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looking for a sandbox mmo that is a little older so i can play on a laptop to pas the time. anything beside uo cause ive put my fair share of time in it. taking all answers, and please games with free trial. thanks
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EvE Online.
what type of system requirements? not a huge tech man so if you could put another game with similar requirements
EvE isn't too intense, a somewhat recent laptop can handle it fine. I'd agree that it is a good sandbox game too. Aside from Fallen Earth, which is more of a hybrid, I can't think of any.
thanks ill check it out, i see its alot of pvp, is there much pve?
EvE Online is playable on my Atom with ION-graphics, so it should be playable on a standard Notebook. Only thing to look at is, if your Notebook can do SM3 (graphics shader model).
Fallen Earth has rather high requirements.
EDIT: EvE has as much PvE as you like, and if you stay in Empire-space, then you're 100% safe basically.
downloading trial now, but will take some time (only at 120 kb/s) so ill try it out tomorrow most likely
LinkRealms is coming up and if you get active on the forums and post good discussions, you can get a key in the next wave of invites.
Check out the MUD I'm making!
I would recommend EVE for sure, if you can run it.
I would also highly recommend attempting to get into the beta for LinkRealms. The game is amazing, and I can actually run it well on my 7 year old laptop.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
You can get in a corp that mainly does PvE, there are missions against pirate groups or other factions. In civilized systems, people CAN attack you. But they rarely do. The cops will come. They might come late, but they are too likely to loose their ship so they wont. But you can also contribute to PvP without PvPing. Corps that PvP also have crafters (industrialists), transporters, etc.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
"EvE Online - the best sandbox game of the year"
Saga of Ryzom is like 5 years old and has extremely low graphics requirements.
Its more pve focused though.
Playing: Rift, LotRO
Waiting on: GW2, BP
Like everyone else has mentioned. EVE is your game.
Low graphical needs, beautiful game and true sandbox.
How do you consider Eve a sandbox game ?
What is your definition of sandbox?
Past the minimal tutorial there is no hand holding. Its up to you to set your own goals. That is why it is a sandbox.
Jam is sticky.
As much as I hate to refer you to this game because gauging your eyes out is more fun the playing.
Check out http://www.wurmonline.com this in my opinion is a true sandbox game.
There is no quests or anything like that. You are dropped in the world and it's up to you how you want to play.
You can dig a hole in the ground, or mine out rocks and make a cave thus permanently changing the world.
This is what I consider a sandbox game.
It's a sandbox game in the sense that you aren't explicitly told to go do the same things over and over again without ability to actually create or cast your game experience in a unique manner.
It's a sandbox because it's only implicitly told to you!
...Iunno. EVE, a sandbox, is not. Sure there's plenty of things to do. Sure you can get around to them in whatever order you desire (almost). Sure you have plenty of options for tailoring the stats of your ship and what-not.
But you can't deconstruct that ship and rebuild it from the frame to the warp core. You can't 'make' your own ship, period. And aside from flying about between mining, crafting, getting ganked, ganking other people, and getting in massive cluster f**ks, you're more or less left with talking up a storm with some locals. Maybe get in on some large player faction action, which mostly just means join a massive clan, get the upgrades associated with being in a massive clan, farm materials for that massive clan so it can be upgraded more, and join in on those prior mentioned cluster f**ks.
Which I might mention, you can do in WoW. Actually, I do believe you can do most of that in WoW. Actually, you can do most of that and other things you can't do there in WoW.
...huh...
Might want to play WoW for that sandbox experience.
If you want an actual sandbox experience, you're pretty much screwed. Fallen Earth is about as close as it gets from new titles, and the only alternative is older titles like Ryzom and SWG or the oddballs like Second Life,Project Entropia, and Wurm.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Be aware that EVE's movement and combat is done completely through menus...if the game had allowed me to actually control the spaceships, I wouldn't have quit after the one month mark from boredom.
Even the people who don't really like it, like me, have to admit how amazing of a game it is. I really wish that you could control the damn ships with a joystick or something. Everything else in the game is fantastic.
"You can dig a hole in the ground (lol), or mine out rocks and make a cave (lol) thus permanently changing the world"
Yep can do these in EVE as well and want to scratch your eyes out but with an actual impact on the politics, industry and look at pretty planets, asteroid belts (lol), jumpgates and stations etc. If you are lucky you will also see your pod a lot. Might straighten you up so you don't become an angry carebear like mine own self.
Jam is sticky.
Bullshit. Its about as much of a sandbox as technology allows a game to be.
Jam is sticky.
Bullshit. Its about as much of a sandbox as technology allows a game to be.
Ah, so Second Life is just a myth I see...
My turn to say bullshit. the only aspect that makes it remotely sandbox-ish is freedom of choice. It, like most other games that take such a route, still lacks freedom of action.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
EVE online can't run on all laptops. Mine for instance does not run it because EVE required shader model 2. If the OPs laptop supports it, I think EVE might be a real good game to play
I didn't say second life was a myth. I said you can't get much more of a sandbox than EVE with the current technology available.
You cannot just have everyone with multiple different random visual and attribute based set-ups being registered and un-registered constantly. Do you have any idea what it would do to the server clusters if you could even do something as small as have every ship painted any colour under the rainbow or how much it would nomnom up bandwidth? I'll bet you don't.
And don't come back with the "but second life has player created items". Try giving all those items guns and having 1500 of them at once taking pot shots at each other. You might be looking at a little bit of extra data for a server to handle.
Serious question; Can you have 1500-1000 or even 500 people in the exact same grid at the same time in second life?
Jam is sticky.
EVE is what most sandbox definition says = non-linear gameplay.
That means, you can take different paths to reach the same game objetive.
You can mine all day in protected zones, never even talking to any person within a game and you will still contribute to the same goal as if you were a member of the fleet that just taken over enemy system.
Both players are important equaly, both work on same objective just the path they took are different.
You can say that whatever you do in EVE, results in something getting blown up.
Serious answer?
When I played several years ago, yes, you could.
Now with the server architecture upgrades, I'm guessing it's still a yes.
And yes actually I do know how much "have every ship painted any colour under the rainbow" would take out of a game's bandwidth.
It takes up system memory. Not bandwidth. At least not primarily. Such a thing is bytes of data. For example, 256 texture resolution is around 78 kb. On top of that, it's a graphical asset, which in most cases is stored on the client computers or preloaded when hopping to a zone.
Even more so, it in no way affects any other aspect of game play and is purely a cosmetic change that doesn't even change rules of collision detection, so all activity over that internet connection in game run time is in no way any different than it would be otherwise.
Fact it, it would do jack squat to the bandwidth of that game during play. That's entirely a client side engine issue. That's also why EVE has upgraded it's graphics in the past a few times now.
Now a proper example like something that would affect active play might do it. Let's say, look at changing up hit detection by swapping out a part of a ship.
Didn't do a thing? Now why would that be?
Oh yeah, because it would be a pre-built asset with all governing forces and rules built into the engine, or baked in during loading again, where it would then become a client side rendering issue primarily, and only a few bytes of information difference, if any at all versus all the other variables that can be messed with on a ship.
Things aren't being registered and unregistered constantly in any game. The point of a loading screen in any game is to get many of the object and data registries out of the way for run time. On top of that, it is why larger games are designed to load in objects based on draw distance to player locations and grids. It minimizes the impact on the client systems
As for the server side impacts specifically. The server handles pretty much nothing of a client's rendering process. It shuffles bits of data about. Color code is less than a byte of data, maybe eight strings and one input compiled with the hundred that's all ready there for one client. You'd need 1000 people to potentially offset the play of 100, which when ones server or zone capacity is around that, you're aren't going to see the impact. If it's more, then you'll never see it versus the other activities that are considerably more demanding.
Now onto "Try giving all those items guns and having 1500 of them at once taking pot shots at each other."
Did you know that as you're freely wandering around in Second Life, you can actually do that? You can do more than that actually. You can beam custom scripts and protocols to other players with items if you script it in of find one that all ready has it. You can wreak havoc by spawning a bunch of physics objects and watching them clutter up the place. You can nuke a damn city block if you feel like it.
So long as it's enabled in the zone at least.
In addition to that, people can and do have combat in the game. There are multiple RPG's, real-time shooters, and their kin in Second Life.
If you wanted to be precise with your statement, it would be "You can't get much more of a sandbox out of EVE." There are games with considerably more options in the way of customizing and tailoring one's experience.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
uosecondage.com/
Ultima Online T2A : The Second Age
Free shard. Completely legal. The first Social Sandbox mmo and still, the best.
If you dont like 2d, you can download Iris, 3rd party 3d-client. www.iris2.de/index.php/Main_Page
but the gfx isnt all, Uo's gameplay is still the BEST of all, and if you're looking for a real sandbox, in where graphics shouldnt interfere, this is it.
some footage of Iris :
Guidance within the game you will find on Second Age wiki : http://wiki.uosecondage.com/?title=Main_Page