So they added or going to be adding this new effect when you die from pvp or mobs. Its called Fear of Death and its a debuff you get from death. The worst part is this effect stays for 45min and also costs so much stats lost you can't even play the game its that bad. There is 2 ways to get rid of it. 1) pay gold and blow a massive chunk and I mean worse then a WoW repair bill. The other and reason the effect is in is a special item mall item to remove it.
I understand the company needs to make money but they told us nothing to alter the game.. I think that counts and if that does not count what about the other items like perfumes and such that increase your stats.. Wait... So the only people who win at PVP are the item mall users....
I want to buy items but I will not be buying from a game that forces you to buy things like buffs and lets call it pay per hour playing...
They broke their word and now I post this hoping they will reconsider since they don't read their own forums.
Dec interview: MMORPG.com: What will the item mall be like in the game? Will items impact game play?
Vincent Douvier: Allods Online was developed by Astrum Nival from the very early stages to be Free to Play. Hence, the Allods Shop was not a layer added later in the game. There was a team from the beginning of development in charge of taking care of the shop, and to make sure that it would not alter game play. Astrum Nival is the leading developer of Free to Play MMORPGs in Russia as well as the leading publisher of Free to Play MMORPG games. Gala Networks Europe is the leading publisher of Free to Play MMORPGs in Europe. With the experience of those two companies in the field, players can rest assured; the Allods Shop will be fine-tuned to its best.
I have now been perm banned for my thread here and blog post of fear of death.
This should make all of the "Death must have meaning!" crowd happy. But 45 minutes? Thats more than a bit much. I suspect you got perma banned by a fanatical Greenie... They hate it when people start talking about their little forest friends the Deers of death. ^^
The Allods Team Addresses the Fear of Death Mechanic
February 1, 2010
Hi Everyone!
Thank you for all of the feedback you’ve provided regarding the Fear of Death game mechanic. We wanted to let you all know that the team has been actively reading every forum post, tweet, and e-mail that’s been coming in, and it’s amazing to know that the players are very passionate about Allods Online.
We work directly with Astrum Nival (the developer) multiple times a day in spite of the timezone difference between Russia and the United States. One of our major topics of conversation is discussing player suggestions and feedback which make sense for Allods. So, for those of you who take the time to write a well thought out feature suggestion or feedback regarding new features, thank you. We really appreciate the effort you make to share your thoughts on Allods.
The Fear of Death game mechanic appears to be an issue with the mechanic itself, as well as how the mechanic ties into the cash shop. On that note, as a subscriptionless game, there are several points that we are mindful of when dealing with our cash shop:
1. To introduce items which make the Allods experience more enjoyable and fun
2. To introduce items that complement/assist existing game mechanics
3. To introduce items that do not allow players to automatically create winning characters
4. To give all players, even those that don’t spend a single cent in the game, the opportunity play on the same level as those that pay-to-play
As a subscription-less game, we expect to make money in the cash shop. We also care deeply about the integrity of the game and how specific game mechanics will affect the use of the cash shop. When we decide to introduce a game mechanic like Fear of Death, we don’t expect all of our users to be in agreement, but we do hope that the detractors will stay open-minded, patient, and show some faith with the game design decisions that Astrum Nival makes. It’s important for us to let our players know that Astrum Nival does extensive research and tests when determining how to integrate new game mechanics—especially those which tie directly into the cash shop.
Managing the cash shop is a difficult balancing act between generating revenue, maintaining the integrity of the game, and promoting a fair playing field for all players. This is why it’s important for us to hear your constructive feedback on how you feel about the game. Please be mindful of the language you use, as insults and other incendiary language will not result in a positive response.
Again, thank you for your feedback. Let’s work together towards promoting a positive and constructive forum community. If you have any additional suggestions, please send them to: allods_suggestions@gala-net.com.
The truth is, a couple of months after the start of Allods Online in Russia, Nival Online (the developer) "merged" with Astrum Online (another online entertainment company) and formed Astrum Nival. In two more months Astrum Nival was bought by Mail.ru famous for its multiple "free-to-play" browser games. The previous president of Nival Online left thecompany and found a new one, some say it was his original intention to sell the game, but who knows...
So Mail.ru is now trying to apply its usual policy of money-draining to Allods Online. That's one of the reasons they broke their word about the item mall not affecting the balance.
It's funny to see the feedback you recieve in the US. Because, ironically, in Russian there is almost no feedback. I believe the opinion of american and european players can affect the project more than that of us russians...
The truth is, a couple of months after the start of Allods Online in Russia, Nival Online (the developer) "merged" with Astrum Online (another online entertainment company) and formed Astrum Nival. In two more months Astrum Nival was bought by Mail.ru famous for its multiple "free-to-play" browser games. The previous president of Nival Online left thecompany and found a new one, some say it was his original intention to sell the game, but who knows... So Mail.ru is now trying to apply its usual policy of money-draining to Allods Online. It's funny to see the feedback you recieve in the US. Because, ironically, in Russian there is almost no feedback. I believe the opinion of american and european players can affect the project more than that of us russians...
Lets hope so since I feel that what we say does not matter. I mean look at it this way I talk about FoD and clearly agaist it. What happens? I get banned and about 90% of the threads get locked up. I call that censorship..
They put out a statement like thanks for your feedback. We know you hate FoD and we don't give a rats ass now leave.
Well, your Allods Team cannot directly influence the game, they can only discuss. So you shouldn't judge them too strictly ).
BTW, i heard that crystals (the item mall currency) are actually cheaper in Europe and the US than in Russia. Is it true? 1 crystal costs 1 rouble (~3,3 US cents) here in Russia.
I doubt you'd liked it . F2P attracts way too many inadequate people. Besides, what you have as CBT is actually what we are having as OBT now. There was no Fear of Death during russian CBT, it was introduced in November 2009 I believe.
You can figure out the lag between the updates in Russia and other countries. For instance, today's update have made zonal chat free again (among other things of course).
I'm playing an imperian mage 37 on a RU server, yesterday the 1.06.15 patch was launched. It's really a great thing, many positive impressions, lots of improvements but FoD remains though some claim it's reduced by a couple of minutes. Of course, some bugs were fixed, some new added)) A new location was introduced but yet no one knows how to get there)). Conecrning FoD, the problem is that in fact you need the parfume, not in-game gold to get rid of it since there are some locations where you can't pay for its removal - no NPC present. Some of those locations are fixed with the patch. And, really, a high level character earns enough in-game gold to pay for it (if not die too much). But that means no PvP.)
You know reading about this change is why I wish very much that this game was subscription. I will still play and as long as perfume costs are not absurd, I do not see much of a problem. Of course, I am also not hardcore and do not have the time to put in 30-40 hours per week.
so now that the FoD will be added to the game witch game you think is better for F2P with cash shops? Allods or Runes Of Magic? i've been playing Allods for all the betas they have so far but never tried RoM. i would like your opinion since both games have cash stores now + FoD for allods
Tormented echoes of a fallen Eden I longed for her beauty Yet from dust, she returned The dream, an enigma.... silent
Ahhh.... most excellent! Finally something to be fearful about when you die. Exactly how it should be.
Tell ya what, when you do die, take a break, take a walk, make some coffee, read a chapter in a book, take a shower get the stink off. By the time you get back the FoD timer will be gone.
Look, I'm very very pleased to see this. And being a F2P game, you can walk away, cancel your account, delete it from your hard-drive, and you can do it all without even paying a dime! If you do pay a dime to play a F2P game, then that's a choice you make. Personally, I will never throw down any money on this game. It's purely a game for my personal enjoyment. If I need to feel like I accomplish something in life, something worth putting money into, it certainly won't be a F2P MMO game.
Rabble Rabble Rabble, I was banned (Repeated for the 20th time).
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
Rabble Rabble Rabble, I was banned (Repeated for the 20th time).
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
While I can not understand the other extreme. How is it "fun" to have a harsh death penalty? It niches the game, and makes it so that people become even more risk adverse than usual. There is a fine line here that too many games wander over. Eve is an example of a game with a harsh death penalty. That is one of the reasons that more than half of their player base stays in high sec and seldom if ever leaves. If there is *no* death penalty, then people tend to continue with stupid behavior.
Rabble Rabble Rabble, I was banned (Repeated for the 20th time).
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
While I can not understand the other extreme. How is it "fun" to have a harsh death penalty? It niches the game, and makes it so that people become even more risk adverse than usual. There is a fine line here that too many games wander over. Eve is an example of a game with a harsh death penalty. That is one of the reasons that more than half of their player base stays in high sec and seldom if ever leaves. If there is *no* death penalty, then people tend to continue with stupid behavior.
Is there an actual question directed to me here? You answered your first line with your last line...
I never said "Harsh". The concept behind what they're doing has a purpose. They way it's being executed? Def. can be argued.
However, It does bring a result so to speak in PVP. Instead of the same drooler coming back and back and back every 20 seconds till he finally kills you and jumps on your corpse for 3min, something else happens... Maybe a little thought? Maybe a little tactics?
Who am I kidding? Probably not. Droolers will just create an armada of Droolers to kill one person at a time thus circumventing the death penalty.
Well about the same as in WoW, only instead of gold for repairs your pay gold for myrth and then only if you don't have resser nearby.
This is true for paying customers. This is true from designer point of view. Now, if you want to still play for free after days and days of free fun you will be pushed out of game after death or three. Or you can do a daily quest and play PvP for half an hour with no worry about death.
I do not like the details how they go about making money and feel it is not fitting the setting as they are trying to make it into pay-by-hour subscription scheme, but there is not intended to be harsh death penalty. From design standpoint playing with FoD is not the norm, it is there to filter out excessive freeloading. And you cannot compare to RoM with insane cash shop and quite substantial death penalty due to durability loss which amounts to RL cash loss and that cannot be circumvented.
i agree with chiege. i was not interested in Allods before, because i need game with death penalty. so Fear of Death is most welcome and made me start downloading the game.
thanks very much for bringing this information. I havent played mmo for at least 6 months, looking for something with DP, graphics and decent content.
respect for Allods devs who listen to the community but at the same time are not afraid rants and stick to their ideas
edit: omg there are hamster race.........must play it!
Playing: Rohan Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
i agree with chiege. i was not interested in Allods before, because i need game with death penalty. so Fear of Death is most welcome and made me start downloading the game. thanks very much for bringing this information. I havent played mmo for at least 6 months, looking for something with DP, graphics and decent content. respect for Allods devs who listen to the community but at the same time are not afraid rants and stick to their ideas
edit: omg there are hamster race.........must play it!
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
So far its a good game, but i I am only level 8. Could be that I just like it because its new, time will tell. I am stopping playing tho until the wipe the characters on the 10th, just because I dont like redoing what I have already done, when its right around the corner.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
Can't say I am for or against it. I'm not a cash item person but I have to admit I LIKE THE CHALLENGE.
I will assume they would probably change this to a more reasonable rate to keep Item Mall opportunity and people who would rather do the quest. Finding that line, not sure how I'd do it.
i agree with chiege. i was not interested in Allods before, because i need game with death penalty. so Fear of Death is most welcome and made me start downloading the game. thanks very much for bringing this information. I havent played mmo for at least 6 months, looking for something with DP, graphics and decent content. respect for Allods devs who listen to the community but at the same time are not afraid rants and stick to their ideas
edit: omg there are hamster race.........must play it!
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
Who is talking about permadeath? In shayia it works well, so doeas in diablo3. I dont wanna discuss death penalty again, because it has been discussed zillion times. I speculate that about 30% of gamers need this feature and i am one of them.
I just beg you not to use such outdated arguments like net crash or power outage. You live in in Kongo or what?
Ii am still not sure if i want to be berserk hamster pirate or hunt those hairy bastards.
Playing: Rohan Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
i agree with chiege. i was not interested in Allods before, because i need game with death penalty. so Fear of Death is most welcome and made me start downloading the game. thanks very much for bringing this information. I havent played mmo for at least 6 months, looking for something with DP, graphics and decent content. respect for Allods devs who listen to the community but at the same time are not afraid rants and stick to their ideas
edit: omg there are hamster race.........must play it!
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
Who is talking about permadeath? In shayia it works well, so doeas in diablo3. I dont wanna discuss death penalty again, because it has been discussed zillion times. I speculate that about 30% of gamers need this feature and i am one of them.
I just beg you not to use such outdated arguments like net crash or power outage. You live in in Kongo or what?
Ii am still not sure if i want to be berserk hamster pirate or hunt those hairy bastards.
30% need perma death?? In what world are you living?? ^^ Outdated argument? You never have ice or wind storms, or equipment failures in your world either? ^^ I notice you left crash out of your above...^^ Perma death is a design solution in search of a problem. It has a VERY limited demographic in the western market. Any way, from what I can see Allods does look interesting and entertaining. But I seldom play betas these days. I'll wait until after launch.
Comments
This should make all of the "Death must have meaning!" crowd happy. But 45 minutes? Thats more than a bit much. I suspect you got perma banned by a fanatical Greenie... They hate it when people start talking about their little forest friends the Deers of death. ^^
BTW we were off with them numbers it's 51min at level 40
SNIP
Been asked before and I'll ask again. IS 3.5 gold A LOT for a 40?
Seriously you guys really sound like crybabies at this point.
You can seek your answer in page 5.
From the webpage:
The Allods Team Addresses the Fear of Death Mechanic
February 1, 2010
Hi Everyone!
Thank you for all of the feedback you’ve provided regarding the Fear of Death game mechanic. We wanted to let you all know that the team has been actively reading every forum post, tweet, and e-mail that’s been coming in, and it’s amazing to know that the players are very passionate about Allods Online.
We work directly with Astrum Nival (the developer) multiple times a day in spite of the timezone difference between Russia and the United States. One of our major topics of conversation is discussing player suggestions and feedback which make sense for Allods. So, for those of you who take the time to write a well thought out feature suggestion or feedback regarding new features, thank you. We really appreciate the effort you make to share your thoughts on Allods.
The Fear of Death game mechanic appears to be an issue with the mechanic itself, as well as how the mechanic ties into the cash shop. On that note, as a subscriptionless game, there are several points that we are mindful of when dealing with our cash shop:
1. To introduce items which make the Allods experience more enjoyable and fun
2. To introduce items that complement/assist existing game mechanics
3. To introduce items that do not allow players to automatically create winning characters
4. To give all players, even those that don’t spend a single cent in the game, the opportunity play on the same level as those that pay-to-play
As a subscription-less game, we expect to make money in the cash shop. We also care deeply about the integrity of the game and how specific game mechanics will affect the use of the cash shop. When we decide to introduce a game mechanic like Fear of Death, we don’t expect all of our users to be in agreement, but we do hope that the detractors will stay open-minded, patient, and show some faith with the game design decisions that Astrum Nival makes. It’s important for us to let our players know that Astrum Nival does extensive research and tests when determining how to integrate new game mechanics—especially those which tie directly into the cash shop.
Managing the cash shop is a difficult balancing act between generating revenue, maintaining the integrity of the game, and promoting a fair playing field for all players. This is why it’s important for us to hear your constructive feedback on how you feel about the game. Please be mindful of the language you use, as insults and other incendiary language will not result in a positive response.
Again, thank you for your feedback. Let’s work together towards promoting a positive and constructive forum community. If you have any additional suggestions, please send them to: allods_suggestions@gala-net.com.
Cheers,
The Allods Team
The truth is, a couple of months after the start of Allods Online in Russia, Nival Online (the developer) "merged" with Astrum Online (another online entertainment company) and formed Astrum Nival. In two more months Astrum Nival was bought by Mail.ru famous for its multiple "free-to-play" browser games. The previous president of Nival Online left thecompany and found a new one, some say it was his original intention to sell the game, but who knows...
So Mail.ru is now trying to apply its usual policy of money-draining to Allods Online. That's one of the reasons they broke their word about the item mall not affecting the balance.
It's funny to see the feedback you recieve in the US. Because, ironically, in Russian there is almost no feedback. I believe the opinion of american and european players can affect the project more than that of us russians...
Lets hope so since I feel that what we say does not matter. I mean look at it this way I talk about FoD and clearly agaist it. What happens? I get banned and about 90% of the threads get locked up. I call that censorship..
They put out a statement like thanks for your feedback. We know you hate FoD and we don't give a rats ass now leave.
SNIP
Well, your Allods Team cannot directly influence the game, they can only discuss. So you shouldn't judge them too strictly ).
BTW, i heard that crystals (the item mall currency) are actually cheaper in Europe and the US than in Russia. Is it true? 1 crystal costs 1 rouble (~3,3 US cents) here in Russia.
we have no clue yet I did a rough calculation using the Rus server itemshop for say about $1 per 30 crystals.
I want to play on the Rus server tbh :P but not enough play it that are english. Like a pure english guild.
SNIP
I doubt you'd liked it . F2P attracts way too many inadequate people. Besides, what you have as CBT is actually what we are having as OBT now. There was no Fear of Death during russian CBT, it was introduced in November 2009 I believe.
You can figure out the lag between the updates in Russia and other countries. For instance, today's update have made zonal chat free again (among other things of course).
Dont die. Problem solved!!!!!!!!!
Einstein you better watch out here I come.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I'm playing an imperian mage 37 on a RU server, yesterday the 1.06.15 patch was launched. It's really a great thing, many positive impressions, lots of improvements but FoD remains though some claim it's reduced by a couple of minutes. Of course, some bugs were fixed, some new added)) A new location was introduced but yet no one knows how to get there)). Conecrning FoD, the problem is that in fact you need the parfume, not in-game gold to get rid of it since there are some locations where you can't pay for its removal - no NPC present. Some of those locations are fixed with the patch. And, really, a high level character earns enough in-game gold to pay for it (if not die too much). But that means no PvP.)
You know reading about this change is why I wish very much that this game was subscription. I will still play and as long as perfume costs are not absurd, I do not see much of a problem. Of course, I am also not hardcore and do not have the time to put in 30-40 hours per week.
Playing: EvE, Warhammer free unlimited trial, Allods Online
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom. Aion
Strongly Recommend: Ryzom, EvE, Allods Online
so now that the FoD will be added to the game witch game you think is better for F2P with cash shops? Allods or Runes Of Magic? i've been playing Allods for all the betas they have so far but never tried RoM. i would like your opinion since both games have cash stores now + FoD for allods
Tormented echoes of a fallen Eden
I longed for her beauty
Yet from dust, she returned
The dream, an enigma.... silent
Ahhh.... most excellent! Finally something to be fearful about when you die. Exactly how it should be.
Tell ya what, when you do die, take a break, take a walk, make some coffee, read a chapter in a book, take a shower get the stink off. By the time you get back the FoD timer will be gone.
Look, I'm very very pleased to see this. And being a F2P game, you can walk away, cancel your account, delete it from your hard-drive, and you can do it all without even paying a dime! If you do pay a dime to play a F2P game, then that's a choice you make. Personally, I will never throw down any money on this game. It's purely a game for my personal enjoyment. If I need to feel like I accomplish something in life, something worth putting money into, it certainly won't be a F2P MMO game.
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
While I can not understand the other extreme. How is it "fun" to have a harsh death penalty? It niches the game, and makes it so that people become even more risk adverse than usual. There is a fine line here that too many games wander over. Eve is an example of a game with a harsh death penalty. That is one of the reasons that more than half of their player base stays in high sec and seldom if ever leaves. If there is *no* death penalty, then people tend to continue with stupid behavior.
Holy shit, how many times are you going to re-state you were banned like you're Joan of Arc or deserve a brownie badge?
They will end up adjusting it based on all the negative feedback, relax. I also agree with the "Don't die" mentality as well. It's been long since a game had consequences for being a drooler and trying to succeed by sheer repetition.
I will never understand how something can be fun to someone without any risk vs reward. It's like playing no score organized kids soccer.
While I can not understand the other extreme. How is it "fun" to have a harsh death penalty? It niches the game, and makes it so that people become even more risk adverse than usual. There is a fine line here that too many games wander over. Eve is an example of a game with a harsh death penalty. That is one of the reasons that more than half of their player base stays in high sec and seldom if ever leaves. If there is *no* death penalty, then people tend to continue with stupid behavior.
Is there an actual question directed to me here? You answered your first line with your last line...
I never said "Harsh". The concept behind what they're doing has a purpose. They way it's being executed? Def. can be argued.
However, It does bring a result so to speak in PVP. Instead of the same drooler coming back and back and back every 20 seconds till he finally kills you and jumps on your corpse for 3min, something else happens... Maybe a little thought? Maybe a little tactics?
Who am I kidding? Probably not. Droolers will just create an armada of Droolers to kill one person at a time thus circumventing the death penalty.
Heh.
There is no death penalty.
Well about the same as in WoW, only instead of gold for repairs your pay gold for myrth and then only if you don't have resser nearby.
This is true for paying customers. This is true from designer point of view. Now, if you want to still play for free after days and days of free fun you will be pushed out of game after death or three. Or you can do a daily quest and play PvP for half an hour with no worry about death.
I do not like the details how they go about making money and feel it is not fitting the setting as they are trying to make it into pay-by-hour subscription scheme, but there is not intended to be harsh death penalty. From design standpoint playing with FoD is not the norm, it is there to filter out excessive freeloading. And you cannot compare to RoM with insane cash shop and quite substantial death penalty due to durability loss which amounts to RL cash loss and that cannot be circumvented.
i agree with chiege. i was not interested in Allods before, because i need game with death penalty. so Fear of Death is most welcome and made me start downloading the game.
thanks very much for bringing this information. I havent played mmo for at least 6 months, looking for something with DP, graphics and decent content.
respect for Allods devs who listen to the community but at the same time are not afraid rants and stick to their ideas
edit: omg there are hamster race.........must play it!
Playing: Rohan
Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
So far its a good game, but i I am only level 8. Could be that I just like it because its new, time will tell. I am stopping playing tho until the wipe the characters on the 10th, just because I dont like redoing what I have already done, when its right around the corner.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Can't say I am for or against it. I'm not a cash item person but I have to admit I LIKE THE CHALLENGE.
I will assume they would probably change this to a more reasonable rate to keep Item Mall opportunity and people who would rather do the quest. Finding that line, not sure how I'd do it.
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
Who is talking about permadeath? In shayia it works well, so doeas in diablo3. I dont wanna discuss death penalty again, because it has been discussed zillion times. I speculate that about 30% of gamers need this feature and i am one of them.
I just beg you not to use such outdated arguments like net crash or power outage. You live in in Kongo or what?
Ii am still not sure if i want to be berserk hamster pirate or hunt those hairy bastards.
Playing: Rohan
Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
Just about all games have hamster wheel races... For gear and/or levels
But what is needed is a game with perma death! Think of the "challenge" to be had when one is at the mercy of crashes, net connection issues and power outages! Now THATS my type of game!...
Allods looks interesting. But I'm going to wait until after launch before I try it.
Who is talking about permadeath? In shayia it works well, so doeas in diablo3. I dont wanna discuss death penalty again, because it has been discussed zillion times. I speculate that about 30% of gamers need this feature and i am one of them.
I just beg you not to use such outdated arguments like net crash or power outage. You live in in Kongo or what?
Ii am still not sure if i want to be berserk hamster pirate or hunt those hairy bastards.
30% need perma death?? In what world are you living?? ^^ Outdated argument? You never have ice or wind storms, or equipment failures in your world either? ^^ I notice you left crash out of your above...^^ Perma death is a design solution in search of a problem. It has a VERY limited demographic in the western market. Any way, from what I can see Allods does look interesting and entertaining. But I seldom play betas these days. I'll wait until after launch.