Now multi-player FPS games are stop to shoot the guy who stopped to shoot somebody else and get shot by another guy who sees you stopping to shoot the guy who stopped to shoot some other guy.
Slow run speeds. Cone of fire mechanics. Increasing TTKs. It's all bullshit and it's specifically designed to ensure that everyone gets a turn to kill somebody, everyone has a good time, so games have greater mass appeal and get a bigger piece of the market share.
It has about as much to do with realism as magically healing after being shot within an inch of your life. If these games gave a shit about realism they'd offer real accuracy penalties, that through your control input, you could succeed at negating almost entirely. Such as-
Controlling muzzle rise/lateral movement during firing in place of an expanding fire pattern. Controlling muzzle direction during running in place of an expanding fire pattern. Nope. Instead it's your bullets may go here or they may go there unless you slow down and put a sign on yourself that says shoot me, im busy. Don't like it? Then camp and aim down the sights. Oh now we're cooking with FPS goodness! Eliminating movement from FPS games is no different than playing a stupid flash advertisement game where you have to punch the dancing Obama to win healthcare. Actually wait- the stupid flash game requires more player dexterity because there's no assist.
If you've never had the pleasure of killing 4 people on you at once, because you can drop each one in half a second, giving the last guy to die only 2 seconds to drop you- and you can think 3 dimensionally and plan a movement pattern in real time that dodges fire coming at you from the front and sides, while picking the order of your targets, and the game allows you the precision to hit your marks while doing all this, causing cries of h4x... then FPS gamer you are not and you will never appreciate the difference.
Blame the consoles.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
aiming and turning with a console controller completely kills immersion for me. always turning around with the same speed regardless of me being shot at or not just feels unrealistic.
You can buy a console at Toys R' Us. It's kid stuff or it's for mouth-breathing knuckle-draggers who can't be bothered to put a gaming rig together. What self-respecting FPS gamer wants to play on inferior hardware with their thumbs? Count me out. I had some stupid kid come in to geeksquad asking me about xbox 360 and when I told him I didn't have one he said i MUST have a PS3. When I told him I didn't have one of those either he was all snotty and asked me what kind of geek I was. My blood pressure immediately rose and I told him, a geek that has enough appreciation for performance to not bother with a platform which has hardware from before you were out of elementary school. That shut him up. Multi-player FPS games used to be great. They used to be about god-like badasses utterly destroying 3 or 4 opponents near simultaneously with precision accuracy, fast run speeds and short TTKs. Now multi-player FPS games are stop to shoot the guy who stopped to shoot somebody else and get shot by another guy who sees you stopping to shoot the guy who stopped to shoot some other guy. Slow run speeds. Cone of fire mechanics. Increasing TTKs. It's all bullshit and it's specifically designed to ensure that everyone gets a turn to kill somebody, everyone has a good time, so games have greater mass appeal and get a bigger piece of the market share. It has about as much to do with realism as magically healing after being shot within an inch of your life. If these games gave a shit about realism they'd offer real accuracy penalties, that through your control input, you could succeed at negating almost entirely. Such as- Controlling muzzle rise/lateral movement during firing in place of an expanding fire pattern. Controlling muzzle direction during running in place of an expanding fire pattern. Nope. Instead it's your bullets may go here or they may go there unless you slow down and put a sign on yourself that says shoot me, im busy. Don't like it? Then camp and aim down the sights. Oh now we're cooking with FPS goodness! Eliminating movement from FPS games is no different than playing a stupid flash advertisement game where you have to punch the dancing Obama to win healthcare. Actually wait- the stupid flash game requires more player dexterity because there's no assist. If you've never had the pleasure of killing 4 people on you at once, because you can drop each one in half a second, giving the last guy to die only 2 seconds to drop you- and you can think 3 dimensionally and plan a movement pattern in real time that dodges fire coming at you from the front and sides, while picking the order of your targets, and the game allows you the precision to hit your marks while doing all this, causing cries of h4x... then FPS gamer you are not and you will never appreciate the difference. Blame the consoles.
You do realise that the stop to shoot aspect was made popular by Call of Duty, a PC game right? Ofcourse you don't, because that would mean you actually stop the stereotype and look at the facts.
Then again, it seems like the only fps games you enjoy are the type where it's not actually about skill or reflexes, it's about who sees the other guy first.
This does look superb - it actually encouraged me to take the leap and re-sub to EVE. Always wanted to get into it properly, I really think it's probably the most accomplished MMORPG currently in existence (by a long shot). I'm really excited to see another game based in the same universe.
Oh man, fuck it, I'll buy a console just for that lol.
The megathron blowing up at the end is always cool FYI, i'm a very hardcore FPS players that competed on several titles, that hosted several competition, I was a TWL admin at some point, then CAL and etc... I'm what you could call an FPS fanatic. One thing I can say is that hardcore FPS gamers exist on both console and PC. There is no difference and once a console gamer becomes good with his thumb, he's as accurate as a mouse. Shit, we're humans... not monkeys, we can adapt.
Also, people seem to confused the different genre of FPS.
YOu want fast action and such... play quakelive
you want realism and hardcore tactical gameplay... play Arma II or Ghost strike I think?
You want openworld mmo? .... Planetside or World War II online
You want realism with an arcade feel... Call of Duty
You want wacky, fun and simple... Team Fortress 2
You want to complain that the market is going into one direction ... quit gaming, because it's not.
Since doom II, you had all these possibilities. It was just made on different titles and platforms.
FYI, i'm a very hardcore FPS players that competed on several titles, that hosted several competition, I was a TWL admin at some point, then CAL and etc... I
Could you tell us more about those acronyms?
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
FYI, i'm a very hardcore FPS players that competed on several titles, that hosted several competition, I was a TWL admin at some point, then CAL and etc... I
Could you tell us more about those acronyms?
nope, I don't need to. If you are a hardcore fps player, you will know what TWL and CAL are. You will know words such as CPL and OGL or STA. If you don't, then you're probably a pubber and that's very cool. However, hardcore players are league players and not pubbers.
Sorry, not trying to be a dick here but my post was directed to the hardcore players that hate console or pc...
You know Halo was agood game on the console. So maybe Dust 514 will be, too. I personally prefer playing shooters on PC's, but if Dust 514 is only goingto be on a console...I guess I can cope.
Comments
Scripted Sequences has nothing to do with a game being dumbed down, it's done to make a game more cinematic. A scripted environment gives the developer the option to make very epic battles. That's why games like Crysis have impressive AI, but don't have any epic battles whatsoever.
Quick Time Events are annoying, but they have nothing to do with control limitations and are also present on the PC. The reason for that is once more, cinematic gameplay. The game that invented it was actually an Arcade Game, Dragons Lair. It was actually a cartoon. During the Cartoon, players had to press a button at the right time or else the main character would die. If you hit the button at the right time, the movie continues playing.
It was recently made popular again by God of War, which used it for cinematic finishing moves which would be impossible to program to be pulled off by the player.
I hope you enjoy your 2009 FMV games.
If you actually games with less interactivity, and more automatic sequences, you don't want to play games, you want to watch games that move automatically. Buy a DVD, not a game device.
what so called FMV games are you talking about?
This is epic and needs to be integrated within the EVE world.
This is just more pathetic PC elitism that's completely incorrect.
This so called Auto aim is nothing more than Aim Assist. It's barely noticable in modern console FPS.
Scripted Sequences has nothing to do with a game being dumbed down, it's done to make a game more cinematic. A scripted environment gives the developer the option to make very epic battles. That's why games like Crysis have impressive AI, but don't have any epic battles whatsoever.
Quick Time Events are annoying, but they have nothing to do with control limitations and are also present on the PC. The reason for that is once more, cinematic gameplay. The game that invented it was actually an Arcade Game, Dragons Lair. It was actually a cartoon. During the Cartoon, players had to press a button at the right time or else the main character would die. If you hit the button at the right time, the movie continues playing.
It was recently made popular again by God of War, which used it for cinematic finishing moves which would be impossible to program to be pulled off by the player.
This person is dumbed down? Do I even need to adress how ridiculous that claim is? I don't think so.
To adress Comnitus:
Yes, I am indeed annoyed by that. It's a recent trend that's pretty annoying.
Pre rendered footage gives an impression of the game that is never matched by the actual game. Do you seriously think that the game will be as cinematic as that trailer suggests? Ofcourse not, especially not in a multiplayer game.
A trailer is meant to show something. That trailers shows almost nothing related to the actual gameplay of the game. I'm going to play a game, that's why I'm interested in actual gameplay. This game doesn't show any gameplay. It doesn't even show any actual ingame graphics.
They showed several minutes of gameplay at the fanfest presentation. You can see it on youtube. Just google "CCP fanfest 2009", look for the 1H40min one. The dust stuff starts about 45-50 mins in IIRC.
Give me liberty or give me lasers
Really nice that CCP are in fact making the game that was "impossible" to make because we didnt have the technology to create it yet? I hope all forum warriors that said that MMOFPS games with super nice graphics was "impossible" are very butthurt now and stfu forever.
Go CCP. Prove every idiot wrong again, again and again. We all love you!
Console FPS controls are inarguably inferior for now. Console controllers control a rate of rotation, which is inferior at a high end of play to control mechanisms which directly map to specific angles (mice, trackballs, and to a degree even Wiimotes.)
If Dust really ends up being a massive shooter, I may still try it despite my distaste. But inevitably I enjoy PC FPS many times more than Console ones, because I don't feel so limited by the control mechanisms.
I'm no PC elitist, I simply accurately recognize that each platform is specialized to certain types of play. I don't play Fighting games on a PC, and I don't play FPS games on a console.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Cant wait to see hand held Amarr laser rifles and get a shot on someones grape!!!!! Hurry up CCP... and while ur at it realease WOD too please!!!!
AAAHHHHHHHH!!! (runs with plunger in hand)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
When I first heard about this, I thought it was going to be more of a vehicular shooter. Sci-fi jetfighters, tanks, etc. Kind of disappointed to learn it'll be your more run-of-the-mill pedestrian shooter.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
If its successful, who knows where it might evolve to with later expansions. Don't discount it yet.
AS for being on consoles, thats fine, can only introduce more players to the EVE universe and will probably bump up subs in the core game as well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I can't help but wonder what level of interactivity (if any) will exist between the two games.
Will success in one of the games translate as being beneficial in the other?
Are we going to see people playing EVE on a laptop while playing Dust 514 on their PS3?
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Um, didn't the fanfest demo show both air and ground vehicles? (Yes it did)
Knowing CCP, you can be pretty sure that the first iteration will be just that. They will expand, modify and refine it.
In 2003, EvE had only frigates and cruisers....
Give me liberty or give me lasers
Um, didn't the fanfest demo show both air and ground vehicles? (Yes it did)
Knowing CCP, you can be pretty sure that the first iteration will be just that. They will expand, modify and refine it.
In 2003, EvE had only frigates and cruisers....
I haven't been following that closely, but from what I've seen, it looks like most modern shooters in that yes, there are vehicles, but that's different than a game that's almost entirely vehicle focused. i.e. Will combat be predominantly between vehicles, or will vehicles be used more to mow down players who spawned after all the vehicles had already been taken?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
BAD ASS!!!
But why console? I'd prefer PC.
Same here.
Its bad enough that they have to release it on a console and use aim bots to compensate for the fact that console controllers aren't as fast or accurate as a mouse+keyboard combo.
But why ONLY console? I might consider playing it if it were released for the PC. But there isn't any way in hell I'm going to go out and buy a console for this game. They are just losing potental customers.
The History of the Order of The Golden Shields
Same here.
Its bad enough that they have to release it on a console and use aim bots to compensate for the fact that console controllers aren't as fast or accurate as a mouse+keyboard combo.
But why ONLY console? I might consider playing it if it were released for the PC. But there isn't any way in hell I'm going to go out and buy a console for this game. They are just losing potental customers.
I own a 360, so it's not that I don't want to buy one, I just prefer FPS games on the PC. Using a mouse is more accurate than a thumbstick. Plus using the number keys is easier to switch between weapons that all those buttons on a controller. Besides, I believe you need to subscribe to the consoles online service to play any game online. So we'll have two subscriptions? One for the console service and another for the game itself?
I used to prefer consoles myself, before I became accustomed to PC gaming several years ago. So I understand why some would prefer consoles, plus consoles don't need upgrading, whereas a PC does and PC's are more expensive than consoles. So I do understand why those who have crappy PC's, but a 360 or PS3 would want the game on a console.
I have heard a rumor that right there is the reason why Chapmions Online has not yet been released for the Xbox360. Cryptic and Atari want people to pay only one subscription fee for the game itself, but Microsoft has stood firm that only paying customers of their online service will be able to play any 360 game over the internet, thus requiring two subscription fees. Since neither side can come to an agreement with the other the game is being held back.
So yeah, its a very valid concern that you may end up having to pay two subscription fees in order to play an MMO on a console.
However I saw someone else in this thread say that this game was going to use "Micro-transactions" to buy blueprints and equipment, so perhaps they are going to skip the subscription fee and simply nickle and dime you to death instead by making you buy all your characters equipment.
The History of the Order of The Golden Shields
Someone please correct me if I'm wrong, but the impression I got was that Dust 514/the console game was going to be a part of the EVE game, but a separate aspect of it.
Basically, in EVE you will be managing planets, or countries or continents within planets, basically being an overlord of sorts that fiies in on occasion to deal with billions of subjugated people. When some of them eventually rise up against you, EVE players need mercenaries to go in and deal with the threats. EVE players hire Dust 514 teams to quell insurrections in FPS format.
If this is true, then it sounds pretty sick. The folks playing EVE won't be playing Dust 514 and vice versa. But they can interact in the way outlined above.
Again, someone correct me if the information I gleaned was incorrect. Otherwise, I couldn't imagine a more perfect way to integrate console gamers with PC MMORPG players. They each play what they like, and ne'er the twain shall meet.
maybe if most of you would watch the fanfest videos you might not start splurring out nonesence
after dominion (or at the expansion can;t remember timeframe for that) we will be able to control sectors of planets. you can do whatever you want, you can raise it and protect it and rule fairly or you can keep every one in fear. now say that you have an industrial sector and you create heavy machines (no details on how this will advantage the eve player) and you pollute the atmosphere, well your neighbour (another eve player that controls an adjacent sector) that keeps his land clean for organic harvestin or something, will not be to happy, he will then contract some dust 514 mercenaries to "invade" or "destroy" "or (not much details on this yet)". so dust 514 wont be linked to anything major with eve. but will still interact and in the video they said that in later expansions perhaps maybe they will allow eve players to "supply" some arms and amunition or (not much details) to dust players.
as for the console vs pc (again if you watched the videos) they where aiming at introducing and integrate the people least likely to play eve online, the complete oposite of the gamer spectrum, the console players.
now they stated that it will be MMOFPS with persistent world and character advancement this said this does not allow for CCP to make it play on the PC. the reason for this is: console fps player vs console fps player you have an even match since both are handicaped/advantaged by the gamepad/aimbot. now place a PC player on the same server, same game same fight, the console player does have a disadvantage over the PC gamer.
im not saying FPS is better on PC or better on console, im saying that PCvsPC = fair console vs console = fair PC vs console = not so fair. the mechanics of a PC give the gamer an advantage. so since they are linked to that 1 server in eve (and eve will never open a 2nd ... thats for elsa if your reading this) i honesltly dont see a pc version comming out anytime soon.
and for those that are pissed that its not for the pc, thats the goal... they where aiming to get people less likely to play eve. so if you play eve, you where not their target and thats how they want it.
You can buy a console at Toys R' Us. It's kid stuff or it's for mouth-breathing knuckle-draggers who can't be bothered to put a gaming rig together.
What self-respecting FPS gamer wants to play on inferior hardware with their thumbs? Count me out.
I had some stupid kid come in to geeksquad asking me about xbox 360 and when I told him I didn't have one he said i MUST have a PS3. When I told him I didn't have one of those either he was all snotty and asked me what kind of geek I was. My blood pressure immediately rose and I told him, a geek that has enough appreciation for performance to not bother with a platform which has hardware from before you were out of elementary school. That shut him up.
Multi-player FPS games used to be great. They used to be about god-like badasses utterly destroying 3 or 4 opponents near simultaneously with precision accuracy, fast run speeds and short TTKs.
Now multi-player FPS games are stop to shoot the guy who stopped to shoot somebody else and get shot by another guy who sees you stopping to shoot the guy who stopped to shoot some other guy.
Slow run speeds. Cone of fire mechanics. Increasing TTKs. It's all bullshit and it's specifically designed to ensure that everyone gets a turn to kill somebody, everyone has a good time, so games have greater mass appeal and get a bigger piece of the market share.
It has about as much to do with realism as magically healing after being shot within an inch of your life. If these games gave a shit about realism they'd offer real accuracy penalties, that through your control input, you could succeed at negating almost entirely. Such as-
Controlling muzzle rise/lateral movement during firing in place of an expanding fire pattern. Controlling muzzle direction during running in place of an expanding fire pattern. Nope. Instead it's your bullets may go here or they may go there unless you slow down and put a sign on yourself that says shoot me, im busy. Don't like it? Then camp and aim down the sights. Oh now we're cooking with FPS goodness! Eliminating movement from FPS games is no different than playing a stupid flash advertisement game where you have to punch the dancing Obama to win healthcare. Actually wait- the stupid flash game requires more player dexterity because there's no assist.
If you've never had the pleasure of killing 4 people on you at once, because you can drop each one in half a second, giving the last guy to die only 2 seconds to drop you- and you can think 3 dimensionally and plan a movement pattern in real time that dodges fire coming at you from the front and sides, while picking the order of your targets, and the game allows you the precision to hit your marks while doing all this, causing cries of h4x... then FPS gamer you are not and you will never appreciate the difference.
Blame the consoles.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
When I read console, I knew it wasn't for me.
aiming and turning with a console controller completely kills immersion for me. always turning around with the same speed regardless of me being shot at or not just feels unrealistic.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
You do realise that the stop to shoot aspect was made popular by Call of Duty, a PC game right? Ofcourse you don't, because that would mean you actually stop the stereotype and look at the facts.
Then again, it seems like the only fps games you enjoy are the type where it's not actually about skill or reflexes, it's about who sees the other guy first.
This does look superb - it actually encouraged me to take the leap and re-sub to EVE. Always wanted to get into it properly, I really think it's probably the most accomplished MMORPG currently in existence (by a long shot). I'm really excited to see another game based in the same universe.
Oh man, fuck it, I'll buy a console just for that lol.
The megathron blowing up at the end is always cool FYI, i'm a very hardcore FPS players that competed on several titles, that hosted several competition, I was a TWL admin at some point, then CAL and etc... I'm what you could call an FPS fanatic. One thing I can say is that hardcore FPS gamers exist on both console and PC. There is no difference and once a console gamer becomes good with his thumb, he's as accurate as a mouse. Shit, we're humans... not monkeys, we can adapt.
Also, people seem to confused the different genre of FPS.
YOu want fast action and such... play quakelive
you want realism and hardcore tactical gameplay... play Arma II or Ghost strike I think?
You want openworld mmo? .... Planetside or World War II online
You want realism with an arcade feel... Call of Duty
You want wacky, fun and simple... Team Fortress 2
You want to complain that the market is going into one direction ... quit gaming, because it's not.
Since doom II, you had all these possibilities. It was just made on different titles and platforms.
Could you tell us more about those acronyms?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Could you tell us more about those acronyms?
nope, I don't need to. If you are a hardcore fps player, you will know what TWL and CAL are. You will know words such as CPL and OGL or STA. If you don't, then you're probably a pubber and that's very cool. However, hardcore players are league players and not pubbers.
Sorry, not trying to be a dick here but my post was directed to the hardcore players that hate console or pc...
You know Halo was agood game on the console. So maybe Dust 514 will be, too. I personally prefer playing shooters on PC's, but if Dust 514 is only goingto be on a console...I guess I can cope.