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It that the case with Fallen Earth?
No rare or unique weapons, armor or items? I have completed many quests, killed a ton of bosses who drop nothing. Seems a bit pointless. Not saying we should tuen FE into a campfest for farmers but it would be nice to open up the loot window on a dead mob and be pleasantly surprised once in a while with a rare item.
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That is what I like about FE if you want something you can either craft it or buy it. But there is what 5% of items in the game that you cant make yourself.
Ninja Edit: Now if they made it so it was random rare items Id be cool with that. I remember the days of people camping out NM in FFXI it was kinda a bitch to compete with people for that item. People would just camp and then sell the stuff in the AH for crazy amounts of money.
There are a lot of people calling for modifiable items to be added to the game. For example: you could add a modified clip to a gun with more rounds, or a modified barrel that increases range, or a modified engine to a dune buggy with better gas milage, or a modified set of tires to your ATV that increases your max incline angle, etc
They do have a bit of this via a handful of "experimental" recipes in-game. But its pretty rare(I think there is a single rifle one and a single pistol one). I'm guessing its just a peak at the direction they intend to go in. They haven't really released any solid information yet... probably because people always ask dumb questions in interviews.
But yeah, all the generic items are a bit stale. Hopefully they step it up and add some flavor to the crafting and item system.
Adding depth to a system isn't pointless. Making a system generic and bland isn't good for the longevity of the game.
*to be clear I don't support epics and uber loots, but I do support upgrading existing weapons via crafting
I agree. Add rare loot. Lets also change the graphics to a more cartoon style, and have orcs and elves and then throw in some species from outer space who uses swords...l
Adding depth to a system isn't pointless. Making a system generic and bland isn't good for the longevity of the game.
*to be clear I don't support epics and uber loots, but I do support upgrading existing weapons via crafting
I don't see the different between grinding bosses for purple/uber and grinding bosses for crafting materials. They both are the same grind.
If you cannot get leet loot why kill mobs when you no longer need it for experiance?
Adding depth to a system isn't pointless. Making a system generic and bland isn't good for the longevity of the game.
*to be clear I don't support epics and uber loots, but I do support upgrading existing weapons via crafting
I don't see the different between grinding bosses for purple/uber and grinding bosses for crafting materials. They both are the same grind.
Good point.
I don't see why the mere mention of loot or rare items draws people into the world of warcraft mold. There is alot of wiggle room there. We don't need to turn FE into WOW to have a little more emphasis on items and the ability for people to attain rare and unique items. I am not a developer but crafting is not the answer to everything. All the anti WOW sentiment seems to gravitate toward crafing right away as the anti farming solution but as has been pointed out, those rare ingredients will still need to be LOOTED.
There can be a balance between integrating unique items that drop randomly in small percentages. Maybe slighly higher percentages on bosses, and crafing. Ill leave it to the devs to decide that balance but without some more interest in the item system, I feel the game is somewhat lacking.
Adding depth to a system isn't pointless. Making a system generic and bland isn't good for the longevity of the game.
*to be clear I don't support epics and uber loots, but I do support upgrading existing weapons via crafting
I don't see the different between grinding bosses for purple/uber and grinding bosses for crafting materials. They both are the same grind.
Good point.
I don't see why the mere mention of loot or rare items draws people into the world of warcraft mold. There is alot of wiggle room there. We don't need to turn FE into WOW to have a little more emphasis on items and the ability for people to attain rare and unique items. I am not a developer but crafting is not the answer to everything. All the anti WOW sentiment seems to gravitate toward crafing right away as the anti farming solution but as has been pointed out, those rare ingredients will still need to be LOOTED.
There can be a balance between integrating unique items that drop randomly in small percentages. Maybe slighly higher percentages on bosses, and crafing. Ill leave it to the devs to decide that balance but without some more interest in the item system, I feel the game is somewhat lacking.
Has absolutely nothing to do with WoW or anti-WoW sentiment. I happen to like WoW. However, Fallen Earths item system is based completely around crafting and scavenging resources. When you try to implement a drop system you marginalize the crafting and gathering system. Marginalizing the strongest aspect of the game is bad business and poor design.
Another thing you perhaps failed to realize is that in most games with loot drop systems, crafters make no real sacrifices. Their combat prowess is unchanged regardless of their decision to be a master crafter. This isn't the case in Fallen Earth, where crafters make real combat prowess sacrifices in order to be able to craft the game's most powerful items. If you ask a player to make sacrifises of that measure, then you need to make sure they are rewarded for their dedication.
I'm not opposed to good loot drops from bosses in many other games. But in an open world game like Fallen Earth it would do nothing but contribute to spawn camping, boss farming, and the marginalization of a very good crafting system. All around bad stuff.
Staying within the spirit of the game and using your strongest system is the best answer.