I like the Eberron setting in DDO. Maybe in the future then can add different realms like Forgotten Realms...
Doubtful, if anyone is given the rights by Atari to do a Forgotten Realms game at this point it will probably be Cryptic. As sad as that is based on their last two outings
Doesn't Atari own the rights to Greyhawke too?
Atari doesn't own the rights to any of the D&D games. Wizards of the Coast (Hasbro) owns them and has simpley "rented" the rights out to Atari. However, Atari has recently tried selling those rights to Hasbro's competitors without Hasbro knowing, but Hasbro found out and is now suing Atari for breach of contract (or something similar). So, depending on how that lawsuit goes, Atari is in danger of losing the ability to make D&D games.
Originally posted by KualaBD Atari doesn't own the rights to any of the D&D games. Wizards of the Coast (Hasbro) owns them and has simpley "rented" the rights out to Atari. However, Atari has recently tried selling those rights to Hasbro's competitors without Hasbro knowing, but Hasbro found out and is now suing Atari for breach of contract (or something similar). So, depending on how that lawsuit goes, Atari is in danger of losing the ability to make D&D games.
Oh interesting, good to know. Hope Atari does actually. I really don't want Cryptic making their version of an NWN mmorpg game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by KualaBD Atari doesn't own the rights to any of the D&D games. Wizards of the Coast (Hasbro) owns them and has simpley "rented" the rights out to Atari. However, Atari has recently tried selling those rights to Hasbro's competitors without Hasbro knowing, but Hasbro found out and is now suing Atari for breach of contract (or something similar). So, depending on how that lawsuit goes, Atari is in danger of losing the ability to make D&D games.
Oh interesting, good to know. Hope Atari does actually. I really don't want Cryptic making their version of an NWN mmorpg game.
I hope Atari loses the rights, and to be honest I hope Turbine does not get to make a DDO2 if/when that happens. I really like DDO but I really hate how Turbine runs the game and has for 4 years now.
As an old school D&D player, and a DM of an Eberron setting, Eberron is a very good setting. Constant political strife, everyone can't be trusted, countries about to go to war once more. The last war was supposed to be like WW2, ending with a blast that leveled a whole country and turned it into a mutated wasteland. They should of put the game in Khorvaire, not Xendrik, though Xendrik is supposed to be on of the biggest adventuring towns with no real law. Sharn would of been a better choice, since its a city thats built horizontially with floating towers and what not.
I really enjoyed DDO and thought it was a whole lot of fun. In the Ebberon setting though I felt very disconnected and could never really get into the full enjoyment of the game do to my unfamiliarity with this setting. Had it been in a much more familiar setting I know I would have continued to pay to play this game.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Well, its funny. When DDO came out I was playing EvE and I tried it and didn't really like it.
Years passed and and lot of other MMO' s was tried (WoW got three attempts, Anarchy Online two attempts, Ryzom, Guild Wars, Dungeon Runners, and probably more i forgot), but none of them had the ability to keep me hooked for more than one month, unlike EVE.
Then DDO went F2P in fall 2009 and I gave it another shot. I have been hooked on the game since. I am an old time D&D player, but the setting really doesn't matter as much as the fact that they have made a game with loads of fun to be had. WIll I burn out on it? Probably, but I think that point is still a fair bit into the future.
played shortly after launch then had to leave it to finish school (made it), loved the oldschool RPG feeling to it. and it's f2p now! even better... thing is: do you think the p2p version failed because of putting it in Eberron setting and not in Forgotten Realms? and if so, why did Turbine and WoTC go for Eberron instead a great and popular FR?
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Well, its funny. When DDO came out I was playing EvE and I tried it and didn't really like it. Years passed and and lot of other MMO' s was tried (WoW got three attempts, Anarchy Online two attempts, Ryzom, Guild Wars, Dungeon Runners, and probably more i forgot), but none of them had the ability to keep me hooked for more than one month, unlike EVE. Then DDO went F2P in fall 2009 and I gave it another shot. I have been hooked on the game since. I am an old time D&D player, but the setting really doesn't matter as much as the fact that they have made a game with loads of fun to be had. WIll I burn out on it? Probably, but I think that point is still a fair bit into the future.
Funny. Same thing happened to me.
DDO has added tons of content, since launch, and every patch it gets better.
Most games get worse as they age DDO has done the exact opposite.
played shortly after launch then had to leave it to finish school (made it), loved the oldschool RPG feeling to it. and it's f2p now! even better... thing is: do you think the p2p version failed because of putting it in Eberron setting and not in Forgotten Realms? and if so, why did Turbine and WoTC go for Eberron instead a great and popular FR?
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
All those memories will be lost in time, like tears in the rain.
played shortly after launch then had to leave it to finish school (made it), loved the oldschool RPG feeling to it. and it's f2p now! even better... thing is: do you think the p2p version failed because of putting it in Eberron setting and not in Forgotten Realms? and if so, why did Turbine and WoTC go for Eberron instead a great and popular FR?
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
played shortly after launch then had to leave it to finish school (made it), loved the oldschool RPG feeling to it. and it's f2p now! even better... thing is: do you think the p2p version failed because of putting it in Eberron setting and not in Forgotten Realms? and if so, why did Turbine and WoTC go for Eberron instead a great and popular FR?
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
I was never talking about the starter island.
All those memories will be lost in time, like tears in the rain.
played shortly after launch then had to leave it to finish school (made it), loved the oldschool RPG feeling to it. and it's f2p now! even better... thing is: do you think the p2p version failed because of putting it in Eberron setting and not in Forgotten Realms? and if so, why did Turbine and WoTC go for Eberron instead a great and popular FR?
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
I was never talking about the starter island.
WHat area are you talking about then? Details make all the difference, you are lacking them.
Originally posted by Mellow44 And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further. This is very poor design in my opinion.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Originally posted by Mellow44 And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further. This is very poor design in my opinion.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
Originally posted by Mellow44 And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further. This is very poor design in my opinion.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
Yes I was talking about the Waterworks, couldn't remember what it was called though.
All those memories will be lost in time, like tears in the rain.
Originally posted by Mellow44 And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further. This is very poor design in my opinion.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
Yes I was talking about the Waterworks, couldn't remember what it was called though.
Yeah they removed that long before the F2P went live.
The game failed originally because it was forced grouping, 99% played in instances, and offering a playstyle that favoured dipping in and out of the game once or twice a week or month with a few friends rather than supporting a full MMO commitment. As such it was crying out at launch to be free to play and was never going to attract as many subscriptions as the IP would warrant. Over the succeeding years they've opened up the soloability, created a few more open world areas and made it free to play. End result - a commercial success. Shame they didn't launch it like that.
I think the game originally tried to be an online version of the P&P game, so yeah, forced grouping would have made sense. How many people do you know that play the P&P game BY THEMSELVES? Personally, a game based on D&D should be forced grouping.
Group = Party
Campaign = Eberron (the setting)
Module = Instance
You want to solo? There are a million cookie-cutter MMOs out there that will let you do that and two million single-player RPGs that are far better than any MMO.
The game failed originally because it was forced grouping, 99% played in instances, and offering a playstyle that favoured dipping in and out of the game once or twice a week or month with a few friends rather than supporting a full MMO commitment. As such it was crying out at launch to be free to play and was never going to attract as many subscriptions as the IP would warrant. Over the succeeding years they've opened up the soloability, created a few more open world areas and made it free to play. End result - a commercial success. Shame they didn't launch it like that.
I think the game originally tried to be an online version of the P&P game, so yeah, forced grouping would have made sense. How many people do you know that play the P&P game BY THEMSELVES? Personally, a game based on D&D should be forced grouping.
Group = Party
Campaign = Eberron (the setting)
Module = Instance
You want to solo? There are a million cookie-cutter MMOs out there that will let you do that and two million single-player RPGs that are far better than any MMO.
The problem is the solo unfriendly DDO was not financially doing well. WHile there may be tons of cookie cutter MMOs out there that let you solo and do all that, those are the ones DDO is now choosing to be more like.
If no one wants to play how do you force them to group?
Comments
Doubtful, if anyone is given the rights by Atari to do a Forgotten Realms game at this point it will probably be Cryptic. As sad as that is based on their last two outings
Doesn't Atari own the rights to Greyhawke too?
Atari doesn't own the rights to any of the D&D games. Wizards of the Coast (Hasbro) owns them and has simpley "rented" the rights out to Atari. However, Atari has recently tried selling those rights to Hasbro's competitors without Hasbro knowing, but Hasbro found out and is now suing Atari for breach of contract (or something similar). So, depending on how that lawsuit goes, Atari is in danger of losing the ability to make D&D games.
Oh interesting, good to know. Hope Atari does actually. I really don't want Cryptic making their version of an NWN mmorpg game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Oh interesting, good to know. Hope Atari does actually. I really don't want Cryptic making their version of an NWN mmorpg game.
I hope Atari loses the rights, and to be honest I hope Turbine does not get to make a DDO2 if/when that happens. I really like DDO but I really hate how Turbine runs the game and has for 4 years now.
As an old school D&D player, and a DM of an Eberron setting, Eberron is a very good setting. Constant political strife, everyone can't be trusted, countries about to go to war once more. The last war was supposed to be like WW2, ending with a blast that leveled a whole country and turned it into a mutated wasteland. They should of put the game in Khorvaire, not Xendrik, though Xendrik is supposed to be on of the biggest adventuring towns with no real law. Sharn would of been a better choice, since its a city thats built horizontially with floating towers and what not.
I really enjoyed DDO and thought it was a whole lot of fun. In the Ebberon setting though I felt very disconnected and could never really get into the full enjoyment of the game do to my unfamiliarity with this setting. Had it been in a much more familiar setting I know I would have continued to pay to play this game.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Well, its funny. When DDO came out I was playing EvE and I tried it and didn't really like it.
Years passed and and lot of other MMO' s was tried (WoW got three attempts, Anarchy Online two attempts, Ryzom, Guild Wars, Dungeon Runners, and probably more i forgot), but none of them had the ability to keep me hooked for more than one month, unlike EVE.
Then DDO went F2P in fall 2009 and I gave it another shot. I have been hooked on the game since. I am an old time D&D player, but the setting really doesn't matter as much as the fact that they have made a game with loads of fun to be had. WIll I burn out on it? Probably, but I think that point is still a fair bit into the future.
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Bingo.
Funny. Same thing happened to me.
DDO has added tons of content, since launch, and every patch it gets better.
Most games get worse as they age DDO has done the exact opposite.
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
All those memories will be lost in time, like tears in the rain.
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
I was never talking about the starter island.
All those memories will be lost in time, like tears in the rain.
This has been discussed so many times already.
WoTC's only world that they created is Eberron and it was their flagship. Whether the game failed or not, had nothing to do with Eberron. Forgotten Realms built around a single town with a few dozens of dungeons below wouldn't be too popular either.
Wasn't the Greyhawk world like that in the beginning?
It just was castle Greyhawk with its close by town and surrounding countryside, this however was when the Advanced Dungeons & Dragons setting was completely new somewhere in the first half of the 80s.
And I don't like that you have to do a group quest in order to get to the next area of the city, this is fine when the game is new with lots of players everywhere but now you could get stuck in the game because you can't get any further.
This is very poor design in my opinion.
You can solo through all of Korthos quite easily from the start. Also you can leave Korthos for Stormreach at any time. Speak to the First Mate by the docks.
I was never talking about the starter island.
WHat area are you talking about then? Details make all the difference, you are lacking them.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
Yes I was talking about the Waterworks, couldn't remember what it was called though.
All those memories will be lost in time, like tears in the rain.
If you are talking about the Waterworks quest to get access to the market from the harbour that was removed years ago. You could bribe the guards instead, which I kind of liked, now I believe there is no restriction.
Yeah they removed even the bribe. There is no more need to get WW done to leave the harbor. That is why i assumed he meant something on Korthos since the need to do WW has been gone for so long.
Yes I was talking about the Waterworks, couldn't remember what it was called though.
Yeah they removed that long before the F2P went live.
I think the game originally tried to be an online version of the P&P game, so yeah, forced grouping would have made sense. How many people do you know that play the P&P game BY THEMSELVES? Personally, a game based on D&D should be forced grouping.
Group = Party
Campaign = Eberron (the setting)
Module = Instance
You want to solo? There are a million cookie-cutter MMOs out there that will let you do that and two million single-player RPGs that are far better than any MMO.
~~ postlarval ~~
I think the game originally tried to be an online version of the P&P game, so yeah, forced grouping would have made sense. How many people do you know that play the P&P game BY THEMSELVES? Personally, a game based on D&D should be forced grouping.
Group = Party
Campaign = Eberron (the setting)
Module = Instance
You want to solo? There are a million cookie-cutter MMOs out there that will let you do that and two million single-player RPGs that are far better than any MMO.
The problem is the solo unfriendly DDO was not financially doing well. WHile there may be tons of cookie cutter MMOs out there that let you solo and do all that, those are the ones DDO is now choosing to be more like.
If no one wants to play how do you force them to group?