Mostly the invisible walls and the restricted terrain.
I loved the combat but perhaps they could add a bit more to the movement.
One thing I worry about in GW2 is the apparent move to make it less Guild Wars like. It seems to moving into more of a mainstream, generic mmo. Things like raising level caps, being more gear centric, stuff like that. While I like the Guild Wars world well enough it won't make me play it if they remove the features that makes Guild Wars unique. There are a enough cookie cutter mmos out there, we don't need another one. Hopefully my fears are unfounded though.
The cooperative missions in Factions. Oh god, the missions where you depend on another group not screwing up. They're balanced for two full groups, but since nobody ever comes over from phophecies to play in factions, you end up playing with bots depending on a group of bots.
Heroes. Dont get me wrong, I enjoy solo play, but Guild Wars was the one and only mmo where I actually enjoyed and seeked out grouping. And now everyone just uses 3 heroes + henchman everywhere. I cant stand them.
My guild is an oldie with faithful members so its not really a problem, but I enjoyed pugging back in the day.
The only thing I really dislike about GW is the lack of a Z-axis. I also dislike that some people feel a need to compare GW to WoW. WoW is a good traditional serverlocked MMO. GW is something different.
While WoW is a fine game, I personally got tired of it in 3 months so I just wish that GW2 will be at least 90% GW and max. 10% WoW.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
Still playing it when Im not subbed to a p2p MMO. What I didnt like was :
-No auction hall, having to spam trade chat became very annoying.
-Closed gates in Factions, which was very annoying especially for a second toon that was going through there.
-Lack of solid map, which really showed its flaws in the citysection of Cantha.
-Chat sentence limit. The limit for sentence length is really low.
-Invisible borders near stairs, slopes etc. If you ever were a runner in GW, you know what I mean.
I probably can think of more if I take my time and most of them are about details like these, because in the end the gameplay just rocks!
That sentence limit was annoying, don't exactly remember but didn't it let you type the sentence out and then when you press enter it would then limit and cut your sentence off. Not sure if it was this game actually >.>
Can't think of anything I dislike actually... in my opinion, this game seems like it's near perfect. And I actually like the instances; it makes me feel more involved in the game, as if what I'm doing in the game really does matter. So yes, I would say that the instances actually help in immersion. I only hope that there would still be instanced content in Guild Wars 2 as well... I was kind of disappointed when I heard that there would be less instances actually.
But... what I don't like is the fact that there's almost no crafting involved. I'm not asking for the Runescape depth kind of crafting, but it would be nice to be able to craft your own armour (without going to an armour crafter) or weapons and leveling that up as well. And fishing. And mining. I'd love to have those in Guild Wars as well.
I don't really think i felt any hate or dislike towards GW's but i did sort of find it odd that ,right off the hop a quest needs a group that offers nothing for anyone else but yourself.This is a bad design,i mean why would others want to help when it takes an hour and offers nothing to them?This was of course to get i think was a good weapon or piece of armor[class dependent],can't remember witch it was.But the game is for the most part a solo fest,yet they make you form a small group for one quest lol.
The graphics were ho hum,i playing several F2P at the time and found GW's graphics to be identical.The actual game offered really nothing,was pretty much exactly what you get from F2P games,so i played for about a week then had enough.
Pretty sneaky marketing as well,they made sure to offer new spells ,abilities,but you had to buy the xpacs to get them.All they basically did was take a F2P model ,take one game and split it into several xpacs so they could make the same money as a P2P.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wiz,, are you talking about the quest to get the rez signet? It's just an optional quest and it was supposed to be a tutorial on getting a group. You could easily buy that rez signet at a skills trainer for super cheap anyway.
You found the graphics ho-hum? I am kind of surprised. When the game first came out I thought the graphics were great for games at that time. Of course that could be because my only other online game that I had played at that time was WoW but I don't really recall many mmos at that time.
Let's start with the simple fact that it isn't a mmorpg (keyword massive) yet appears on disgruntled websites dedicated to mmorpgs, therefore giving a bad impression to future developers and starting a horrible trend within the mmorpg community where every developer feels they need to instance everything in their game and cater it to the single player based around a single hub. Just look at all the recent flops/launches: sto, hellgate, ddo. Notice a trend? By the time this trend is over you will be paying a monthly fee just to play a single player rpg.
At least GW had the decency not to charge a monthly fee but opt for the flat out initial purchase price, I cant say the same for other game companies...
Let's put back the "massive" in mmorpg. Open gaming worlds, limited instances, socializing. Stop building games around gaming engines and build gaming engines around the games.
Comments
This belongs to the guild wars forums.
To answer the topic, not being able to jump was a big annoyance.
The incredibly uninvolving combat. No sense of impact when a sword hit.
Also, due to levels being unimportant, there was no connection to my character. I basically didn't care about my character.
I hope the combat will get more visceral in the second, and they've already stated that the second problem will be resolved in the sequel.
lack of jumping, lack of connection to the game. nth.
Mostly the invisible walls and the restricted terrain.
I loved the combat but perhaps they could add a bit more to the movement.
One thing I worry about in GW2 is the apparent move to make it less Guild Wars like. It seems to moving into more of a mainstream, generic mmo. Things like raising level caps, being more gear centric, stuff like that. While I like the Guild Wars world well enough it won't make me play it if they remove the features that makes Guild Wars unique. There are a enough cookie cutter mmos out there, we don't need another one. Hopefully my fears are unfounded though.
The cooperative missions in Factions. Oh god, the missions where you depend on another group not screwing up. They're balanced for two full groups, but since nobody ever comes over from phophecies to play in factions, you end up playing with bots depending on a group of bots.
Most frustrating design screwup in the game imo.
Heroes. Dont get me wrong, I enjoy solo play, but Guild Wars was the one and only mmo where I actually enjoyed and seeked out grouping. And now everyone just uses 3 heroes + henchman everywhere. I cant stand them.
My guild is an oldie with faithful members so its not really a problem, but I enjoyed pugging back in the day.
Lack of time sinks like crafting etc.
if GW had more then just combat id still be playing it
And like the poster above me Heroes.
Still playing after more than 4 years.
The only thing I really dislike about GW is the lack of a Z-axis. I also dislike that some people feel a need to compare GW to WoW. WoW is a good traditional serverlocked MMO. GW is something different.
While WoW is a fine game, I personally got tired of it in 3 months so I just wish that GW2 will be at least 90% GW and max. 10% WoW.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
Still playing it when Im not subbed to a p2p MMO.
What I didnt like was :
-No auction hall, having to spam trade chat became very annoying.
-Closed gates in Factions, which was very annoying especially for a second toon that was going through there.
-Lack of solid map, which really showed its flaws in the citysection of Cantha.
-Chat sentence limit. The limit for sentence length is really low.
-Invisible borders near stairs, slopes etc. If you ever were a runner in GW, you know what I mean.
I probably can think of more if I take my time and most of them are about details like these, because in the end the gameplay just rocks!
That sentence limit was annoying, don't exactly remember but didn't it let you type the sentence out and then when you press enter it would then limit and cut your sentence off. Not sure if it was this game actually >.>
The unfriendlyness of HA for noobs and starters alike.
Auction house missing.
Closed gates in factions.
Can't think of anything I dislike actually... in my opinion, this game seems like it's near perfect. And I actually like the instances; it makes me feel more involved in the game, as if what I'm doing in the game really does matter. So yes, I would say that the instances actually help in immersion. I only hope that there would still be instanced content in Guild Wars 2 as well... I was kind of disappointed when I heard that there would be less instances actually.
But... what I don't like is the fact that there's almost no crafting involved. I'm not asking for the Runescape depth kind of crafting, but it would be nice to be able to craft your own armour (without going to an armour crafter) or weapons and leveling that up as well. And fishing. And mining. I'd love to have those in Guild Wars as well.
Main characters:
Jinn Gone Quiet (Guild Wars)
Princess Pudding (Guild Wars)
I don't really think i felt any hate or dislike towards GW's but i did sort of find it odd that ,right off the hop a quest needs a group that offers nothing for anyone else but yourself.This is a bad design,i mean why would others want to help when it takes an hour and offers nothing to them?This was of course to get i think was a good weapon or piece of armor[class dependent],can't remember witch it was.But the game is for the most part a solo fest,yet they make you form a small group for one quest lol.
The graphics were ho hum,i playing several F2P at the time and found GW's graphics to be identical.The actual game offered really nothing,was pretty much exactly what you get from F2P games,so i played for about a week then had enough.
Pretty sneaky marketing as well,they made sure to offer new spells ,abilities,but you had to buy the xpacs to get them.All they basically did was take a F2P model ,take one game and split it into several xpacs so they could make the same money as a P2P.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wiz,, are you talking about the quest to get the rez signet? It's just an optional quest and it was supposed to be a tutorial on getting a group. You could easily buy that rez signet at a skills trainer for super cheap anyway.
You found the graphics ho-hum? I am kind of surprised. When the game first came out I thought the graphics were great for games at that time. Of course that could be because my only other online game that I had played at that time was WoW but I don't really recall many mmos at that time.
Let's start with the simple fact that it isn't a mmorpg (keyword massive) yet appears on disgruntled websites dedicated to mmorpgs, therefore giving a bad impression to future developers and starting a horrible trend within the mmorpg community where every developer feels they need to instance everything in their game and cater it to the single player based around a single hub. Just look at all the recent flops/launches: sto, hellgate, ddo. Notice a trend? By the time this trend is over you will be paying a monthly fee just to play a single player rpg.
At least GW had the decency not to charge a monthly fee but opt for the flat out initial purchase price, I cant say the same for other game companies...
Let's put back the "massive" in mmorpg. Open gaming worlds, limited instances, socializing. Stop building games around gaming engines and build gaming engines around the games.