Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

General: Elder Scrolls MMO in the Works?

135

Comments

  • TolrocTolroc Member UncommonPosts: 111

    Oblivion to me had the best game mechanics I have ever played in a RPG. The world creeped me out, just a little dark for my taste, but to each their own. If they can pull off keeping the feel of the previous games and add in MMO game play then they will have a hit.

     

  • Mystik86Mystik86 Member CommonPosts: 380

    It had better not be anything like WoW or so help me I will wage war on Bethesda...

  • Nostromo21Nostromo21 Member UncommonPosts: 78

    Two words: Epic Fail! <BFG>

    They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    Originally posted by Kasmos


    If they make it a sandbox with Elder Scrolls style combat, then yes, I am one excited individual.
     
    If they make it like a "World of Warcraft" type game, than epic, epic, epic fail.

     

    Exactly,what makes TES what it is,is its openess,I'm expecting an mmo with no predefined classes.All you have to do is answering the questions of "whoever they might call him" to know under which sign you were born and earn some basic attributes and from there you build your character as you wish.

    In the land of Predators,the lion does not fear the jackals...

  • ForceQuitForceQuit Member Posts: 350

    When I think Elder Scrolls, I think sandbox, huge open world, classless/make-your-own-class skills, deep lore, and a mature fantasy setting.  Also first person perspective.

     

    Probably too much to hope for.  At any rate, its been in secret development for 3-4 years with an expected 4 year development cycle, which means we should be hearing some official bits on this MMO relatively soon.

     

    I will give Zenimax/Bethesda props for one thing, and that is keeping your damn MMO secret for so long.  We still don't know anything officially about it, and probably won't until near release.  I wish more MMOs were marketed that way.

  • iZakaroNiZakaroN Member UncommonPosts: 719

    OMG, My favorite RPG game in a MMO! I'm waiting for years Bethesda to make that step.



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • almalexiusalmalexius Member UncommonPosts: 180

    OMFG! Bring it on!

    WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA.

    Currently playing GW2.

  • almalexiusalmalexius Member UncommonPosts: 180
    Originally posted by ForceQuit


    When I think Elder Scrolls, I think sandbox, huge open world, classless/make-your-own-class skills, deep lore, and a mature fantasy setting.  Also first person perspective.
     
    Probably too much to hope for.  At any rate, its been in secret development for 3-4 years with an expected 4 year development cycle, which means we should be hearing some official bits on this MMO relatively soon.
     
    I will give Zenimax/Bethesda props for one thing, and that is keeping your damn MMO secret for so long.  We still don't know anything officially about it, and probably won't until near release.  I wish more MMOs were marketed that way.

     

    Yeah at least you could get your hopes up then of anything good in the works :D

    WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA.

    Currently playing GW2.

  • BrownTINGBrownTING Member Posts: 20

    Definatly an awesome game if they put the mmo on the 360 im in pre-order and bells on haha.

    Mike

  • OMGKragOMGKrag Member UncommonPosts: 10

     Would be sweet, awesome and even better - but the execution is the tricky part

  • johnmatthaisjohnmatthais Member CommonPosts: 2,663

    I'm just looking forward to being a lizard man. xD

  • PhelimReaghPhelimReagh Member UncommonPosts: 682
    Originally posted by johnmatthais


    I'm just looking forward to being a lizard man. xD

     

    So go play Istaria and choose the Sslik race if you want to be a lizardman  :D

     

    That said, it will be exciting to hear more about this. I've got the RPG still in it's wrapper, though  it appears we have a good 2 more years before we see the MMOG come to fruition.

     

    What are the odds, though, that after seeing WoW dominate the market and seeing so many other games fail, that the game's developers did NOT adopt a great deal of what has made WoW successful?

     

    Manage your own expectations, folks.

     

     

  • orodeonorodeon Member Posts: 79
    Originally posted by Angorim

    Originally posted by Frostbite05

    Originally posted by Angorim


    I was waiting for an unofficially official announcement about this project ever since Bethesda registered the Elder Scrolls online website domain.  I have no clue how they would begin to implement an Elder Scrolls game into an MMORPG setting but if they can pull it off I'll be there in a heartbeat.
    I do have a bit of a fear about the "World of Warcraft style MMOG" comment, however.  I'm hoping that is just a placement used as a reference to MMORPG's in general since it would be identifiable to more people and not showing huge similarities (see: clone).
    Who knows, I certainly do not.  I'll continue to keep my eyes on Bethesda and wait rather impatiently for the officially official announcement of the project.

    Take oblivions gameplay and world mix it with WoWs dungeon system minus the lfg portion that just got released and you will have a very successful game.



     

    I would have to disagree.  If any instancing, or at least overly instancing, is used, it will be detracting so much from the over all world.  And the open world is a major factor as to why Oblivion is so great.  If you take that away, you're back to <enter generic mmorpg title here> and quite honestly I hope it doesn't go that route.

    The less they pull from WoW the better, imo.  Nothing against it really, but it's been done (to death) and there's a growing market for something NEW.

    oblivion already has instancing every time u enter a dungeon.. thats its own instance..   and for the open world wow already has zone transition without zoning/loading screens so it shouldn't be to much of a problem for  Bethesda 5 yrs after blizzard did it..

  • AlienShirtAlienShirt Member UncommonPosts: 621

    The MMORPG genre doesn't need another High-Fantasy themed game.

    Seriously Blizzard has that more than covered...unfortunately. Look at the mediocre success of both Age of Conan and Warhammer. Next to LoTR probably the two most popular high fantasy IPs. What does Bethesda really think they can accomplish that Mythic and Funcom couldn't? And Turbine for that matter. Or are they just planning for mediocre success as well?

    Skill based progression, yes. Sandbox, yes. High Fantasy, no.

     

  • FeralwulvFeralwulv Member Posts: 7

    This project was announced a while ago by a different  company. Its called Mortal Online.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by AlienShirt


    The MMORPG genre doesn't need another High-Fantasy themed game.
    Seriously Blizzard has that more than covered...unfortunately. Look at the mediocre success of both Age of Conan and Warhammer. Next to LoTR probably the two most popular high fantasy IPs. What does Bethesda really think they can accomplish that Mythic and Funcom couldn't? And Turbine for that matter. Or are they just planning for mediocre success as well?
    Skill based progression, yes. Sandbox, yes. High Fantasy, no.
     

     

    Sorry, you haven't got a clue.

    WoW concept is the opposite of The Elder Scroll saga, so it doesn't have it covered at all.

    We need a more mature sandboxy fantasy MMORPGs, Darkfall without the harcorness, where PvE and PvP are both viable and where there is freedom to do whatever you want.



    Seriously, are you comparing Bethesda with Funcom and Mythic? Lol

    You should compare Bethesda with Blizzard and Bioware, which are more serious and experienced developers than the above, hence be ready for something innovative or at least different from all the old crap.

    WOW invented the themepark MMO, Bioware introduced a storyline element in it and Bethesda will revert the trend to the oldest concept of MMORPG pre-WoW, which in itself is refreshing if not plain innovative.



    And no, The Elder Scroll won't be anything like Darkfall or MO, the difference between them and Aventurine and Starvault is Bethesda have experience in making mass market games, so they will make the sandbox work without scaring the hell out of casual players.

     

  • LodenDSGLodenDSG Member Posts: 266

    Bethesda  is a godly RPG dev thats for sure and the TES IP nuff said. I haven't heard news from Bethesda  on such a project (haven't read through all the post yet) but wanted to post my support of the idea. I think Bethesda could give us what we have been missing in MMOs for some time though TES has always been very heavily focused on the player after all it is a stand alone I wonder how they will introduce the social aspect of MMOs to it.

    image

  • AlienShirtAlienShirt Member UncommonPosts: 621
    Originally posted by ste2000

    Originally posted by AlienShirt


    The MMORPG genre doesn't need another High-Fantasy themed game.
    Seriously Blizzard has that more than covered...unfortunately. Look at the mediocre success of both Age of Conan and Warhammer. Next to LoTR probably the two most popular high fantasy IPs. What does Bethesda really think they can accomplish that Mythic and Funcom couldn't? And Turbine for that matter. Or are they just planning for mediocre success as well?
    Skill based progression, yes. Sandbox, yes. High Fantasy, no.
     

     

    Sorry, you haven't got a clue.

    WoW concept is the opposite of The Elder Scroll saga, so it doesn't have it covered at all.

    We need a more mature sandboxy fantasy MMORPGs, Darkfall without the harcorness, where PvE and PvP are both viable and where there is freedom to do whatever you want.



    Seriously, are you comparing Bethesda with Funcom and Mythic? Lol

    You should compare Bethesda with Blizzard and Bioware, which are more serious and experienced developers than the above, hence be ready for something innovative or at least different from all the old crap.

    WOW invented the themepark MMO, Bioware introduced a storyline element in it and Bethesda will revert the trend to the oldest concept of MMORPG pre-WoW, which in itself is refreshing if not plain innovative.



    And no, The Elder Scroll won't be anything like Darkfall or MO, the difference between them and Aventurine and Starvault is Bethesda have experience in making mass market games, so they will make the sandbox work without scaring the hell out of casual players.

     



     

    Both Funcom and Mythic had previous MMORPG experience. Bethesda does not.

    I don't have much faith in them anyway.  All they did with Fallout 3 was put Fallout skins on Oblivion. I don't see their proposed MMO being much more than Oblivion with some social features tacked on. And I am sorry that will not be refreshing or innovative at all.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by AlienShirt




    Both Funcom and Mythic had previous MMORPG experience. Bethesda does not.
    I don't have much faith in them anyway.  All they did with Fallout 3 was put Fallout skins on Oblivion. I don't see their proposed MMO being much more than Oblivion with some social features tacked on. And I am sorry that will not be refreshing or innovative at all.

     

    That means jack all..............Blizzard and Bioware didn't have any experience in MMORPG either, but they had the experience of making triple A games.

    Same as Bethesda.



    Funcom and Mythic were indie companies, until a couple years ago, you cannot compare the market knowledge and technical knowhow of an established AAA developer like Bethesda (which by the way developes other games other then TES)



    And Morrowind online (rather than Oblivion) would be rather innovative actually, since no one ever attempted to make a AAA sandbox MMO with fantasy setting.



    TES is the opposite of Neverwinter Nights in terms of approaching the RPG market.

    Same way TES online will be the opposite of SWTOR approach to the MMORPG market

    They are different styles and they have both different audiances.

  • LodenDSGLodenDSG Member Posts: 266

    Some of the flames on other boards are just out there.

    1. It will not be a WoW clone unless the IP leads smoked some realllllllllly good crack before signing the deal. It will be a sandbox style MMORPG and can be great MMORPGs pre WoW where actual RPGs with social enteraction and thats what I want to see from this
    2. They will not stop or kill the single player TES line, the most logicle rout to take is to put this perposed MMO far out side the normal time line or fit it into one of the larger gaps in the methos and continue the stand alone as planed this would allow the 2 to feed off each other why would they kill either when they can make 2x as much with both

    Belive it or not mmoRPGs are RPGs and TES is a god amongst RPGs Funcom, and well all the others are not gods amongst the RPG world they are simple little one off companies though I persoanly like there products (they are fun and worth the price); in terms of a good RPG none of them not even Blizzard can hold a flam to them in a dry hot room filled with high explosives. If this game does come to pass and assuming crack has not been smoked (TES retains its integrity) then this could be the best MMO (for me and thouse like me) to date (but wont likely fit in with the majority of MMOer). Not a theam park (fun but not my fav), not a shallow mud puddle drained from a great IP (cough AOC) but a real RPG that happends to be a MMO.

     

    If all goes well and lets all hope it does because it would be good for all, the MMO player base will get a boost from the avid RPGers out there, we would have some diversity in teh MMO market; theam parks are fun and we have several great examples of them but we have nothing to fill the heavy RPGers hands with. What I am trying to say is even if this game is not for you, if it maintains its haratage (TES) then it will bring in some new players which is always good, it will introduce new ideas which is always good and it will move the genre over all forward if only because if succesful it will draw more attention to our little genre.

    image

  • tazarconantazarconan Member Posts: 1,013

    Oblivion online..whow that would be a scene. if Bethesda indeed work on such a project (and usually as they say where u see  smoke there is also a fire) , they have to watch very carefully for easilly noticable reasons:

    First and foremost Oblivion and Morrorwind is a huge player /fan base which is exactly what an mmorpg needs for a start. Same thing did wow.It had a big fan base from the wow strategy game .

    Secondly Oblivion has  the most well crafted,fluid,realistic,addictive  and simple to use at the same time manual combat system. It works greately, no hilarious effects (ala korean games) from weapon swings,u can notice a weapon's course during the swings and hack s slanching, archery is superbly made, u dont need effects to notice where an arrow is heading. one question is how they will handle the magic use of spells since in oblivion+morrowind all spells are manually targeted missle and touch spells.

    For me and i said it many times, the a-z in every mmorpg that comes live is the one thing u doing as a player most of the time. And that is combat. Either u r doing pve, or pvp , or quests, u fight. If combat is nice thats a huge plus for an mmorpg. Now  with this good combat system that oblivion has,all that is left for Bethesda to be carefull is: If they can further improve /polish its already good combat system.

    Work hard on provide a huge world for the players to explore, nice dungeons and raids for the pve fans, good solid  pvp for the pvp fans,either open world pvp with meaning from tis battles results, guilds vs guilds etc ,or ttournaments arena like fights with fame,item rewards etcetc ..

    Also good proffesions system that will give a plus to the worlds economy,and for the love of gods dont make it  instanced the way aoc did, the way that wow is going(right now players dont even bother even to travel to the dungeons,they just queqe in a tool making world feel so dead), and make it a beatifull living world ,where the player will have the fewling of adventuring ,exploring boosting to the edge the impression that you are indeed a part of a ROLE PLAYING GAME massively.

    Whatever they deside to deliver when it comes dont loose the opportunity like Ddo,Aoc,War,Lotro did and remain in mediocrity.

  • bamdorfbamdorf Member UncommonPosts: 150

    Maybe somebody can help me with this.  I am confused.

    Baldur's Gate was a great solo rpg.   DA is a great solo rpg.    Morrowind was a great solo rpg.   Etc.    Seems to me though that there is a huge difference between solo rpgs and MMOs.      In solo rpgs you have a central overiding goal, when you get to it, you are done.   Great ones have 40-80 hr of content.    The good ones have lots of side stuff, but whatever.        An MMO needs near indefinite sustainability, which means there cannot be an overriding goal.   40-80 hr is less than a month: MMOs need years.  VERY rare and special are solo games that you come back to time and again.    Maybe Civ.    Starcraft.   Hell, if they had an update, Xcom.  You know what I mean.

    (Which reminds me how funny it was when I heard someone ten years ago say, well, EQ was fun for 6 months or so, then I got tired of it and quit.  Terrible game.    LOL!    The typical solo game --- a great successful one --- has 80 hr in it and this guy had played and enjoyed a game - unless he was masochist - for something like 1000 hr or so.)

    So how does one create a similar atmosphere when the purpose of your existence in the game is of a different kind, not just a different goal.    OK, Morrowind has a lot more distractions and stuff than just about anything else, but there still is a main quest line, that ends.

    I think the whole business of trying to take an IP to a different medium (which I would say, and MMO is a different medium) is just as tough as taking a great book to a movie.    It can happen, but its real tough, and the result will be a different animal that will dissappoint the "fan base."     Inevitably.

    In WOW I think you have an MMO that has the trappings of the RTS legacy but none of the game feel.   And that was good because trying to make WOW like Warcraft II would have been another MMO D. O. A. 

    Oh well, like I say, I am confused.

     

     

    ---------------------------
    Rose-lipped maidens,
    Light-foot lads...

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by tazarconan


    Oblivion online..whow that would be a scene. if Bethesda indeed work on such a project (and usually as they say where u see  smoke there is also a fire) , they have to watch very carefully for easilly noticable reasons:
    First and foremost Oblivion and Morrorwind is a huge player /fan base which is exactly what an mmorpg needs for a start. Same thing did wow.It had a big fan base from the wow strategy game .
    Secondly Oblivion has  the most well crafted,fluid,realistic,addictive  and simple to use at the same time manual combat system. It works greately, no hilarious effects (ala korean games) from weapon swings,u can notice a weapon's course during the swings and hack s slanching, archery is superbly made, u dont need effects to notice where an arrow is heading. one question is how they will handle the magic use of spells since in oblivion+morrowind all spells are manually targeted missle and touch spells.
    For me and i said it many times, the a-z in every mmorpg that comes live is the one thing u doing as a player most of the time. And that is combat. Either u r doing pve, or pvp , or quests, u fight. If combat is nice thats a huge plus for an mmorpg. Now  with this good combat system that oblivion has,all that is left for Bethesda to be carefull is: If they can further improve /polish its already good combat system.
    Work hard on provide a huge world for the players to explore, nice dungeons and raids for the pve fans, good solid  pvp for the pvp fans,either open world pvp with meaning from tis battles results, guilds vs guilds etc ,or ttournaments arena like fights with fame,item rewards etcetc ..
    Also good proffesions system that will give a plus to the worlds economy,and for the love of gods dont make it  instanced the way aoc did, the way that wow is going(right now players dont even bother even to travel to the dungeons,they just queqe in a tool making world feel so dead), and make it a beatifull living world ,where the player will have the fewling of adventuring ,exploring boosting to the edge the impression that you are indeed a part of a ROLE PLAYING GAME massively.
    Whatever they deside to deliver when it comes dont loose the opportunity like Ddo,Aoc,War,Lotro did and remain in mediocrity.



     

    You forgot something else that Oblivion has that other MMO's generally fail at.. or handle in haphazard kind of way..

    my horse can swim!   ... and of course you can steal them.. but grand theft equine probably isnt what the game is going to be about..... or is it

  • stamps79stamps79 Member Posts: 233

    This has to be the best news I've heard in a while for an MMO.  I've only played Elder Scrolls Morrowind and Oblivion....I enjoyed both so much and they always felt like they were MMO's. There was so much to do in these games, you could easily play 100's of hours and go, whoa I can't believe I played that much and then you would probably start a new toon and try something completely different....hehe.

    I know this will be amazing when it releases....now it's time for the waiting =)

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • tazarconantazarconan Member Posts: 1,013
    Originally posted by bamdorf


    Maybe somebody can help me with this.  I am confused.
    Baldur's Gate was a great solo rpg.   DA is a great solo rpg.    Morrowind was a great solo rpg.   Etc.    Seems to me though that there is a huge difference between solo rpgs and MMOs.      In solo rpgs you have a central overiding goal, when you get to it, you are done.   Great ones have 40-80 hr of content.    The good ones have lots of side stuff, but whatever.        An MMO needs near indefinite sustainability, which means there cannot be an overriding goal.   40-80 hr is less than a month: MMOs need years.  VERY rare and special are solo games that you come back to time and again.    Maybe Civ.    Starcraft.   Hell, if they had an update, Xcom.  You know what I mean.
    (Which reminds me how funny it was when I heard someone ten years ago say, well, EQ was fun for 6 months or so, then I got tired of it and quit.  Terrible game.    LOL!    The typical solo game --- a great successful one --- has 80 hr in it and this guy had played and enjoyed a game - unless he was masochist - for something like 1000 hr or so.)
    So how does one create a similar atmosphere when the purpose of your existence in the game is of a different kind, not just a different goal.    OK, Morrowind has a lot more distractions and stuff than just about anything else, but there still is a main quest line, that ends.
    I think the whole business of trying to take an IP to a different medium (which I would say, and MMO is a different medium) is just as tough as taking a great book to a movie.    It can happen, but its real tough, and the result will be a different animal that will dissappoint the "fan base."     Inevitably.
    In WOW I think you have an MMO that has the trappings of the RTS legacy but none of the game feel.   And that was good because trying to make WOW like Warcraft II would have been another MMO D. O. A. 
    Oh well, like I say, I am confused.
     
     

     

    I understand your point. Ill focus on the following u r asking : So how does one create a similar atmosphere when the purpose of your existence in the game is of a different kind, not just a different goal.

    As far as im concerned the answer is relatively simple in theory. In single player rpgs you have thee main story ,a world to explore and adventure and the side quests. Since we are talking here for an mmorpg you have a story/lore,of the world,you have loads of quests to help u lvl up and earn rewards and money. The key factor for a succesfull mmorpg  though in my opinion is to give players a vision of what they could become. Like goals to achieve,some maybe dreamign to become the best sword fighters in the realm,the best mages , some other may dream to achieve titles like barons,or dukes inside the game and claim a castle for their own ,some would like to be part of a guild that would slay  first the strongest bosses in the game,or clear 1st all the raids,some others would like to become the n1 in the pvp competitions,some others would like to alter the whole game world with their actions and their guilds. The point is that an mmorpg must give really good motivations/goals to the players and to be addictive .Also to give the fewling to the player that he is playing a Role Playing Game,with adventruing,exploration etc.  Yes single player rpgs are better made,better story usuallyu,more carefull quests, in terms of rpg and world fewling, but mmorpg's if well made they can give somethign single player rpgs dont have. interactivity with the other players,and competition.

Sign In or Register to comment.