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CCP Games is kicking off the New Year with the announcement that the previous concurrent user record of 54,181 logged on December 6th, 2009 has already been broken.
Image Credit: roBurky
On Sunday, January 3rd, 2010, CCP Games logged a concurrent user count of 54,446, besting the previous record by a slim 265 players.
The brief announcement was made to the official EVE Online Facebook page, which you can view here.
Comments
Well no wonder... I was there and decided to log in with an alt to avoid some of the load.
I'm just happy that a game like this keeps growing. It's a beacon of hope for its kind and shows that you can do things your own way and still be a success - in your own way.
i bet eve this year will break the 60k record
BestSigEver :P
Wow. That''s more players than some (presumably A-list) MMORPGs even *have*.
Major gratz to CCP.
Grats CCP!
www.ActionMMORPG.com
One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~
Very impressive indeed! Grats CCP!
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
It would interesting to see their numbers for the month of February, when STO releases. Not that I think it's going to be an incredible game or that there will be lots of crossover interest, but I bet they'll feel the effect nonetheless. Even more so if JG:E ever releases and is worth a damn.
Well, there's always a dip whenever a major new title opens, EVE players frequently play more than one MMORPG because the game's design (like real time skill training) makes it convenient to do so.
If / when the ambulation project finally launches (and assuming it doesn't suck) that's when I thing we'll see a big uptick in EVE subs.
But I agree, JGE is more likely to draw players away from EVE, even in temporarily. STO just doesn't seem to be going in the right direction.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Grats CCP!
Now if they can just fix the grid loading issues so we can actually fight during large scale battles instead of having these turkey shoots.
Really? I'd assume that PL/GS would avoid the game for a while longer after the disaster that was Y-2, at least 500 billion isk later.
The numbers are always available in a dynamic graph on the front page of the website:
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
No. Considering how much ccp screwed up the sov revamp, it made conquering space a lot harder. They had no choice..with opposing timezones, there would be no chance in hell to conquer back that station.
It's the same reason why IT has made no progress in fountain by regular system siege. It's next to impossible in the new system.
^ This
Uhm...so what? I had more beans in a can than ever before. So stop beating your chest CCP and send me a gratz.
at least its slowly growing
congrats EvE, you earned it
We aren't allowed to discuss SL in an EVE thread or they will give you warnings and delete the majority of your posts.
I bet I was player #54,445! WEEEEE, I helped make a record!
BOOYAKA!
I've played various MMOs over the last decade. I've never played SL. But I do think that EVE Online is the first MMO that really puts the M in Mmo. You can be in a system with 50 pilots and not see a one. And you can undock from a Jita station and see hundreds in your face. And where else can you have the 500+ per side turkey shoots. Grats to CCP for slow and steady growth.
Life is the biggest MMO and the biggest sandbox with the largest concurrent player base...EVER. I don't think CCP can beat the 6 billion mark, eh? EVERYONE plays but the subscription can be cancelled without notice at any time. =D
Or it can be cancelled slowly, painfully, over multiple years while it gets eaten from the inside out by parasitic subscription-devouring monstrosities. Dang, that game doesn't sound like fun anymore.
A lot of that info can be found in the Quantum Rise DevBlogs. That expansion was more a leap forward in tech than in content.
StacklessIO information:
http://www.eveonline.com/devblog.asp?a=blog&bid=584
Upgrading to 64-bit software and hardware combined (EVE64):
http://www.eveonline.com/devblog.asp?a=blog&bid=588
Lotsa node data and fleet dedicated node information:
http://www.eveonline.com/devblog.asp?a=blog&bid=589
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
A lot of that info can be found in the Quantum Rise DevBlogs. That expansion was more a leap forward in tech than in content.
[snipped]
Oh, AWESOME. See, I left Eve in 2006 and came back xmas on a 5 day pass -- and then my bf got involved and I'm back. So in the intervening years I missed a lot *and* got interested in game engines. So tyvm! Bookmarked for later perusal, when it's not the ass end of an evening before an early day!
*happy gryn*
Shava
Grats CCP, not kick a few players off so I can log in.
Stay on topic guys, this discussion isn't about whether or not Second Life is an MMO.
54,181 concurrent users online?
54,181 concurrent clients online. Fixt
I would guess the sum of true users was somewhere around 20,000.
Not to mention how is it a seem less world when you go through load screens at every jump gate. Don't get me started but this game is one big collection of public instances same as AOC but just not as obvious to most people.