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Quitting Darkfall: I have to put effort into developing my character

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Comments

  • SimielSimiel Member Posts: 149
    Originally posted by Ruyn

    Originally posted by Simiel

    Originally posted by Ruyn

    Originally posted by Teala

    Originally posted by Ruyn

    Originally posted by Teala


    This is a pure troll post about QQer's...and you're just as bad as the QQer's.

     

    No it's not.  You're just pissed because as a QQ'er you have been put in your place.



     

    Excuse me I do not play the lame game Darkfall.    So how is it I am QQing?

     

    LOL.  I feel sorry for you since you are missing out of the best game on the market.

     

    Is it not true that you and the likes of you are playing the game as well? If so then I'm sure I'm not missing much, nor will Teala.

    gg.

    I've been nothing but helpful to the community.  You and Teala are just trolls who looks for every excuse to trash this game.

     

    Actually, no. I was considering this game for a long time, but a look into this forum hinted of the kind of community it promises, so, eh?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333


    Originally posted by Simiel

     
    Is it not true that you and the likes of you are playing the game as well? If so then I'm sure I'm not missing much, nor will Teala.
    gg.

     
    what ever point you tried to make here, has been become mute after that


    Originally posted by Simiel
    He's a piece of trash, like his name suggests.
    He's among the 10% lowest percentile of the human population, trashy, stupid and useless.
    Saddest thing is that he thinks he's clever...

    At least i am happy you not in my game.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    I'm frankly done debating this, because you guys read what you want to read.

    It reminds me the early days of DFO, where when people complained about that grueling grind, we had folks here saying: "LOL no, it's not grindy, it's hardcore." When the grind was reduced, not a peep from the good fellas.

    Same thing with macro, same thing with bloodwalling.

    So, I'll keep on playing. And I'll have a smile on my face when stat gain mechanics change. Because... there won't be a peep here, yet again.

    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.

     

  • SimielSimiel Member Posts: 149
    Originally posted by DarthRaiden


     

    Originally posted by Simiel



     

    Is it not true that you and the likes of you are playing the game as well? If so then I'm sure I'm not missing much, nor will Teala.

    gg.


     

    what ever point you tried to make here, has been become mute after that

     

     



    Originally posted by Simiel

    He's a piece of trash, like his name suggests.

    He's among the 10% lowest percentile of the human population, trashy, stupid and useless.

    Saddest thing is that he thinks he's clever...



     

    At least i am happy you not in my game.

     

     

    Actualllyyyyy, quick look at your posting history reveals that you're a chronic fanboy of the game. I'm pretty glad I never bought the game. This just keep getting worse.

     

     

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by StrixMaxima


    I'm frankly done debating this, because you guys read what you want to read.
    It reminds me the early days of DFO, where when people complained about that grueling grind, we had folks here saying: "LOL no, it's not grindy, it's hardcore." When the grind was reduced, not a peep from the good fellas.
    Same thing with macro, same thing with bloodwalling.
    So, I'll keep on playing. And I'll have a smile on my face when stat gain mechanics change. Because... there won't be a peep here, yet again.
    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.
     

    debating ? No one has brought a argument or some solid data onto the table about stats making that big of a difference.

    The whole matter has been brought up to stir the pot.

    No one can blame skills anymore because you can skill up in a month and so hater start to use stats.

    So what we talking about in numbers ?

    250 hp min vs 450 hp max

    1 dmg point more per + 10 stat  makes it really that big of a difference ? and what about 1 vs 1 situations hardly exist ..

    You right on the point that means for closing the stat gap  WILL come  in fact AV already has planned them and they already should have been here..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • drago_pldrago_pl Member Posts: 384


    Originally posted by Simiel
    Originally posted by DarthRaiden  

    Originally posted by Simiel 
    Is it not true that you and the likes of you are playing the game as well? If so then I'm sure I'm not missing much, nor will Teala.
    gg.
     
    what ever point you tried to make here, has been become mute after that
     
     Originally posted by Simiel
    He's a piece of trash, like his name suggests.
    He's among the 10% lowest percentile of the human population, trashy, stupid and useless.
    Saddest thing is that he thinks he's clever...
     
    At least i am happy you not in my game.


     
    yea, I'm glad I'm not walking among the trashiest of humanity either. That's win.
    Actualllyyyyy, quick look at your posting history reveals that you're a chronic fanboy of the game, so I'll reconsider the above statement. I'm pretty glad I never bought the game, seeing as you are one of the players. This just keep getting worse.
    Cute little fan boy trying to disprove something I wrote, that's new! Bark up another tree next time, pup. I'm out of your league.
     

    Seriously. I prefer this kind of community from kids wondering around. At least some game with angry people instead of tree hugging elves lovers.

  • StrixMaximaStrixMaxima Member UncommonPosts: 865
    Originally posted by DarthRaiden

    Originally posted by StrixMaxima


    I'm frankly done debating this, because you guys read what you want to read.
    It reminds me the early days of DFO, where when people complained about that grueling grind, we had folks here saying: "LOL no, it's not grindy, it's hardcore." When the grind was reduced, not a peep from the good fellas.
    Same thing with macro, same thing with bloodwalling.
    So, I'll keep on playing. And I'll have a smile on my face when stat gain mechanics change. Because... there won't be a peep here, yet again.
    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.
     

    debating ? No one has brought a argument or some solid data onto the table about stats making that big of a difference.

    The whole matter has been brought up to stir the pot.

    No one can blame skills anymore because you can skill up in a month and so hater start to use stats.

    So what we talking about in numbers ?

    250 hp min vs 450 hp max

    1 dmg point more per + 10 stat  makes it really that big of a difference ? and what about 1 vs 1 situations hardly exist ..

    You right on the point that means for closing the stat gap  WILL come  in fact AV already has planned them and they already should have been here..

     

    The argument exists in itself. You know that raising Vitality is very slow. More Vit, more HP, more durability, in group or solo game. Raising Vitality through normal gameplay (PVE, PVP) is exceedingly slow. You know that. I'm not talking about damage dealing, when we all know that the main factor there is skill level + equipment.

    No one (at least not me) is advocating that veterans should have no advantage. They should, and they do. What I'm talking about is for the future of the game. Newbies that can see a nice, fair growth curve in the game tend to stay in the game. Even if it's purely a psychological issue. I'm playing for 2 weeks or so, and I just got 30 Str. And that's because I'm mining and logging most of the time. Most of my PVE is Archery. And, my Dex gains are ridiculously low.

    I won't macro, because it's not something I'd do. I like to play games as they should be played. The whole stats thing frankly didn't bother me a lot, but when I did a little research and read about the arguments being discussed, it's difficult not to agree that it should be reworked. Doing this will provide a good experience for newbie and vet alike, and will help subs retention.

  • SeytanSeytan Member Posts: 653
    Originally posted by trashburnin


    Hi, I just got Darkfall two weeks ago and already I quit.  I tried to beat someone who had put 6 months into developing their char in a 1v1 fight and I died and lost my goblin loot which I farmed for 8 hours without banking.    Whoever has the highest HP automatically wins in Darkfall because it is not based on player skill at all.   Why should I be forced to play the game to develop my stats if I want to kill someone who has put more effort into their character than me? 
    I know they increased skill  and stat gains in PVE to make macroing obsolete and that newly created characters have a little less than half the HP of a potentially maxed HP char in Darkfall  but still I would have a better chance against a level 80 in WoW as a level 1 than as a new player in Darkfall when trying to kill anyone at all in the whole game.
     I don't like to play games where whoever puts more effort into developing their character has a greater chance of winning.  Darkfall is going to fail if they don't change.
     
     



     

    Which is pretty funny too. You see darkfall allows day one players to beat those that have been in the game from the get go. Nice twist on the old theme though. +1 for variety.

  • KshahdooKshahdoo Member Posts: 553


    Originally posted by StrixMaxima

    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.
     


    MMO is all about grinding. I've played like 10 different MMOGs and I haven't yet seen a single one without grinding. I'm playing EVE right now and I must grind, grind and grind money to buy ships for PvP... The truth is there are alotta people who like grinding if it's awarded properly. I myself hate it but I know it's a big part of this genre. So I get along with it...

  • unclemounclemo Member UncommonPosts: 462
    Originally posted by trashburnin


    Hi, I just got Darkfall two weeks ago and already I quit.  I tried to beat someone who had put 6 months into developing their char in a 1v1 fight and I died and lost my goblin loot which I farmed for 8 hours without banking.    Whoever has the highest HP automatically wins in Darkfall because it is not based on player skill at all.   Why should I be forced to play the game to develop my stats if I want to kill someone who has put more effort into their character than me? 
    I know they increased skill  and stat gains in PVE to make macroing obsolete and that newly created characters have a little less than half the HP of a potentially maxed HP char in Darkfall  but still I would have a better chance against a level 80 in WoW as a level 1 than as a new player in Darkfall when trying to kill anyone at all in the whole game.
     I don't like to play games where whoever puts more effort into developing their character has a greater chance of winning.  Darkfall is going to fail if they don't change.
     
     

    I lol'd!

    8/10 Would read again!

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Luthor_XoX

    Originally posted by trashburnin


    Hi, I just got Darkfall two weeks ago and already I quit.  I tried to beat someone who had put 6 months into developing their char in a 1v1 fight and I died and lost my goblin loot which I farmed for 8 hours without banking.    Whoever has the highest HP automatically wins in Darkfall because it is not based on player skill at all.   Why should I be forced to play the game to develop my stats if I want to kill someone who has put more effort into their character than me? 
    I know they increased skill  and stat gains in PVE to make macroing obsolete and that newly created characters have a little less than half the HP of a potentially maxed HP char in Darkfall  but still I would have a better chance against a level 80 in WoW as a level 1 than as a new player in Darkfall when trying to kill anyone at all in the whole game.
     I don't like to play games where whoever puts more effort into developing their character has a greater chance of winning.  Darkfall is going to fail if they don't change.
     
     



     

    The sarcasm is strong in this one!

     

    ~ +1

     

    The sad thing is... there are people who actually think that way. And they're multiplying o.o;.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by crysent

    Originally posted by trashburnin


    Hi, I just got Darkfall two weeks ago and already I quit.  I tried to beat someone who had put 6 months into developing their char in a 1v1 fight and I died and lost my goblin loot which I farmed for 8 hours without banking.    Whoever has the highest HP automatically wins in Darkfall because it is not based on player skill at all.   Why should I be forced to play the game to develop my stats if I want to kill someone who has put more effort into their character than me? 
    I know they increased skill  and stat gains in PVE to make macroing obsolete and that newly created characters have a little less than half the HP of a potentially maxed HP char in Darkfall  but still I would have a better chance against a level 80 in WoW as a level 1 than as a new player in Darkfall when trying to kill anyone at all in the whole game.
     I don't like to play games where whoever puts more effort into developing their character has a greater chance of winning.  Darkfall is going to fail if they don't change.
     
     

     

    No dude, don't quit! All you need to do is invest every waking hour of your time into this awsome game! Look exploit, exploit, exploit! and you will be rewarded, thats the theme song. See the trick here is not to look at it as investing time into stat raising, just look at it as a disguised grind in the form of "stats" and "skills", they might as well have just put levels in.

     

    Don't give up yet man, only 5 months of non-stop macoing in your guild city and you will be caught up with current players skill, hey if you macro for the next year straight non-stop you can max out EVERY SINGLE SKILL in the game!!! because there is no skill cap, you can be a one man army!!!!

    No sarcasm intended, I have been put off a bit by seeing people in my clan macroing skills... every time I go there, there are several swimming into a wall in the guild city. I asked the first time I saw it, "I thought AV did away with that?". The response, from one of the main officers: "Nah, they tried to, but you can still do it. It's a good way to develop your character while you're at work or sleeping". A couple others chimed in with comments in favor of macroing.



    I asked, "So macroing really is condoned, then? What ever happened to the idea of a game being to, you know, *play* it?". No one answered.



    Came back later and there were 3 or 4  more doing it, all crowded together in the pool, swimming up against the wall.



    I logged out. I realize people cheat in every game. I also realize that doesn't make it "okay". I have seldom ever seen it so openly condoned, though, as I have in my time in DF.



    Sad thing is, the people condoning the macroing aren't 16 year-old kids. They're grown adults... one is at least in their 40s.



    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • scuubeedooscuubeedoo Member Posts: 458

    RPGs are all about how good your character is and not the player controlling them.

    You choose the actions but the performance is up to the character. If you roleplay a peasant and suddenly you as a player decide to make them wield a 2handed axe and go hunt bears they will die. Cause a peasant has no experience in neither fighting with weapons or hunting bears. If however you as a player decide to make them cook a bear they might actually succeed. Something that a wizard for example would have much less chance to succeed, being used to buy their food or have others to prepare it for him.

    This is how RPGs work. If you want the outcome of your actions to be based on your knowledge and skill as a player on the specific action then you might wanna try simulation games?

    "Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Blockmoore


    http://www.telegraph.co.uk/earth/copenhagen-climate-change-confe/6845929/Climate-summit-ends-in-chaos-and-toothless-deal.html
    grow some perspective

    Absolutely this !

    The climate on Agon is very balanced and mostly is mild and the sun shines, you always feel comfy  no matter if you in the deserts around Shaol or in the jungle of  Iriendir or in the steppe of wolflands and not even in the colds of Nifleheim  ! Look how AV developed a functional environment without any climate problem and how even nobel prize winning bosses suck at solving simplest problems.

    Let AV solve climate and climate alliance leaders must be replaced by alliance leaders proven on Agon first !

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by scuubeedoo


    RPGs are all about how good your character is and not the player controlling them.
    You choose the actions but the performance is up to the character. If you roleplay a peasant and suddenly you as a player decide to make them wield a 2handed axe and go hunt bears they will die. Cause a peasant has no experience in neither fighting with weapons or hunting bears. If however you as a player decide to make them cook a bear they might actually succeed. Something that a wizard for example would have much less chance to succeed, being used to buy their food or have others to prepare it for him.
    This is how RPGs work. If you want the outcome of your actions to be based on your knowledge and skill as a player on the specific action then you might wanna try simulation games?

     

    You dont get it. In DF, you dont stop grinding teal you get 100 in each stats. Some palyers already got over 90 in all of them and they are unbeatable. The only way to get that is by macroing since beta. Newb's cant catch and this is a pvp game. Not a pve base game like wow. For the wow part, it take like 3 months to be 80 and some other months to get all the pvp gears so you catch up quite fast. Also, the ride on the pve to raise our lvl is fun.

    Darkfall pve sux. AI are cool because they are smart, but having to kill millions of time the same monster, camping at the same place to wait teal they respawn is really boring and you have to do this in one year to catch up to a maxed out macroed player and even after one year, you dont get further then someone who macroed.

    C:\Users\FF\Desktop\spin move.gif

  • StrixMaximaStrixMaxima Member UncommonPosts: 865
    Originally posted by Blockmoore


    http://www.telegraph.co.uk/earth/copenhagen-climate-change-confe/6845929/Climate-summit-ends-in-chaos-and-toothless-deal.html
    grow some perspective

     

    Yes, good idea. I suggest you barge into a literature class in a local university and tell them to STFU and distribute this news.

    Grow some neurons.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by Kshahdoo


     

    Originally posted by StrixMaxima
     
    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.

     

     

    MMO is all about grinding. I've played like 10 different MMOGs and I haven't yet seen a single one without grinding. I'm playing EVE right now and I must grind, grind and grind money to buy ships for PvP... The truth is there are alotta people who like grinding if it's awarded properly. I myself hate it but I know it's a big part of this genre. So I get along with it...

     

    Eve is a target base game. You can pretty much do alot of thing while grinding if you have a good mobility.  You can even play on window mode to browse on the net and grind at the same time. Also, there is the log out progression system.

    DF is a fps game. Its get really boring to spam the left click on the mouse millions of time in order to raise our stats.

    C:\Users\FF\Desktop\spin move.gif

  • RuynRuyn Member Posts: 1,052
    Originally posted by Realbigdeal

    Originally posted by Kshahdoo


     

    Originally posted by StrixMaxima
     
    Most people play to have fun. Having fun, in a game like DFO, means that you can enjoy its features without grinding 10 hours a day or macroing in the deep recesses of your guild city. A more lenient stat growth curve would reduce the glaring disparities present today, stimulate people to go out there and PVP and heat up the game economy. It's a win-win scenario, and, guess what: the skilled players will STILL win most fights, as it should be.

     

     

    MMO is all about grinding. I've played like 10 different MMOGs and I haven't yet seen a single one without grinding. I'm playing EVE right now and I must grind, grind and grind money to buy ships for PvP... The truth is there are alotta people who like grinding if it's awarded properly. I myself hate it but I know it's a big part of this genre. So I get along with it...

     

    Eve is a target base game. You can pretty much do alot of thing while grinding if you have a good mobility.  You can even play on window mode to browse on the net and grind at the same time. Also, there is the log out progression system.

    DF is a fps game. Its get really boring to spam the left click on the mouse millions of time in order to raise our stats.

     

    Left click a million times?  Click a new node once every 10 minutes.  Way to exaggerate.

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    I like turtles

  • asyndetonasyndeton Member UncommonPosts: 87
    Originally posted by Cecropia


    Thank you OP! I needed something entertaining to do while I consumed some turkey leftovers. The g/f won't stop watching Anne of Green Gables. AHHH!
    Frankly, I really don't blame you. You see I strictly play games that give me everything on a silver platter, I would suggest you do the same. If any effort is required in any way shape or form, that's it I'm out. I'm the same in real life. You should see my house.



     

    This made clicking onto this forum so worth it

    image
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