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Suggestion...if you want to make this game so hugely successful that other games will model this...here is my free advice. I have a lot more suggestions too.
Allow paying subscribers to play and level up as monsters.
For example, when suscriber logs into DnD Online it will have a character selection screen, slots available for player characters and 1 slot for monster class. Once you log in as a monster you are presented with another screen which allows you to select the available monster types. At first, you start out with a kobold or some other <1 CR creature. You then must gain experience as that kobold until you get enough experience to go up in levels.
If you have leveled as a kobold you continue to play as kobold. When your kobold is killed by PCs or AI (like, a troll eats your kobold) then you can select another kobold (advanced one) or an orc (you got enough XP to be an orc).
Eventually, the subscriber who plays monsters will gain enough XP that they can essentially play CR20 creatures.
The creatures who are advanced for their type (like advanced kobold) would attract other type followers. Example, a 7th level fighter kobold would immediately command any other AI controlled <1CR kobold. Eventually, the subscriber would have a kobold army (based on level, feats, charisma ,etc).
Also, when a PC Monster loots a PC they get 100% of the victims items. This allows them to return to their 'lair' and store stuff or use better items.
PC characters will seek out advanced monsters (PC Monsters) to get better loot. Of course, really advanced PC monsters will gather large forces to attack fortresse, citadels, or towns.
The PC Monster will always play better than AI monsters.
This creates a natural conflict. PC Monsters can also play good creatures (moon dog, gold dragon) and travel with PC characters.
Possibilities are limitless.
There are always people who prefer PvP or stealing from other characters.
One thing about monsters. All deaths are PERMANENT deaths. That means, if you have a 15th level troll fighter and die then you can restart with a normal troll or higher CR monster (on the monster screen where you select your monster type). There is NO reward for playing a MONSTER other than the satisfaction of playing monsters.
Comments
One thing I always thought would be cool is to have a large number of races/monsters to choose from. If there is a model for the race in the game let the players choose to play it as well. Give the penalties and bonuses and see what happens. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
My thought is the more choice you have at individuality the better chance of pulling players from the other games and keeping them...Let us have diversity in race armor equipment.
I agree it would be awsome to be able to play as Monster rather then just the same old races.
A good way DDO could implement that into the game would be to allow players to choose at creation a common race or a monster race, the exception being that as a monster class you already have preselected stats and a limted class selection to each monster race. exe.... Minitours can only be Fighters with preselected stats consisting of high STR but low CHA and INT. another penalty players would suffer from having a monster class char would be going into towns or finding vendors that will sell to a minitour, centaur, lich or Darkelf. Going into a populated town as a large Minatour would cause panic and chaos and a large amount of guards wouldnt hesitate to bring you down fast, while obtaining a hat of disguise would eliminate these problems you would need someone to buy your suplies before you get one.
Win XP Home
Athalon 64 3400+
1024 DDR 400MHz RAM
Duel 120 GiG HDs W/Raid 0
GeForce 6800 GT 256MB
I dunno about this one...who would want to play as a Mephit or a Goblin?! But the way Phoenix22 put it, yeah, it would be trully fantastic.
Open your eyes,
Open your mind,
Close your hand...
And make a FIST!
FREE THINKER
Open your eyes,
Open your mind,
Close your hand...
And make a FIST!
FREE THINKER
I like D&D
I like D&D
Not to mention it would be ungodly hard to program all that information into the game, it would make the game size massive, and the release date, and price go up.
If you've looked at the "Draconomicon", then you'd see that playing a true dragon is much MUCH different than playing... Anything. Metallic, chromatic, planar, and epic dragons grow in power with levels, but also as they age. From age 5 to 6, a dragon's power increases a great deal. Even if they did incorperate "level adjustment" for monster PCs, I would prefer if true dragon races were still prohibited. They're just too damn buff. Lesser dragons are a different story, because age has nothing to do with their power level (beyond the normal "you get weak when you're old" that all races suffer from), but they all have kinda reduculous HD and level adjustment, so...
But anyway, monster races are fun to play. Pen and paper, I played a spitting felldrake barbarian names Faselei. Hard to play because his bite attack wasn't as good as the weapons used by others on my team, but having 22 Dexterity and being able to spit globs of acid made up for it.
If ye trust that thy eternal bonds may be broken, then let my words be as a vengeful blade apon thee!