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Themepark or Sandbox

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  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by GTwander


    This is the problem with your kind and sandboxes;
    ~You log in and can't figure out what to do, without be told what to do~
    As an example of my kind of player-mentality, going into EVE I knew what the game offered, and from that I knew what I wanted to do... and that's basically anything but mining. I had a good time with it, but I spend far more time with Wurm now (another game you need to figure it out in). I see a lot of people enter these games and ask "what should I do?" - and beyond helpful noob hints to get you up and doing things - NOBODY is going to be able to tell you what you should spend every moment doing, because the sandbox style is to make YOU do that. I got plenty to do in Wurm, making houses, terraforming, mining... all of it because I can *visualize* what I want done in it. Other players can't do that no matter how hard they try, and end up asking "what is the point of this game?" when it's ever-obvious to hundred and thousands of others.
    The point is that you are given the tools to whatever you want in these games, go anywhere, but nobody can figure out what the hell they want to DO. It's like those that log in WoW and have tons of set-goals, written out in a neat little quest journal for them, and yet still cave under the pressure of making a decision... these kinds of gamers kill it for everyone else because they scream "lack of content" when they are completely oblivious to what can be done.

    The problem is that the content in sandbox games is worse than in themepark, even though there's a lot more diversity.

    And when, in the end, you'll end up doing few things you like the best in the game, it's like playing a themepark game in a sandbox environment. I'd rather find a themepark game where I can do the things I want and where the game would focus on creating content for that playstyle instead of trying to do everything at once and the result being mediocre at best.

    In themeparks the content is concentrated, in sandbox it is spread all around. I like my content concentrated, and I don't think the reason for that is hard to figure out.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • bacaloubacabacaloubaca Member Posts: 35
    Originally posted by Hyanmen

    Originally posted by GTwander


    This is the problem with your kind and sandboxes;
    ~You log in and can't figure out what to do, without be told what to do~
    As an example of my kind of player-mentality, going into EVE I knew what the game offered, and from that I knew what I wanted to do... and that's basically anything but mining. I had a good time with it, but I spend far more time with Wurm now (another game you need to figure it out in). I see a lot of people enter these games and ask "what should I do?" - and beyond helpful noob hints to get you up and doing things - NOBODY is going to be able to tell you what you should spend every moment doing, because the sandbox style is to make YOU do that. I got plenty to do in Wurm, making houses, terraforming, mining... all of it because I can *visualize* what I want done in it. Other players can't do that no matter how hard they try, and end up asking "what is the point of this game?" when it's ever-obvious to hundred and thousands of others.
    The point is that you are given the tools to whatever you want in these games, go anywhere, but nobody can figure out what the hell they want to DO. It's like those that log in WoW and have tons of set-goals, written out in a neat little quest journal for them, and yet still cave under the pressure of making a decision... these kinds of gamers kill it for everyone else because they scream "lack of content" when they are completely oblivious to what can be done.

    The problem is that the content in sandbox games is worse than in themepark, even though there's a lot more diversity.

    And when, in the end, you'll end up doing few things you like the best in the game, it's like playing a themepark game in a sandbox environment. I'd rather find a themepark game where I can do the things I want and where the game would focus on creating content for that playstyle instead of trying to do everything at once and the result being mediocre at best.

    In themeparks the content is concentrated, in sandbox it is spread all around. I like my content concentrated, and I don't think the reason for that is hard to figure out.

     

    No, you're right -- it's not that hard to figure out. What GTWander doesn't realize is that a lot of people, myself included, view MMOs as entertainment -- something we choose to do to relax. Relaxing means something different to each person and he has no right to make value judgments about people based on their personal preference. He assumed (incorrectly) that because I said I play a themepark game that I dislike sandboxes, which couldn't be further from the truth. I played Eve for 5 years and early on UO,  Meridian 59, and DAoC. As I got older, with a demanding job, a family, and mortgage, my play style shifted to something a little less intense. That doesn't show a lack of initiative, it shows a healthy understanding of how to balance one's life.

    As a new person on these forums, I am amazed at the number of threads that degenerate into arguments when there really should not have been one. This thread is proof of that. It also proves that people will see what they want to see in a post regardless of the words before them. Very sad.

     

    Playing: DDO, LOTRO, UO
    Favorites: UO, DAoC, Asheron's Call
    Waiting For: Nothing

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