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Questions about character progression post level 60

I've read a lot about what there is to do in Lotro: 6-man instances, 12-man instances, traits, raids, some kind of weird PvP thing - although I don't know about these in great detail. I was just wondering how comparable the rewards are from these different types of gameplay, and how accessible they are when you log in. Are there huge differences in the quality of rewards from 6-man instances compared to raids? And do people regularly do these? Is it like traditional raiding MMOs where guilds set dates and times to run something and the rest of the time it's pretty empty? Or do people just go whenever they find the right players online?

 

I understand that Lotro has one of the best 1-60 PvE experiences out there and this is going to be one of the best parts about the game (I'm currently playing the game in a free trial and am having a great time), however I also wanted to play a game that would keep me motivated to log on to my character beyond the level cap - which means I am wondering about what the character/gear progression is like once you are level 60.

 

I'm looking to jump into a new game after taking a break from Vanguard.  Vanguard was a great game, however the endgame for adventuring was almost exclusively 18-24-man raiding, which I don't really find that fun, especially when it was really the only thing to do as far as character progression.  The rewards from raiding were head-and-shoulders above anything else out there that you could do at the max level (then 50).  Crafted gear and other stuff from 6-man quests paled in comparison and made them pretty much obsolete.

 

 

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  • arkaexarkaex Member Posts: 23
    Originally posted by Lifemonger Crafted gear and other stuff from 6-man quests paled in comparison and made them pretty much obsolete.
     
     

     

    Which do you mean - crafted gear was way worse than raid gear, or crafted gear made raid gear obsolete? I assume the former, and the above sentence was just a bit off  ;)  Anyway, crafting's very strong in Lotro. The third best weapons are made by crafting and the only reason raid gear is "better" than crafted gear is because there is radiance attached to it (needed to overcome "gloom" - degen/lower healing/lowr health etc, effects in raid instances), not because of stat superiority (and lots of fuss was made about this by players). So if you don't want to raid, no need to get raid gear, as crafted gear will be as good (sometimes better, depends on class) than raid rewards. If you want to do both, two sets I guess.  Crafted stuff is definitely not obsolete and lotro has a very healthy crafting economy.

     

    (You can "critical" crafting items and/or use reputation based guild recipes, which are on the order of 2-3 times better than normal drops, a bunch better than purple (unique) drops, etc.)  Definitely take your time, read everything, enjoy the journey/wait for new content if you don't want to raid at all.

  • PapadamPapadam Member Posts: 2,102
    Originally posted by Lifemonger


    I've read a lot about what there is to do in Lotro: 6-man instances, 12-man instances, traits, raids, some kind of weird PvP thing - although I don't know about these in great detail. I was just wondering how comparable the rewards are from these different types of gameplay, and how accessible they are when you log in. Are there huge differences in the quality of rewards from 6-man instances compared to raids? And do people regularly do these? Is it like traditional raiding MMOs where guilds set dates and times to run something and the rest of the time it's pretty empty? Or do people just go whenever they find the right players online?
     
    I understand that Lotro has one of the best 1-60 PvE experiences out there and this is going to be one of the best parts about the game (I'm currently playing the game in a free trial and am having a great time), however I also wanted to play a game that would keep me motivated to log on to my character beyond the level cap - which means I am wondering about what the character/gear progression is like once you are level 60.
     
    I'm looking to jump into a new game after taking a break from Vanguard.  Vanguard was a great game, however the endgame for adventuring was almost exclusively 18-24-man raiding, which I don't really find that fun, especially when it was really the only thing to do as far as character progression.  The rewards from raiding were head-and-shoulders above anything else out there that you could do at the max level (then 50).  Crafted gear and other stuff from 6-man quests paled in comparison and made them pretty much obsolete.
     
     



     

    We dont really know yet what the end game after the release of Siege of Mirkwood will look like. There will be several different ways to progress characters after lvl 65 then.

    To get access to the 12-man raids now and in the future you will need gear from the 3-man and 6-man instances (and also the other raids) which gives you "radiance". The radiance protects against the Dread in the raids. Crafted gear will not have Radiance so you have to do the smaller instances to be able to do the raids. Crafted gear is good but does not help in raiding.

    There is also Legendary item progression, this system will get big changes in SoM and I dont know much of the details. But there are ways to progress LIs solo in groups and raids. Crafting will become a bigger part in the LI system, but I dont craft so dont really know what that is about.

    Then the new Skirmish system (scalable instances with some random elementss) coming in SoM will add another form of progression. Theese are for 1/3/6/12 people so you can progress with whatever playstyle you prefer.

    Then you have the old virtues class/legendary traits which you can get solo or in groups.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • LifemongerLifemonger Member Posts: 4

    Originally posted by arkaex

    Originally posted by Lifemonger: Crafted gear and other stuff from 6-man quests paled in comparison and made them pretty much obsolete.

    Which do you mean - crafted gear was way worse than raid gear, or crafted gear made raid gear obsolete? I assume the former, and the above sentence was just a bit off ;) ... Crafted stuff is definitely not obsolete and lotro has a very healthy crafting economy.

     

    Yeah, crafted gear was worse than raid gear.  Sorry if my sentence was confusing.  Technically there were good raid recipes for crafting but they were all dropped in raid encounters too.  And it's good to hear that crafted gear and raid gear are comparable.  I think I might like idea of obtaining certain gear for raiding a certain gear for other stuff.

     

    Originally posted by Papadam

    There is also Legendary item progression, this system will get big changes in SoM and I dont know much of the details. But there are ways to progress LIs solo in groups and raids. Crafting will become a bigger part in the LI system, but I dont craft so dont really know what that is about.

    Then the new Skirmish system (scalable instances with some random elementss) coming in SoM will add another form of progression. Theese are for 1/3/6/12 people so you can progress with whatever playstyle you prefer.

    Then you have the old virtues class/legendary traits which you can get solo or in groups.

     

    These all sound awesome even though the details aren't that clear yet.

    Edit: I cannot figure out how to shade boxes without directly pressing the quote button.  Sorry for the unorganized text.

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