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It's time for a change because this is just sickening

ShadowSaturnShadowSaturn Member CommonPosts: 20

Shadowbane did It right. So why can't anyone else?



Shadow bane had :



Innovative and unique gameplay ideas and mechanics.



Unique, creative and cool races.



A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players.



It had none of that boring and bland re hashed ideas.



No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage.



It wasn't a dead virtual world.



Shadowbane also had a certain paradoxical freedom and a wild lively world to explore and play In. It was always interesting, fun and immersive to play in such a cool world.



But like all good things, It had to die young. Like all great Heroes of their time, It died with honor and going out as one the most original and well done MMORPG's that ever made It into this genre.







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Comments

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.

    image
  • EbenEben Member, Newbie CommonPosts: 522

    Have fun living in the past.  Send us a postcard sometime.  Or don't.  It'd probably just be long-winded and boring too.

    Katsma is Lithuanian for 'he who drinks used douche fluid'.

  • ShanniaShannia Member Posts: 2,096

    I loved Shadowbane, but the coding was a joke and duping was even worse!  I mean seriously, the exploits in SB were too numerous to mention.  Worst one I hated was being at the Bazaar and getting sent down the "tunnel of love" when you put a valuable item in the trade window with someone and devs never did fix the exploit during the life of that game.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • EbenEben Member, Newbie CommonPosts: 522
    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.



     

    I save my work mentality for WORK.  You know, at a job, away from my house.  Not a video game, tapping a keyboard and clicking little buttons on a screen.

    Although my job also involves...tapping a keyboard and clicking little buttons on a screen...but I get paid to do that.  I don't get paid to do work in a game.  

    Katsma is Lithuanian for 'he who drinks used douche fluid'.

  • IrishoakIrishoak Member Posts: 633
    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.

     

    You can blame the devs for not giving them what they want? A work mentality is for work. This is play...

  • IrishoakIrishoak Member Posts: 633
    Originally posted by Eben

    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.



     

    I save my work mentality for WORK.  You know, at a job, away from my house.  Not a video game, tapping a keyboard and clicking a mouse. 

     

    I just woke up, type slower.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Shadowbane also had the benifit of being an early game. It is a lot easier to be innovative when the industry is young and not worth billions of dollars.

    I wouldnt mind a change either, but honestly everytime there is a big change someone say's "<X> game did something similar to this before..its not innovative"

  • EbenEben Member, Newbie CommonPosts: 522
    Originally posted by Irishoak

    Originally posted by Eben

    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.



     

    I save my work mentality for WORK.  You know, at a job, away from my house.  Not a video game, tapping a keyboard and clicking a mouse. 

     

    I just woke up, type slower.



     

    Coffee is down the hall, second door on the left.  Creamer is in the fridge.

    Katsma is Lithuanian for 'he who drinks used douche fluid'.

  • KyleranKyleran Member LegendaryPosts: 43,975

    I agree, Shadowbane was a fun game and had many great concepts that I've not seen elsewhere.

    But the coding was shoddy, stability poor (at release anyways) and some of the game mechanics needed to be redesigned to prevent mega-empires from dominating entire servers.

    Never happened, and this game ended up just being an also ran.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168

    Times change bro. Developers need to find content related material that appeals to many types of gamers in general  (to make money) and sometime inovation is left behind unfortunately.

    (AAAAAAAAAAAHHHHHHHHHHHHHHH..finds no target......AAAAAAAAAAAAHHHHHHHHHHH)

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • Nov8trNov8tr Member UncommonPosts: 107

    I tried the game 2 times over a couple of years. Made 3 or 4 toons to level 20. And the game was fun and very different until level 20, when you were sent to the "main island" to play the "real" game. Let the ganking begin. After being ganked hundreds of times, and trying day and night on 3 different servers, I gave up. When you were "transported" to the island, the second you appeared, there were usually at least 8 to t0 people (and sometimes a LOT more) waiting to gank you and steal all your stuff. Hmm join a guild, ok  try. If they did not know you and your were not a RL friend they killed you immediately for asking. Did I ask the wrong people? Hmm after trying 30 or more guilds with the same reaction, NO. I'd have to say this was the worst community of any game (I've played almost 50) I've ever played in over 15 years of gaming. A bunch of sick, twisted ganking asshats who had been there a long time and killed ALL new players. And PLEASE don't bother trying to tell me YOU got in. BS. In 3 weeks of play I never saw a level 20 to 25 player. All were high level gankers. And the exploits were so many it was insane. So a bad game gone, hurrah. That's my 2 cents worth , your mileage may vary.

    I'm old not dead. (Nov8tr is pronounced innovator)

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.

    You may be correct to a point. But also, people who want hardcore, old school with no hand holding are also some of the same ones who add  mods, find exploits and buy gold to help them reach level cap as fast as possible. I agree the community has killed mmo's but not just the noobs are to blame.

  • GamesmithGamesmith Member Posts: 67

    Shadowbane had what? Seems like you've got some rose coloured glasses on, or major changes were made to it after I stopped playing.

    "A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players."

    Not really, it was a large, flat, empty expanse of nothingness. One of the most boring MMO worlds I've ever experienced.

    "It wasn't a dead virtual world."

    Yes, it was, see above. The game is dead now and that attests to just how dead it became shortly after launch.

    "No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage."

    It had all of these, including the angel. Templars.

    However, it certainly did have interesting and unique mechanics. They were executed as well as they could have been, but they were unique nonetheless.

    To me, Shadowbane was that first MMO which fell prey to the hype machine. Unfortunately, the massive disappointment that it wasn't the "next UO" like it claimed to be, is all that lingers in my mind about the game. I bought a brand new computer to play it and all of it's major flaws and balance issues drove me away in a few months. Amazing concept, poor execution.

     

     

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144
    Originally posted by grandpagamer


    You may be correct to a point. But also, people who want hardcore, old school with no hand holding are also some of the same ones who add  mods, find exploits and buy gold to help them reach level cap as fast as possible. I agree the community has killed mmo's but not just the noobs are to blame.

     

    Your right but i don't want a game to hold my had all through the game and show me everything either. Any body who has to resort to the use of cheats in a MMO are just immature and have no pateince whatsoever. Rushing to endgame just makes for a boring game in the end and one misses the content in the middle.

     

    OH and some people just don't get the meaning of work mentality in MMO's these days...sheesh.

    image
  • sebbonxsebbonx Member Posts: 318

    I bet some designers is going to copy SB, it was just soooo successful, wait...maybe Brad can run it!

    Sarcasm off...why the heck would anyone copy a DEAD game???? No one wanted to play then and it hasn't changed.

    If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)

  • ShadowSaturnShadowSaturn Member CommonPosts: 20
    Originally posted by Gamesmith


    Shadowbane had what? Seems like you've got some rose coloured glasses on, or major changes were made to it after I stopped playing.
    "A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players."
    Not really, it was a large, flat, empty expanse of nothingness. One of the most boring MMO worlds I've ever experienced.
    "It wasn't a dead virtual world."
    Yes, it was, see above. The game is dead now and that attests to just how dead it became shortly after launch.
    "No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage."
    It had all of these, including the angel. Templars.
    However, it certainly did have interesting and unique mechanics. They were executed as well as they could have been, but they were unique nonetheless.
    To me, Shadowbane was that first MMO which fell prey to the hype machine. Unfortunately, the massive disappointment that it wasn't the "next UO" like it claimed to be, is all that lingers in my mind about the game. I bought a brand new computer to play it and all of it's major flaws and balance issues drove me away in a few months. Amazing concept, poor execution.
     
     

     

    - That's your opinion.



    - Actually It had



    * Aracoix

    * Centaur

    * Half Giant

    * Irekei

    * Minotaur

    * Nephilim

    * Shade

    * Vampire



    To point out some of their more unique races.



    - I don't think any MMORPG back in those times ever had a perfect or really clean launch. My first time playing It was quite a few months after launch.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Shannia


    I loved Shadowbane, but the coding was a joke and duping was even worse!  I mean seriously, the exploits in SB were too numerous to mention.  Worst one I hated was being at the Bazaar and getting sent down the "tunnel of love" when you put a valuable item in the trade window with someone and devs never did fix the exploit during the life of that game.
     

     

    Click nad point, sucked. Grinding for resouces to build town, town destroyed in an evening at 3 a.m. sucked.

    Needs work.

    image

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by Ihmotepp

    Originally posted by Shannia


    I loved Shadowbane, but the coding was a joke and duping was even worse!  I mean seriously, the exploits in SB were too numerous to mention.  Worst one I hated was being at the Bazaar and getting sent down the "tunnel of love" when you put a valuable item in the trade window with someone and devs never did fix the exploit during the life of that game.
     

     

    Click nad point, sucked. Grinding for resouces to build town, town destroyed in an evening at 3 a.m. sucked.

    Needs work.

     

    Exact same thing happened to my guild's town and was the final straw that sent me from the game.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by ShadowSaturn


    Shadowbane did It right. So why can't anyone else?



    Shadow bane had :



    Innovative and unique gameplay ideas and mechanics.



    Unique, creative and cool races.



    A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players.



    It had none of that boring and bland re hashed ideas.



    No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage.



    It wasn't a dead virtual world.



    Shadowbane also had a certain paradoxical freedom and a wild lively world to explore and play In. It was always interesting, fun and immersive to play in such a cool world.



    But like all good things, It had to die young. Like all great Heroes of their time, It died with honor and going out as one the most original and well done MMORPG's that ever made It into this genre.








     

    Darkfall Online

  • spades07spades07 Member UncommonPosts: 852

    first thread I seen singing the praises of Shadowbane. Most common complaint I heard of that game was some sb.exe error or something? I never tried it but if it had unique classes I might have liked to try, has it completely gone now?

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by DevilXaphan


    You can blame the ultra casual gamers who wanted easy to understand and get into game play without the work mentality.



     

    Or players who don't want terrible combat, preceeded by terribly grindy PVE, including bland graphics with a weak UI, followed by servers being dominated by PVP where population wins fights, followed by servers having imbalanced player-factions, followed by the inevitable decline.

    Actually I made the last 4 up, as I never got past the first ones.  But it's world PVP with player factions, so it seems highly likely.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by ShadowSaturn
    Shadowbane did It right. So why can't anyone else?

    <snip>

    But like all good things, It had to die young. Like all great Heroes of their time, It died with honor and going out as one the most original and well done MMORPG's that ever made It into this genre.


    Because game developers have no interest in failing nobly. They want to succeed and make money. I personally find it rather difficult to resent them for wanting to be able to feed their families.

  • JosherJosher Member Posts: 2,818

     A bunch of lofty ideas set a top a cruddy engine, a lousy looking world, bad control and UI, doesn't make for a fun experience.  Oh yeah, the combat sucked.  Who cares what you can do in PvP if how you do it is so badly implemented?

  • LansidLansid Member UncommonPosts: 1,097
    Originally posted by Kyleran


    I agree, Shadowbane was a fun game and had many great concepts that I've not seen elsewhere.
    But the coding was shoddy, stability poor (at release anyways) and some of the game mechanics needed to be redesigned to prevent mega-empires from dominating entire servers.
    Never happened, and this game ended up just being an also ran.
     

    Yeah... pretty much this. It had it's fun moments, but that's when it worked, or when the devs. gave a damn to tell you why the game was down, or when you weren't bored to tears grinding in PvE for levels, or yelling at the combat mechanics...

    Oh wait... the only fun moment I really remember was Unguilding in front of my guild master and killing him.

    "There is only one thing of which I am certain, and that's nothing is certain."

  • LansidLansid Member UncommonPosts: 1,097
    Originally posted by ShadowSaturn

    Originally posted by Gamesmith


    Shadowbane had what? Seems like you've got some rose coloured glasses on, or major changes were made to it after I stopped playing.
    "A deep and interesting virtual world. It was a virtual world that came alive through well made game design and the players."
    Not really, it was a large, flat, empty expanse of nothingness. One of the most boring MMO worlds I've ever experienced.
    "It wasn't a dead virtual world."
    Yes, it was, see above. The game is dead now and that attests to just how dead it became shortly after launch.
    "No Human, Angel and Demon race or Elf, Orc, dwarf and Human garbage."
    It had all of these, including the angel. Templars.
    However, it certainly did have interesting and unique mechanics. They were executed as well as they could have been, but they were unique nonetheless.
    To me, Shadowbane was that first MMO which fell prey to the hype machine. Unfortunately, the massive disappointment that it wasn't the "next UO" like it claimed to be, is all that lingers in my mind about the game. I bought a brand new computer to play it and all of it's major flaws and balance issues drove me away in a few months. Amazing concept, poor execution.
     
     

     

    - That's your opinion.



    - Actually It had



    * Aracoix

    * Centaur

    * Half Giant

    * Irekei

    * Minotaur

    * Nephilim

    * Shade

    * Vampire



    To point out some of their more unique races.



    - I don't think any MMORPG back in those times ever had a perfect or really clean launch. My first time playing It was quite a few months after launch.

    I think the Centaurs were opened after 3 months of play... and the game, though fun in some aspects, still lacked any attention from devs. fixing stuff up to that point, so quite a few left before the first "speshil" class was opened.

    Also Earth and Beyond had the most flawless launch I've ever seen, that was a year before SB came out. Ubisoft was in charge of SB... not some indie company. It's not like they didn't know how to make a fucking game when they came out with Shadowbane... and "was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists" (ref wikipedia) They cared too little to early on, hemorrhaged a chunk of player base early on as well as over time, and never fully recovered to regain public interest.

    Now maybe I'm wrong and Shadowbane had a few million subscribers when they finally closed their doors... but I doubt it. I don't blame the "carebear/casual gamer" crowd at all... If this is what people want to play, then I blame the people who whine that it's gone for not paying ENOUGH to keep their niche game alive. I mean after all, if it was the best game in the world, then people should have been forking out more than just 14.99 a month to keep it alive if there weren't enough subs, right?

     

    "There is only one thing of which I am certain, and that's nothing is certain."

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