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After playing this game for numerous years it has finally come to an end and here is my reasoning.
1. bugs & connection to host lost
Massive problems with this issue and no resolution or acceptable customer support from playnet/CRS
2. shrinking playerbase
I have witnessed this game go from thousands of players to less than 30 allied player during europe timezone and have counted players on both sides during various periods and it amounts to less than 100 per side. not quite the thousands that the developer will have you believe.
3. flawed damage models.
during testing i have noticed that various units have woeful damage models which impact the realism of the game. for instance one would assume that hitting something with a high explosive shell would kill the exposed crew. this does not happen. furthermore I have shot various flak/pak gun crew with rifle where you can clearly see multiple bullet holes in the body of said crew member yet the unit continues to operate. very very frustrating and against the claim of realistic ballistics which CRS claim.
4. graphics vs mechanics
Finally with the imminent release of 1.31 nothing of the above is to be addressed where CRS feel that graphics are more important than the above issues. graphics mean nothing when the playerbase is lopsided and numbers are dwindling. the new system requirements is going to further alienate a great portion of the gaming community and therefore you can expect numbers to shrink even futher.
ww only 2 players online would be a more apt name.
been kinda fun over the years but so long ww2online this has been the straw that broke the camels back.
Comments
The feedback when hitting the gun crew isn't good. But you also have to remember that the two crews is representing a bigger crew of 4 up to 10 crew members. In that retrospective is it pretty easy to kill of a whole gun crew. Two head shots or a well placed grenade is all it takes.
nah its a lottery. i've done testing and have screenshots of crew members with over 5 bullet holes in body but its still operating and no kill credit.
lets take a HE shell for instance and hit a crew with it , reality = DEAD period no matter how many supposed men yet only two modelled are supposed to be operating a unit.
I have witnessed for instance only last week FOUR stuart tanks pounding a pak and its still firing. what a complete load of rubbish.
Basically adding that my other points I certainly will not be coming back to game even for 1.31 until I hear some feedback that the points i've outlined are worked on and resolved.
You would think so, but time and time again I've given each member of a bofors crew shots to the head and had them keep shooting and moving, until they decided to despawn.
You would think so, but time and time again I've given each member of a bofors crew shots to the head and had them keep shooting and moving, until they decided to despawn.
thanks rendus you obviously see what I see through experience and they have the cheek to claim a realistic damage model system :P
let me dig out a couple of screenshots and upload them you will laugh at the amount of bullet holes in the crews back and its just carrying on like nothing happened.
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I'm not currently subscribed, so don't go all rabid on me. I unsubbed in 2002, but still follow the game and plan trying it again once the big update comes out
Here is another question. How have you "counted players on both sides" ??
Game mechanics don't allow you to switch sides very fast, and the front page doesnt list exact numbers, so explain the above quote, please.
and..
"the new system requirements is going to further alienate a great portion of the gaming community"
Have those specs even been released yet? The main wwiiol page says no. So forgive me when I say that you''ll need to put up a bit more info, backed by screenshots or links for me to take you seriously.
in answer to your questions
1. it has nothing to do with the front page, you just log on and count the number of spawned in players in each brigade and missions. so lame you dont even need a calculator. wait 15 minutes switch side and repeat.
less than 100 per side with 30 on average for GMT time allied and about 60-100 for axis = imbalance and low population for the supposed 1000's on the battlefield. you probably last saw that in 2002.
2. it obvious from the player community talkback and unwillingness from some of the old vets to upgrade yet again to play the game - just wait and see you will see more jumping out the boat over having to upgrade.
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I'll say it loud and i'll say it proud "ww2online is TRASH" and its why I unsubbed after 5 YEARS thats right 5 YEARS of playing I need not prove anything to mr I unsubbed in 2002. its my opinion and I have a right to share it.
but when you go back to the game to check it out for yourself i'll take you more seriously
Actually I'm pretty sure the new graphics update will improve the numbers, but it won't be enough to keep it alive and it will eventually die pretty quickly. The thing is that while they're raising the requirements to run their game, the requirements still aren't high at all. Most peoples' computers will be able to run the new patch.
But like I said, it won't be enough to save it. Maybe enough for me to give it one more month go.
P eople have been saying ww2ol will die soon..for the last 8.5 years. Lot of reasons for low pops and lot of resons for 7 AOs on at one time. I have not played for 2 weeks because of finals, They are over and I will be returning. You think it is thrash but it seems to satisfy a lot of players, you are just not one of them.
Typical retort from the fanboi club. Rubbish's concerns are not uncommon in this game. It is constantly needing tweaking and most of the interest it holds is it's potential. The devs break more things adding new things that all their following seveal months efforts are fixing the things they broke. In some cases they just dont bother fixing it like many of the naval functions simply because they dont think it is worth the effort. The funny thing is variation is what keeps accounts. Having something interesting to do is much more worthwhile than killing your 3000 infantry or shooting down yet another noob pilot in an outclassed airplane he is flying because of the fictitious and mundane RPG aspect of the game. Created because of wanting to make the game a Character building aspect like a dungeon and dragons type game. If they would just stick to war aspects and not the wizards and warrior type of gaming mechanics it would be much more interesting meeting a flight of top tier airplanes not knowing which pilot was the better than just knowing you have the guy dead because he is in a 1939 airplane against your 1942 sleek model.
The disconnects is mostly probably on the client side but not always because there are wierd things in the code that do funny things like suddenly put large cornflake like objects in the sky that other players cannot see and obstruct your view. This is only fixed by relogging into the game. Though they recently found a big problem of disconnects that the new ATI drivers are supposed to fix. I think that ATI and NVIDIA treat WWII ONLINE like CRS treats its own customer base. There is not enough people working to fix anything that is not causing the game to die completely. WWII ONLINE just does not have the player base for ATI or NVIDIA to bother very often I am sure.
All in all if there were more things to do in the game than drive an old French Char B1 as slow as all get out against a fast running super ninja infantry sapper then maybe it would hold interest of the player base it attracts and loses every year. It is unfortunately the only attempt online to bring a true WWII wargame and not a small room mission based shoot em up. WWII Online has the right idea and the right concept it is just missing the, well, the right project timing. While the ragdoll physics in 1.31 will be nice addition will it really be worth a 1 year wait? Will it really hold your attention as a new player? Even the vets will say wow awsome at first but after the second day will find the game still lacking in variation of things to do.
Typical retort from the fanboi club. Rubbish's concerns are not uncommon in this game. It is constantly needing tweaking and most of the interest it holds is it's potential. The devs break more things adding new things that all their following seveal months efforts are fixing the things they broke. In some cases they just dont bother fixing it like many of the naval functions simply because they dont think it is worth the effort. The funny thing is variation is what keeps accounts. Having something interesting to do is much more worthwhile than killing your 3000 infantry or shooting down yet another noob pilot in an outclassed airplane he is flying because of the fictitious and mundane RPG aspect of the game. Created because of wanting to make the game a Character building aspect like a dungeon and dragons type game. If they would just stick to war aspects and not the wizards and warrior type of gaming mechanics it would be much more interesting meeting a flight of top tier airplanes not knowing which pilot was the better than just knowing you have the guy dead because he is in a 1939 airplane against your 1942 sleek model.
The disconnects is mostly probably on the client side but not always because there are wierd things in the code that do funny things like suddenly put large cornflake like objects in the sky that other players cannot see and obstruct your view. This is only fixed by relogging into the game. Though they recently found a big problem of disconnects that the new ATI drivers are supposed to fix. I think that ATI and NVIDIA treat WWII ONLINE like CRS treats its own customer base. There is not enough people working to fix anything that is not causing the game to die completely. WWII ONLINE just does not have the player base for ATI or NVIDIA to bother very often I am sure.
All in all if there were more things to do in the game than drive an old French Char B1 as slow as all get out against a fast running super ninja infantry sapper then maybe it would hold interest of the player base it attracts and loses every year. It is unfortunately the only attempt online to bring a true WWII wargame and not a small room mission based shoot em up. WWII Online has the right idea and the right concept it is just missing the, well, the right project timing. While the ragdoll physics in 1.31 will be nice addition will it really be worth a 1 year wait? Will it really hold your attention as a new player? Even the vets will say wow awsome at first but after the second day will find the game still lacking in variation of things to do.
These new graphics updates arent going to wow awesome anybody, these kind of effects are long overdue and nobody new cares that they've arrived.
OP is right on with the damage model, huge immersion killer right there that you cant kill a gaurd towar shooting at you with a shot to the head, you have to run up to it and blow it up. Ridiculous.
But the new capture mechanic does sound interesting and maybe will fix some of the boredome that goes with this game. I doubt it. Not going to subscribe to check it out either, ill wait to see what people say. This game isnt that terrible, just not worth $15 a month for it.
You probably will get a free return ticket trial in the email. Typically they run these on big updates.
The comments about killing AI well anything AI is a touchy subject because you pay to play people not your own computer. If you saw an animation where a second and third defender rose up and climbed to the tower and manned the MG in defense of his town you might not feel that you are wasting your time. Maybe the Rats can put that in someday and it will make people feel better about killing AI. For now though the reason it takes a higher damage level than a clip of rifle fire is because it would be worthless to even have it in if every rifle could shoot it out with one well placed shot while the AI routine is purposely biased toward missing the player on the first few attempts. The AI is there for a purpose. That purpose is to make it a thoughtful purpose to sneak into an empty town and try to capture it by yourself. Tanks do not have trouble killing AI with one shot but then they cannot capture.
The cost is subjective and personal. I basically look at the fact that it is about two fast food lunches a month and it is fast becoming less of a difference to one. The only game on the net that allows you fight on a appearing full scale level in Europe in the air makes bombing and intercepting is fairly impressive. Yes, you can fly by yourself and bomb but then you dont have the fun of running into a bunch of interceptors with escort so it is better to wait and see if any squads or large missions for bombing are being set up and go on that one. You will find that the same tactics apply to those found in real and not in other air sim games.
The biggest problem most modern gamers have with this game is Time to Combat. On average the missions run 10 to 20 minutes with naval and bomber mission somewhat longer. You may get 1 to 9 kills in a mission depending on the intensity of the opposition. Most gamers are used to spawning into a small town less than 100 feet beyond the spawn in point and shooting away. This is not the case in WWII Online. You could see a town about to be attacked and then spawn in with little happening. Small sporadic gunfire and people setting up a defensive structure and that is about it. Then you decide to spawn out go to another town and watch the town you were at get captured on the HQ update messaging. That shows how the game mimics real combat that no other game does. You can spawn in and make a difference in defense or offense and it can mean the difference between a breakthrough of your lines or not. It takes a certain type of player to realize that this is a real wargame going on between sides with feint attacks and diversionary probes. It is not just another small room zergfest and a new screen where everyone asks what new map to use for the next zergfest.
Of course if you are into the unit moving strategy then you can join the High Command Player Structure. Here not only do you fight and shoot but you actually can be an arm chair General and move the brigades and set up large scale unit attacks and defenses. Not all your ideas will work and you might find that you were not Patton or Rommel after all. For that the players will hate your guts that they all died in vein to your feeling of superiority. If you can stand that then try something different next time or learn from some of the map generals of campaigns that were successful. You might be surprised that you are better than French General Maurice Gamelin at saving France in throwing the Germans back.
Well said. AI is only a deterent for the loner, and it was added long ago to prevent running unopposed thru the hinterlands. For a bunch of gamers totalling not more than 12 people, working on a code who base was greated in 99, so that every single enhancement requires some very deep code rewrites, which can break something totally unrelated to what is being fixed, I think the game is quiet good. It is the only game that has been on my hard drive since first iteration of beta in June '00. It never fails to surprise me, piss me off, make me marvel at how much it has progressed and since for the last 8 years, the rats have updated and upgraded I know they will continue to improve it as long as their doors are open. We got the new version to check, offline only, because, the rats wanted a Christmas with family and they know that the beta release for online will have problems that will take their time. IF you play, you should not make your assumptions with just a few hours. This game has depths that take a player more than a moment to understand. As for cornflakes...it is just not repeatable, it is an expanded debris from an explosion. They know it is there, that it is buried so deep that it is not easy to find, if it were they would fix it next patch. I have relogged many times to get rid of it.
After 9 years, I guess I qualify as a fanbois, but I know it could be so much better, that it has been so much worse, but that I am paying for updates and not the gaming, because, warts and all, there is nothing approaching it.
^^^
These wall of text BS replies trying to convince you to fool yourself into believing some how a man in a tower shouldnt die to a bullet shot in the head is big part of the reason I left and wont be commming back. Listen to yourselves. Pathetic.
One of the worst communities ever in a mmo, only the lowest of the low, worst of the wort still play this game, and they dont help the games cause. Hmm but maybe your right guys, maybe a man shouldnt die to a bullet shot in the head, definately not if hes a tank commander!! /sarcasmn No you guys are wrong, so are the devs who listened to you idiots all these years because they arnet any smarter themselves.
Have fun playing with nobody.
Thank you for making my case. You obviously enjoy playing those small room games that are meaningless in the entire real with hundreds of AI creatures shooting at you that if you have not built your character up enough to own the BAMFG then you cant kill the AI creature.
However, if you enjoy a realistic person versus person combat that is a true wargame environment over thousands of miles of landscape then you might enjoy. As far as people what is the difference between 100 players in close proximity any of which may spot you running or hear you driving and decidedly hunt you by listening to the direction, chase you in your plane 100 miles and 20,000 feet in a running power fight or 8 people in a small room where you can bunny hop and zerk each other for 4.5 minutes before the room resets to scene3?
Lowest of the low?..Sounds like more issues than some inability to shoot a gunner in an AI tower. You didn't stay long or try at all, and I suspect you tried to take on a tower alone so you could capture a town, alone and didn't listen to people telling you that as an infantry you cannot kill the ai. Your post is just full of more problems than some very small issue with AI. I am sure your shoebox shooter will let you shoot everything there, but there is 200x200meters, 5 mins, and 32 max players. WW2OL is just not for you and since I have yet to see a post supporting you, the community is not for you. Ta Ta.
Cmon guys!
Yes numbers may be low ATM, then again the biggest patch since.... well ever.. is just about to come out - so to be expected.
As to the other stuff.... blah!
Heres some examples why I quit
Guard Tower machine gunner spamming unlimted bullets at you. You finally get around some cover to take a clean shot and - nothing. Nope, bullets dont kill gaurd tower machine gunners, you have to run up to him and drop a grenade at the tower base. All the while hes shooting at you. BWhaaaa? lol
Tank Commanders. You see a tank commander pop his head out of his tank. You finally get a good shot at him. What happens? Nothing. It takes 2-3 bullets to the head to kill one of those and by then hes back hidden in his tank. BWhhhhha? Realistic? This is all the while regular infarty units all die to 1 shot unless its a leg or arm. So why doesnt it work here?
Gun Crew. You need to shoot like 3 bullets in each crew member in the ass or soemthing because the damage model is fucked up, and they try to run you over while youre shooting at them. Ridicullous.
Basically everything you want to do as an infantryman is broken, messed up in some sort of way that needs stupid explainations and justifications of why it sucks or doesnt work, this just isnt worth the time and frustration. The refusal to acknowledge these problems is laughable. The value for the dollar this game offer is terribly low compared to the competition. It should be a F2P really and even then wouldnt hold an audience because its so frustratingly messed up.
Seems when I get shot as a commander I die. I don't get wounded often, when I do, I drop down. You want to spend your time trying to kill what everyone knows needs fixing, the mg ai. I got sniped 3 times this afternoon as a bofor gunner, both the commander and the gunner. Dead commander means I can still kill, dead gunner while commander means I can still push. You complain about such a narrow portion of the infantry game. Try kiling some other infantry. BTW..if the commander is up and dead and the view is driver..you will never see the tank stop moving or firing. You will get a kill but the tank is not dead.
Funny - my commander (or other crew member when it comes to ATGs or AAA) will die to the first pling.
You guys do realize they have like a production crew of like 6 folks right? 6. Six. that's 6 folks, of course it will take some time to put changes in and do what they need to do. It's prioritize, manage expectations, which I think they need to do a better job of myself but for a group of 6 folks in production they do a hell of a job, of course I'd want issues fixed quickly and as soon as possible but I understand if they don't have the crew to push a new patch out every couple months they are doing pretty good with the whole company being the size of a mod team.
You guys do realize they have like a production crew of like 6 folks right? 6. Six. that's 6 folks, of course it will take some time to put changes in and do what they need to do. It's prioritize, manage expectations, which I think they need to do a better job of myself but for a group of 6 folks in production they do a hell of a job, of course I'd want issues fixed quickly and as soon as possible but I understand if they don't have the crew to push a new patch out every couple months they are doing pretty good with the whole company being the size of a mod team.
They've been short staffed since the beginning. What's new? How about they fix the broken stuff before adding more eye candy.
Rag doll is fine and dandy but it isn't going to bring me back as long as the infantry model still feels like I'm playing the Tinman.
For the record I have no complaints about either the armor or air combat. It's too bad about the Navy.
One thing I like in the new fix is that infantry no longer lays flat while prone at a berm with their feet in the air. Reported that they now hug the terrain.
Awesome!
I have been keeping an eye out on this game and will definately be giving it a try once the 1.31 comes out.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Since they've said that 1.31 is mainly an art pass I doubt the artists would fix code issues., but yes fix the broken stuff STAT!