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Would you be willing to play through a (and here's the key) well made quest series, dungeon, instance, etc. If there was no reward at the end? The only reward you got was the satisfaction and fun of playing it? This is especially a question for those at an End Game.
So long, and thanks for all the fish!
Comments
I would because my entire reason for playing any game is to have fun. I couldn't care less about getting stuff, so long as the game didn't require the constant aquisition of new stuff to continue to play the game. I doubt I'd play more than once, if I've seen the content, I don't need to do it over and over and over again, I want to move on to something new, but if it was really exciting, or there was the possibility of things that I missed seeing the first time through, I suppose I might try it again.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I might do it once to see some new content, but if it offered no advancement for my character then I doubt I would do it again. Defeating a dungeon over and over again with no reward would be like playing TF2. Its fun to do every once in a while but it gets old quickly.
sorry, but how can this be? the purpouse of quest is give rewards (xp or/and itens), since RPG (pen &paper) has born. Unless i really missed the point, and would gladly accept and exemple, u want the change of the gameplay, meaning in those quests, with is also a reward, in long terms.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
I consider the rewards a byproduct that took over the main goal which is having a fun adventure.
I voted no, but i would vote yes if it was a truly epic story.
I do this every time I play one of the old Bioware games. I have compelling quests and satisfying dungeon crawls. Since you didn't say it was in the style of a MMO then I don't have to worry about instances segregating me from other players. Rarely do I do them for the rewards, but mostly for the exploratory satisfaction I get from it.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
The purpose of these would be to have fun. Of course, you wouldn't go completely without any reward. You would still gain XP and money from the monsters, but the experience would end without that epic XP reward, Item Drop, or other character tangible reward. You might get a cool cutscene, but that would be it.
But, it would be fun to do. It would be an enjoyable experience. It would be Challenging. But it wouldn't give out a reward.
So long, and thanks for all the fish!
well, by that i remeber games like Gothic and Risen, where u CHOOSE the destiny of the city/island, and in the way u have some cool/funny quests, and ALSO u get xp/items, but still is the progression (aka lvling, equiping) that appeals to this genre, or else u would be playing only shooters, wich i also do once in while.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
I said "No", but I think that totally depends on where I am in my character development. If I didn't want for equipment or money, sure thing! But it seems that I am always lacking something in my games... there's always that new armor or that new weapon, and inflation is constantly occurring so I need more and more money. There are always money sinks later on in games, too - mounts, appearance changes, crafting...
I'm not a big fan of farming for money, so I would prefer to get a reward so that I can accomplish both things at the same time.
EDIT: I know that you're saying the there will still be money, but in my experience in most games, the money made by selling a good drop far outshines the money dropped.
the whole point of playing games is to have fun. I would say no if i was levelling up to max (as it would feel like wasted time...that being said i have grinded instances in WoW when it was highly inneficient to do so, because i was having so much fun). If i was at max then i would say yes and i would do it multiple times.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
vote : yes multiple times
only if the quest series/dungeon would be an epic story that may change depending on your choices during the game.
D&D online comes close with some dungeons stories being awsome, but not all of them. if there was no reward they better have 20 professional writers making elaborate storylines dungoens and quests that make you 1 have fun 2 think a bit (not all hack and slash) and your choices will make the story/dungeon/quest go in a different direction.
there also needs to have no character advancement gameplay.
If its fun once, I'll do it once, but nothing is fun over and over again in an RPG when you're not advancing your character. Fun for the sake of it is an IDEA. Its not reality. Mass Effect was fun once. I don't plan on ever playing it again. The last time I played an RPG twice was in the 16 bit era;)
I wouldn't do a dungeon or a quest if it was boring, no matter what the reward is. I know there are plenty of people that would kill 100000 moles to get the bestest sword ever. I wouldn't, because I don't play boring games=) I can't imagine any dungeon thats fun enough to do it over and over again for no reward what so ever.
It's a trick question.
I imagine even here in the bowels of MMORPG.com there are plenty of players like myself who play many games with "no" reward. I certainly don't play TF2 for the item drops (had everything months ago, 'cept hats.) I play it because it offers fun gameplay which doesn't play out the same way each time.
So it's almost impossible for a game to offer "no" rewards. If a game managed it, I wouldn't play.
But plenty of games offer no permanent item rewards. And I play those games because they're fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Not really a trick question. Not everyone (especially in an MMO) considers those sorts of things rewards. If its not tangible (i.e. XP, Money, Item, other measured statistic) then it's not a real reward.
So long, and thanks for all the fish!
Remember that 'fun' is a word with a highly subjective definition.
If an individual, any individual, invests their time into something, there is a need for them to get something out of it. This time is expected to yield a balanced challenge:frustation:reward model. For some, the reward that comes with the knowledge of having beaten a challenge is all they need to feel fulfilled. Others require a more material gain. In either case, the replayability factor is determined by how much fun was had the x'th time, with a certain hope or expectation for the (x+1)'th time.
In a solo world, the knowledge of having defeated a challenge might be enough of a reward to be deemed 'fun'. In a social environment, I would personally require that plus a manner in which to gauge myself against others. We do, after all, live in a society that breeds competition, even if on the smallest of levels.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Not really a trick question. Not everyone (especially in an MMO) considers those sorts of things rewards. If its not tangible (i.e. XP, Money, Item, other measured statistic) then it's not a real reward.
It's your poll. You want to only ask about item/money rewards, fine.
But all of these little things (like my character exploding in trumpeting sparkles when I level in WOW) are part of the game's overall activity/reward structure. They're inarguably rewards, whether or not you choose to acknoledge them as such. Any designer worth his salt actively thinks about every aspect of the game in this way (down to the Diablo where part of the constant cycle of rewards is how spectacularly mobs die.)
Two players may value a given reward differently, but at the end everyone is chasing rewards. Whether it's the reward of knowing you created an artistic masterpiece, the reward of knowing you explored the unknown, the shiny new piece of loot, the mob's death, or trumpeting levelup-sparkles.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I play for fun, your question sounds like a trick question.
Not really a trick question. Not everyone (especially in an MMO) considers those sorts of things rewards. If its not tangible (i.e. XP, Money, Item, other measured statistic) then it's not a real reward.
What a reward means depends on the person as we don't seem to have an agreement on it. XP, money, vanitiy items are all rewards to me.
What I want to know is the context of what you are coming at. It feels like a cheap setup tactic for your real point. Is your real point having to do with how gear drops/exists in mmorpgs? After people answer the way you are hoping to, what is the bomb you going to drop in here? Tell us now and save us all some time.
I cant think of any dungeon in any mmo that was good enough to do if the rewards were taken away. Progression is half of the game. Take away that half and you only get half a game. In theory its possible, but then why has this super dungeon never been designed yet? Im guessing its too hard to design something like that.
Only if there is a meaningful story/quest behind it.
I voted no. We all play for fun, but long term goals are an important part of the challenge in a persistent world. For many people fun lies in acomplishing difficult tasks, rewards are a motivation in themselves and as much trophies as they are useful items. You can play "just for fun" in any MMO, but taking away the incentives would take away from the enjoyment of others.
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
Not really a trick question. Not everyone (especially in an MMO) considers those sorts of things rewards. If its not tangible (i.e. XP, Money, Item, other measured statistic) then it's not a real reward.
What a reward means depends on the person as we don't seem to have an agreement on it. XP, money, vanitiy items are all rewards to me.
What I want to know is the context of what you are coming at. It feels like a cheap setup tactic for your real point. Is your real point having to do with how gear drops/exists in mmorpgs? After people answer the way you are hoping to, what is the bomb you going to drop in here? Tell us now and save us all some time.
You seem rather jaded. There is not a bombshell coming, I'm not going to start ranting and raving about loot or gear. I'm merely exploring the possibility of whether it would be a good idea or not for an MMO company to introduce content into a game that had no advancement purpose in it. Rewardless quests would be something I would do as a player, provided I had fun going through and doing it.
This is just merely looking at whether or not having a tangible reward at the end of a quest is mandatory, or something that from time to time could be left off.
So long, and thanks for all the fish!
If a quest has a nice reward it's just icing on the cake. I don't quest for the toys but for the experience of the quest and possibly the XP. With that said, quests that just say go kill 10 rats, come back, and I'll give you another quest to go kill 50 rats are not fun.
No doubt, and if I'm doing menial tasks I want to get paid for them
So long, and thanks for all the fish!