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I keep seeing all these arguments about "what is best for the profit of the company", or "because that's what makes them the most money". I don't care one whit about the game companies profits, surely they must realize this? So why then should I be OK with poor game designs / decisions that are justified in the name of money for their pockets?
When are gaming companies going to realize that designing a MMO around nothing but making money is just going to result in another worthless product bereft of any art, passion for gaming, vision, and all of those things necessary in making a great game. All of these failing MMOs need to fire their accountants and hire some passionate game designers IMO
EDIT: Just to clarify, I'm not saying that companies should not seek profits, I'm just saying that the extreme focus on profits might be suffocating the quality of gameplay in many cases.
"Good? Bad? I'm the guy with the gun."
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Aye. Very true words heremypet.
How can you hire game designers with no money?
MMO's cost a shitload of money. The more freedom given to developers, the more risky it gets. They can't afford losing money.
Only a company with lots of money and much trust in their devs could go and change things right now imo.
How can you hire game designers with no money?
Most game companies have a revenue source of some sort whether it be because they have already been successful or they seek investors who believe they will make money by investing.
I think the real problem isn't necessarily the accountants, but the idea that some of these companies believe they can put out a low quality product and make some quick money, rather then look at a longterm revenue source by creating a game that holds the interest of the gamer long term.
Also I think a big problem with this is the item malls alot of these games have using micropayments. The player can play the game for free, but then realize that another person has an advantage because they spent money on buffs, bonuses or something else that gives them that advantage. They thing that perhaps if they had the same advantages the game might hold their interest more so they spend some money, get the stuff then realize the game really isn't anymore fun then before and they quit and move on to another game. So the company is able to get people to nickel and dime the player when the player only played for a very very short time.
Which Final Fantasy Character Are You?
Final Fantasy 7
YAAAA!!!
Fire em' !!!
This dumb thread. If they don't make money then the game will close anyway. Now what you really want is game that makes money and a company puts a lot of it back into the game to make it better or something to that fact.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
How old are you and what do you do for a living?
Without cash companies cannot make mmo'a, make updates, patches, or expansions. People go into gaming to make money and maybe some for the passion, but never just for the passion. Bottom line. Unless the gamers have passion when making the game you will see terrible games.
(AAAAAAAAAHHHHHHHHHH Dances with Rabbid platoon...AAAAAAAAAAHHHHHHHHHHHHHHHH)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
About the same time as they see themselves and several competitors go bankrupt in the next few years when we have the big MMORPG crash of say, 2012. I was around for the video game crash of 1983 and I am seeing the exact same symptoms in the gaming industry that led to the trouble back then. Too many titles, too many platforms, not enough diversity between titles. And this time round it will be worse for MMORPG companies due to the fact that they have to invest far more development time and money on a title and depend on long term subscribers and not on a single sale to be financially successful.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Even passionate game designers don't work for free. They certainly aren't given loans for being passionate. You have to prove that your idea will generate income to those that give you the money in the first place. Go watch SharkTank for a glorified but relatively accurate display of what it takes to convince people to give you money for an idea.
What you wish for is a very rich person to make a MMO or give you his money without any regards to profit or the game's potential. In other words an insane person or a moron who inherited it off a dead uncle=)
us.blizzard.com/en-us/company/about/mission.html
You don't see "maximize profits" anywhere in Blizzard's mission statement do you? No you don't. And even though I'm going to get flamed to high hell for saying this, I believe they're in the business of making good games first, and money making products second, which is the exact opposite of nearly everyone else.
"Good? Bad? I'm the guy with the gun."
Wow, it's almost as if this is the first time you have ever read a mission statement.
I am sorry but this is the most stupid thread i ever read on this website.
Holy crap some people are just slow. Blizzard is in this posistion because of what they did in the past. They are as money hungrey as the next company. paid transfers all around. Xpacs that cost the same as a full game. They charge for a lot of lil things now. granted they could charge for more if they wanted.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
Be that as it may, every Blizzard title I've played since Diablo 1 has played as though it was written with a passion for gaming in mind. Lately, and even with single player games, the experience is more of something you'd get from a product produced on an automated assembly line. I didn't come to this conclusion just by reading the mission statement either. And I'm not trying to promote Blizzard here, all I'm saying is that companies focus too much on profits, and seem to forget why people play games, to have fun, not to make them rich.
"Good? Bad? I'm the guy with the gun."
This is yet another clear thread by someone without a secure grip on reality or the basic tenets of the capitalist system. Whether you like it or not, *EVERY* company is in business to make a profit. Some are just more transparent than others. Blizzard makes a shitload of money and their shareholders are very, very happy. The idea that they'd put out a game that nobdy wanted to pay for, just beause they want to make a game is absurd. Nobody *EVER* does that. It will never happen. Games cost money to produce, they cost money to keep running, they have to pay for servers, bandwidth, GMs, programmers, etc. Who do you think pays for all of that? The Easter Bunny?
Geez, it's threads like this that make me weep for humanity.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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I'm afraid I disagree. I happen to know for a fact that not every person in a capitalist society values money above everything else, and not every company either. They're out there, whether YOU like it or not.
"Good? Bad? I'm the guy with the gun."
I'm afraid I disagree. I happen to know for a fact that not every person in a capitalist society values money above everything else, and not every company either. They're out there, whether YOU like it or not.
You're not doing your credibility any good, you know. Let us know when you wake up and stop fantasizing.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
The ONLY thing that matters to me is if the game offers the features I want and the game population of the server I am playing is heavily populated. I don't care if the game has millions of players spread over 5000 servers. That means diddly squat to me the player. The only time that revenue matters to me, as a player, is for keeping a dedicated developer team together in which they improve the player experience.
I'm afraid I disagree. I happen to know for a fact that not every person in a capitalist society values money above everything else, and not every company either. They're out there, whether YOU like it or not.
Amen brother! I am sure many employees love to get paid with the satisfaction of putting out a great game with soul, I like my satisfaction with a little bit of ketchup on a roll.
"Value Creation
We must deliver consistent revenue and earnings growth, in order to provide our shareholders true value creation."
http://www.vivendi.com/vivendi/Our-Values
You were saying?
Every businesses primary focus is to make a profit. If you don't you will fail. You will not get any investors as they look for Return on Investment as the sole purpose of them lending you money. If a company cannot re-pay their investors they find themselves the recipient of a hostile takeover and liquidation.
Go start an MMORPG charity. Use everything from the subscription fee beyond the cost to keep the servers running to help poor children or something.
Really, it's not a bad idea.
You can even pay your employees, and if you're the head of the company you can make 100's of thousands of dollars a year, and it's still a charity.
Even people that run charities have to get paid.
How can you hire game designers with no money?
I didn't mean no money. I meant the companies might have better luck if they didn't base all of their decisions on profit, and focused firstly on making a good game. I'm not saying they should not profit, don't misunderstand. I thought the community would be with me on this actually, I'm surprised.
For example when a company releases an unfinished MMO so they can start making money one month sooner, that is likely a decision based on profit. Who wants to play a MMO that is released still in BETA? If the company had been more focused on the quality of the game rather than just making money one month sooner, it would seem to me like the game would be better received etc.
Really I would think that a company focused primarily on making a great game would automatically profit when it's successful. Kinda like the guys at Verant lol, they had no idea their game would be that successful, and I can imagine a similar situation happened during the release of WoW.
"Good? Bad? I'm the guy with the gun."