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Time slicing=World Shrinking

Good RPG's (video game, p&p, whatever) give you a sense of a vast world with lots of room to explore and landscapes to roam.  If I can just zip to and from encounter to encounter and/or I am moving my party around on some big map (FF style) then its not worth my time because there will be no sense of wonder from the environment.

Comments

  • CactusmanXCactusmanX Member Posts: 2,218
    I'm sure they will teleportation or mark and recall spells, thing is you don't want make it to easy to get around but then again you don't want to make it take forever, seems like a hard thing to balance

    Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit

  • DjinDjin Member, Newbie CommonPosts: 3,263

    Yet another thing that turns me off from the game.

    You can have all your D&D rules, all the uber graphics, but once you start taking the enjoyment of exploreing out of a game, that's my last straw.

    I love to explore.  Always have, always will.  Take that from a game, you'll loose a lot of people.

    OH WAIT!  I forgot, if it's uber graphics, that will keep a lot of people... seems like people now-a-days don't know a good game if it kicked them in the face.

    image

    A World of Warcraft Guild

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    What will he do next?
  • GenjingGenjing Member Posts: 441

    After you "roam" and explore a landscape once, that landscape now becomes useless. And there's no way they can expand the world forever with new places to explore. It becomes empty, pointless space that wastes memory and whatnot.

    There will not only be random monster attacks during travel... as well as points of interest. If there's something worth seeing, you'll probably be taken out of the "red line mode" and be able to look around. Then you can leave the zone and continue traveling red line style. All this does is eliminate the boring jogging part of exploration.

  • ROlobaxROlobax Member Posts: 11

    Both sides of this are equally compelling, on one hand you have wandering and finding a place after experiencing the lush, and Vibrant enviroment that some gamers enjoy. On the other some players just wanna get to the meat of the adventure, and skip the waisted time on running to your destination. I mean dont get me wrong, Seeing the graphical achievments of the game is fun, but if your fustrated, or just had a bad day, waiting while your character runs to the next place you need to get to, can truly aggrivate some people. Like me, if i need to go some where, i always try to find the quickest way there, but I always like exploring a new aria, to see how the programers had designed it. i think they should just allow both ways of doing things.

  • crossmrcrossmr Member Posts: 79


    Originally posted by Genjing
    After you "roam" and explore a landscape once, that landscape now becomes useless. And there's no way they can expand the world forever with new places to explore. It becomes empty, pointless space that wastes memory and whatnot. There will not only be random monster attacks during travel... as well as points of interest. If there's something worth seeing, you'll probably be taken out of the "red line mode" and be able to look around. Then you can leave the zone and continue traveling red line style. All this does is eliminate the boring jogging part of exploration.
    if you make it actually world sized..that's going to take awhile, even on horseback. But that might make the game interesting and good...why would a developer want to do that?


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    Roleplaying Game: A game in which you can effectively play the role of your character and make decisisions that have a meaningful and lasting effect on the world in which you play.

    Jeonsa - Korean video games for Foreigners

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