Xfire? That site is SHIT now dude where have you been? lol
and WAR is growing, their getting more and more subbers everyday and i personally have recruited 6 people to get my manticore mount.
IDK wtf you guys are talking about when you said "ever since the free trial their going to fail" which is completely wrong, people are subbing more now, and Mythic is going to update the trial to where you can go to Rank 12 and experience a taste of keep combat which i think will really start motivating people to sub.
If your STILL bashing this game just because you played at release, your an idiot. It's an MMO and it's always changing, and WARs future looks good. If you want to blame anyone blame EA, at least Mythic is turning the game around, anyone whos played the game now can tell you that.
[/quote]
Why is it always the entirely unused accounts going for the 'Zomg it's amazing now!' approach?
Like I asked in one of the other threads you replied to already. Where is the proof or indication that WAR is growing at this point? Are those last 4 servers reaching 'full' ?
[/quote]
So just because I don't post on the forums constantly I don't have the right to voice my opinion?...Huh that's funny.
The game isn't exactly AMAZING now, but it's BETTER and there is obvious proof of that and i believe that WAR is no better than WAR but at the same time Warcraft is no better than WAR and to say it is, is a joke itself.
[/quote]
I never said you had no right to voice your opinion, I just expressed my amazement that such outspoken amazingness always comes from people who never seem to post here otherwise.
I also never said WAR was better or worse than WoW nor will I.
And yes, overall WAR is probably a better game now than it was at release, although I do think the longevity of WAR is a serious issue in the current state, with the constant city sieges draining people's willingness to stick around.
[/quote]
Posters have to start thier post count somehow, and I'm sure alot of others don't post often due to the sheer amount of rage encountered here and on nearly any other forum, game or otherwise, which is a shame as some good posts get normally get buried underneath alot of hate and venom.
WAR has suffered since release, it was overly hyped and those who had such high expectations of the game feel let down by Mythic, can't quite understand why ppl would feel let down or ticked off at the company, unless ofc they where one of the ppl who lost their jobs when EA made some cuts, otherwise it's just another game, nothing more.
Warhammer has gone beneath Runescape on Xfire... www.xfire.com/genre/mmo/massively_multiplayer_online/ I thought AOC would be going down there first but the latest layoffs at EA/Mythic seems to have killed WAR off for good. 1.3.3. Patch is out - half of the changes done in that patch are buggy as hell like the war report that doesn't let you transport cause aparently the "war is over". Its yet another poorly tested patch coming out from Mythic. Is it to much to ask for to get a playable game without major bugs and actually working systems in the game when patch is released ? It seems thats something Mythic as a company really need to start working on. Mythic ofc has reacted and is giving free 10 days comback campaign. Lets see if it gets WAR above Runescape again...
Warhammer never really interested me, nor do I follow much of its progress. However, I knew the moment they made T1 content Unlimited Free Play, was the day that Mythic hammered the final nail into its own coffin. People are now simply going to Twink out characters and PvP on T1 content. Why would they pay for something when they can get the same "basic" thing for free?
Brilliant way to slit your own throat there, Mythic. Fire your Marketing team while your at it. I'm not against Unlimited Free Trials. Quite for it, actually. But in Mythic's case, especially financially speaking - this was suicide.
Only one zone which means you are can't get the awsum rerwards from the other 2 which makes you weaker than the paying customers twinks which makes you dead meat which makes paying customers happy.
Personally, I think that the game's population is basically stabilizing at the moment.
I think things like XFire do provide information on general trends, if not specific number on subs.
One other resource I'm aware of is located here http://pauser.com/warhammer/ . Looking at the WAR stats and pop monitor on this site over the last month or so have shown a stabilization in the playerbase.
The game is still improving, at least in little ways here and there.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
WAR has dramatcially improved since release .. IMO if the game had been released like this it would have been very well received initially.
That being said .. the core of the game is the same .. it's all about Realm PvP and NOT about constant new content. If you didn't like what the game was about back then .. you won't like it now. It's the same core game with most of the problems fixed.
IMO, WAR was NEVER going to be a huge hit. The number of players interested in nonstop PvP in the same areas over and over is very small. MOST MMO players want new content .. new gear .. new bosses .. that constant carrot that keeps you going. Nothing wrong with that ... but it's not really possible in a Realm-based PvP based game. The imbalances between players become too overwhelming and you just spread out the population.
Right now .. the game is clearly in maintenance mode. There are barely any Devs devoted to it (many of them have admitted to working on Bioware projects alongside WAR) and Aside from bug fixes there's probably not alot of new stuff coming.
The good news is .. if you LIKE this style of PvP (clearly I do) then you don't NEED new content. The PvP is the fun in itself and no other game out there offers anything comparable.
Because of that, I think WAR can survive as a niche game with a couple of servers so long as EA is willing to accept a low rate of return on their investment.
WAR is never going to make a huge turnaround but it will always have a core niche audience.
Only one zone which means you are can't get the awsum rerwards from the other 2 which makes you weaker than the paying customers twinks which makes you dead meat which makes paying customers happy.
Uhm, how can you twink with a paying account? Won't you just level through the Tier? Or did they add an option to turn off XP gain.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
WAR has dramatcially improved since release .. IMO if the game had been released like this it would have been very well received initially. That being said .. the core of the game is the same .. it's all about Realm PvP and NOT about constant new content. If you didn't like what the game was about back then .. you won't like it now. It's the same core game with most of the problems fixed. IMO, WAR was NEVER going to be a huge hit. The number of players interested in nonstop PvP in the same areas over and over is very small. MOST MMO players want new content .. new gear .. new bosses .. that constant carrot that keeps you going. Nothing wrong with that ... but it's not really possible in a Realm-based PvP based game. The imbalances between players become too overwhelming and you just spread out the population. Right now .. the game is clearly in maintenance mode. There are barely any Devs devoted to it (many of them have admitted to working on Bioware projects alongside WAR) and Aside from bug fixes there's probably not alot of new stuff coming. The good news is .. if you LIKE this style of PvP (clearly I do) then you don't NEED new content. The PvP is the fun in itself and no other game out there offers anything comparable. Because of that, I think WAR can survive as a niche game with a couple of servers so long as EA is willing to accept a low rate of return on their investment. WAR is never going to make a huge turnaround but it will always have a core niche audience.
Partly true but the PvP in this game is not all good. The end-game RvR is still buggy and pointless (wohoo I invaded the opposing realms city and killed their leader, but in a short time the leader will magically be alive again and we get thrown out the city for unexplainable reasons).
Also the lack of death penalty makes the PvP even more pointless.
Furthermore WAR is a themepark PvP game, meaning it needs new content to stay fun because there is no sandbox, FFA PvP aspect to the game like in other games like Eve.
Lastly Warhammer IP is HUGE. And it is a dissapointment that this is all that Mythic could do with it.
Warhammer Online is a failure for most people... even those that expected a RvR game.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
WAR has dramatcially improved since release .. IMO if the game had been released like this it would have been very well received initially. That being said .. the core of the game is the same .. it's all about Realm PvP and NOT about constant new content. If you didn't like what the game was about back then .. you won't like it now. It's the same core game with most of the problems fixed. IMO, WAR was NEVER going to be a huge hit. The number of players interested in nonstop PvP in the same areas over and over is very small. MOST MMO players want new content .. new gear .. new bosses .. that constant carrot that keeps you going. Nothing wrong with that ... but it's not really possible in a Realm-based PvP based game. The imbalances between players become too overwhelming and you just spread out the population. Right now .. the game is clearly in maintenance mode. There are barely any Devs devoted to it (many of them have admitted to working on Bioware projects alongside WAR) and Aside from bug fixes there's probably not alot of new stuff coming. The good news is .. if you LIKE this style of PvP (clearly I do) then you don't NEED new content. The PvP is the fun in itself and no other game out there offers anything comparable. Because of that, I think WAR can survive as a niche game with a couple of servers so long as EA is willing to accept a low rate of return on their investment. WAR is never going to make a huge turnaround but it will always have a core niche audience.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
WAR has dramatcially improved since release .. IMO if the game had been released like this it would have been very well received initially. That being said .. the core of the game is the same .. it's all about Realm PvP and NOT about constant new content. If you didn't like what the game was about back then .. you won't like it now. It's the same core game with most of the problems fixed. IMO, WAR was NEVER going to be a huge hit. The number of players interested in nonstop PvP in the same areas over and over is very small. MOST MMO players want new content .. new gear .. new bosses .. that constant carrot that keeps you going. Nothing wrong with that ... but it's not really possible in a Realm-based PvP based game. The imbalances between players become too overwhelming and you just spread out the population. Right now .. the game is clearly in maintenance mode. There are barely any Devs devoted to it (many of them have admitted to working on Bioware projects alongside WAR) and Aside from bug fixes there's probably not alot of new stuff coming. The good news is .. if you LIKE this style of PvP (clearly I do) then you don't NEED new content. The PvP is the fun in itself and no other game out there offers anything comparable. Because of that, I think WAR can survive as a niche game with a couple of servers so long as EA is willing to accept a low rate of return on their investment. WAR is never going to make a huge turnaround but it will always have a core niche audience.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
Your anti Aion debate almost makes it seem like Aion and WAR are the only 2 options.
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP" Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
What a remarkably insightful opinion. So anything that does not fit your narrowly defined criteria is to be derided as "kiddish" an not worthy of consideration. You must be a big fan of potus.
I always appreciate it when posters present their intellectual capacity within 1-2 sentences rather than having to wade through pages of nonsense to determine if they have an opinion worth reading.
Oh, and I just LOVE those "REAL" pvp games with harsh death penalties where you get one fight every 3 hours because no one will engage unless they feel assured a victory.
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP" Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Oh, and I just LOVE those "REAL" pvp games with harsh death penalties where you get one fight every 3 hours because no one will engage unless they feel assured a victory.
... The PvP is the fun in itself and no other game out there offers anything comparable.
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP"
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Hold on , not that far mate, Warhammer is nothing but a PVP game . It may have problems i don't say it is the best thing out . But if you try other games you are going to see that , WARhammer is one of the few real pvp games out in the market. I just quit aion couldn't find anything, i miss PVP i returned to WARhammer. Hope Mythic starts to do something because they don't work hard. This month i am going to give AoC another chance.
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Ah, so Tekken and Street Fighter 4 must not be PvP games.
I thought they were fighting games.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
if im talking about PvP, then real player vs real player, there must be some portion of adrenalin.
As a PvP game, take Counter Strike - youll make mistake, youll die - and youre dead to the end of round.
Same in EVE Online - youll die, you loose your ship (+ full loot system), and nobody can ress you back to fight.
Then, always before you make some decision, you step need some strategy, need to hide and think first, and not to play Rambo style, coz youre useless for your group/warband/group in fight, when youre dead.
And when you did that mistake, you need to be punished for it - thats the way, to get fear and adrenaline... THATS PvP for me.
Btw. in Street Fighter etc. - youll make mistake, or your opponent is better = loost round = game over - yes, we can call these fighting games as PvP games..
If you die, and youre ressed without any consequences - it can be called "PvP" game, but not the best and only PvP game, as somebody told about WAR.
Without big penalties in PvP it stays alive, if there would be big penalty for dying there would be absolutely no solo players doing some funny stuff. I prefer the way it is. If you want hardcore you can always go DF.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
WAR has dramatcially improved since release .. IMO if the game had been released like this it would have been very well received initially. That being said .. the core of the game is the same .. it's all about Realm PvP and NOT about constant new content. If you didn't like what the game was about back then .. you won't like it now. It's the same core game with most of the problems fixed. IMO, WAR was NEVER going to be a huge hit. The number of players interested in nonstop PvP in the same areas over and over is very small. MOST MMO players want new content .. new gear .. new bosses .. that constant carrot that keeps you going. Nothing wrong with that ... but it's not really possible in a Realm-based PvP based game. The imbalances between players become too overwhelming and you just spread out the population. Right now .. the game is clearly in maintenance mode. There are barely any Devs devoted to it (many of them have admitted to working on Bioware projects alongside WAR) and Aside from bug fixes there's probably not alot of new stuff coming. The good news is .. if you LIKE this style of PvP (clearly I do) then you don't NEED new content. The PvP is the fun in itself and no other game out there offers anything comparable. Because of that, I think WAR can survive as a niche game with a couple of servers so long as EA is willing to accept a low rate of return on their investment. WAR is never going to make a huge turnaround but it will always have a core niche audience.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
Comments
[quote][i]Originally posted by Pheace[/i]
[quote][i]Originally posted by derek39[/i]
[quote][i]Originally posted by Pheace[/i]
[quote][i]Originally posted by derek39[/i]
Xfire? That site is SHIT now dude where have you been? lol
and WAR is growing, their getting more and more subbers everyday and i personally have recruited 6 people to get my manticore mount.
IDK wtf you guys are talking about when you said "ever since the free trial their going to fail" which is completely wrong, people are subbing more now, and Mythic is going to update the trial to where you can go to Rank 12 and experience a taste of keep combat which i think will really start motivating people to sub.
If your STILL bashing this game just because you played at release, your an idiot. It's an MMO and it's always changing, and WARs future looks good. If you want to blame anyone blame EA, at least Mythic is turning the game around, anyone whos played the game now can tell you that.
[/quote]
Why is it always the entirely unused accounts going for the 'Zomg it's amazing now!' approach?
Like I asked in one of the other threads you replied to already. Where is the proof or indication that WAR is growing at this point? Are those last 4 servers reaching 'full' ?
[/quote]
So just because I don't post on the forums constantly I don't have the right to voice my opinion?...Huh that's funny.
The game isn't exactly AMAZING now, but it's BETTER and there is obvious proof of that and i believe that WAR is no better than WAR but at the same time Warcraft is no better than WAR and to say it is, is a joke itself.
[/quote]
I never said you had no right to voice your opinion, I just expressed my amazement that such outspoken amazingness always comes from people who never seem to post here otherwise.
I also never said WAR was better or worse than WoW nor will I.
And yes, overall WAR is probably a better game now than it was at release, although I do think the longevity of WAR is a serious issue in the current state, with the constant city sieges draining people's willingness to stick around.
[/quote]
Posters have to start thier post count somehow, and I'm sure alot of others don't post often due to the sheer amount of rage encountered here and on nearly any other forum, game or otherwise, which is a shame as some good posts get normally get buried underneath alot of hate and venom.
WAR has suffered since release, it was overly hyped and those who had such high expectations of the game feel let down by Mythic, can't quite understand why ppl would feel let down or ticked off at the company, unless ofc they where one of the ppl who lost their jobs when EA made some cuts, otherwise it's just another game, nothing more.
{ Mod Edit }
Warhammer never really interested me, nor do I follow much of its progress. However, I knew the moment they made T1 content Unlimited Free Play, was the day that Mythic hammered the final nail into its own coffin. People are now simply going to Twink out characters and PvP on T1 content. Why would they pay for something when they can get the same "basic" thing for free?
Brilliant way to slit your own throat there, Mythic. Fire your Marketing team while your at it. I'm not against Unlimited Free Trials. Quite for it, actually. But in Mythic's case, especially financially speaking - this was suicide.
Only one zone which means you are can't get the awsum rerwards from the other 2 which makes you weaker than the paying customers twinks which makes you dead meat which makes paying customers happy.
Personally, I think that the game's population is basically stabilizing at the moment.
I think things like XFire do provide information on general trends, if not specific number on subs.
One other resource I'm aware of is located here http://pauser.com/warhammer/ . Looking at the WAR stats and pop monitor on this site over the last month or so have shown a stabilization in the playerbase.
The game is still improving, at least in little ways here and there.
Hell hath no fury like an MMORPG player scorned.
This is usually not the EA way. They are more likely to just shut it down and focus on their next title.
So true. EA sucks
That's right, blame EA for wanting a profitable game. Let's not blame Mythic for making a load of rubbish.
Folk like you make me laugh.
I've been playing nonstop since beta .. have 3 rr60+ toons .. and lack the popular forum predisposition for hyperbole .. so maybe I can shed some light on this conversation:
Only one zone which means you are can't get the awsum rerwards from the other 2 which makes you weaker than the paying customers twinks which makes you dead meat which makes paying customers happy.
Uhm, how can you twink with a paying account? Won't you just level through the Tier? Or did they add an option to turn off XP gain.
Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online
Partly true but the PvP in this game is not all good. The end-game RvR is still buggy and pointless (wohoo I invaded the opposing realms city and killed their leader, but in a short time the leader will magically be alive again and we get thrown out the city for unexplainable reasons).
Also the lack of death penalty makes the PvP even more pointless.
Furthermore WAR is a themepark PvP game, meaning it needs new content to stay fun because there is no sandbox, FFA PvP aspect to the game like in other games like Eve.
Lastly Warhammer IP is HUGE. And it is a dissapointment that this is all that Mythic could do with it.
Warhammer Online is a failure for most people... even those that expected a RvR game.
My gaming blog
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP"
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP"
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
WAR most certainly is a PvP/RvR game, just not in the extremely narrow way you attempt to define it.
The focus of the game clearly is PvP.
Hell hath no fury like an MMORPG player scorned.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
Your anti Aion debate almost makes it seem like Aion and WAR are the only 2 options.
What a remarkably insightful opinion. So anything that does not fit your narrowly defined criteria is to be derided as "kiddish" an not worthy of consideration. You must be a big fan of potus.
I always appreciate it when posters present their intellectual capacity within 1-2 sentences rather than having to wade through pages of nonsense to determine if they have an opinion worth reading.
Oh, and I just LOVE those "REAL" pvp games with harsh death penalties where you get one fight every 3 hours because no one will engage unless they feel assured a victory.
Oh, and I just LOVE those "REAL" pvp games with harsh death penalties where you get one fight every 3 hours because no one will engage unless they feel assured a victory.
-Agree death penalty in pvp is stupid.
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Ah, so Tekken and Street Fighter 4 must not be PvP games.
WAR is not a PvP game, WAR is usual, poor PvE game, masked as PvP - coz you still need to kill NPCs in that "PvP"
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Hold on , not that far mate, Warhammer is nothing but a PVP game . It may have problems i don't say it is the best thing out . But if you try other games you are going to see that , WARhammer is one of the few real pvp games out in the market. I just quit aion couldn't find anything, i miss PVP i returned to WARhammer. Hope Mythic starts to do something because they don't work hard. This month i am going to give AoC another chance.
Btw PvP game, without any death penalty is not a PvP game - as was said, its kiddish themepark PvP.
Ah, so Tekken and Street Fighter 4 must not be PvP games.
I thought they were fighting games.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
if im talking about PvP, then real player vs real player, there must be some portion of adrenalin.
As a PvP game, take Counter Strike - youll make mistake, youll die - and youre dead to the end of round.
Same in EVE Online - youll die, you loose your ship (+ full loot system), and nobody can ress you back to fight.
Then, always before you make some decision, you step need some strategy, need to hide and think first, and not to play Rambo style, coz youre useless for your group/warband/group in fight, when youre dead.
And when you did that mistake, you need to be punished for it - thats the way, to get fear and adrenaline... THATS PvP for me.
Btw. in Street Fighter etc. - youll make mistake, or your opponent is better = loost round = game over - yes, we can call these fighting games as PvP games..
If you die, and youre ressed without any consequences - it can be called "PvP" game, but not the best and only PvP game, as somebody told about WAR.
Without big penalties in PvP it stays alive, if there would be big penalty for dying there would be absolutely no solo players doing some funny stuff.
I prefer the way it is. If you want hardcore you can always go DF.
Everything this surprisingly rational forum poster said is QFT.
I started playing WAR again when I dropped my Aion subscription. I went to Aion for the supposedly awesome PvP and, well, I didn't see any. Came back to WAR, noticed they fixed a lot of issues, and started having fun doing what I like to do - casually logging in and instantly getting into PvP action without having to try very hard at all, from any level, from 1 to 40.
I love scenarios. Quick, 15 minute battles where you can earn gear, experience, and advance your characters. Hell, I know people who level directly and only through scenario play, and they love it.
To each their own. I enjoy WAR while Aion bored me to tears. WAR gets you into the PvP experience right away as opposed to Aion's style of 30 levels of grinding Pokemon-looking critters to death while also grinding crafting objects and... bleh. All so you can make it to max level to spend 50 million Kinah or whatever on your elite "super" wings.
No thanks. I went back to WAR and didn't regret it. I find my play time is enjoyable again, as opposed to frustrating, as I felt in Aion. I can log on for an hour and accomplish something in WAR. Not so in Aion, unless you want to sit and mindlessly craft for an hour hoping for "super good outcomes" on your crafted goods.
Justin? From Maine? Dan's cousin?