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ReklawReklaw Member UncommonPosts: 6,495

Now I definitly liked many things in Tabula Rasa it just lacked many of the basic MMORPG ingredients for me to keep playing, but still want to share these made and played in 2007 screenies I made back then, actually STO screenshots reminded me somewhat of some of the scenery....enjoy..

   

  

 click them to enlarge

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Comments

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    Tabula Rasa had everything in place to be a great MMO. Like vanguard None of them worked. Result Death. :( Sad really. and Im still Pissed I had to work the last day the game was Live and missed it :(

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • KillerEwokKillerEwok Member UncommonPosts: 118

    TR was by far my favourite mmo hands down... I don't see why people never liked it. maybe cause I really thought it was more of a 3rd person shooter rpg with coop but whatever, it was good stuff.

  • hammer3260hammer3260 Tabula Rasa CorrespondentMember Posts: 18

    idk if I as a sub-human being could agree more with killerewok the game was an absolute blast from deployment to that wierd mid endgame where the lvl cap was 20 levels away but you had everything, kinda odd but the lack of endgame definetly was the straw that broke the camels back, far from what started its death. I hear garriot wants to do a new game maybe it will be similar, I honestly like his whole independance as a developer, he has real talent idk why he wouldnt make another game. RIP tabula rasa, we miss u....

  • majimaji Member UncommonPosts: 2,091

    Played TR for a while with buddies from work. Was hilarious when we went into a cave with some beasts, and noticed we had the wrong ammo and weapons and those fricking monsters kept pwning us. XD

    Was a funny game, just the crafting was horrible.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • BelegStrongbowBelegStrongbow Member UncommonPosts: 296

     Tabula Rasa had so much potential.  The story and Ideas about it were amazing it as just under developed.  The Clan systems were underdeveloped, PvP, Endgame PvE, The freaking dungeons/instances were epic for the first few.  I remember some of them you had to complete little puzzles and hack into alien computer systems to open gates and complete the mission.  

     

    I stuck with TR till the end and would bring it back to life if I could.   The Fact that NC did not transform it into a F2P really made me anti NCsoft forever.

  • ThillianThillian Member UncommonPosts: 3,156

    There is a light at the end of the tunnel. R.G. sued NCsoft for over 20$ milion for frauding legal contracts between them. In other words, it seems NCSoft forged a document that made R.G. leaving volunteery in which case he had to sell his options in NCsoft for a very low price at that time - a few months before Aion release when they rapidly increased in value. Anyway, RG if wins the case, will get back Tabula Rasa copyright - which will most certainly get re-released if things will end up this way. Additionally NCSoft might go bancrupcy right away -- which would also make a good service for the mmorpg genre.

    REALITY CHECK

  • CognomanCognoman Member UncommonPosts: 75

    TR was my fav mmorpg too.  I would actually pay to play this again if ncsoft were to re-release. 

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Cognoman


    TR was my fav mmorpg too.  I would actually pay to play this again if ncsoft were to re-release. 



     

    I doubt enough people would pay to play it, since not enough did the first time it was released.

  • CognomanCognoman Member UncommonPosts: 75
    Originally posted by Rokurgepta

    Originally posted by Cognoman


    TR was my fav mmorpg too.  I would actually pay to play this again if ncsoft were to re-release. 



     

    I doubt enough people would pay to play it, since not enough did the first time it was released.



     

    I'll reply to this cause Im in between MMO's and im bored :).

    In the last few months of the game a few nice instances were added, game play bugs were fixed,  new armor sets and weapons were introduced.  But for me, TR was fun to play.  I dont care about end game content, challenging instance etc as long as I enjoy the game play. 

    Nothing can match the enjoyment of playing a demolitionist.  You drop a ripper and suck in 3 or 4mobs then you shoot them with your sonic shotgun and watch them fly in all direction with a critical hit.  God, that was good fun.   There were also so many types of weapons like rocket launchers, grenade launchers,  rifles/pistols, blades, staffs, injection guns, net guns, polarity guns, turrets, mines, flame throwers, etc etc... And all those weapons have different effects and damage.  It is a shooters wet dream.

    I will pay to play a fun game.  I dont know about you but that is the reason I pay to play for a game, to have fun.

     

     

     

  • GrrlGrrl Member UncommonPosts: 354

    Damn. I so miss that game. Someone should've bought it instead of letting it go for good. /le sigh

     

    It's merely the only fps I could stand.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Cognoman

    Originally posted by Rokurgepta

    Originally posted by Cognoman


    TR was my fav mmorpg too.  I would actually pay to play this again if ncsoft were to re-release. 



     

    I doubt enough people would pay to play it, since not enough did the first time it was released.



     

    I'll reply to this cause Im in between MMO's and im bored :).

    In the last few months of the game a few nice instances were added, game play bugs were fixed,  new armor sets and weapons were introduced.  But for me, TR was fun to play.  I dont care about end game content, challenging instance etc as long as I enjoy the game play. 

    Nothing can match the enjoyment of playing a demolitionist.  You drop a ripper and suck in 3 or 4mobs then you shoot them with your sonic shotgun and watch them fly in all direction with a critical hit.  God, that was good fun.   There were also so many types of weapons like rocket launchers, grenade launchers,  rifles/pistols, blades, staffs, injection guns, net guns, polarity guns, turrets, mines, flame throwers, etc etc... And all those weapons have different effects and damage.  It is a shooters wet dream.

    I will pay to play a fun game.  I dont know about you but that is the reason I pay to play for a game, to have fun.

     

     

     



     

    That why I play and pay for games. TR ceased to be fun past level 30 for me. I must not have been alone since its population was atrocious before they announced they were cancelling the game. TO be honest the number of weapons in TR was kind of small really. I do care about end game and content and TR failed at those. It needed more time because the game had potential.

  • tehikktehikk Member Posts: 497

    Ow... seeing this, remembering how fun it was, then remembering how NCsoft crushed this... well... it has once again ruined my day.

    "The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein

  • RaymikaRaymika Member UncommonPosts: 18

    I missed it too. It was fun to pull 10 or more mobs, kiting them with my grenade launcher... And i dont have enough time to loot the corpses, coz the first ones started to despawn :D

    I tried to find any private servers, but there isn't any TR private servers around. It's really sad, i liked this game a lot.

    Beautiful locations, best enemy design ever.

    Nice shots btw. Too bad i forget to shot some screenies, i was busy to mass murder Bane soldiers.

    T_T

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by tehikk


    Ow... seeing this, remembering how fun it was, then remembering how NCsoft crushed this... well... it has once again ruined my day.



     

    I am pretty sure the lack of people playing led NCSoft to crush it. It is not like they crushed a successful money making MMO when they killed TR.

  • tehikktehikk Member Posts: 497
    Originally posted by Rokurgepta

    Originally posted by tehikk


    Ow... seeing this, remembering how fun it was, then remembering how NCsoft crushed this... well... it has once again ruined my day.



     

    I am pretty sure the lack of people playing led NCSoft to crush it. It is not like they crushed a successful money making MMO when they killed TR.



     

    NCsoft didn't give it time, I assure you, with time, TR could've been as popular as EVE or LotRo.

    "The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by tehikk

    Originally posted by Rokurgepta

    Originally posted by tehikk


    Ow... seeing this, remembering how fun it was, then remembering how NCsoft crushed this... well... it has once again ruined my day.



     

    I am pretty sure the lack of people playing led NCSoft to crush it. It is not like they crushed a successful money making MMO when they killed TR.



     

    NCsoft didn't give it time, I assure you, with time, TR could've been as popular as EVE or LotRo.



     

    Keep telling yourself that. TR was under 20k subs BEFORE they announced the game was being canned. You can assure me of nothing, you simply can not assure anyone of such things when you know nothing. TR would have been lucky to be as popular as DDO before the F2P.

     

    TR was a poorly received game from day 1. It had a poor dev team that built a poor game. It was fun for a month or two but its population told the story, TR was not a good MMO. It was a solo play game with a bad storyline.

  • BroomyBroomy Member UncommonPosts: 487

    TR was a game with so much potential....it was and will remain, for me, one of the biggest examples of wasted potential in the MMO market. 

    A game cannot be successful WITH NO ENDGAME.  Period.  I recall having bitter debates over this idea with certain people in the TR community about this as MANY of them beleived that TR didnt need an endgame.  These people were the same one you find complaining in other games about "elite raiders" and suffering from "Purple Lootz" envy.   Because they dont have the time or talent to obtain higher end loot they don't want anyone else to get it.  They argued agaisnt implementation of raiding, higher end gear sets and even different payment models because they didnt want TR to become "gear based".  It was ridiculous, and I partly blame them for TRs failure.  Planet TR was home to many of those MMO slackers.  I keep my eye on them so I can see what's the next game they want to ruin.  I think they have their sights on SWTOR.  Watch out!

    Current Games: WOW, EVE Online

  • EryxxEryxx Member Posts: 4

    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.

    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.

    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?

    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.

    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.

    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    <img src="http://img207.imageshack.us/img207/1707/eryxxsigtraz4.jpg"; alt="Image Hosted by ImageShack.us"/>

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Eryxx


    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.
    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.
    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?
    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.
    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.
    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.

     

     

    TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

     

    The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.

  • CognomanCognoman Member UncommonPosts: 75
    Originally posted by Rokurgepta

    Originally posted by Eryxx


    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.
    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.
    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?
    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.
    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.
    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.

     

     

    TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

     

    The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.



     

    Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

    I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

    NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

    TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

    If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

     

     

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Cognoman

    Originally posted by Rokurgepta

    Originally posted by Eryxx


    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.
    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.
    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?
    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.
    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.
    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.

     

     

    TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

     

    The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.



     

    Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

    I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

    NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

    TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

    If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

     

     

    Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.

     

     

    I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

    Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

     

    Do some research before attempting to argue points you clearly do not understand.

  • camp11111camp11111 Member Posts: 602

    Nostalgia makes for some strange twists...

    I will remember one thing of TR and its "landscape": the way you ran up to a forest ... that you couldn't enter.

    Just some fake 2D trees that blocked your path, like a cheap DS game.

    Invisible walls ... that weren't hidden in an intelligent manner (but little did we know far worse came after TR).

    Apparently MMORPG players are very forgiving, because invisible walls are now showing up in every new game.

    At least .... hide them better makers.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by camp11111


    Nostalgia makes for some strange twists...
    I will remember one thing of TR and its "landscape": the way you ran up to a forest ... that you couldn't enter.
    Just some fake 2D trees that blocked your path, like a cheap DS game.
    Invisible walls ... that weren't hidden in an intelligent manner (but little did we know far worse came after TR).
    Apparently MMORPG players are very forgiving, because invisible walls are now showing up in every new game.
    At least .... hide them better makers.



     

    Yeah I guess some tend to remember the good and pretend that NCSoft cancelled the greatest MMO of all time.

     

    I too recall the forest of no entry. Yet another part of TR that failed. The potential that was not realized was sad. but it is not because of a lack of advertising as some claim or the other silly reasons. TR the actual product was a poor MMO, but a decent single player with chat room functions.

  • CognomanCognoman Member UncommonPosts: 75
    Originally posted by Rokurgepta

    Originally posted by Cognoman

    Originally posted by Rokurgepta

    Originally posted by Eryxx


    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.
    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.
    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?
    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.
    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.
    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.

     

     

    TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

     

    The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.



     

    Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

    I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

    NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

    TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

    If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

     

     

    Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.

     

     

    I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

    Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

     

    Do some research before attempting to argue points you clearly do not understand.



     

    U angry at me? 

    Here is Aion ranger description:

    Rangers have long-, medium-, and short-distance shots at 25m, 20m, and 15m respectively, with most abilites having a 25m range. Range is increased by a level 25 passive skill, and is increased by an additional 10% while in flight. There is no dead-zone or minimum range.

    20k subs is enough for 2 servers.  The 100 mil spent is already spent you cant get that back.  20k subs at  15/mn is $300k per month which should be more than the cost of the overhead to keep 2 servers operating and a few people maintaining the server.   If the game by some miracle picks up subs then they can hire more people to add more content. 

    This thread was created because people miss the game and we miss the game cause it was so much fun to play.   We are aware of the lack of end game content, some minor game mechanic bugs etc etc but we dont care.  For us, the game was fun even with all those blemishes. 

    *walks away slowly*

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Cognoman

    Originally posted by Rokurgepta

    Originally posted by Cognoman

    Originally posted by Rokurgepta

    Originally posted by Eryxx


    TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.
    Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.
    OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?
    The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.
    For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.
    Tabula Rasa is dead... LONG LIVE TABULA RASA!

    TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.

     

     

    TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

     

    The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.



     

    Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

    I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

    NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

    TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

    If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

     

     

    Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.

     

     

    I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

    Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

     

    Do some research before attempting to argue points you clearly do not understand.



     

    U angry at me? 

    Here is Aion ranger description:

    Rangers have long-, medium-, and short-distance shots at 25m, 20m, and 15m respectively, with most abilites having a 25m range. Range is increased by a level 25 passive skill, and is increased by an additional 10% while in flight. There is no dead-zone or minimum range.

    20k subs is enough for 2 servers.  The 100 mil spent is already spent you cant get that back.  20k subs at  15/mn is $300k per month which should be more than the cost of the overhead to keep 2 servers operating and a few people maintaining the server.   If the game by some miracle picks up subs then they can hire more people to add more content. 

    This thread was created because people miss the game and we miss the game cause it was so much fun to play.   We are aware of the lack of end game content, some minor game mechanic bugs etc etc but we dont care.  For us, the game was fun even with all those blemishes. 

    *walks away slowly*



     

    Why would I be angry at you? I was simply showing you the flaws in your unresearched discussion. There is no anger. Simply truth.

    One more reason I would not play Aion. Thank you. Nothing is more pathetic then limiting long range characters to the distance a 10 year old can throw a baseball. TR and Aion have that in common.

    You do not know that 20k is enough for two servers. Obviously NCSoft decided it was not. Also consider this, second quarter that year TR averaged over 40k subs by the third quarter it was down to averaging around 20k, which means it had to be under 20k to have dropped the average that low. TR was dead before the announcement. It did not even have 20k left by the time they decided to make the announcement.

     

    While the game may have been fun with all its blemishes, the number who thought so was pathetically small. I enjoyed the game for a couple of months, but it was so content poor after level 30 as to amaze me that it took so much time and money to be released.

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