Anyway, I got to play A.V.A a little last night and it's basically just like Combat Arms with the UT3 engine. The arcadey combo alerts aren't there, but A.V.A. is basically just a phong shaded Combat Arms.
I did notice that the maps in A.V.A. are designed around the Korean style of play. If you're not sure what I'm talking about, check out this video. Basically they like sniping through lined up corners and doors. Most American / European players are more about "flank and spank" kind of play where you sneak up on a player and headshot them with a pistol while they're firing on someone else. Our style can work on these maps, but unlike Combat Arms, you'll really notice the layout of corners and doors and how they line up just right.
Otherwise, they're both fine games so whatever floats your boat.
Comments
You should have included a poll.
Anyway, I got to play A.V.A a little last night and it's basically just like Combat Arms with the UT3 engine. The arcadey combo alerts aren't there, but A.V.A. is basically just a phong shaded Combat Arms.
I did notice that the maps in A.V.A. are designed around the Korean style of play. If you're not sure what I'm talking about, check out this video. Basically they like sniping through lined up corners and doors. Most American / European players are more about "flank and spank" kind of play where you sneak up on a player and headshot them with a pistol while they're firing on someone else. Our style can work on these maps, but unlike Combat Arms, you'll really notice the layout of corners and doors and how they line up just right.
Otherwise, they're both fine games so whatever floats your boat.