When the hell did they add "Proper" to it? 7 P's?!? What the hell? That just screws up the whole damn thing, because there truly is no such thing as a "Proper" plan because you have to remember two things. No plan survives first contact (with the enemy) and Keep it simple stupid. You can plan for the worst and hope for the best though. Anyone else want to throw out an adage? Oh!! Opinions are like a$$holes, everyone hase one and they ALL stink.
Anyone can plan. "Proper" planning means you have contingencies in place so you are not standing around playing pocket pool when your plan disintergrates after contact with the enemy.
If this project had been properly scoped, would this thread exist?
Seems to me they did have a plan originally, which included having Klingons at launch with full episodic content, etc. similar to the Federation. Due to time and budget constraints, which are just part of the real world when developing any sort of product, the original vision for the Klingons was not going to be ready at launch. So at that point, the designers had two choices, either not put Klingons in at all, or find a way to include the Klingons as much as possible. They chose the latter.
In a project of any reasonable complexity, and given the pressures of money, time, fan expectation, etc. all of which are out of a game developer's control in many circumstances, my guess would be it is pretty much impossible at the start of a two year project to have a complete plan, with every contingency covered, that will not change during the development of the product.
Understandable if you personally don't like the compromises they had to make, or how the product is going to be at launch, but because it didn't turn out the way you wanted doesn't necessarily mean they had poor planning...
I'm just trying to picture the meeting going on at Cryptic right now when the call comes in from Activision and Atari.
Atari - "So let me get this straight. We gave you how many millions of our dollars and a can't miss IP and you give us what? You give us a game that is losing subscriptions before it's even launched?"
Cryptic - "Well you see time got tight and ..."
Atari - "Ok, you know what? Time is short. We've only got a month and a half to release. Lets skip the song and dance routine. Lets get to what counts. What are you doing to remedy the situation?"
Cryptic - "Well we're hoping gamers will play anyway and then we'll add the content they're asking for."
Atari - "So you're hoping they'll hang in with the game until you give them the game you said you were going to make with how many millions of our dollars and a can't miss IP?"
Cryptic - "Ummmmm ..."
Atari - "Did you guys screw up this bad on your own or did you have to bring in some consultants to help you make this big a mess of it?"
Cryptic - "Did we mention that we have both space based and away missions in this game?
Atari - "Oi!"
Man this situation is so weird I'd almost accuse them of making it up. Who you've really got to feel for is the people that bought a lifetime subscription to Champions Online to get into Closed Beta for Star Trek Online, only to get hassled about getting into Closed Beta, finally getting into Closed Beta and realizing that they don't want to play either CO or STO. This is on the verge of becoming one of the most epic scams perpetrated in the history of MMOs and it's being carried off by a development studio!
Many a small thing has been made large by the right kind of advertising.
The last time I heard a dev whining about lack of time was back when WAR released with a lot less content than it was supposed to. Didn't work out so well for that game. The bottom line from a player perspective is that this game seems rushed with only a two year development cycle. Sure, they can use an existing engine and that does speed up the development process, however with that in mind they should take a bit more time to make sure the game is ready to go (in a realistic sense) at launch. Launch is such a critical point that it seems mind-boggling to me that they wouldn't extend an already short development time a bit longer, especially when the longer time is still a short development time for a mmo. Of course, I guess it really doesn't matter all that much as I'll still get the darn game (damn my trek fandom), but if I'm bored after a month there's every possibility I'll leave and never come back. That's as good a reason as any (not for me but for all customers) to make sure the game is a polished and full featured as possible (again in a realistic sense) at launch. Bad bad move imo, but we'll see how it plays out.
By all admissions this game has been "rushed" and it is "half-baked". I think I am gonna wait til you all try it out first, before buying.
I fully expect it to be full of bad bugs that dont get fixed. IT is not even here yet and I don't have any expectations of it doing well. Probably when all is said and done it will be another failed product for cryptic.
I had already cancled my preorders, and I have no intention of even playing this game until we can see what really happens.
They try to make something different and for me it sounds good.. why should all faction be equal in game play and style.
The only drawback will be a imbalance in PvP Skill later on this will a challenge to be solved even through most player will have a fed and a klingon char.
A faction full off players that do most of the time pvp (in form of a sort of klingon civil war) will at end be much more skilled in pvp as a faction full of carebee role play fed player and so the red will suffe rin PvP )
anyway a interesting aspect making me even more keen on the open beta and the start of the game.
I have already stoped to play EVE in anticipation of this
I've read the artical and several replies, both positive and negative. What I don't get is how people can say their disapointed with the level of PvE for Klingons when NO ONE HAS PLAYED IT YET!! All they said was that it would be less than the Federation, but so far that still leaves a HUGE amount of room to move in. And the fact you can't play them right away is still a big improvement over other games; WoW's Death Kinights are a prime example of how it COULD have been done.
The fact that Klingons are more PvP than the Federation MAKES SENSE with the cannon, or have people forgotten that Klingons are a WARRIOR RACE!? They already announced they will add Klingon Episodes IF enough people insist they do. The fact they've stated that is a GOOD THING. Perhaps something as simple as a Yes/No poll asking 'Should Cryptic add Klingon Episodic content?' would be what they're planning, but I'm eager to play the game regardless.
Geez, ease off the dev's already; you won't know how good or bad it is until you've tried it. Frankly, I think it's looking to be damn good, and I look forward to trying it all out THEN passing judgement.
If were going to be damned, lets be damned for what we truly are. - Captain Picard "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Captain Picard "I would be delighted to offer any advice I can on understanding women. When I have some, Ill let you know." - Captain Picard to Lt. Commander Data
I've read the artical and several replies, both positive and negative. What I don't get is how people can say their disapointed with the level of PvE for Klingons when NO ONE HAS PLAYED IT YET!! All they said was that it would be less than the Federation, but so far that still leaves a HUGE amount of room to move in. And the fact you can't play them right away is still a big improvement over other games; WoW's Death Kinights are a prime example of how it COULD have been done. The fact that Klingons are more PvP than the Federation MAKES SENSE with the cannon, or have people forgotten that Klingons are a WARRIOR RACE!? They already announced they will add Klingon Episodes IF enough people insist they do. The fact they've stated that is a GOOD THING. Perhaps something as simple as a Yes/No poll asking 'Should Cryptic add Klingon Episodic content?' would be what they're planning, but I'm eager to play the game regardless. Geez, ease off the dev's already; you won't know how good or bad it is until you've tried it. Frankly, I think it's looking to be damn good, and I look forward to trying it all out THEN passing judgement.
That's very sweet and unjudgemental of you. Now, please come back down to reality. The FACT is that mmos are judged and purchased based on preliminary feedback, marketing, and pr for the game. Right now, Cryptic has made a terrible pr move. Like it or not, people WILL react to it, whether they should or shouldn't. Instead of being annoyed at the players for rushing to conclusions (which you will NEVER be able to stop), you should be annoyed with Cryptic for making such a bad pr move. The bottom line fact of the matter is that NOTHING pisses off mmo players more than devs reneging on prior content promises. Cryptic has broken the golden rule that they should have learned a long time ago from the mistakes of their competitors. From my perspective, it's a bad business mistake that will cost them a lot.
Seems to me they did have a plan originally, which included having Klingons at launch with full episodic content, etc. similar to the Federation. Due to time and budget constraints, which are just part of the real world when developing any sort of product, the original vision for the Klingons was not going to be ready at launch. So at that point, the designers had two choices, either not put Klingons in at all, or find a way to include the Klingons as much as possible. They chose the latter. In a project of any reasonable complexity, and given the pressures of money, time, fan expectation, etc. all of which are out of a game developer's control in many circumstances, my guess would be it is pretty much impossible at the start of a two year project to have a complete plan, with every contingency covered, that will not change during the development of the product. Understandable if you personally don't like the compromises they had to make, or how the product is going to be at launch, but because it didn't turn out the way you wanted doesn't necessarily mean they had poor planning...
Project complexity is a completely invalid excuse. Complex or not, MMOs have been churned out for quite a few years now. Lessons have been learned, limitations recognized and the resources needed for particular tasks identified. Unless a project is trying something new (News flash: STO is not breaking any new ground here), there no reason a team should be surprised by any unanticipated “complexity.”
Further, if you were to put together even the most bare-boned Star Trek MMO with PvP option, it would be unthinkable to launch without both Federation and Klingon factions on equal footing (if PvP were not to be a game option, I could understand otherwise.) Ignoring any other feature of the game, this alone is a minimum requirement.
Failure in this regard clearly points to poor scope assessment, inadequate resource allocation and rushed development.
Cryptic downgraded this game below my interest level some time ago. This is yet another example of shortcuts taken in this game’s development. I’m just amazed at the number of apologists out here. You all deserve exactly what you get.
“If I sit back and wait for it to be perfect, frankly people aren’t going to wait around for it,” he added.
Ok... I stopped at this in the article. That kinda proofs that this game has absolutly NOTHING to do with gamers...
These guys are ready to launch whatever buggy crap they have at launch day... The fact is that playes would wait MUCH longer for a good and solid game.
Be perpaired to see another AOC or WAR launch when this game releases.
Ok... I stopped at this in the article. That kinda proofs that this game has absolutly NOTHING to do with gamers... These guys are ready to launch whatever buggy crap they have at launch day... The fact is that playes would wait MUCH longer for a good and solid game. Be perpaired to see another AOC or WAR launch when this game releases.
I would be very shocked if the game gets anything near that many box sales at launch.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
“If I sit back and wait for it to be perfect, frankly people aren’t going to wait around for it,” he added.
Ok... I stopped at this in the article. That kinda proofs that this game has absolutly NOTHING to do with gamers...
These guys are ready to launch whatever buggy crap they have at launch day... The fact is that playes would wait MUCH longer for a good and solid game.
Be perpaired to see another AOC or WAR launch when this game releases.
To be fair to Jack, he was responding to a question about why they didn't just not launch with Klingon then include them as a more robust faction with full PvE options. He cited CoH where they did that, waited to have full fledged crafting and PvP for later, and no one gave the game a second look when they launched them. Thus, they felt with Klingons it was better to have them there in a limited form at launch as the basis for a larger system than later as a full fledged system.
Dana Massey Formerly of MMORPG.com Currently Lead Designer for Bit Trap Studios
The issue is in the second quotation, "It’s just a simple matter of you have a certain amount of time ....." How many companies do we see that have undesirable time constraints put on game projects. Whoever is in change needs to be more flexible with the time line so we would see idea's come reality at release and not half attempts with an add on / update later on. You can do anything you want even with a Trek IP within reason, if time is the main thing against you - wise up and change it across the industry. Even admission is there. So why not take the right course of action to make the most popular adjustments for launch and delay a bit longer. It is often community feedback that has been saying the same thing for a while. A few month push back won't ruin a launch. Trek fans have been waiting long enough for something right and I was first looking for an ST mmo back in 1999 and all this time later the most ideal PVP situation is not realised for launch fruition. I can live with it, even the 10v10 limit, but I would like to see a focus here throughout the summer/autumn next year.
Exactly,
Every good decent MMO that has launched and survived... had at least 4-5 years of development time!!
They want to rush STO, one of the biggest IP's in the world, in just under 2 and half years of development!
That's just ridiculous. And they know it. They just want to push this thing out of the door. OVER Hype it, so they can cut even on box sales already and don't give a damn if 80% drops the game out of boredom a month later, because of lack of content and diversity.
Good job Cryptic! With pushing the MMO genre even more into the gutter!
If they just take the 4 year average development time. Wich is NEEDED to create a decent MMO. That would mean they have 1 and a half year more time and so be able to put Klingons, Cardasians and Romulans in the game. And not having to instance the whole damn game either!!!
In other words. They would launch a MMO worthy of what the IP much deserves!!!! And people would happily wait and then actually play and stick around for the long run.
It's just such a waste of this great IP and what could have been!
"All PvP in Star Trek Online, initially, will take place in instances." That right there is where they lost me. I am sick of devs taking the easy instance way out to "solve population issues". You literally just stated that you neither want anyone to win or loose. There will be NO persistant world results to PVP. Just safe "equal" instances. Lovely
Darkfall and Mortol Online that way -------->.
Any true STO fan will tell you that Star Trek universe is not about war only. Why do people start crying for open world pvp in every freaking new game that releases? STO was never PVP focused. It is a PVE game with PVP as an option. Now stop crying as if they broke a promise made to you in person.
Also for those bitchin about game being rushed; welcome to world of MMOs. They need to make money, its a business and not some social service. And coming this from Amazing Avery (AOC really?) it gives a whole new meaning to word irony.
That's very sweet and unjudgemental of you. Now, please come back down to reality. The FACT is that mmos are judged and purchased based on preliminary feedback, marketing, and pr for the game. Right now, Cryptic has made a terrible pr move. Like it or not, people WILL react to it, whether they should or shouldn't. Instead of being annoyed at the players for rushing to conclusions (which you will NEVER be able to stop), you should be annoyed with Cryptic for making such a bad pr move. The bottom line fact of the matter is that NOTHING pisses off mmo players more than devs reneging on prior content promises. Cryptic has broken the golden rule that they should have learned a long time ago from the mistakes of their competitors. From my perspective, it's a bad business mistake that will cost them a lot.
Bad PR move? I have to disagree with you there. I don't see them reneging anything here. What I do see is a lot of people taking what was said and going off on a tangent based on wild assumptions rather than what's really there. I see people complaining that Klingons are not gonna have PvE and they'll be purely PvP; that's not what was said in the article. What was said was that they'll have more PvP and less PvE than the Federation; and that fits both the game and the mythos perfectly.
What I see missing in most of these posts is just plain common sense. Sure, be pissed off at what it could be lacking, but if you're gonna be closed-minded and foolish and refuse to play based on nothing more than an assumption without any facts or experience to back you, then this game is definitely not for you and I'm not sad to se you go.
My issue is people are reacting; they're not using their brains, they're just taking a line or two and running off into the wild blue yonder crying 'FOUL!'. Frankly, I expect better from a Star Trek fan-base, period.
If were going to be damned, lets be damned for what we truly are. - Captain Picard "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Captain Picard "I would be delighted to offer any advice I can on understanding women. When I have some, Ill let you know." - Captain Picard to Lt. Commander Data
i'll be rolling klingon obviously, not dissapointed that klingon will be pvp focused, as i'm not big on pve anyway, but instanced only pvp is kinda lame. it's not hard to do decent world pvp even if that world pvp is limited to certain zones. as long as those zones have high pve value, pvpers will be happy.
also, glad that they will have overlapping. was worried that i would only be able to use a bird of prey at low levels. it's a beautiful ship and i hope to play one at endgame pvp.
however, this game will be a niche game at best for trekkies only. i do not have high hopes at all and expect it to go f2p with a cash shop within the first year. the fact that the game will be single shard just goes to show that the devs themselves don't have high expectations for the game, and that's why they've limited dev time to feddie pve only.
as long as klingon pvp gives enough rewards for relatively fast progression i'll be moderately satiated for a few months. i don't see this game staying subscribed to after swtor's launch though, especially if swtor has pvp.
My issue is people are reacting; they're not using their brains, they're just taking a line or two and running off into the wild blue yonder crying 'FOUL!'. Frankly, I expect better from a Star Trek fan-base, period.
People aren't overreacting at all!
Champions Online failed misserably too! And that one had actually more development time then Star Trek Online. Go figure man and get a frigging clue!!
Everyone with more then one single braincell knows that creating an MMO cost a jitload of money and at least 4 to 5 years development time!
Merely 2 and half years is just NOT ENOUGH! You cannot create a succesful MMO in just 2 and half years! PERIOD!
A very good and high quality Single player RPG or FPS / RTS game takes already one to two years of development time!
And that's just 40 to 60 hours worth of content!!
And MMO needs a hell lot more, if you want people to stick around for more then 1 or 2 months and actually subscribe!!
That's why it takes 4 to 5 years to create an MMO. Not to mention that a MMO is so much more complex and takes a hell lot more design time as well!
Originally posted by Getalife Darkfall and Mortol Online that way -------->. Any true STO fan will tell you that Star Trek universe is not about war only. Why do people start crying for open world pvp in every freaking new game that releases? STO was never PVP focused. It is a PVE game with PVP as an option. Now stop crying as if they broke a promise made to you in person.
Because if every MMOG ever made isn't made exactly how I want them to be, then they automatically fail... especially FFA PvP, full loot and permadeath zOMG!!! You get used to hearing it, as inane and ridiculous as it is, and you just ignore it. Unfortunately most of the time when someone starts crying about how X MMOG should have X type PvP people just muckle right onto it and start crying right back, like somehow this PvE-centric game is going to suddenly become PvP-centric because of what this one dude said...
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Merely 2 and half years is just NOT ENOUGH! You cannot create a succesful MMO in just 2 and half years! PERIOD!
I do not agree with this. There's no reason you cannot take an existing engine, slap on some new art, and create an enjoyable and sucessful game. The key is not to be overly ambitious and tell your customers upfront what they will and will not be getting.
Now, some IPs cannot be done justice in such a timespan. That's a different matter.
meh, i've decided to be a patient grasshopper and see if sto can snatch the money from my hand... or if it ends up in an embarrassingly compromised tied up position in some asian closet. we only have to wait until february to see.
Originally posted by Getalife Also for those bitchin about game being rushed; welcome to world of MMOs. They need to make money, its a business and not some social service. And coming this from Amazing Avery (AOC really?) it gives a whole new meaning to word irony.
Rushed MMOs fail. This IS about business and that means that if you rush the product, then there are many who won't buy it and many who won't complain. You think we should feel sorry for the poor Cryptic because they are just a li'l business and pay them money for a product that was rushed, looks sloppy, and that we don't want? I think not.
Comments
Anyone can plan. "Proper" planning means you have contingencies in place so you are not standing around playing pocket pool when your plan disintergrates after contact with the enemy.
If this project had been properly scoped, would this thread exist?
Seems to me they did have a plan originally, which included having Klingons at launch with full episodic content, etc. similar to the Federation. Due to time and budget constraints, which are just part of the real world when developing any sort of product, the original vision for the Klingons was not going to be ready at launch. So at that point, the designers had two choices, either not put Klingons in at all, or find a way to include the Klingons as much as possible. They chose the latter.
In a project of any reasonable complexity, and given the pressures of money, time, fan expectation, etc. all of which are out of a game developer's control in many circumstances, my guess would be it is pretty much impossible at the start of a two year project to have a complete plan, with every contingency covered, that will not change during the development of the product.
Understandable if you personally don't like the compromises they had to make, or how the product is going to be at launch, but because it didn't turn out the way you wanted doesn't necessarily mean they had poor planning...
I'm just trying to picture the meeting going on at Cryptic right now when the call comes in from Activision and Atari.
Atari - "So let me get this straight. We gave you how many millions of our dollars and a can't miss IP and you give us what? You give us a game that is losing subscriptions before it's even launched?"
Cryptic - "Well you see time got tight and ..."
Atari - "Ok, you know what? Time is short. We've only got a month and a half to release. Lets skip the song and dance routine. Lets get to what counts. What are you doing to remedy the situation?"
Cryptic - "Well we're hoping gamers will play anyway and then we'll add the content they're asking for."
Atari - "So you're hoping they'll hang in with the game until you give them the game you said you were going to make with how many millions of our dollars and a can't miss IP?"
Cryptic - "Ummmmm ..."
Atari - "Did you guys screw up this bad on your own or did you have to bring in some consultants to help you make this big a mess of it?"
Cryptic - "Did we mention that we have both space based and away missions in this game?
Atari - "Oi!"
Man this situation is so weird I'd almost accuse them of making it up. Who you've really got to feel for is the people that bought a lifetime subscription to Champions Online to get into Closed Beta for Star Trek Online, only to get hassled about getting into Closed Beta, finally getting into Closed Beta and realizing that they don't want to play either CO or STO. This is on the verge of becoming one of the most epic scams perpetrated in the history of MMOs and it's being carried off by a development studio!
Many a small thing has been made large by the right kind of advertising.
By all admissions this game has been "rushed" and it is "half-baked". I think I am gonna wait til you all try it out first, before buying.
[Quote] My own philosophy with MMORPGs is that if you don't have it at launch, you might as well not bother having it[/Quote]
Well - there you have it.
You don't have Romulans at all, and you don't truly have Klingons. Why even bother?
Hence, good luck with your game. Luckily, SWToR comes out in 2010 too. I'm guessing they won't make either side in SW a PvP only faction.
LotRO: Meneldor: Riders of the Riddermark
The last time I heard a dev whining about lack of time was back when WAR released with a lot less content than it was supposed to. Didn't work out so well for that game. The bottom line from a player perspective is that this game seems rushed with only a two year development cycle. Sure, they can use an existing engine and that does speed up the development process, however with that in mind they should take a bit more time to make sure the game is ready to go (in a realistic sense) at launch. Launch is such a critical point that it seems mind-boggling to me that they wouldn't extend an already short development time a bit longer, especially when the longer time is still a short development time for a mmo. Of course, I guess it really doesn't matter all that much as I'll still get the darn game (damn my trek fandom), but if I'm bored after a month there's every possibility I'll leave and never come back. That's as good a reason as any (not for me but for all customers) to make sure the game is a polished and full featured as possible (again in a realistic sense) at launch. Bad bad move imo, but we'll see how it plays out.
Cryptic QQing? Nah....
Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines
I fully expect it to be full of bad bugs that dont get fixed. IT is not even here yet and I don't have any expectations of it doing well. Probably when all is said and done it will be another failed product for cryptic.
I had already cancled my preorders, and I have no intention of even playing this game until we can see what really happens.
Honesty the most promising feature so far.
They try to make something different and for me it sounds good.. why should all faction be equal in game play and style.
The only drawback will be a imbalance in PvP Skill later on this will a challenge to be solved even through most player will have a fed and a klingon char.
A faction full off players that do most of the time pvp (in form of a sort of klingon civil war) will at end be much more skilled in pvp as a faction full of carebee role play fed player and so the red will suffe rin PvP )
anyway a interesting aspect making me even more keen on the open beta and the start of the game.
I have already stoped to play EVE in anticipation of this
I've read the artical and several replies, both positive and negative. What I don't get is how people can say their disapointed with the level of PvE for Klingons when NO ONE HAS PLAYED IT YET!! All they said was that it would be less than the Federation, but so far that still leaves a HUGE amount of room to move in. And the fact you can't play them right away is still a big improvement over other games; WoW's Death Kinights are a prime example of how it COULD have been done.
The fact that Klingons are more PvP than the Federation MAKES SENSE with the cannon, or have people forgotten that Klingons are a WARRIOR RACE!? They already announced they will add Klingon Episodes IF enough people insist they do. The fact they've stated that is a GOOD THING. Perhaps something as simple as a Yes/No poll asking 'Should Cryptic add Klingon Episodic content?' would be what they're planning, but I'm eager to play the game regardless.
Geez, ease off the dev's already; you won't know how good or bad it is until you've tried it. Frankly, I think it's looking to be damn good, and I look forward to trying it all out THEN passing judgement.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Captain Picard
"I would be delighted to offer any advice I can on understanding women. When I have some, Ill let you know." - Captain Picard to Lt. Commander Data
That's very sweet and unjudgemental of you. Now, please come back down to reality. The FACT is that mmos are judged and purchased based on preliminary feedback, marketing, and pr for the game. Right now, Cryptic has made a terrible pr move. Like it or not, people WILL react to it, whether they should or shouldn't. Instead of being annoyed at the players for rushing to conclusions (which you will NEVER be able to stop), you should be annoyed with Cryptic for making such a bad pr move. The bottom line fact of the matter is that NOTHING pisses off mmo players more than devs reneging on prior content promises. Cryptic has broken the golden rule that they should have learned a long time ago from the mistakes of their competitors. From my perspective, it's a bad business mistake that will cost them a lot.
Project complexity is a completely invalid excuse. Complex or not, MMOs have been churned out for quite a few years now. Lessons have been learned, limitations recognized and the resources needed for particular tasks identified. Unless a project is trying something new (News flash: STO is not breaking any new ground here), there no reason a team should be surprised by any unanticipated “complexity.”
Further, if you were to put together even the most bare-boned Star Trek MMO with PvP option, it would be unthinkable to launch without both Federation and Klingon factions on equal footing (if PvP were not to be a game option, I could understand otherwise.) Ignoring any other feature of the game, this alone is a minimum requirement.
Failure in this regard clearly points to poor scope assessment, inadequate resource allocation and rushed development.
Cryptic downgraded this game below my interest level some time ago. This is yet another example of shortcuts taken in this game’s development. I’m just amazed at the number of apologists out here. You all deserve exactly what you get.
Ok... I stopped at this in the article. That kinda proofs that this game has absolutly NOTHING to do with gamers...
These guys are ready to launch whatever buggy crap they have at launch day... The fact is that playes would wait MUCH longer for a good and solid game.
Be perpaired to see another AOC or WAR launch when this game releases.
I would be very shocked if the game gets anything near that many box sales at launch.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
The more I read about this fiasco of a game the more I laugh. This game can hardly be called a MMO.
Basically they have one race done and are releasing as such and let everyone pay to beta test the game.
Anyone buying this game in February needs to go see a shrink.
Ok... I stopped at this in the article. That kinda proofs that this game has absolutly NOTHING to do with gamers...
These guys are ready to launch whatever buggy crap they have at launch day... The fact is that playes would wait MUCH longer for a good and solid game.
Be perpaired to see another AOC or WAR launch when this game releases.
To be fair to Jack, he was responding to a question about why they didn't just not launch with Klingon then include them as a more robust faction with full PvE options. He cited CoH where they did that, waited to have full fledged crafting and PvP for later, and no one gave the game a second look when they launched them. Thus, they felt with Klingons it was better to have them there in a limited form at launch as the basis for a larger system than later as a full fledged system.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
"All PvP in Star Trek Online, initially, will take place in instances."
That right there is where they lost me.
I am sick of devs taking the easy instance way out to "solve population issues".
You literally just stated that you neither want anyone to win or loose. There will be NO persistant world results to PVP.
Just safe "equal" instances. Lovely
Exactly,
Every good decent MMO that has launched and survived... had at least 4-5 years of development time!!
They want to rush STO, one of the biggest IP's in the world, in just under 2 and half years of development!
That's just ridiculous. And they know it. They just want to push this thing out of the door. OVER Hype it, so they can cut even on box sales already and don't give a damn if 80% drops the game out of boredom a month later, because of lack of content and diversity.
Good job Cryptic! With pushing the MMO genre even more into the gutter!
If they just take the 4 year average development time. Wich is NEEDED to create a decent MMO. That would mean they have 1 and a half year more time and so be able to put Klingons, Cardasians and Romulans in the game. And not having to instance the whole damn game either!!!
In other words. They would launch a MMO worthy of what the IP much deserves!!!! And people would happily wait and then actually play and stick around for the long run.
It's just such a waste of this great IP and what could have been!
Darkfall and Mortol Online that way -------->.
Any true STO fan will tell you that Star Trek universe is not about war only. Why do people start crying for open world pvp in every freaking new game that releases? STO was never PVP focused. It is a PVE game with PVP as an option. Now stop crying as if they broke a promise made to you in person.
Also for those bitchin about game being rushed; welcome to world of MMOs. They need to make money, its a business and not some social service. And coming this from Amazing Avery (AOC really?) it gives a whole new meaning to word irony.
Bad PR move? I have to disagree with you there. I don't see them reneging anything here. What I do see is a lot of people taking what was said and going off on a tangent based on wild assumptions rather than what's really there. I see people complaining that Klingons are not gonna have PvE and they'll be purely PvP; that's not what was said in the article. What was said was that they'll have more PvP and less PvE than the Federation; and that fits both the game and the mythos perfectly.
What I see missing in most of these posts is just plain common sense. Sure, be pissed off at what it could be lacking, but if you're gonna be closed-minded and foolish and refuse to play based on nothing more than an assumption without any facts or experience to back you, then this game is definitely not for you and I'm not sad to se you go.
My issue is people are reacting; they're not using their brains, they're just taking a line or two and running off into the wild blue yonder crying 'FOUL!'. Frankly, I expect better from a Star Trek fan-base, period.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Captain Picard
"I would be delighted to offer any advice I can on understanding women. When I have some, Ill let you know." - Captain Picard to Lt. Commander Data
i'll be rolling klingon obviously, not dissapointed that klingon will be pvp focused, as i'm not big on pve anyway, but instanced only pvp is kinda lame. it's not hard to do decent world pvp even if that world pvp is limited to certain zones. as long as those zones have high pve value, pvpers will be happy.
also, glad that they will have overlapping. was worried that i would only be able to use a bird of prey at low levels. it's a beautiful ship and i hope to play one at endgame pvp.
however, this game will be a niche game at best for trekkies only. i do not have high hopes at all and expect it to go f2p with a cash shop within the first year. the fact that the game will be single shard just goes to show that the devs themselves don't have high expectations for the game, and that's why they've limited dev time to feddie pve only.
as long as klingon pvp gives enough rewards for relatively fast progression i'll be moderately satiated for a few months. i don't see this game staying subscribed to after swtor's launch though, especially if swtor has pvp.
KERPLAH!
People aren't overreacting at all!
Champions Online failed misserably too! And that one had actually more development time then Star Trek Online. Go figure man and get a frigging clue!!
Everyone with more then one single braincell knows that creating an MMO cost a jitload of money and at least 4 to 5 years development time!
Merely 2 and half years is just NOT ENOUGH! You cannot create a succesful MMO in just 2 and half years! PERIOD!
A very good and high quality Single player RPG or FPS / RTS game takes already one to two years of development time!
And that's just 40 to 60 hours worth of content!!
And MMO needs a hell lot more, if you want people to stick around for more then 1 or 2 months and actually subscribe!!
That's why it takes 4 to 5 years to create an MMO. Not to mention that a MMO is so much more complex and takes a hell lot more design time as well!
Cheers
Because if every MMOG ever made isn't made exactly how I want them to be, then they automatically fail... especially FFA PvP, full loot and permadeath zOMG!!! You get used to hearing it, as inane and ridiculous as it is, and you just ignore it. Unfortunately most of the time when someone starts crying about how X MMOG should have X type PvP people just muckle right onto it and start crying right back, like somehow this PvE-centric game is going to suddenly become PvP-centric because of what this one dude said...
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
I do not agree with this. There's no reason you cannot take an existing engine, slap on some new art, and create an enjoyable and sucessful game. The key is not to be overly ambitious and tell your customers upfront what they will and will not be getting.
Now, some IPs cannot be done justice in such a timespan. That's a different matter.
meh, i've decided to be a patient grasshopper and see if sto can snatch the money from my hand... or if it ends up in an embarrassingly compromised tied up position in some asian closet. we only have to wait until february to see.
Rushed MMOs fail. This IS about business and that means that if you rush the product, then there are many who won't buy it and many who won't complain. You think we should feel sorry for the poor Cryptic because they are just a li'l business and pay them money for a product that was rushed, looks sloppy, and that we don't want? I think not.