They could sell AI team members in C Store with the option to dress them up any way you like.
STO has a unique mechanic - most of your own "skills" come in the form of Bridge Officers, who are almost (you can't change race or gender) fully customizable AI-driven members of your crew who beam down with you for the missions/Episodes that take place on the ground. You can assign them individual Rally Points (so that you can take fullest advantage of cover and the Flanking combat mechanism), activate their abilities yourself or let them make the best of it (which is usually pretty good). You can assign them to "consoles" on your ship, where you have control over their space-based powers, like Emergency Power to Shields or High Yield Torpedo. You can change how they look once for free, and you can pay to change their looks (including uniforms) later. You can pay to change their skills, or they can learn different skills from other Bridge Officers you buy (or collect as Mission rewards) for free. You can 'respec' your skillset almost completely at any time by switching out your complement of Bridge Officers. There are 2 character skills per Rank (10 levels) that everyone of your specialty (Engineering/Science/Tactical) that you cannot change/respec, and you cannot respec the 4 Racial Traits you selected at Character Creation (at this time). As stated before, you can't change Race or Gender, but *EVERYTHING* else about your character, crew, and ship are customizable at any time.
Storyline?Story is a little thin through the Lieutenant levels, but once you get to Lieutenant Commander, the storyline (Episode missions) really open up and get VERY Star-Trek-y.
Allow the chat channels to broadcast out of instance for those who just want to ask where it is and move on.
There is a Zone Chat that is zone-specific, but not instance-specific, so that if you're in Deep Space, you're in a chat channel with everyone else in Deep Space - though you may be in Orion Sector #20 with "only" 49 other people.
I have seen some puff interviews here, this is not one. Just some straight questions, that a lot of people have been asking. You can not tie them up and torture the answers you want out of them after all:)
Originally posted by RavingRabbid Sooooooooooooooo I went out and bought the game......got home.....attempted to input info and whammmmooooo Account server is down maybe? Problem is that they keep asking me for info This blows dead bears..... CC is good. My info is up to date. Ive never had iassues in any game ive played loggin in and playing. Ive been on hold for an hour now...... (DDDDDDDDDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH fires plungers at crytic studios!!!!!)
It's Launch Day. Everyone and their dog is trying to input their codes right now. The game servers have been *swamped* with players since the first day of Open Beta and Headstart. The Headstart had queues 1500 players deep at time. (This is also why I believe that the title will be a success. Game companies know what kind of response is 'typical' for an MMO (65% of Open Beta keys are redeemed, and 20% of the total number of keys are 'Concurrent Users'. So, for 100,000 Open Beta keys out, 65,000 of them will be redeemed, and you'll have a load of 13,000 players concurrently. Cryptic has stated that the response has *FAR* exceeded anything that could be considered 'typical' response. This can't be anything but a good thing.
Cryptic is adding hardware to the cluster as fast as it shows up on the loading dock. They've been *exceptionally* communicative on this (and every other) issue, (including the overwhelmingly positive response rate during Open Beta) and I see that as a huge plus.
If you're trying to put in your keys, two paths will get you there - A) Exceptional patience and persistence - the keys will go through eventually. Wait until tomorrow.
A franchise like Star Trek has staying power. If you want to tap into that, you need to make an game with a lot of depth and longevity, but most importantly, you need to capture the soul of the IP.
I don't think Cryptic did this. I don't even think they tried to.
I think they did do this and it just didn't measure up to your expectations. If you wanted open exploration, player Bridge officiers, or crafting they probably did indeed fail to meet your expectations. On the other hand if you wanted a Star Trek game with conflict and strife thats fun to play and different main stream Fantasy MMO's this could meet your expectations. I'm sure there will be even more depth in the future as developers listen to their fan base. I disagree that Cryptic didn't try to do these things as you suggest as they are big Star Trek fans themselves. Plus what company that wants to make money dilibrately makes a crap game?
They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications.
If you followed this game at all you know the Bridges were thrown in at the last second due to their fans wanting them added. They have hinted they will add more features to them and add more areas of the ship in the future. One of the reasons they could make the game so fast was that they had the game engine already made, is there anything wrong with the Champions window other than its not the viewscreen? If that is a real problem why don't you suggest they replace the window with a viewscreen, I'm betting you would get a lot of support from us fans and the developers!
The IP deserves better treatment. It deserves more development time and it deserves to have an engine designed from the ground up to suit the needs of the gameplay that would reflect and capture the soul of the IP.
If you take in account the Game engine took them 3 years to develope (saw that somewhere else) and the last two to add what content they wanted to include, that seems like a very reasonable time period to me. They aren't (no MMO does) have all the possible content at the start of a MMO. The 9 gigs of download seems very reasonable amount of content to start a MMO in my opinion. The soul thing is too subjective as in my opinion its has it and to others it doesn't have it.
I understand that money is an issue, but they didn't have to grab up the IP and rush it out as fast as possible, which is what happened.
Most MMO's have money issues and I'm sure they had their fair share of concerns in that area, but I heard that part of the reason they got this property was the fact they could deliver a game in the two year period. Read somewhere that Paramont (think it was them) was upset that the last developer wasted all that time and had very little to show for it and wanted a game released fast.
So now, Cryptic has a lackluster in-house engine that they are going to cut and paste all their new IPs onto to sustain themselves. This kind of treatment is fine for something as obscure as Champions, but not something as popular as Star Trek.
Once again your personal opinion, but I really don't think its true. Would you like to be the one who could top SOE/Lucas Arts on the SWG debactacle? Personally I think they did a fine job so far, but want to see much more added in the future. With the proper input this game can go from nice to spectacular, and possibly even meet with some your ideas on a what a great star Trek game should be!
C'mon, man. I don't think people are complaining because it's not like WoW or how they'd have developed the game. It is possible to objectively look at a game and see that it was, for the most part a cut and paste job on top of their existing engine. A franchise like Star Trek has staying power. If you want to tap into that, you need to make an game with a lot of depth and longevity, but most importantly, you need to capture the soul of the IP. I don't think Cryptic did this. I don't even think they tried to. They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications. The IP deserves better treatment. It deserves more development time and it deserves to have an engine designed from the ground up to suit the needs of the gameplay that would reflect and capture the soul of the IP. I understand that money is an issue, but they didn't have to grab up the IP and rush it out as fast as possible, which is what happened. So now, Cryptic has a lackluster in-house engine that they are going to cut and paste all their new IPs onto to sustain themselves. This kind of treatment is fine for something as obscure as Champions, but not something as popular as Star Trek.
If you take in account the Game engine took them 3 years to develope (saw that somewhere else) and the last two to add what content they wanted to include, that seems like a very reasonable time period to me. They aren't (no MMO does) have all the possible content at the start of a MMO. The 9 gigs of download seems very reasonable amount of content to start a MMO in my opinion. The soul thing is too subjective as in my opinion its has it and to others it doesn't have it.
Plus what company that wants to make money dilibrately makes a crap game?
Don't forget that Cryptic has 'masters' that they have to please. CBS owns the IP, and nevermind what Cryptic wants out of the title - it's got to please the beancounters at CBS first - which definitely (after CBS got BURNT by Perpetual) means "Get This Thing Making Some Money Real Soon Now".
They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications. [color=#ff6600]If you followed this game at all you know the Bridges were thrown in at the last second due to their fans wanting them added.[/quote] "Cryptic Studios has revealed that bridge gameplay will indeed make it into the game for launch, and will serve as a social hub where players can socialize with others."
Cryptic didn't even announce Bridges until November 13th, 2009. Having *anything* bug free and playable as a social setting in 10 short weeks is *amazing* - even if it doesn't live up to some folks' expecations at this time.
Originally posted by Knightsoul Originally posted by jonaylward If you're trying to put in your keys, two paths will get you there - A) Exceptional patience and persistence - the keys will go through eventually. Wait until tomorrow.
I lolled: great ways to satisfy your customers!
OK, smart guy, let me pose you this.
You were expecting today to be damn busy - you were going to be running your ass off, trying to get everything you have to do today done, and you knew it. Now, you find out that you're going to have to serve, far, far, far more customers you were expecting today (doing whatever it is you do - whether that's being a computer guy, a bank teller, a shoe salesman, a plumber, a Customer service rep, a stockbroker, or a barista for 2 hours tonight at your Student Union Coffee Shop)
That was a good answer to the question about Instances.
Sort of. I can see them not wanting the space battles to be too populated, true. But when I got to DS9 and found it's an instance and I was there with only 15 odd other players, it really took the wind out of my sails. I was expecting it to be packed (you know, like the show?). DS9 and Spacedock are supposed to be social hubs, and not instanced, yet they are.
Sorry I don't really know much about show and if anything it was original I watched now and then. I do watch it when its on late nights now and then. I have an advantage over all you ST fans . For me this is all new and can't have any expectations. I do like space and modern tech mmo's way way more then the club and sword stuff. They are not bad, just burnt out on them. i'll take a rocket launcher over a bow and arrow any day. But then again I have to go check them out again for a change.
it is years and first time ever used emotes they are cool. The other replies are actually good news to me. Not being as hard core as Eve IS not a bad thing, thanks for the reassurance my life will not be consumed by another game again. The comment, it seems STO attracts a more mature community is nice to hear. Repetiveness, well I am yet to find a game where that is not a complaint so what ever.
Mopar63 and Jonaylward, Thank you for the comments, It does sound like a game for me to at least check out. I have a pre-order sitting at store now, so gonna go pick it up. K one more and then will never do again. .
Thanks again. cya in space.
This post is intentionally written as to not make any sense what so ever. Thank You Very Much.
they dont have any MMO out yet so keep your money and words
Where did I say they had to be MMOs? Dragon Age and Mass Effect embody true story development and actual game play with replay value. Thanks anyway tho.
Level of interest in excuses by game developers and fanbois as to the terrible state of game development. --- Previous Games: E&B, SWG, GW, COX, EVE, TR, LOTRO, CO Currently Playing: Nothing - WTB sandbox games!
MMORPG.com: Star Trek Online will require a subscription fee to play, but also gives players access to the Cryptic Store. What items are offered in the store and how does it affect gameplay?
STO Team: It's fairly limited right now. It will include the Ferengi and Klingon races to be playable for the Federation side at launch. We want to get an idea of what players want before adding much more. But we're sticking to the notion that if it affects gameplay, there will be ways of attaining whatever is available in the store in-game.
------------------------
90% of your customers don't want a C-Scam..err store.
Also this 1 server nonsense is the pits. why? because cryptic is an american company and it makes no attempts whatsoever to hide the fact that american customers come first the rest of the world 2nd. the should have 3 servers, 1. USA, 2. EU, 3 Asia/oceiana. then they can take down the servers for maintenance at times when the population is at it's lowest and hold any ingame events at times that suit their customers time zone and not whats best for america.
finally they need to make the game alot harder. theres already people getting bored and flying around in high tiered ships. they got no chance of keeping customers unless they are going to add new content every week for the next year.
eve has one server for the whole world to use. In the forums people were asking left and right if they would be able to purchase items such as the preorder ones to use at a latter time instead of having to purchase mutiple copies of the game in order to get them. So it seems people are happy with micro transaction options. Look at DDO resurection from the dead through the use of thier micro transtions store. In most games people who rush to power lvl get bored then claim it is the games fault that there is nothing for them to do while they wait for others to reach their lvl.
Magic is impressive, but now Minsc leads! Swords for everyone!
Originally posted by StraddenOriginally posted by jotull
Normally, I at least understand when people start mindlessly bashing us... This, I don't understand. Can you clarify?
I think this poster is trying to accuse MMORPG.COM of unfairly bashing STO because the interviewer did not shy away from asking hard questions and pointing out the problems with the game.
If MMORPG.COM had only asked powder-puff questions like 'What is the coolest thing in STO' this same poster (or someone like them) would probably be accusing MMORPG.COM of having been paid off by Cryptic.
The interview was well-done and brought up legitimate points. Ignore those readers who can't realize this.
After reading that interview, i dont believe anyone would want to buy this game that's obviously rushes and not ready. The guy ask questions and all we get are excuses for delays and lack of stuff.
ill never understand why cryptic appears to be sooo proud of their Mr potato head engine. the engine may have a lot of interchangable parts but no matter how you put it together its still not pretty. (not refering to graphics)
I think MMORPG.COM did a great job in this interview. They asked the tough questions that alot of people wanted answers to. I applaud them.
_____________________________________________________________________________________ Science has never proven that what we see in front of us is in fact real.
I love this guy from Cryptic. "Yeah you need to buy our game now cause we PROMISE to bring you a game after you purchase the box and a life time subscription. Don't worry about the fact that is just a mash the spacebar/f key game now. Content will come later." Thanks but I'll keep my money to had to a developer who actually gives me a game, a story, and fun - like BioWare.
What MMO did bioware give us? Did I miss a release of a Bioware MMO? O you mean the pre release market hype. O yea because every MMO is as good as it's pre market hype.
There is PLENTY content in STO now. There are plenty ways to level up to break up anything "repetitive".
The sky is NOT falling. STO is a very solid game both ground and space.
Originally posted by Praetoriani Redemption rate. Redemption rate? Don't they mean retention rate?
No. They mean Redemption rate. I.E. * You sign up for an Open Beta Code from MMORPG - it comes to your email, and goes directly in the SPAM folder. You don't find it there, and it's lost. * You find the key in your SPAM folder, and fish it out of there, but then decide that you're going to get Mass Effect 2 and play that instead, so you never use the key.
Those are "Un-redeemed" keys.
Then they talk about Concurrent Users being a percentage of the keys that are redeemed.
* You sign up for Open Beta, find the key in your SPAM folder, *use it*, then go play ME2. That's a redeemed key, but you never count as a 'concurrent user'.
I love this guy from Cryptic. "Yeah you need to buy our game now cause we PROMISE to bring you a game after you purchase the box and a life time subscription. Don't worry about the fact that is just a mash the spacebar/f key game now. Content will come later." Thanks but I'll keep my money to had to a developer who actually gives me a game, a story, and fun - like BioWare.
What MMO did bioware give us? Did I miss a release of a Bioware MMO? O you mean the pre release market hype. O yea because every MMO is as good as it's pre market hype.
There is PLENTY content in STO now. There are plenty ways to level up to break up anything "repetitive".
The sky is NOT falling. STO is a very solid game both ground and space.
Im sorry but you are wrong. Anyone that claims STO has "plenty" of unrepetitive content is either delusional or just plan telling tales.
Originally posted by mrputts Fix the <expletive deleted> vertical flying problem you <insult deleted>. That's the number one thing needs changed.
Of course - because barrel rolls and loop-de-loops are so common in the canon Star Trek Universe.
I'm sorry, but "vertical" flying is an expectation you have of the title that does not match with the limits of the original IP. Go watch The Original Series - Enterprise vs. Klingon/Romulan were always "facing up". Go watch Wrath of Khan...same thing, even in the dust cloud. Go watch DS-9's huge battles...
Contrary to your personal preference, it's not 'broken', and can't be/shouldn't be 'fixed'. The Star Trek Universe has an "up" and a "down" to it.
Just out of interest, anyone know how many sales/subs they have day 1...?
That would be useless info. If we used day 1 sales or subs for anything, most the games that failed or still chugging along somehow look like success. 3 months later, that's when things will show what's what.
Oh I have a prediction for the klingon PVE. Go to xyz system, kill five federation squadrons. Go to lxb system, kill five federation squadrons.
Just look at city of heroes and city of villians... seems to me they are setting things up similarily and the two factions in that game don't play THAT differently. aka, if you didn't like the heroes, not likely to enjoy the villains. On the other hand, if you liked them, you would probably like the other one too.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
I like to call myself an "ultra--casual" gamer, very little time to play - never max out a character - but still love to play. To guys like me this game rocks.
Comments
You can assign them to "consoles" on your ship, where you have control over their space-based powers, like Emergency Power to Shields or High Yield Torpedo.
You can change how they look once for free, and you can pay to change their looks (including uniforms) later. You can pay to change their skills, or they can learn different skills from other Bridge Officers you buy (or collect as Mission rewards) for free.
You can 'respec' your skillset almost completely at any time by switching out your complement of Bridge Officers. There are 2 character skills per Rank (10 levels) that everyone of your specialty (Engineering/Science/Tactical) that you cannot change/respec, and you cannot respec the 4 Racial Traits you selected at Character Creation (at this time). As stated before, you can't change Race or Gender, but *EVERYTHING* else about your character, crew, and ship are customizable at any time.
There is a Zone Chat that is zone-specific, but not instance-specific, so that if you're in Deep Space, you're in a chat channel with everyone else in Deep Space - though you may be in Orion Sector #20 with "only" 49 other people.Sounds like someone did not read interview.
I have seen some puff interviews here, this is not one. Just some straight questions, that a lot of people have been asking. You can not tie them up and torture the answers you want out of them after all:)
Otherwise, a good set of questions i think.
Everyone and their dog is trying to input their codes right now. The game servers have been *swamped* with players since the first day of Open Beta and Headstart. The Headstart had queues 1500 players deep at time. (This is also why I believe that the title will be a success. Game companies know what kind of response is 'typical' for an MMO (65% of Open Beta keys are redeemed, and 20% of the total number of keys are 'Concurrent Users'.
So, for 100,000 Open Beta keys out, 65,000 of them will be redeemed, and you'll have a load of 13,000 players concurrently. Cryptic has stated that the response has *FAR* exceeded anything that could be considered 'typical' response. This can't be anything but a good thing.
Cryptic is adding hardware to the cluster as fast as it shows up on the loading dock. They've been *exceptionally* communicative on this (and every other) issue, (including the overwhelmingly positive response rate during Open Beta) and I see that as a huge plus.
If you're trying to put in your keys, two paths will get you there -
A) Exceptional patience and persistence - the keys will go through eventually.
Wait until tomorrow.
A franchise like Star Trek has staying power. If you want to tap into that, you need to make an game with a lot of depth and longevity, but most importantly, you need to capture the soul of the IP.
I don't think Cryptic did this. I don't even think they tried to.
I think they did do this and it just didn't measure up to your expectations. If you wanted open exploration, player Bridge officiers, or crafting they probably did indeed fail to meet your expectations. On the other hand if you wanted a Star Trek game with conflict and strife thats fun to play and different main stream Fantasy MMO's this could meet your expectations. I'm sure there will be even more depth in the future as developers listen to their fan base. I disagree that Cryptic didn't try to do these things as you suggest as they are big Star Trek fans themselves. Plus what company that wants to make money dilibrately makes a crap game?
They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications.
If you followed this game at all you know the Bridges were thrown in at the last second due to their fans wanting them added. They have hinted they will add more features to them and add more areas of the ship in the future. One of the reasons they could make the game so fast was that they had the game engine already made, is there anything wrong with the Champions window other than its not the viewscreen? If that is a real problem why don't you suggest they replace the window with a viewscreen, I'm betting you would get a lot of support from us fans and the developers!
The IP deserves better treatment. It deserves more development time and it deserves to have an engine designed from the ground up to suit the needs of the gameplay that would reflect and capture the soul of the IP.
If you take in account the Game engine took them 3 years to develope (saw that somewhere else) and the last two to add what content they wanted to include, that seems like a very reasonable time period to me. They aren't (no MMO does) have all the possible content at the start of a MMO. The 9 gigs of download seems very reasonable amount of content to start a MMO in my opinion. The soul thing is too subjective as in my opinion its has it and to others it doesn't have it.
I understand that money is an issue, but they didn't have to grab up the IP and rush it out as fast as possible, which is what happened.
Most MMO's have money issues and I'm sure they had their fair share of concerns in that area, but I heard that part of the reason they got this property was the fact they could deliver a game in the two year period. Read somewhere that Paramont (think it was them) was upset that the last developer wasted all that time and had very little to show for it and wanted a game released fast.
So now, Cryptic has a lackluster in-house engine that they are going to cut and paste all their new IPs onto to sustain themselves. This kind of treatment is fine for something as obscure as Champions, but not something as popular as Star Trek.
Once again your personal opinion, but I really don't think its true. Would you like to be the one who could top SOE/Lucas Arts on the SWG debactacle? Personally I think they did a fine job so far, but want to see much more added in the future. With the proper input this game can go from nice to spectacular, and possibly even meet with some your ideas on a what a great star Trek game should be!
I lolled: great ways to satisfy your customers!
Well said man! Well said!
LOLOLOLOLOLOLOLOLOLOLOL
oh man are you wrong on this one
They didn't even tweak the interface for the quest delivery to be compatible with the on ship view screens. In fact, there's not a single instance in the whole game where they even utilize the view screen. The tutorial was a perfect opportunity to do this. Instead they use the same window that Champions uses. Thats one of many no-brainer core aspects of Star Trek that they didn't even try to get into the game. Almost every single episode of every Star Trek series and every movie had view screen communications.
[color=#ff6600]If you followed this game at all you know the Bridges were thrown in at the last second due to their fans wanting them added.[/quote]
"Cryptic Studios has revealed that bridge gameplay will indeed make it into the game for launch, and will serve as a social hub where players can socialize with others."
Cryptic didn't even announce Bridges until November 13th, 2009.
Having *anything* bug free and playable as a social setting in 10 short weeks is *amazing* - even if it doesn't live up to some folks' expecations at this time.
I lolled: great ways to satisfy your customers!
OK, smart guy, let me pose you this.
You were expecting today to be damn busy - you were going to be running your ass off, trying to get everything you have to do today done, and you knew it.
Now, you find out that you're going to have to serve, far, far, far more customers you were expecting today (doing whatever it is you do - whether that's being a computer guy, a bank teller, a shoe salesman, a plumber, a Customer service rep, a stockbroker, or a barista for 2 hours tonight at your Student Union Coffee Shop)
Whatcha gonna do? Hmm?
Sort of. I can see them not wanting the space battles to be too populated, true. But when I got to DS9 and found it's an instance and I was there with only 15 odd other players, it really took the wind out of my sails. I was expecting it to be packed (you know, like the show?). DS9 and Spacedock are supposed to be social hubs, and not instanced, yet they are.
Sorry I don't really know much about show and if anything it was original I watched now and then. I do watch it when its on late nights now and then. I have an advantage over all you ST fans . For me this is all new and can't have any expectations. I do like space and modern tech mmo's way way more then the club and sword stuff. They are not bad, just burnt out on them. i'll take a rocket launcher over a bow and arrow any day. But then again I have to go check them out again for a change.
it is years and first time ever used emotes they are cool. The other replies are actually good news to me. Not being as hard core as Eve IS not a bad thing, thanks for the reassurance my life will not be consumed by another game again. The comment, it seems STO attracts a more mature community is nice to hear. Repetiveness, well I am yet to find a game where that is not a complaint so what ever.
Mopar63 and Jonaylward, Thank you for the comments, It does sound like a game for me to at least check out. I have a pre-order sitting at store now, so gonna go pick it up. K one more and then will never do again. .
Thanks again. cya in space.
This post is intentionally written as to not make any sense what so ever. Thank You Very Much.
they dont have any MMO out yet so keep your money and words
Where did I say they had to be MMOs? Dragon Age and Mass Effect embody true story development and actual game play with replay value. Thanks anyway tho.
Level of interest in excuses by game developers and fanbois as to the terrible state of game development.
---
Previous Games: E&B, SWG, GW, COX, EVE, TR, LOTRO, CO
Currently Playing: Nothing - WTB sandbox games!
eve has one server for the whole world to use. In the forums people were asking left and right if they would be able to purchase items such as the preorder ones to use at a latter time instead of having to purchase mutiple copies of the game in order to get them. So it seems people are happy with micro transaction options. Look at DDO resurection from the dead through the use of thier micro transtions store. In most games people who rush to power lvl get bored then claim it is the games fault that there is nothing for them to do while they wait for others to reach their lvl.
Magic is impressive, but now Minsc leads! Swords for everyone!
Normally, I at least understand when people start mindlessly bashing us... This, I don't understand. Can you clarify?
I think this poster is trying to accuse MMORPG.COM of unfairly bashing STO because the interviewer did not shy away from asking hard questions and pointing out the problems with the game.
If MMORPG.COM had only asked powder-puff questions like 'What is the coolest thing in STO' this same poster (or someone like them) would probably be accusing MMORPG.COM of having been paid off by Cryptic.
The interview was well-done and brought up legitimate points. Ignore those readers who can't realize this.
[Mod Edit]
After reading that interview, i dont believe anyone would want to buy this game that's obviously rushes and not ready. The guy ask questions and all we get are excuses for delays and lack of stuff.
ill never understand why cryptic appears to be sooo proud of their Mr potato head engine. the engine may have a lot of interchangable parts but no matter how you put it together its still not pretty. (not refering to graphics)
I think MMORPG.COM did a great job in this interview. They asked the tough questions that alot of people wanted answers to. I applaud them.
_____________________________________________________________________________________
Science has never proven that what we see in front of us is in fact real.
Redemption rate. Redemption rate? Don't they mean retention rate?
What MMO did bioware give us? Did I miss a release of a Bioware MMO? O you mean the pre release market hype. O yea because every MMO is as good as it's pre market hype.
There is PLENTY content in STO now. There are plenty ways to level up to break up anything "repetitive".
The sky is NOT falling. STO is a very solid game both ground and space.
I.E.
* You sign up for an Open Beta Code from MMORPG - it comes to your email, and goes directly in the SPAM folder. You don't find it there, and it's lost.
* You find the key in your SPAM folder, and fish it out of there, but then decide that you're going to get Mass Effect 2 and play that instead, so you never use the key.
Those are "Un-redeemed" keys.
Then they talk about Concurrent Users being a percentage of the keys that are redeemed.
* You sign up for Open Beta, find the key in your SPAM folder, *use it*, then go play ME2. That's a redeemed key, but you never count as a 'concurrent user'.
Get it?
What MMO did bioware give us? Did I miss a release of a Bioware MMO? O you mean the pre release market hype. O yea because every MMO is as good as it's pre market hype.
There is PLENTY content in STO now. There are plenty ways to level up to break up anything "repetitive".
The sky is NOT falling. STO is a very solid game both ground and space.
Im sorry but you are wrong. Anyone that claims STO has "plenty" of unrepetitive content is either delusional or just plan telling tales.
Who is the "STO Team" that is being interviewed in this article?
Is it an actual developer or some associate 'producer' / marketing intern that has been deputized to spread the company message to the press?
...
I'm sorry, but "vertical" flying is an expectation you have of the title that does not match with the limits of the original IP.
Go watch The Original Series - Enterprise vs. Klingon/Romulan were always "facing up".
Go watch Wrath of Khan...same thing, even in the dust cloud.
Go watch DS-9's huge battles...
Contrary to your personal preference, it's not 'broken', and can't be/shouldn't be 'fixed'. The Star Trek Universe has an "up" and a "down" to it.
Just out of interest, anyone know how many sales/subs they have day 1...?
They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^
That would be useless info. If we used day 1 sales or subs for anything, most the games that failed or still chugging along somehow look like success. 3 months later, that's when things will show what's what.
Oh I have a prediction for the klingon PVE. Go to xyz system, kill five federation squadrons. Go to lxb system, kill five federation squadrons.
Just look at city of heroes and city of villians... seems to me they are setting things up similarily and the two factions in that game don't play THAT differently. aka, if you didn't like the heroes, not likely to enjoy the villains. On the other hand, if you liked them, you would probably like the other one too.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Just want to give an amen to this post.
I like to call myself an "ultra--casual" gamer, very little time to play - never max out a character - but still love to play. To guys like me this game rocks.