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So I come back for the free 14 days to check it out since its been a few months, and the player base seems to have worsened since I last played in August. Its really disappointing. The game is fun, lots of quests, good graphics, but there is just nobody there! I'm in a guild were there are usually at least 10 people online, but everyone are such different levels and in any given zone there's just a couple players running around. This game would be fantastic with a substantially larger player base to put in this huge world. They should just end this or make it F2P, the crappy first few months of its life has crippled it.
Comments
Yep, sad really but the game has little replay value. Couple that with the fact that seemingly everyone who reaches max level eventually gets bored. They really need to get that expansion out, which I would hope adds more than just things to do at 80. New starter areas would be nice or something along those lines, if they reproduced an area like tortage it would significantly up the replay value IMO.
I doubt I am resubbing yet again, there seems to be no one around on tyranny at least in the 45 lvl range.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What server you playing on?
My problem is there are too many people around every corner, making questing hard at times. (I'm playing on a pvp server tho, but not sure I'd like an all PvE server). If you play on a PvP and think there are too few players, please let me know which one it is. Gonna make myself an alt there then...
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
this is why at the start it was worth leveling up because there were people to quest with
for those with good pcs at the time (if u had a normal pc u were shitouttaluck)
and of course the hope to lvl 80 good stuff drove - lol i remember our guild leader really pissed off our guild because everyone wanted to take a very proactive approach to farming resources for sieges and the like but he knew that there wasn't anything and they would be disappointed - we even had an exodus because we didn't believe him - boy did we learn)
Just when you think you have all the answers, I change the questions.
lampo, check the comment from Barteaux. Some servers are definitely a bit empty, but others are much more lively. You may want to check the server forums for information on which server may be right for you
Yeah I have to agree with bart as well, I checked out a different server while my main account was frozen. Cimmeria seems to be by far more populated and active than Tyranny, I guess that means people should stop calling Tyranny the highest pop PVP server.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You have one chance to get it right at launch and if you blow it, in almost all cases there is no recovery.
AOC, VG, WAR and several others did not heed the lesson, and while they probably are all much better today than at launch, its too little, too late.
Only by going F2P can they hope to breath new life into these games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Blah blah launch blah...
Play on an active server and you can join the ranks of those complaining its instanced and such
Wiccana is busy for PvE.
Servers definitely vary, I really don't understand why Funcom don't just merge them together, have one PVE server and one PVP server in each territory. Right now the difference between the busy servers and the quiet ones is insane.
Can't speak for EU, but yes the two light load PvE servers could be combined. The busy ones couldn't absorb them though. Same goes for the PvP side. So go from 8 to 6. Since its instanced anyway even if numbers shot up they should be able to scale it. Optics wise though, server merges are hard to sell as good news.
If it was a "good game", it would have "enough players".
]
What server are you on?
The PvP servers and Wiccana and Set are the most populated from what I've heard. I play on Set myself, and I see people literally everywhere.
Spot on! That's how we know wow is the best mmo ever, since it has the most subs
/sarcasm
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Spot on! That's how we know wow is the best mmo ever, since it has the most subs
/sarcasm
Not the best, most definitely. However, unlike AoC, their numbers climbed exponentially for years after launch. AoC is barely holding on to the fraction of it's launch base left.
]
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
I think it's a combination of all those things that contributed, myself.
]
I don't know what this means. No MMO tries to not get it right at launch. The real lesson is that making an MMO is hard, and players are extremely fickle and unforgiving.
F2P is a great model if it's built into the game from the beginning. But I completely disagree it's some sort of spice that can be sprinkled on top of an existing P2P MMO. Those three games you listed all had budgets in the 10s of millions. Probably 30-40ish, as this is what it takes to make a current gen MMO. The thing about F2P is that it's very hard to recoup loses. Whereas Both AoC and WAR sold over 700,000 copies, so I'm pretty sure both game covered their entire development costs through box sales alone. Note that this is why the guild wars model works.
Even the most populated server has population issues......it is getting worse fast and more and more people are leaving. The expansion is a long ways off so will be nothing to keep them really.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Even the most populated server has population issues......it is getting worse fast and more and more people are leaving. The expansion is a long ways off so will be nothing to keep them really.
This is passing off speculation as fact.
Even the most populated server has population issues......it is getting worse fast and more and more people are leaving. The expansion is a long ways off so will be nothing to keep them really.
This is passing off speculation as fact.
Unless they release a buggy mess almost a year early like they did with the real game it is a fact....Since no announcement has been made, you can expect at least a year of nothingness...this is Funcom they need at least a year to market and hype the game.
Are players really going stick with this game another year with nothing new added? really....once people tap lvl 80 they already leave.
Also, looking at what the expansion has it doesn't have much so far.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
Free trials and vet comebacks have going on for over 6 months now. I doubt you can still blame a bad launch since anyone who had even the slightest desire to take a second look has had ample opportunity. the game simply has a flawed design and no staying power. People have been coming back for second looks, get bored or dissapointed then leave again.
I miss DAoC
Even the most populated server has population issues......it is getting worse fast and more and more people are leaving. The expansion is a long ways off so will be nothing to keep them really.
This is passing off speculation as fact.
Unless they release a buggy mess almost a year early like they did with the real game it is a fact....Since no announcement has been made, you can expect at least a year of nothingness...this is Funcom they need at least a year to market and hype the game.
Are players really going stick with this game another year with nothing new added? really....once people tap lvl 80 they already leave.
Also, looking at what the expansion has it doesn't have much so far.
I think we must have different definitions of fact. It is your opinion that Funcom "needs at least a year to market and hype." It is your prediction that one can expect a year of nothingness. Prediction + opinion does not equal fact.
You then go on to speculate "are players really going to stick with this game another year with nothing new added." This is pretty funny in two ways. For one, it ignores live content updates and makes a silent assumption that not only will the expansion be out past a year, but also that even if this were true, there would be nothing else added. The second thing is you are basing this speculation on your opinion/prediction, assuming it were true.
It really seems to me that you have some sort of agenda. AoC will survive or die based under its own power. Either the expansion will address the underlying issues, and be released in a timely fashion, or it won't. It's fine to have a negative opinion about AoC, I have many negative opinions have AoC. It's just somewhat ghoulish to sit there and gleefully pass off the dire worst-case scenarios for the company's future as unembelleshed fact. In the end, time will reveal the truth. So I wonder what your personal investment is.
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
Free trials and vet comebacks have going on for over 6 months now. I doubt you can still blame a bad launch since anyone who had even the slightest desire to take a second look has had ample opportunity. the game simply has a flawed design and no staying power. People have been coming back for second looks, get bored or dissapointed then leave again.
This is actually a really good point. Funcom is past the period of blaming a bad launch. But I think it's still valid to blame bad decisions that occured before launch, especially decisions that locked in technology or design solutions. Although blame is probably a bad term. I mean, for example, it would be way too late at this stage to completely re-architect the database. Even if this would be needed to implement some hypothetical "great idea" feature the developers really want to see.
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
Free trials and vet comebacks have going on for over 6 months now. I doubt you can still blame a bad launch since anyone who had even the slightest desire to take a second look has had ample opportunity. the game simply has a flawed design and no staying power. People have been coming back for second looks, get bored or dissapointed then leave again.
The question is how many took advantage of this vet comeback and the last one? I really can't say, right now in game there doesn't seem to be many. Why people leave is something I really can't answer as only that person knows. Some I'm sure think it's a bad game, some probably feel it's lacking to much to be an MMO (worth 15 a month) Some probably didn't bother to go back because of what they experienced at launch.
I think the game is fun, the more I play it seems the more fun I have in it. Any game that gets me to quest is accomplishing something lol, as I have always been a pvper and hated quest related advancement. Maybe it's the lore as I am a conan fan, maybe it's just that it doesn't have elves and orcs I really don't know.
Now jack you just like any opportunity you can get to say it's a bad game, and that's fine. I left that out there for people to state that opinion, if that's how you feel that's fine I can't argue with you on your own opinion. However that doesn't mean that everyone who doesn't play, feels the same way. Which was basically my point, so many people have varying degrees of what they find fun and acceptable.
Am I in a minority based on how I feel about the game? Probably and that doesn't bother me in the slightest bit. Always have been with most things I like from underground punk rock/hardcore to the games I like to play. It wouldn't be anything new for me to like something a majority doesn't. Cheers...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The question is is the game itself bad, is it lacking to much or is the lack of players due to the bad impressions made at launch. Good luck getting a straight answer on this from any group of players.
Free trials and vet comebacks have going on for over 6 months now. I doubt you can still blame a bad launch since anyone who had even the slightest desire to take a second look has had ample opportunity. the game simply has a flawed design and no staying power. People have been coming back for second looks, get bored or dissapointed then leave again.
The question is how many took advantage of this vet comeback and the last one? I really can't say, right now in game there doesn't seem to be many. Why people leave is something I really can't answer as only that person knows. Some I'm sure think it's a bad game, some probably feel it's lacking to much to be an MMO (worth 15 a month) Some probably didn't bother to go back because of what they experienced at launch.
Looks like this comeback campaign has moved AoC from the low 70's up to the high 50's on XFire. Last time they had the vet return it was at the same time 1.05 released and it moved AoC form mid 50's to the low 30's and high 20's on XFire. Even if no one I know uses XFire it seems real coincidental that when these promotions occur, more hours are logged, wild huh
I miss DAoC
AOC is just like a Ferrari that look hot, but not many ppl can afford it. Even AOC fixed most of the bugs, crash, or even balance the class (mmo never balance). There is almost nothing to do beside raid, siege (if they ever fix that), or harvest.
I think AOC is only good for 1-2month for new player. After they reach lv80 they will just make another alt or quit game.
BTW FUncom didnt even email to inform about the veteran comeback promotion. What up with their marketing team? I even bought the 60day time card but then realized about this 14day vet promotion.