Geez, not this again.Is this going to be the new slam against new games, seeing as the same tripe is being spewed over on the TOR section? It's an MMORPG. It wouldn't be on this website if it wasn't an MMORPG. Whether or not some of you choose to accept it as an MMORPG is another issue. But don't state your opinion as fact because you're wrong.
TOR looks like it's going to be pretty awesome to me, unlike the tripe that is STO.
I think CCP ( the makers of EVE online ) Should have made STO . I think it would have been the best game ever , if EVE is anything to go by
Uhm no. Eve PvP is mostly about ganking and that I feel is not in the spirit of the Star Trek IP.
Unless the Federation has changed a lot since the last shows/films, then the fact that they go around blowing everything up sorta shows that the whole game isnt really in the spirit of the Star Trek IP.
The game would make more sense if it was from the viewpoint of the Terran Empire rather than the federation, damn that would have been fun, there'd have been less expectations from anyone and we'd all be happy to go around killing everything in sight.
I'm not sure what you think RPG's are, but they are simply put, ROLE-PLAYING! You play a role WITHIN THAT GAME in whatever way you want. This is a Star Trek RPG which takes place during a time of war, and the players are various sorts of ship captains. In other games, like Everquest (a comparatively old MMORPG), you play a fantasy character who battles. Traditionally, roleplay is the responsibility of the players, if/when they wish to "pretend" to be something they are not. The games don't have to be a certain way; they don't have to be the way YOU want them to be. They don't need to be so-called sandbox, nor do they need to be completely open-ended. If you don't like the world which was created, if you don't like the characters, if you don't like the type of play available, then MOVE ON. Don't complain about the game not being an MMORPG (which stands for massively multiplayer online role playing game), because it's not how YOU want an MMO to be.
I endorse this message. It is entirely true.
Player's play as a ship captain.
Playing as a ship captain is playing another role.
Playing another role is role-playing.
Role-playing in a game means the game is a RPG.
That is fact.
Both of you are missing the point, you're describing playing a role not a role playing game.
In role playing games the world/universe is massive and full of stuff. One of the huge complaints for STO is that the universe feels small, linear, constricted.
Look at the astrometrics view in the game. It looks like a simple road map where you go from Point A to Point B. Look at the map in World of Warcraft, it looks like a global map of a huge world! With the former it's like you're on a guided tour, you can't deviate from the path: "And here's Vulcan, we're walking, we're walking." With the latter it's like that game you play where you spin a globe and put your finger on a random place to visit: "Today we are going toooo... Westfall!"
Another complaint is that space in STO feels very small and uninteresting. In STO you go to the astrometrics view and go to another random planet on your way, then you warp there. You can't just order full ahead and explore the system that planet is in. Compare that to EVE Online where you can explore entire solar systems filled with planets, asteroids, space stations and other stuff. In STO you can visit Spacedock in the Solar System and that's it, to go anywhere else you have to go to astrometrics view and go to another place on your linear course. What about Utopia Planetia and Mars? What about Jupiter Station? Pluto?
So you see, one of the big reasons STO is not an RPG is because it has a small confined universe. It could be so much more.
Clearly, STO has all the elements of a mmorpg. The problem is that the IP doesn't allow for much depth in a mmorpg. The core content of any good mmorpg includes a healthy portion of combat, and variety of combat is very important. In ST, you can only have a single space combat type. Pew pew on pew pew. Same for ground combat. There's just not enough to work with to make it interesting after the new mmo smell wears off. The IP would better lend itself to a MMOFPS or a single player RPG.
I'm not sure what you think RPG's are, but they are simply put, ROLE-PLAYING! You play a role WITHIN THAT GAME in whatever way you want. This is a Star Trek RPG which takes place during a time of war, and the players are various sorts of ship captains. In other games, like Everquest (a comparatively old MMORPG), you play a fantasy character who battles. Traditionally, roleplay is the responsibility of the players, if/when they wish to "pretend" to be something they are not. The games don't have to be a certain way; they don't have to be the way YOU want them to be. They don't need to be so-called sandbox, nor do they need to be completely open-ended. If you don't like the world which was created, if you don't like the characters, if you don't like the type of play available, then MOVE ON. Don't complain about the game not being an MMORPG (which stands for massively multiplayer online role playing game), because it's not how YOU want an MMO to be.
I endorse this message. It is entirely true.
Player's play as a ship captain.
Playing as a ship captain is playing another role.
Playing another role is role-playing.
Role-playing in a game means the game is a RPG.
That is fact.
Both of you are missing the point, you're describing playing a role not a role playing game.
In role playing games the world/universe is massive and full of stuff. One of the huge complaints for STO is that the universe feels small, linear, constricted.
Look at the astrometrics view in the game. It looks like a simple road map where you go from Point A to Point B. Look at the map in World of Warcraft, it looks like a global map of a huge world! With the former it's like you're on a guided tour, you can't deviate from the path: "And here's Vulcan, we're walking, we're walking." With the latter it's like that game you play where you spin a globe and put your finger on a random place to visit: "Today we are going toooo... Westfall!"
Another complaint is that space in STO feels very small and uninteresting. In STO you go to the astrometrics view and go to another random planet on your way, then you warp there. You can't just order full ahead and explore the system that planet is in. Compare that to EVE Online where you can explore entire solar systems filled with planets, asteroids, space stations and other stuff. In STO you can visit Spacedock in the Solar System and that's it, to go anywhere else you have to go to astrometrics view and go to another place on your linear course. What about Utopia Planetia and Mars? What about Jupiter Station? Pluto?
So you see, one of the big reasons STO is not an RPG is because it has a small confined universe. It could be so much more.
If this is true, then this is VERY concerning to me, I did not know the game operated like this. So your honestly saying that you CANNOT explore a solar system at all?
Clearly, STO has all the elements of a mmorpg. The problem is that the IP doesn't allow for much depth in a mmorpg. The core content of any good mmorpg includes a healthy portion of combat, and variety of combat is very important. In ST, you can only have a single space combat type. Pew pew on pew pew. Same for ground combat. There's just not enough to work with to make it interesting after the new mmo smell wears off. The IP would better lend itself to a MMOFPS or a single player RPG.
Seriously? The IP is huge, in-depth and varied. A good MMO company could take the elements of the IP, add a bunch of creativity and innovation, let is cook for quite a while, and come out with something unique and truly amazing.
Cryptic is a shallow MMO company that makes shallow games.
Clearly, STO has all the elements of a mmorpg. The problem is that the IP doesn't allow for much depth in a mmorpg. The core content of any good mmorpg includes a healthy portion of combat, and variety of combat is very important. In ST, you can only have a single space combat type. Pew pew on pew pew. Same for ground combat. There's just not enough to work with to make it interesting after the new mmo smell wears off. The IP would better lend itself to a MMOFPS or a single player RPG.
Seriously? The IP is huge, in-depth and varied. A good MMO company could take the elements of the IP, add a bunch of creativity and innovation, let is cook for quite a while, and come out with something unique and truly amazing.
Cryptic is a shallow MMO company that makes shallow games.
So true, adding elements of GOOD, thought out crafting where it means something....or Adding a diplomacy system like Vanguard.....Adding minigame like player char interactions, adding full player crews and making the ships feel like they are something you dont want to get blown up. How about adding full solar system exploration?
this game is GW in space with Star Trek IP
EDIT: But wait! I LOVE Guild Wars! So I suppose its not....
guess its just champions in space instead with an even smaller world
Originally posted by Player_420 If this is true, then this is VERY concerning to me, I did not know the game operated like this. So your honestly saying that you CANNOT explore a solar system at all?
Define "explore". Cryptic calls it exploring, but I don't.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Originally posted by Player_420 So true, adding elements of GOOD, thought out crafting where it means something....or Adding a diplomacy system like Vanguard.....Adding minigame like player char interactions, adding full player crews and making the ships feel like they are something you dont want to get blown up. How about adding full solar system exploration? this game is GW in space with Star Trek IP
I liked GW though. Well, kind of. Well, the female elementalists were damned cute. We can't even put our women crew in miniskirts in STO.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Originally posted by Player_420 If this is true, then this is VERY concerning to me, I did not know the game operated like this. So your honestly saying that you CANNOT explore a solar system at all?
Define "explore". Cryptic calls it exploring, but I don't.
Being able to take my ship and fly where the %^&* I want in "Said System".....scanning planets and finding out what they are made of, go to moons, even near the sun.
The solar system itself could be instanced, only 1 planet out of all for the ground combat is fine....but if they dont allow you to travel outside of this little "pathing" thing they got set then....wow
Originally posted by Player_420 So true, adding elements of GOOD, thought out crafting where it means something....or Adding a diplomacy system like Vanguard.....Adding minigame like player char interactions, adding full player crews and making the ships feel like they are something you dont want to get blown up. How about adding full solar system exploration? this game is GW in space with Star Trek IP
I liked GW though. Well, kind of. Well, the female elementalists were damned cute. We can't even put our women crew in miniskirts in STO.
Being able to take my ship and fly where the %^&* I want in "Said System".....scanning planets and finding out what they are made of, go to moons, even near the sun.
Not any of that, that I have seen. I have only played up to L 11, though.
To be fair - if you think about the logistics of a few 100,000 players going off and exploring for new systems. Charting them, scanning them, naming them, etc. I'd call that a daunting amount of data to handle. The only way I can think to limit the load would be to give each player an exploration mission once a month or something.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
It would interesting to compare STO gameplay to Freelancer. I have played on a cooperative server for Freelancer, where up to 64 ships could interact at once. Battles could be large with lots of people on each side. Of course, you have to get better ships, better weapons, more abilities, etc.
It would interesting to compare STO gameplay to Freelancer. I have played on a cooperative server for Freelancer, where up to 64 ships could interact at once. Battles could be large with lots of people on each side. Of course, you have to get better ships, better weapons, more abilities, etc. How is that different than STO?
Being able to take my ship and fly where the %^&* I want in "Said System".....scanning planets and finding out what they are made of, go to moons, even near the sun.
Not any of that, that I have seen. I have only played up to L 11, though.
To be fair - if you think about the logistics of a few 100,000 players going off and exploring for new systems. Charting them, scanning them, naming them, etc. I'd call that a daunting amount of data to handle. The only way I can think to limit the load would be to give each player an exploration mission once a month or something.
true that, but a quick and easy system say Mass Effect (planet scanning ect) would be a EASY and quick way to give people a flase sense of exploration, which is better then none at all I think.....make 15 solar systems this way, then add in all the instancing this game is doing, with the planet beaming, and you would have a lot of content.
Originally posted by Player_420 true that, but a quick and easy system say Mass Effect (planet scanning ect) would be a EASY and quick way to give people a flase sense of exploration, which is better then none at all I think.....make 15 solar systems this way, then add in all the instancing this game is doing, with the planet beaming, and you would have a lot of content.
That would be an improvement. You couldn't take your friends there though, unless they hadn't explored that system yet.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Originally posted by Player_420 true that, but a quick and easy system say Mass Effect (planet scanning ect) would be a EASY and quick way to give people a flase sense of exploration, which is better then none at all I think.....make 15 solar systems this way, then add in all the instancing this game is doing, with the planet beaming, and you would have a lot of content.
That would be an improvement. You couldn't take your friends there though, unless they hadn't explored that system yet.
It's an MMORPG. No doubt about it. Stupid question.
How so?
It has no world that everyone interacts with, everyone's in their own little instances, doing kill missions or "find x, scan x, beam out "exploration". You cannot visit every planet in a solar system, there's only one planet, you cannot do a flyby of the sun (go too far out of the defined area and it actually tells you you are "out of area").
The crafting system doesn't exist, its an exchange tokens to get better stuffs system. Its a theme park "shoot-em-up" designed to get people used to exchanging stuff to get better stuff, so they can make more from the Item mall. There will never be open warfare involving hundreds per side in this game, it would be instanced into 20/20 battles and good luck finding your friends in the instances.
Nothing you do will have any effect on the STO universe.
In my opinion, and its just my opinion, its been designed as a cash cow, just they didn't do it very well.
Oh, it's an RPG to an extent, just not a very good one. It has character progression and an avatar you take over the persona of to live your Star Trek role. It's just bare bones in an RPG sense, with very little motivation behind it. It has what could be seen as role playing based game-play, it's the story and impact of the world/universe that is missing IMO.
The most important feature in an MMO is how you impact the story or universe you're exploring. I didn't get a sense they focused a whole lot on this aesthetic, which is why I can see people saying it's not an RPG. Though technically it is, again it's just not a very good one.
It's more of what you would expect from an action game IMO, no real motivation or reasoning to be doing what you are, you're just there to kick ass and take names. Horrible background from a roleplaying standpoint.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's an MMORPG. No doubt about it. Stupid question.
How so?
It has no world that everyone interacts with, everyone's in their own little instances, doing kill missions or "find x, scan x, beam out "exploration". You cannot visit every planet in a solar system, there's only one planet, you cannot do a flyby of the sun (go too far out of the defined area and it actually tells you you are "out of area").
The crafting system doesn't exist, its an exchange tokens to get better stuffs system. Its a theme park "shoot-em-up" designed to get people used to exchanging stuff to get better stuff, so they can make more from the Item mall. There will never be open warfare involving hundreds per side in this game, it would be instanced into 20/20 battles and good luck finding your friends in the instances.
Nothing you do will have any effect on the STO universe.
In my opinion, and its just my opinion, its been designed as a cash cow, just they didn't do it very well.
That 2nd line is 100% false. Why should I bother wasting my time debating it with you when you've proven you'll lie just to prove your stance?
There would be no sense in making a few giant universes that all get "discovered" before the game launches - the instances were a brilliant way to make me feel like an "explorer". It WORKS! You can interact with 40-50 of your closest buddies by all going to the same instance of "Stardock". It's easy to figure out if you bother to look.
100's per side? Why would want to even attempt to "PvP" with hundreds per side? In a game like this where strategy wins 1v1, it would be nothing more than a gank fest. Have you even tried the PvP yet? HA! Got my ASS handed to me by 4 Kilngons in my starter ship...but the many styles of "fights" we can have is VERY impressive. 20v20 is more than enough IMO.
Crafting? They have Replicators. But whatever...crafting has never been my thing.
IMO...they've done a fantastic job on making this a FUN game. I HATE TREK! I hate "trekkers". I'm a Star Wars guy. This game was an easy one for me to mock and tease and poke fun at...but the truth is...I'd be wrong if I didn't admit how good it is (IMO). Maybe it's that my expectations were so low. Maybe it's that I've played crappy MMOs in the past...no matter what the reason, I LIKE IT!
Comments
TOR looks like it's going to be pretty awesome to me, unlike the tripe that is STO.
Like the rest of STO. Virtually nothing feels like Trek to me.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Not nearly enough info on TOR to make that call, IMO.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Uhm no. Eve PvP is mostly about ganking and that I feel is not in the spirit of the Star Trek IP.
Unless the Federation has changed a lot since the last shows/films, then the fact that they go around blowing everything up sorta shows that the whole game isnt really in the spirit of the Star Trek IP.
The game would make more sense if it was from the viewpoint of the Terran Empire rather than the federation, damn that would have been fun, there'd have been less expectations from anyone and we'd all be happy to go around killing everything in sight.
I endorse this message. It is entirely true.
Player's play as a ship captain.
Playing as a ship captain is playing another role.
Playing another role is role-playing.
Role-playing in a game means the game is a RPG.
That is fact.
Both of you are missing the point, you're describing playing a role not a role playing game.
In role playing games the world/universe is massive and full of stuff. One of the huge complaints for STO is that the universe feels small, linear, constricted.
Look at the astrometrics view in the game. It looks like a simple road map where you go from Point A to Point B. Look at the map in World of Warcraft, it looks like a global map of a huge world! With the former it's like you're on a guided tour, you can't deviate from the path: "And here's Vulcan, we're walking, we're walking." With the latter it's like that game you play where you spin a globe and put your finger on a random place to visit: "Today we are going toooo... Westfall!"
Another complaint is that space in STO feels very small and uninteresting. In STO you go to the astrometrics view and go to another random planet on your way, then you warp there. You can't just order full ahead and explore the system that planet is in. Compare that to EVE Online where you can explore entire solar systems filled with planets, asteroids, space stations and other stuff. In STO you can visit Spacedock in the Solar System and that's it, to go anywhere else you have to go to astrometrics view and go to another place on your linear course. What about Utopia Planetia and Mars? What about Jupiter Station? Pluto?
So you see, one of the big reasons STO is not an RPG is because it has a small confined universe. It could be so much more.
Clearly, STO has all the elements of a mmorpg. The problem is that the IP doesn't allow for much depth in a mmorpg. The core content of any good mmorpg includes a healthy portion of combat, and variety of combat is very important. In ST, you can only have a single space combat type. Pew pew on pew pew. Same for ground combat. There's just not enough to work with to make it interesting after the new mmo smell wears off. The IP would better lend itself to a MMOFPS or a single player RPG.
I endorse this message. It is entirely true.
Player's play as a ship captain.
Playing as a ship captain is playing another role.
Playing another role is role-playing.
Role-playing in a game means the game is a RPG.
That is fact.
Both of you are missing the point, you're describing playing a role not a role playing game.
In role playing games the world/universe is massive and full of stuff. One of the huge complaints for STO is that the universe feels small, linear, constricted.
Look at the astrometrics view in the game. It looks like a simple road map where you go from Point A to Point B. Look at the map in World of Warcraft, it looks like a global map of a huge world! With the former it's like you're on a guided tour, you can't deviate from the path: "And here's Vulcan, we're walking, we're walking." With the latter it's like that game you play where you spin a globe and put your finger on a random place to visit: "Today we are going toooo... Westfall!"
Another complaint is that space in STO feels very small and uninteresting. In STO you go to the astrometrics view and go to another random planet on your way, then you warp there. You can't just order full ahead and explore the system that planet is in. Compare that to EVE Online where you can explore entire solar systems filled with planets, asteroids, space stations and other stuff. In STO you can visit Spacedock in the Solar System and that's it, to go anywhere else you have to go to astrometrics view and go to another place on your linear course. What about Utopia Planetia and Mars? What about Jupiter Station? Pluto?
So you see, one of the big reasons STO is not an RPG is because it has a small confined universe. It could be so much more.
If this is true, then this is VERY concerning to me, I did not know the game operated like this. So your honestly saying that you CANNOT explore a solar system at all?
I play all ghame
Seriously? The IP is huge, in-depth and varied. A good MMO company could take the elements of the IP, add a bunch of creativity and innovation, let is cook for quite a while, and come out with something unique and truly amazing.
Cryptic is a shallow MMO company that makes shallow games.
Seriously? The IP is huge, in-depth and varied. A good MMO company could take the elements of the IP, add a bunch of creativity and innovation, let is cook for quite a while, and come out with something unique and truly amazing.
Cryptic is a shallow MMO company that makes shallow games.
So true, adding elements of GOOD, thought out crafting where it means something....or Adding a diplomacy system like Vanguard.....Adding minigame like player char interactions, adding full player crews and making the ships feel like they are something you dont want to get blown up. How about adding full solar system exploration?
this game is GW in space with Star Trek IP
EDIT: But wait! I LOVE Guild Wars! So I suppose its not....
guess its just champions in space instead with an even smaller world
I play all ghame
Define "explore". Cryptic calls it exploring, but I don't.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I liked GW though. Well, kind of. Well, the female elementalists were damned cute. We can't even put our women crew in miniskirts in STO.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Define "explore". Cryptic calls it exploring, but I don't.
Being able to take my ship and fly where the %^&* I want in "Said System".....scanning planets and finding out what they are made of, go to moons, even near the sun.
The solar system itself could be instanced, only 1 planet out of all for the ground combat is fine....but if they dont allow you to travel outside of this little "pathing" thing they got set then....wow
I play all ghame
I liked GW though. Well, kind of. Well, the female elementalists were damned cute. We can't even put our women crew in miniskirts in STO.
see my edit :P
I play all ghame
Not any of that, that I have seen. I have only played up to L 11, though.
To be fair - if you think about the logistics of a few 100,000 players going off and exploring for new systems. Charting them, scanning them, naming them, etc. I'd call that a daunting amount of data to handle. The only way I can think to limit the load would be to give each player an exploration mission once a month or something.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
It would interesting to compare STO gameplay to Freelancer. I have played on a cooperative server for Freelancer, where up to 64 ships could interact at once. Battles could be large with lots of people on each side. Of course, you have to get better ships, better weapons, more abilities, etc.
How is that different than STO?
------------
2024: 47 years on the Net.
It's an MMORPG. No doubt about it. Stupid question.
STO has a monthy sub fee and an item mall.
Currently STO is vaporware on my system.
Not any of that, that I have seen. I have only played up to L 11, though.
To be fair - if you think about the logistics of a few 100,000 players going off and exploring for new systems. Charting them, scanning them, naming them, etc. I'd call that a daunting amount of data to handle. The only way I can think to limit the load would be to give each player an exploration mission once a month or something.
true that, but a quick and easy system say Mass Effect (planet scanning ect) would be a EASY and quick way to give people a flase sense of exploration, which is better then none at all I think.....make 15 solar systems this way, then add in all the instancing this game is doing, with the planet beaming, and you would have a lot of content.
I play all ghame
That would be an improvement. You couldn't take your friends there though, unless they hadn't explored that system yet.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
That would be an improvement. You couldn't take your friends there though, unless they hadn't explored that system yet.
Yeah, I like this suggestion.
How so?
It has no world that everyone interacts with, everyone's in their own little instances, doing kill missions or "find x, scan x, beam out "exploration". You cannot visit every planet in a solar system, there's only one planet, you cannot do a flyby of the sun (go too far out of the defined area and it actually tells you you are "out of area").
The crafting system doesn't exist, its an exchange tokens to get better stuffs system. Its a theme park "shoot-em-up" designed to get people used to exchanging stuff to get better stuff, so they can make more from the Item mall. There will never be open warfare involving hundreds per side in this game, it would be instanced into 20/20 battles and good luck finding your friends in the instances.
Nothing you do will have any effect on the STO universe.
In my opinion, and its just my opinion, its been designed as a cash cow, just they didn't do it very well.
F2P/P2P excellent thread.
http://www.mmorpg.com/discussion2.cfm/thread/282517/F2P-An-Engineers-perspective.html
The game turned out exactly as I expected it would... shallow and disappointing.
Oh, it's an RPG to an extent, just not a very good one. It has character progression and an avatar you take over the persona of to live your Star Trek role. It's just bare bones in an RPG sense, with very little motivation behind it. It has what could be seen as role playing based game-play, it's the story and impact of the world/universe that is missing IMO.
The most important feature in an MMO is how you impact the story or universe you're exploring. I didn't get a sense they focused a whole lot on this aesthetic, which is why I can see people saying it's not an RPG. Though technically it is, again it's just not a very good one.
It's more of what you would expect from an action game IMO, no real motivation or reasoning to be doing what you are, you're just there to kick ass and take names. Horrible background from a roleplaying standpoint.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How so?
It has no world that everyone interacts with, everyone's in their own little instances, doing kill missions or "find x, scan x, beam out "exploration". You cannot visit every planet in a solar system, there's only one planet, you cannot do a flyby of the sun (go too far out of the defined area and it actually tells you you are "out of area").
The crafting system doesn't exist, its an exchange tokens to get better stuffs system. Its a theme park "shoot-em-up" designed to get people used to exchanging stuff to get better stuff, so they can make more from the Item mall. There will never be open warfare involving hundreds per side in this game, it would be instanced into 20/20 battles and good luck finding your friends in the instances.
Nothing you do will have any effect on the STO universe.
In my opinion, and its just my opinion, its been designed as a cash cow, just they didn't do it very well.
That 2nd line is 100% false. Why should I bother wasting my time debating it with you when you've proven you'll lie just to prove your stance?
There would be no sense in making a few giant universes that all get "discovered" before the game launches - the instances were a brilliant way to make me feel like an "explorer". It WORKS! You can interact with 40-50 of your closest buddies by all going to the same instance of "Stardock". It's easy to figure out if you bother to look.
100's per side? Why would want to even attempt to "PvP" with hundreds per side? In a game like this where strategy wins 1v1, it would be nothing more than a gank fest. Have you even tried the PvP yet? HA! Got my ASS handed to me by 4 Kilngons in my starter ship...but the many styles of "fights" we can have is VERY impressive. 20v20 is more than enough IMO.
Crafting? They have Replicators. But whatever...crafting has never been my thing.
IMO...they've done a fantastic job on making this a FUN game. I HATE TREK! I hate "trekkers". I'm a Star Wars guy. This game was an easy one for me to mock and tease and poke fun at...but the truth is...I'd be wrong if I didn't admit how good it is (IMO). Maybe it's that my expectations were so low. Maybe it's that I've played crappy MMOs in the past...no matter what the reason, I LIKE IT!