I honestly don't think CS will do anything serious for CO in the way of making the game better in any way. CS certainly never put any real effort into CO's beta in the first place. CO was obviously created just for cannon-fodder to fuel funding for STO. Sad & lame, but true I believe. the real victims are the ones foolish enough to waste money on lifetime subscriptions for CO just to get beta acess to STO when CS STILL hasn't given the large majority of them acess yet. CO will be around long enough for STO to launch and then CS will most likely shut the servers down on CO quietly.
Agree. I quit only because with every patch every week they have been messing terribly with powers and anything. Ok, planned nerfing or buffing, this part of life of any game... but when today you actually feel like superhero (and game is about superheroes) but next day with new patch you has become pussy cat ... something is very wrong with design. Powers (talents, ....) need careful planning and balancing even before publishing any game. Second problem, virtually non existent gm's, petitions that never get answered, .... Next: no retcon. You have read correctly. ... there is no retcon as it should be. Etc etc ... Game, that after 3 weeks was already been on 2nd place in my eyes for fun factor... after n-th patch around 3rd week become thing of past.
As i said in other articles ... i stopped with War, Aoc, ... because of problems, bugs, ... but I already knew, that one day I will be back. And have returned and im still returning, despite was unable to find anything even close to wow.
But tragedy with CO is (like with Aion) that when I decided to quit i was sure i will be never back again. They lost customer for ever or at least for few years (if they survive at all so long).
Btw ... I do not plan to play at all STO for first six months. Only because of Cryptic and because what they did to CO, that had great potential. I do not trust them. So with messing that did to CO they lost also customer to STO. At least for some time.
to be fair CoX took years to make SG bases, so it's a but diingeniosu to compare it to CO out of the box. Alsoi i completed blood moon, and all perks on a lvl 21
Gated at 31 really?
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
to be fair CoX took years to make SG bases, so it's a but diingeniosu to compare it to CO out of the box. Alsoi i completed blood moon, and all perks on a lvl 21
Gated at 31 really?
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
except weren't those features added AFTER the break from cryptic?
to be fair CoX took years to make SG bases, so it's a but diingeniosu to compare it to CO out of the box. Alsoi i completed blood moon, and all perks on a lvl 21
Gated at 31 really?
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
except weren't those features added AFTER the break from cryptic?
No, they came with CoV and Cryptic was still part of the game at that time.
I can't disagree with Junzo316 even though I am still playing. Jack, after all, touted the game as better than their first attempt[CoH] and gave the impression the same mistakes would not be made and we will get things we could not before. We got power customization but why leave out villains and superbases? Even if things were still a mess, at least you could say Cryptic gave players many gameplay aspects of their previous game on Day One. That was a missed opportunity to impress.
While I see the need for the list the writer gave, it just looks so generic and would not inspire me no matter what game it was critiquing. While yes, we need some of that list, I just look at it as turning the game into any other MMO. No one wants to offer "why can't I stop that falling tower from crushing the people below", "while I like throwing objects the physics could use some work so they feel like there is more weight the larger the object" or from massively(another MMO site) "when I can smack a villain and he goes crashing through a wall or glass ala physics, I will have arrived at my ultimate super hero game"? Or for non-combat play why don't we have mini-games to make crafting more interesting? The list provided was too generic for my tastes.
It's too bad the writer did not give more original feedback instead just placing CO in the standard MMO realm where it will not shine even if it meets his 5 points.
The most remarkable thing about CO is how wholly unremarkable it is..... I don't know what went wrong but the experience and evident technical skills Cryptic must possess seem to have had no positive benefit to this title, it repeats many mistakes of much older games, adds many of its own, brings nothing fresh or original to the table and really lacks any sense of its core theme. Even were it to target all of the features of this article it would still struggle to be average.
The most remarkable thing about CO is how wholly unremarkable it is..... I don't know what went wrong but the experience and evident technical skills Cryptic must possess seem to have had no positive benefit to this title, it repeats many mistakes of much older games, adds many of its own, brings nothing fresh or original to the table and really lacks any sense of its core theme. Even were it to target all of the features of this article it would still struggle to be average.
I'm gonna go ahead and blame good'ol Billy Roper. He is the lead game designer right?
While this game may (or may not) be a failure in the eyes of gamers, it's the investors' eyes that matter. It is quite conceivable that this game has already made them a decent return on investment - which is all that matters to Cryptic.
You can thank those who bought those lifetime and 6-month subscriptions, as well as the players buying junk from the cash shop.
WIN for Cryptic. LOSS for the players.
Learn the lesson, people. I see no reason for STO to be any different.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comments
Agree. I quit only because with every patch every week they have been messing terribly with powers and anything. Ok, planned nerfing or buffing, this part of life of any game... but when today you actually feel like superhero (and game is about superheroes) but next day with new patch you has become pussy cat ... something is very wrong with design. Powers (talents, ....) need careful planning and balancing even before publishing any game. Second problem, virtually non existent gm's, petitions that never get answered, .... Next: no retcon. You have read correctly. ... there is no retcon as it should be. Etc etc ... Game, that after 3 weeks was already been on 2nd place in my eyes for fun factor... after n-th patch around 3rd week become thing of past.
As i said in other articles ... i stopped with War, Aoc, ... because of problems, bugs, ... but I already knew, that one day I will be back. And have returned and im still returning, despite was unable to find anything even close to wow.
But tragedy with CO is (like with Aion) that when I decided to quit i was sure i will be never back again. They lost customer for ever or at least for few years (if they survive at all so long).
Btw ... I do not plan to play at all STO for first six months. Only because of Cryptic and because what they did to CO, that had great potential. I do not trust them. So with messing that did to CO they lost also customer to STO. At least for some time.
I have an idea for an improvement idea for champions online: make it better.
to be fair CoX took years to make SG bases, so it's a but diingeniosu to compare it to CO out of the box.
Alsoi i completed blood moon, and all perks on a lvl 21
Gated at 31 really?
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
"But Frankly..most of them Suck"
What a mature guy, considering he has made multiple MMO's suck.
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
except weren't those features added AFTER the break from cryptic?
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name....
except weren't those features added AFTER the break from cryptic?
No, they came with CoV and Cryptic was still part of the game at that time.
I can't disagree with Junzo316 even though I am still playing. Jack, after all, touted the game as better than their first attempt[CoH] and gave the impression the same mistakes would not be made and we will get things we could not before. We got power customization but why leave out villains and superbases? Even if things were still a mess, at least you could say Cryptic gave players many gameplay aspects of their previous game on Day One. That was a missed opportunity to impress.
While I see the need for the list the writer gave, it just looks so generic and would not inspire me no matter what game it was critiquing. While yes, we need some of that list, I just look at it as turning the game into any other MMO. No one wants to offer "why can't I stop that falling tower from crushing the people below", "while I like throwing objects the physics could use some work so they feel like there is more weight the larger the object" or from massively(another MMO site) "when I can smack a villain and he goes crashing through a wall or glass ala physics, I will have arrived at my ultimate super hero game"? Or for non-combat play why don't we have mini-games to make crafting more interesting? The list provided was too generic for my tastes.
It's too bad the writer did not give more original feedback instead just placing CO in the standard MMO realm where it will not shine even if it meets his 5 points.
The most remarkable thing about CO is how wholly unremarkable it is..... I don't know what went wrong but the experience and evident technical skills Cryptic must possess seem to have had no positive benefit to this title, it repeats many mistakes of much older games, adds many of its own, brings nothing fresh or original to the table and really lacks any sense of its core theme. Even were it to target all of the features of this article it would still struggle to be average.
I'm gonna go ahead and blame good'ol Billy Roper. He is the lead game designer right?
This is not a game.
While this game may (or may not) be a failure in the eyes of gamers, it's the investors' eyes that matter. It is quite conceivable that this game has already made them a decent return on investment - which is all that matters to Cryptic.
You can thank those who bought those lifetime and 6-month subscriptions, as well as the players buying junk from the cash shop.
WIN for Cryptic. LOSS for the players.
Learn the lesson, people. I see no reason for STO to be any different.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2